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- How Do Weapons Work?
- Agents, Weapons, And Upgrade Effects
- How To Upgrade Weapons
The Lamplighters League is a strategy game that's a little bit XCOM and a little bit Indiana Jones. In it, you command a cast of rogues to fight the dastardly Banished Court in a race to the top of a mystical tower.
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PostsEach member of the League is deadly and powerful in their own right, bringing to bear unique skills and gear to topple the Court. One of their defining traits is the weapons they bring into combat, so if you want to get the most out of your Agents, here’s a guide on how to effectively use and improve their armaments.
How Do Weapons Work?
If you’re feeling cheeky, weapons work by sticking enemies with the pointy end or shooting them with the blasty end. However, each Agent has a different weapon with different capabilities and effective ranges. Every character starts with a weapon that cannot be changed out, essentially acting as an aspect of their character and a permanent part of their kit.
Grenades and other throwable weapons can be assigned freely to each Agent and are consumed upon use.
At the bottom of every Agent’s skill tree is a permanent weapon upgrade that greatly improves the performance of their weapon, though what aspects are improved depends on the specific Agent.
Agents, Weapons, And Upgrade Effects
Each Agent of the League has their own weapon, and even those with similar weapons use theirs in very different ways. We’ve compiled all the agents and their armaments below to give you an idea of how to use each of them, as well as what you stand to gain from upgrading their weapons.
Agent Name
Weapon Name
Weapon Effect
Upgraded Weapon
Upgrade Effect
Alexandrite
Practitioner's Cane
Ignores Armor, accurate at any range, reloads at the end of turn.
The Staff of Dreams
Higher damage, hit and crit chance, more ammo.
Ana Sofie
Submachine Gun
Higher damage, hit and crit chance, more ammo.
Fallen Angel
Higher hit and crit chance, more ammo.
Celestine
Assassin's Daggers
Melee, extra Poison Damage vs enemies w/ Toxic Weakness.
The Laurier’s Vengeance
More damage, much higher crit chance.
Eddie
Six-Shooters
Can target two different enemies (or one enemy twice). Accurate at mid range.
Fortune And Folly
Increased hit chance. Much higher crit chance. More ammo.
Fedir
Shotgun
Close-Range AoE Cone.
The Wolf
More Damage. Much Higher Crit
Ingrid
Weighted Gloves
Melee range, basic attacks Daze on crit.
The Queen’s Hands
More damage, much higher crit chance.
Jianyi
Sword and Pistol
Sword: Melee Range / Pistol: Accurate at mid-range, attacks grant +1 Flow.
Breeze And Rain
Increased damage and accuracy, more pistol ammo.
Judith
Machine Pistol And Shield
Accurate at close range, hits twice, grants bonus armor.
Iron And Steel
Increased hit chance, much higher crit chance. More ammo.
Lateef
Pistol
Accurate at close range. +20 crit chance on Flanked and Unaware enemies.
Quicksilver
Increased hit chance. Much higher crit chance, more ammo.
Nocturne
Volt Gun
Accurate at mid range, ending round with ammo activates Vigilance Overwatch.
Pulsefinder
Increased hit chance. Much higher crit chance, more ammo.
Purnima
Bolt-Action Rifle
Accurate at long range.
The Deadeye
Increased damage and hit chance. Much higher crit chance. More ammo.
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PostsHow To Upgrade Weapons
To upgrade each character’s weapon, you have to develop their skills on their skill tree to the point where they can do so. If you follow their skill trees down the middle, you’ll find that in the second-to-last ability, it forks to each Agent’s last ability and their Tempered Weapon upgrade.
You can upgrade the Weaponsmith to stock throwable weapons (up to level two) at the Supplier, but you’ll find most of them by exploring during missions. Level three throwables are only found during missions.
The cost for upgrading weapons is the same across every Agent 12 skill points (assuming you’ve unlocked a path to the upgrade) and one Serenite Bar.
The latter is an exceptionally rare resource, which is guaranteed as a reward for each Heist, which are important missions that you undertake once each for the Nicastro, Marteau, and Strum factions.
Use your Serenite Bars (denoted on the upper right of the screen as SER) wisely, on characters you really care about and plan to keep alive. Rarely, you can find more bars in some difficult non-story missions.
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