In any Baldur's Gate 3 run, your first steps into the Underdark are going to be among your most memorable. Whether it be jumping down a spider pit, descending a well, or hijacking an elevator, each Underdark experience will be unique.

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One key location in any Underdark adventure, however, is the Selûnite Outpost. Oftentimes, this will be the first location players encounter in the Underdark. However, regardless of whether you get blasted trying to get through the front gates or climb down the endless ladder, knowing what to look for in the Selûnite Outpost is key to making the most of the Underdark.

Where To Find The Selûnite Outpost

The Selûnite Outpost can be found on the southernmost end of the Underdark (around X: 153 Y: -234). The primary means of accessing the Selûnite Outpost is via the ladder in the Priestess Quarters Entrance (X: 253 Y: -8) in the Shattered Sanctum / Defiled Temple.

This route takes you directly inside the Selûnite Outpost. This may seem like an easy task, but if you enter from any other access point, you will find that the puzzles and traps make entry more difficult. Then again, defeating or befriending a whole camp of goblins to get to Gut's chambers isn't exactly easy either.

There are four other ways to access the Selûnite Outpost if you choose not to descend the ladder in Priestess Gut's chambers, and have instead entered the Underdark via a different entrance.

The Front Gate

When exploring the Underdark, it is likely that you will stumble across the front gate of the Selûnite Outpost if you did not first find the outpost through Gut's chambers. However, once you find the front gate, it is not as simple as walking through it.

A dead minotaur, and a verbal warning from your Tav, reveal a trap that will shoot radiant energy once you get too close. This trap can quickly become deadly, but if you are still insistent on walking through the front gate, simply enter Turn-Based mode, walk to the gate, and pick the lock.

Once you are right in front of the gate the trap will not shoot at you, so take as long as you need to pick the lock. This requires a successful Sleight of Hand check (DC 20), and the gates will open.

More than just the front gate, there are many difficult locks to pick in the outpost. Consider using the Gloves of Thievery or Guidance to boost your Sleight of Hand checks.

At just the right angle, there is also a way to Misty Step through the gate if the lock is giving you too much trouble.

The moonstone trap can only be deactivated from the inside of the Selûnite Outpost, so be sure to disarm it before letting the rest of your party in.

The Rocky Crevice

The Rocky Crevice can be found to the east of the front gate (X: 165, Y: -211), and requires a successful passive Perception Check to spot. Once spotted, any Small creature can navigate through it.

If you do not have a Small character in your party, you can use Disguise Self to turn into a Small creature or a Druid's Wildshape to turn into a Small beast.

Once through the crevice, you will arrive at a Broken Wall in the kitchen area of the outpost. This will also automatically unlock the Underdark - Selûnite Outpost waypoint (X: 180, Y: -235).

Once the waypoint is unlocked, the rest of your party can teleport in via the waypoint.

The Window

The window on the western wall (X: 142 Y: -241) can be jumped through to access the interior of the outpost. The only way to get to the window, however, is if you approached from the west.

This means you would have encountered the Arcane Tower and the drow statues before finding the window. It's a bit of a roundabout way to get in, but it still works!

Watch out for the torchstalk below the window!

The Collapsed Tower

To the east of the front gate is a collapsed tower near a brazier on the ground. You can use Misty Step to get on top of the tower, and from there, climb down the stairs to get in. Hey, if magic works, it isn't cheating!

Special Encounter: Raphael

Once you enter the Selûnite Outpost, there is a chance you'll see Raphael at the base of the stone stairs. Raphael is a cambion that can be met in various places in Act 1.

If you have not encountered Raphael before, he will spawn in the outpost.

Exploring The Outpost

Luckily, getting inside the outpost is the hardest part. Once inside, you can pull the lever (X: 157, y: -223) to open the front gate.

Still, there is the moonstone trap to worry about. Disarming it is fairly easy, though, once you know what to do.

All you need is a ranged attack that does not deal psychic or poison damage. Aim the attack at the moonstone from which the beams of light shoot and destroy it. Once this is done, the braziers around the outpost will light up, and the trap will be disarmed.

Before beginning your exploration of the temple, make sure you have someone who can use Thieves' Tools well or a party member or scrolls to cast Misty Step.

Shadowheart (and other Acolytes) will get Inspiration once the moonstone is destroyed.

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Loot In The Outpost

The Selûnite Outpost is full of camp supplies, weapons, and armor to be looted. Opening crates and burlap sacks will reveal a variety of miscellaneous items.

Particularly notable is the crate behind the western iron doors on the second floor of the outpost, which has Thieves' Tools that may come in handy later if you forgot to bring your own.

Find The Nightsong

Throughout your adventures in Act 1, you may have found several hints about "The Nightsong" scattered throughout the world. Here, in the Selûnite Outpost, you can find yet another Find the Nightsong quest item.

At the base of the statue of Selûne (X: 155, Y: -234) there is a book titled "In Search of the Nightsong" that reveals that the Nightsong is in a Sharran Temple in the Shadow-Cursed Lands.

This book will be marked as a Quest Item in your inventory.

The Helmet Of Smiting

On the eastern side of the outpost on the upper floor there is a locked iron gate that leads to a room with a single chest inside. You can either lockpick the door (Sleight of Hand DC 20) or use Misty Step to teleport inside.

There is no key for the gate or the chest in the Selûnite Outpost, so you have to find a way to break in.

Once inside, you can lockpick the Opulent Chest or break it to reveal the Helmet Of Smiting inside, a great item for Paladins to don.

A Sad Story

The last hidden detail that ties together the whole Selûnite Outpost is a secret tragedy spelled out across a series of books that can be found scattered throughout the outpost.

The first two books, both marked as Faded Logbooks, are written by a Selûnite named Jarrus. They detail the expeditions of drow in the area and hint at the Spectator encounter that can be found southwest of the outpost. Keen readers can also spot a tragedy in his tale.

Jarrus' story is completed, however, by a different book, marked as a Tattered Journal. This journal can be found on the body of a skeleton on the scaffolding above the main gate.

These three books, when read in context with one another, reveal the fate of the Selûnite Outpost and add more lore to a world that is already so complex. What exactly led to the tragic fall of the outpost, however, is for you to decipher.

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