
Quick Links
- Are The Myconid Evil?
- Should You Invite Glut To Kill The Duegar?
- What Happens If You Side With Glut?
- What Happens If You Side With Spaw?
The Underdark is a whole other area in Act One of Baldur's Gate 3 that comes with its own challenges. The myconid are a mushroom race within the Underdark that seem threatening at first but actually ask for your aid. Sovereign Spaw and Glut of the myconid colony request that you help rid them of duergar, but who should you really trust?
RelatedBaldur's Gate 3: Every Entrance To The Underdark
Not the easiest place to access, but we have your back!
PostsIt is hard to understand which group of beings are lawfully good and which are out for blood. This guide will detail the Avenge Glut's Circle and Protect The Myconid Circle questlines and what happens if you choose to destroy the myconid colony.
Are The Myconid Evil?
The myconid are peaceful beings that are native to the Underdark. They are not hostile or aggressive creatures but will defend themselves and protect their colony if necessary. The myconid keep to themselves and are neutral.
The duergar are also native to the Underdark, but have a more evil nature to them than their regular dwarf counterparts. The duergar has killed myconid either in an attempt to take over that area of the Underdark or because they are just bloodthirsty.
Should You Invite Glut To Kill The Duegar?
Glut will approach you as you leave Spaw, after accepting the quest to protect the circle. That is when you have the choice to invite him on your journey to kill the duergar. Glut will appear as a minion of one of your party members.
You should bring Glut with you to kill the duergar, whether you decide to help him on his quest or not. He will be a useful ally in battle because of his ability to raise the dead.
While fighting the duergar, you can use Glut to resurrect corpses at the beach. You can even go elsewhere and resurrect a bigger creature, and then return to the beach where the duergar are. This allows you to, for example, use a bulette in battle.
RelatedBaldur's Gate 3: Spells With Hidden Uses
These spells in Baldur's gate 3 have more uses than you might think.
PostsWhat Happens If You Side With Glut?
After disposing of the duergar at the beach, Glut will ask you to help him dethrone Sovereign Spaw so that he may gain control of the colony. Glut just wants power as he provides no other reason for wanting to take over the colony.
If you side with Glut, you will have to return to the myconid colony and kill everyone. There is a way to avoid taking down the entire colony, though.
The colony will not become hostile until you make the first move, so you can bring Glut to Spaw and take Spaw down first. This way, Glut will take over immediately, and you will not have to fight the colony. Just don't hit any of the other myconid.
Remember, the colony is a hivemind so once the leader is down the rest will follow.
Siding with Glut will reward you with Featherlight Bootsand Winter's Clutches gloves. Make sure you have his quest Avenge Glut's Circle activated by speaking with both leaders before leaving to kill the duergar.
What Happens If You Side With Spaw?
If you choose not to side with Glut, he will become hostile, and you will have to kill him. If you give a hostile response, claiming you will give him blood, both he and his resurrected minion will attack you. If you deny peacefully, the minion will fight with you.
Make sure to speak with him twice after killing Glut in order to exhaust his dialogue and inform him of Glut's actions.
Sovereign Spaw's quest Protect The Myconid Circle can continue as normal regardless of what goes on with Glut. You will still have to kill the duergar and report back. Upon completion, Spaw will unlock a treasure trove right beside the dwarf merchant in the colony named Derryth.
Both leaders' side quests will lead you toward the same place, heading toGrymforge. Your choice of whom to help is preference alone.
Next: Baldur's Gate 3: Complete Guide And Walkthrough