
In the realm of MOBA games, ultimate abilities often set the stage for iconic plays. Yet, it’s essential to recognize that several basic abilities can also have a devastating impact on gameplay. Some abilities shine brightly in the spotlight, while others remain unnoticed, despite their potential to alter the course of a match.
This article endeavors to highlight the most remarkable basic abilities among the deities in SMITE 2, considering not only their visual flair but also their mechanical efficacy. It is important to note that this evaluation focuses exclusively on basic abilities, leaving ultimate abilities for another discussion.
9 Whirlpool (Poseidon)
In You Go
Ability Number
3
Ability Type
Circular AOE
Initial Cooldown
15 seconds
Poseidon’s Whirlpool stands out as a compelling area-of-effect ability that not only inflicts damage but also “vortexes”or pulls enemies in while crippling their movement-based skills. Players often utilize this ability to pave the way for Poseidon’s formidable ultimate, “Release the Kraken, ”benefiting team skirmishes with its crowd-control potential.
While not a direct stun, its broader area of effect coupled with the crippling mechanic makes it highly effective in disengaging enemies and positioning them disadvantageously during battles.
8 Consign Spirits (Baron Samedi)
Damage and Healing, All in One
Ability Number
2
Ability Type
Circular AOE
Initial Cooldown
14 seconds
The effectiveness of Baron Samedi’s Consign Spirits lies in its dual functionality, offering significant area-of-effect damage while simultaneously healing nearby allies. The expansive range of this ability enhances its efficacy, accommodating precise hits more effortlessly than similar smaller AOE abilities.
Additionally, Consign Spirits grants a speed boost and slow immunity to allies affected, provided at least one enemy has above 30 Hysteria—Baron’s passive. This ability mirrors the mechanics of Hades’ Blight, rewarding strategic engagement to maximize its healing potential.
7 Agile Run (Aladdin)
Terrain? What Terrain?
Ability Number
3
Ability Type
Self-buff Movement
Initial Cooldown
16 seconds
Aladdin’s Agile Run is notable as the only ability in SMITE 2 that allows for terrain traversal. This ability not only boosts Aladdin’s speed but also enables him to inflict AOE damage upon landing.
While he remains vulnerable to enemy attacks, this ability provides a unique counter to other gods who rely on terrain manipulation, enriching Aladdin’s tactical options for both offense and defense.
6 Unravel (Something)
Stop Thinking About Tokyo Ghoul
Ability Number
2
Ability Type
Circular AOE
Initial Cooldown
12 seconds
Unravel serves as an exceptional sustain ability for Neith, even though she is not a designated support character. This AOE ability allows Neith to restore health for each enemy god hit, thus reinforcing her longevity in engagements.
Moreover, Unravel guarantees a drop of a Broken Weave at its center, while also increasing the count of Broken Weaves dropped corresponding to the number of enemies hit. This versatility makes Unravel an advantageous precursor to dramatic damage bursts when timed right.
5 Soul Reap (Thanatos)
A Bit on the Nose with This One
Ability Number
3
Ability Type
Conal AOE
Initial Cooldown
14 seconds
Thanatos’ Soul Reap is significant as it provides a robust area-of-effect silence, a rare feature in the game. The ability’s expansive conical coverage enables Thanatos to strike multiple enemies, whether he is built as an assassin or bruiser.
This unique feature combines excellent damage output with a controllable silence, enhancing his effectiveness in both targeted eliminations and chaotic team fights alike.
4 Disapparate (Sol)
Can’t Touch This
Ability Number
3
Ability Type
Self-buff Defensive
Initial Cooldown
16 seconds
Sol’s Disapparate transcends typical movement abilities. This self-buff grants significant movement speed and immunity to slows for three seconds, culminating in complete damage immunity thereafter—all while maintaining mobility.
The ability also leaves a damaging trail ignited by flames, offering both offensive and defensive capabilities. This offensive edge solidifies its status as one of the best defensive skills available, enabling Sol to engage fiercely while also evading incoming threats.
3 Shroud of Darkness (Hades)
More Like Shroud of Fear
Ability Number
2
Ability Type
Conal AOE
Initial Cooldown
14 seconds
Hades’ Shroud of Darkness is another ability that provides area-of-effect silence, adding a fear effect when enemies are Blighted. Though its range is slightly limited compared to Thanatos’ ability, the inclusion of a fear mechanic enhances its strategic value significantly.
The ease with which Hades can inflict Blight through regular attacks or other skills makes it relatively simple to set enemies up for the fear effect, thus amplifying his control in fights.
2 Tectonic Rift (Thor)
Watch the Feet!
Ability Number
2
Ability Type
Linear Terrain Creation
Initial Cooldown
17 seconds
Thor’s Tectonic Rift exemplifies the utility of terrain-creating moves within SMITE 2. By establishing a linear damage zone that stuns enemies and blocks paths, Thor can effectively control combat flow and facilitate ambushes or secure objectives.
This ability not only aids in eliminating opponents but also strategically alters the battlefield, compelling enemy players to expend important movement abilities to navigate around the obstacles it places.
1 Confound (Athena)
Hey! Over Here!
Ability Number
2
Ability Type
Conal AOE
Initial Cooldown
18 seconds
Athena rounds off our list with Confound, an area-of-effect taunt that provides her team with excellent crowd control. Unlike traditional stuns, taunts enable players to manipulate enemy movements, yielding greater versatility during engagements.
With few taunts compared to stuns, Athena’s Confound demonstrates significant value in team strategy. This small conal ability can facilitate kills, draw foes into hazardous zones like towers, or even set up personal attacks for Athena herself—making it an invaluable asset on the battlefield.
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