There is certainly no lack of things to do in Moonrise Towers of Baldur's Gate 3. Secrets can easily get overlooked between infiltrating the Cult of the Absolute, rescuing helpless refugees, and chasing down immortal generals intent on world domination.

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If you take the time to speak to the inhabitants of Moonrise, however, you might learn about some Suspicious Sounds emanating from a corner of the tower. Still, this hidden encounter is not to be missed, as it'll provide some insight into the game's underlying plot and can even reveal an area—and a mindflayer parasite specimen—that might otherwise go undiscovered.

Updated February 5, 2024, by Sean Murray: As any D&D player knows, suspicious sounds are always worth investigating. If you're looking for those suspicious sounds in BG3, then this guide will tell you where to go and what to do once you find them. We've also updated this guide with fresh formatting to make it easier to read and given it more links to other helpful Baldur's Gate 3 topics.

Where To Find The Suspicious Sounds

You'll first be alerted to the presence of these Suspicious Sounds by talking to Mig, the ogre in the main hall of Moonrise Towers. She'll complain about "meat noises," which appear to be the loudest in the kitchen. This will mark a 'Suspicious Sounds' marker on your map.

Alternatively, you can also get the Suspicious Sounds marker by heading through the main entrance of Moonrise Towers (facing the Absolute's Door), then turning left through a doorway to find some Mucus blocking a doorway to the east.

To investigate the Suspicious Sounds, however, you'll need to get onto the rafters of the towers. You can do this by climbing a ladder to the northeast of the main hall of Moonrise Towers (X:-138, Y:-165), then jumping east until you find a Cracked Wall with tentacles coming out of it.

Choices And Consequences Of Sticking Your Hand In The Cracked Wall

At the Cracked Wall, you'll be able to make a DC 14 Arcana (Int) check to investigate the noise. After that, you'll have a choice of sticking your hand into the crack or leaving. But of course, you didn't battle deranged doctors and shadow monstrosities to come all this way and chicken out at weird wall meat, did you?

After sticking your hand through, you'll start getting dragged into the consciousness in the wall. You can make a variety of checks (Strength, Dexterity and Sleight of Hand) to wiggle out, but if you want to discover the secret behind all this, you'll need to fail the check or simply do nothing.

Failing the checks (or letting the tentacles take their course) will shunt you into a cutscene where you get to speak with the Absolute and learn more about them, as well as the 'Chosen' who are behind all this.

After some discussion, the tentacle will again try to drag you deeper. Again, we recommend letting it do its thing, as this will put your character in the Oubliette—an area under the Moonrise Towers that can be accessible otherwise through the Moonrise Prisons.

Check the corpses in the Oubliette for a Mindflayer Parasite Specimen, battle some Hook Horrors for some extra experience, and you'll find yourself emerging into the prison area of the tower, where you can continue your adventure.

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