Best Endgame Boomerang Build In The Adventures Of Elliot: The Millennium Tales
The boomerang splits into two distinct build paths in The Adventures of Elliot: The Millennium Tales: a stun-focused approach built around Electric Boomerang and Pulse Throw, or a damage-focused one centred on stacking Hit Count through tools like Biggun and Satellite. Whichever direction you take, Extra Throw and Long Throw are non-negotiable, with Attack Up a near-automatic pick once your magicite box can support it.
The closest thing to a risky choice is Satellite, which trades ranged damage for a defensive, close-quarters playstyle rather than a straightforward downgrade. Below, we'll break down both build paths and share the endgame setup that turned hit-count stacking into an offensive and defensive tool for us.
All Boomerang Magicite
LMagicite
Effect
Electric Boomerang
Grants a change to stun enemies upon hit.
Hit Count
Increases damage as a boomerang hits more times while airborne.
Interceptor
Boomerangs destroy enemy projectiles.
Satellite
Charged attacks now orbit Elliot.
Charge Time Down
Reduces charge time.
Biggun
Increases boomerang size and reduces the speed it travels at.
Pulse Throw
Delivers electric shocks to enemies afflicted by status ailments. These give a chance to stun.
Risky Throw
Increases boomerang damage, but also causes damage upon return after a throw.
Extra Throw
Decreases damage, but allows two airborne boomerangs at once.
Weapon Shift — Airborne
While a boomerang is airborne, other weapons have an increased hit rate.
Attack Up
Increases boomerang damage.
Stunned Efficacy
Increases critical hit rate on stunned enemies.
Critical Damage Up
Critical hits deal more damage.
Critical Rate Up
Critical hits happen more often.
Long Throw
Extends the duration of boomerang throws.
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When you first get access to the boomerang, it will feel quite underwhelming: low damage and difficult to use. But with magicite that affects it far more than it can affect other weapons, its use becomes quite clear.
There are two ways to build the boomerang. The first is for stuns and the effects that work from that, using Electric Boomerang, Pulse Throw, Weapon Shift — Airborne, and the like. The second is for damage, building around the very useful Hit Count, which benefits highly from anything that makes it easier to rack up hits, such as Biggun and Satellite.
Regardless of your strategy, the biggest must-haves are Extra Throw and Long Throw, which severely improve any offensive tactics you take. Attack Up is likewise an easy take if you have the points required to use it, which you should always have once you've maxed out your magicite box.
There isn't much in the way of a risky magicite to use here, apart from perhaps Satellite, which does take away one of the best high-damage options for range and turns it into a more close-range defensive option. Try it out when you get access to it and you'll know quickly whether you want to build around it or not.
Best Endgame Boomerang Build
The following build uses all five-star magicite with a maxed out magicite box. It's intention is for the boomerang to be an offensive and defensive weapon that doesn't hinge on the chancey stun strategy but instead counts on big numbers and easily-racked up hit counts. Two Biggun-boomerangs orbiting Elliot at once quickly becomes a huge boon when paired with a second weapon.
Biggun
Hit Count
Long Throw
Interceptor
Risky Throw
Pulse Throw
Extra Throw
Satellite
Attack Up
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