As part of the much-loved Pillars of Eternity series, Avowed's main storyline can branch out to lead to multiple endings. Even decisions made in several side quests throughout the Living Lands will have an impact later on, as well as unlock new dialogue and interactions.

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Upon your arrival in the Living Lands, you'll soon discover that your mission to save it from the Dreamscourge is not as straightforward as you would assume. Not only do you have a plague and the oppressive Steel Garotte to contend with, but the revelation that you're the godlike to the god of the Living Lands and the one that just so happens to be responsible for the Dreamscourge. In the end, you're presented with decisions that could change the very fate of the Living Lands, and here are the different ways things could play out.

Contains spoilers for Avowed

5 Sapadal Is Killed And Lödwyn Wins

The Steel Garotte Rules The Living Lands

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The worst ending in the game is obtained by literally betraying your companions and the leaders of the Living Lands by siding with the Steel Garotte. When you speak with Ambassador Hylgard before the start of the Siege of Paradis quest, you have to inform him that you are choosing Lödwyn and the Steel Garotte. As a result, the leaders of the Living Lands will turn on you, your companions will desert you, and you'll have to face Lödwyn alone.

You will speak with Lödwyn and express your intention to join her and her organization. Under Lödwyn's command, you have to renounce Sapadal thrice before she has you kneel before her so that she can officially welcome you to the Steel Garotte. If you've not been paying attention to Lödwyn's words, then you'll soon find that, instead of officially recruiting you, she kills you.

Since Woedica believes Sapadal would incite chaos and disorder, it's natural that Lödwyn would want to completely annihilate Sapadal's presence in the Living Lands. Although you destroyed Sapadal, you are still her godlike; thus, Lödwyn needs you dead. With the Envoy dead, the Steel Garotte can move unchallenged, and it's heavily implied that they started an oppressive and dictatorial rule over the Living Lands.

4 Sapadal Is Killed And Lödwyn Is Defeated

The Godlike Rules The Living Lands

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Compared to the previous entry, this is your chance to join the Steel Garotte for real. Naturally, Lödwyn has to be removed for that to happen. Similar to the ending above, you will have to announce to Ambassador Hylgard the Living Lands' leaders that you're siding with Lödwyn and the Steel Garotte. Once more, you'll be confronting Lödwyn on your lonesome as your companions leave.

You'll have to follow the flow of the conversation and, again, say to Lödwyn you're on her side. Go through the motions of renouncing Sapadal all three times, but when she asks you to kneel, choose instead to attack. The boss fight against Lödwyn will commence, and upon defeating her, you will take her place as the new head of the Steel Garotte.

The cutscene will start, and the Steel Garotte will have a stronger grip on the Living Lands under your leadership. According to the cutscene, not only will you enforce a law promoting only ​​​​​​the worship of Woedica, but you will also dethrone all the Living Lands' leaders and replace them with your lackeys. But since the Steel Garotte is more hated than the Aedyran Empire, the Paradisan Rebels (if you choose to spare them) will continue their rebellion, while the youngsters of Thirdborn are discontented.

Despite essentially being the ruler (and tyrant) of the Living Lands, it's suggested that the godlike are starting to feel paranoid over threats to their life. Furthermore, since this ending sees you destroy Sapadal, the godlike is said to feel freer and no longer hears Sapadal's voice. The godlike also comes clean to the inhabitants of the Living Lands, telling them the truth of who's responsible for the Dreamscourge and the threat had been 'put out of its misery'.

3 Sapadal Is Freed And Lödwyn Is Defeated

But The Living Lands Becomes A Colony

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Before the Siege of Paradis, as mentioned above, you'll have the chance to speak to Ambassador Hylgard and the leader of each major city on the island. Hylgard asks you what you think is best for the Living Lands. You can ask your companions and the leaders their opinions, but the ultimate decision falls to you.

Naturally, if you choose for the Living Lands to become a colony of the Aedyran Empire, a central government will reign over the island. But there'll be more problems that'll crop up compared to the other choices provided. It's the option that's the most disliked by your allies. Whether you save Fior mes Iverno or not, animancers will be forced to practice underground due to Aedyr's views on animancy. The Paradisan Rebels will be nearly annihilated (if you killed your assassin) or continue working in the shadows.

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If you save Solace Keep and kill Kostya, Mihala will be in charge and open the keep's doors to visitors. At first, things between Aedyr and the Pargrunen were peaceful, but Aedyr's never-ending intrusions resulted in military conflict and Mihala isolating the dwarves again. If you side with Kostya and Solace Keep is lost, the Councillor will go to Aedyr to represent his people, though some remain in the keep's ruins.

In Thirdborn, conditions are similar to the ending in the previous entry if you choose Ryngrim's plan. But if you go with Lödwyn's plan, Dreamthralls still plague Shatterscarp, and the Aedyrans pitch in to help put them down. However, there are tensions between the two groups about what will happen once the Dreamthrall issue is resolved.

2 Sapadal Is Freed And Lödwyn Is Defeated

The Living Lands Become A Vassal State; You Allowed Sapadal To Use Sargamis' Statue

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If you choose the grefram option, the Living Lands revert to becoming a vassal to the Aedyran Empire. Some are content with it, like Thirdborn, since they receive more goods through trade. The same thing happens with Solace Keep for Mihala, who grumbles about getting goods last, though rules over a generally content people.

As for the Paradis Rebels, since they don't trust Aedyr, they continue living as fugitives and fight to push out the Empire. If you side with Kostya, he gets a harsh surprise when Aedyr continuously demands more than the dwarves can give. Moreover, the animancers are still able to get on with their work, though progress is slow due to Aedyr.

If you allow Sapadal to use Sargamis' statue earlier in the game, she will use it to interact directly with the island and its inhabitants. She can enjoy being out in nature after her imprisonment and explore the Living Lands. According to the cutscene, the statue breaks occasionally, and she visits the godlike for repairs, but gradually, she's able to repair the statue herself and go about freely.

1 Sapadal Is Freed And Lödwyn Is Defeated

The Living Lands Are Unified

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There are two other choices Hylgard offers you, one of which is the unification of the Living Lands. This is the only way for the Living Lands to fully escape from the Aedyran Empire, and all the governments on the island will come together to hash out codes and laws. With Aedyr off their backs, the Paradisan Rebels cease being fugitives and return to society, helping others along the way.

The animancers of Fior mes Iverno can practice animancy freely and turbo-boost advancements and discoveries, and if the city was burned, the animancers would get along with the inhabitants of either Thirdborn or Paradis. As for Thirdborn, if you choose Ryngrim, most of Thirdborn's citizens leave the city to find settlements of their own; if you choose Lödwyn, Thirdborn are still facing the Dreamthralls and have to clean up the mess on their own.

For the Pargrunen, if Solace Keep stays, Mihala will slowly open the doors to visitors and bring trade into the keep. If Solace Keep is gone, Mihala will fall into depression, but her people encourage her, and she leads them to build another settlement. For Kostya, the Pargrunen roam freely, with the Councillor finding trade routes as he travels.

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Avowed

Action RPG Adventure RPG Systems 3.0/5 7.8/10 OpenCritic Reviews Top Critic Avg: 80/100 Critics Rec: 84% Released February 18, 2025 ESRB Mature 17+ // Blood and Gore, Strong Language, Violence Developer(s) Obsidian Entertainment Publisher(s) Xbox Game Studios Engine Unreal Engine 5
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SUBSCRIPTION
DIGITAL
Franchise Pillars of Eternity Number of Players 1 Steam Deck Compatibility Unknown PC Release Date February 18, 2025 Xbox Series X|S Release Date February 18, 2025 Platform(s) Xbox Series X, Xbox Series S, PC How Long To Beat 17 Hours X|S Optimized Yes OpenCritic Rating Strong Powered by Expand Collapse