No Man's Sky just won't stop. Update 4.5: Omega introduces yet another expedition that has Travellers journey to the stars on yet another adventure. Prepare to unlock the mysteries of the universe as you hop from planet to planet building bases and recalling memories that aren't your own.

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With Omega, expeditions have been reworked to allow players to bring technology, materials, and even ships and multi-tools from their main saves with them on their journeys. And as with all expeditions, you'll unlock exclusive rewards, including the Starborn Runner--a ship inspired by the classic racing game Wipeout.

What Phases Are In Expedition 12: Omega

Before we head out on the Omega Expedition, here are the five phases Traveller's will have to complete.

Phase 1

Milestone

Objective

Rewards

Escape Velocity

Repair critical starship systems

  • Banned Hazard Protection Upgrade
  • Powerful Mining Beam Upgrade
  • Pre-Packaged Receiver Unit
  • Base Computer Plans

Homecoming

Establish your first base

  • Hyperdrive plans
  • 4 Bromide Salt
  • 450 Ferrite Dust
  • 150 Copper

Exobotony

Discover six planetary flora

  • Powerful Scanning Upgrade
  • Powerful Life Support Upgrade

Interstellar

Leave the initial star system for the first time

  • Powerful Pulse Engine Upgrade
  • Powerful Movement System Upgrade
  • 5 Starship Fuel
  • Microprocessor Plans

Anomaly's Heart

Find the space anomaly

  • Pre-packaged Efficient Thrusters Unit
  • Pre-packaged Simple Translator Unit
  • 30 Salvaged Data

Scavenger

Repair Multi-Tool damage

  • Decorative Base Parts Set
  • 300 Sodium
  • 240 Nanites

Rendezvous 1

Reach the first rendezvous point

  • 1,200 Nanites
  • 3 Inventory Slots
  • 10 Warp Cells
  • 300 Quicksilver

Research Project 1 (optional)

Research the rendezvous world, scan three faunas

  • Companion Egg
  • 900 Quicksilver
  • 3 Inventory Slots

Phase 2

Milestone

Objective

Rewards

Atlas Rises

Awaken the Atlas

  • Knowledge of the Memory of Ocean
  • 2 Warp Hypercores
  • Supreme Hyperdrive Upgrade

Reality Grains

Expand your reality by witnessing a memory

  • Knowledge of the Memory of Conquest
  • 16 Navigation Data
  • Powerful Starship Shield Upgrade

Stardust

Mine 55 asteroids

  • Wonder Projector plans
  • Pre-Packaged Optical Drill Unit
  • Pre-Packaged Trade Rocket Unit

Expansion

Decorate your base

  • Pre-packaged Personal Refiner Unit
  • 32 Salvaged Data
  • 12 Glass

To Infinity

Enter a black hole

  • Pre-Packaged Cloaking Device Unit
  • 555 Chromatic Metal
  • 3 Repair Kits

Memento

Build a Wonder Projector

  • Minotaur Geobay
  • Minotaur Technology Blueprints

Rendezvous 2

Reach the second rendezvous point

  • 1,200 Nanites
  • 3 Multi-Tool Inventory Slots
  • 5 Warp Cells
  • 300 Quicksilver

Research Project 2 (optional)

Research the rendezvous world

  • Child of Helios Companion Egg
  • 900 Quicksilver
  • 3 Inventory Slots

Phase 3

Milestone

Objective

Rewards

One Man's Treasure

Dig up three buried items

  • Ticket to Freedom
  • 5 Navigation Data
  • 16 Salvaged Data

Grand Tour

Photograph three planetary environments

  • Nutrient Processor Plans
  • Packet of Seeds

Life In All Its Forms

Discover 12 Creatures

  • Haz-Mat Gautlnet plans
  • 460 Carbon
  • Supreme Scanning System Upgrade

Hot Pursuit

Smuggle black market goods worth 120,000 units

  • Craftable Components plans
  • Anomaly Detector

Assembly Required

Research and manufacture Liquid Explosive

  • Supreme Movement System Upgrade
  • 5 Storm Crystals

Unbounded

View the second memory

  • Knowledge of the Memory of Bones
  • 3 Memory Fragments
  • Carrier AI Fragment

Research 3

Reach the third rendezvous world

  • 1,200 Nanites
  • 3 Starship Inventory Slot
  • 5 Warp Cells
  • 300 Quicksilver

Research Project 3 (optional)

Research the rendezvous world

  • Hungering Worm Companion
  • 900 Quicksilver
  • 3 Inventory Slots

Phase 4

Milestone

Objective

Rewards

Relic Hunter

Excavate an artifact from buried ruins

  • Nautilon Advanced Equipment Blueprints
  • Nautilon Chamber
  • 2 Supreme Submarine Drive Upgrades
  • Marine Shelter

Fallen Giants

Locate and explore an underwater wreck

  • Emergency Signal Scanner
  • 2 Powerful Oxygen Upgrades

Radiant Flight

Capture a Sentinel Interceptor

  • Forbidden Exosuit Module
  • Forbidden Multi-Tool Module
  • 512 Atlantideum
  • Pre-Packaged Cadmium Drive Unit

Boundary Failure

Destroy 25 Sentinels

  • Sentinel Boundary Map
  • Pre-packaged Scatter Blaster Unit
  • 2 Supreme Scatter Blaster Upgrades

Palate Cleanser

Learn the Nutrient Processor

  • Biological Sample
  • 2 Supreme Mining Beam Upgrades
  • 20 Triple Burst Fireworks

Deep Glass

View the third memory

  • Knowledge of the Memory of the Void
  • Pre-packaged Launch Auto-Charger Unit
  • Supreme Pulse Engine Upgrade

Rendezvous 4

Reach the fourth rendezvous point

  • 1,200 Nanites
  • 3 Multi-tool Inventory Slots
  • 5 Warp Cells
  • 300 Quicksilver

Rendezvous Project 4 (optional)

Research the rendezvous world

  • Sentinel Quad Companion Egg
  • 900 Quicksilver
  • 3 Inventory Slots

Phase 5

Milestone

Objective

Rewards

The Fallen

Find a fragment from another reality

  • Specialized warp blueprints
  • 360 Emeril

Astrolinquistics

Learn 16 new words

  • 2 Convergence Cubes
  • 2 GekNip
  • 2 Vy'keen Daggers

Blue Expanse

Visit a blue star system

  • Polo Figurine plans
  • Supreme Hyperdrive Upgrade

Xenophile

Discover one exotic creature

  • Assorted glitches

Creation

View the final memory

  • 512 Hexite

Eclipse

Awaken the Atlas

  • 516 Living Slime
  • Crystalised Heart
  • Pre-Packaged Minotaur AI Pilot Unit

Rendezvous 5

Reach the final rendezvous point

  • 1,200 Nanites
  • 3 Starship Inventory Slots
  • 5 Warp Cells
  • 300 Quicksilver

Research Project 5 (optional)

Research the rendezvous world

  • Biological Horror Cosmic Egg
  • 900 Quicksilver
  • 3 Inventory Slots
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How To Bring Items To Expedition 12: Omega

Unlike previous expeditions, Expedition 12 allows Travelers to bring some things with them from other non-expedition save files. Simply load up your main No Man's Sky save and then travel to the Anomaly. There's a new terminal there where you can launch the expedition using your main save, but also bring up to eight pieces of technology and 24 cargo items.

You can definitely complete Expedition 12 without bringing anything with you.This is merely to speed things along for some of the more labor-intensive objectives.

There is a catch; items can only be retrieved from the expedition terminal on the Anomaly. You'll start the expedition with a few basic items, and you'll need to scrounge up enough materials to repair your ship and progress several milestones before you can reach the Anomaly.

Technologies and upgrades can be repackaged in your inventory by selecting the item, repackaging it, and then placing the item into the expedition terminal.

Here's a list of suggested starting equipment and technologies.

Technologies

Cargo

  • Conflict Scanner
  • Advanced Mining Laser
  • Optical Drill
  • Personal Refiner Mk. 2
  • Gold
  • Silver
  • Atlantideum or Pugneum
  • Oxygen
  • Carbon
  • Copper
  • Cobalt
  • Ferrite
  • Sodium
  • Salt
  • Glass
  • Tritium
  • Di-hydrogen
  • Acid
  • Unstable Gel
  • Stasis Device (or other high-value item to sell for credits)
  • Repair Kits
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Expedition 12: Omega Phase 1 Walkthrough

You'll start on the idyllic world of Nafut Gamma. There are lots of trees, plants, minerals, and fauna to analyze here, and plenty of resources to get you off the ground. Take a few moments to familiarize yourself with your surroundings and gather some critical resources like Oxygen, Carbon, Ferrite, Sodium,and Di-hydrogen.

You can't retrieve your stored items until you reach the Anomaly, so you'll have to do some grunt work first. Sorry.

Milestone 1: Escape Velocity

Your first task is to locate your crashed ship and repair it. To do this, find the icon on your HUD and walk there (it won't be too far away), then climb aboard to inspect the damage. To repair your ship, you'll need: 35 Oxygen, 40 Copper, 45 Condensed Carbon, 50 Pure Ferrite, 1 Di-hydrogen Jelly, 1 Metal Plating, and 80 Magnetised Ferrite.

You start with a Portable Refiner, which can help make Condensed Carbon, Pure Ferrite, and Magnetised Ferrite. The rest can be found or constructed using materials around your ship.

Once your ship is repaired, take off and head to a new planet. There are a few planets to choose from, but the only one that doesn't have a heavy Sentinel presence is Tonda 93/P4. Head there.

Milestone 2: Homecoming

Your next task is to make your first base. You'll be given Base Computer Plans as a reward for the previous milestone, and after crafting the Base Computer, interact with it to be given several items to establish your base, including a Round Foundation, two Cylindrical Rooms, two Solar Panels, two Batteries, a Health Station, a Hazard Protection Unit, and two Storage Containers.

Construct a base with all these items and then upload your base via the Base Computer to complete the milestone.

You must use all the items provided to complete the milestone. Other base components you create yourself will not count towards this milestone.

Milestone 3: Exobotony

This milestone just requires you to scan six flora. There are plenty of plants on Tonda 93/P4; just scan six of them to complete this milestone.

Milestone 4: Interstellar

Completing this milestone will require you to construct a Hyperdrive and a Warp Cell. You'll need 125 Chromatic Metal for the Hyperdrive (which can be crafted by refining Copper and Silver) and five Microprocessors.

Unfortunately, you cannot build the Microprocessors yourself as you don't have plans for them. Instead, you must travel to the local Space Station and purchase them from the Galactic Terminal. This will cost 137,500 Credits.

You could do a bunch of missions to earn those credits, but there's a much faster way. Your starter starship is equipped with weapons you can use to strafe the local wildlife while performing low-speed passes over the planet's surface.

After just a few minutes, you'll have gathered enough meat to sell at the station to purchase those five Microprocessors.

Constructing the Warp Cell is just a matter of crafting an Antimatter Housing (which requires 30 Oxygen and 50 Ferrite) and Antimatter (which requires 25 Chromatic Metal and 20 Condensed Carbon).

Milestone 5: Anomaly's Heart

This milestone simply requires you to go into space. Priest Entity Nada will contact you via your ship's comm system and provide you with access to the Anomaly. Simply summon the Anomaly and talk to Priest Entity Nada to complete the milestone.

Milestone 6: Scavenger

You'll need to fully repair the starting Multi-Tool to complete this milestone. This will require 60 Silver, 50 Di-hydrogen, 25 Sodium Nitrate. Use the Portable Refiner to make the Sodium Nitrate required, then fix your Multi-Tool to complete the milestone.

Milestone 7: Rendezvous 1

You'll need to complete two more jumps to reach the planet Hunslowe to complete this milestone. You'll likely need to construct or purchase more Warp Cells to complete this journey in your starter ship, but once you do, it's just a matter of heading to the Galactic Map to jump to the rendezvous point.

Be sure to stop off at each system's Space Stationto purchase Inventory Slot upgrades. They'll come in handy later.

Milestone 8: Research Project 1 (Optional)

This milestone is optional, but it's highly recommended to complete as you'll get three Inventory Slot upgrades and 900 Quicksilver. All you need to two is scan three things on the new planet, be they flora, fauna, or minerals. Just scan three things and you'll get all these goodies.

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Expedition 12: Omega Phase 2 Walkthrough

Phase 2 expands the expedition to include the Atlas, the mysterious all-powerful computer that controls much of what happens in No Man's Sky. You'll also experience your first memory, decorate your base from the earlier phase, dive through a black hole, and then proceed to the next rendezvous point.

Milestone 1: Atlas Rises

This milestone simply tasks you with going to an Atlas station. You'll be given the coordinates and all you need to do is jump there in your ship.

The nearest Atlas station should be in the Yelobarn system just a few jumps away. You may need to make more Warp Cores to get there, but once you arrive, just head into the Atlas station and speak to the big red ball.

Afterward, Atlas will teleport you and your ship to a new system and the milestone will be complete.

Milestone 2: Reality Grains

Next, you'll need to craft the Memory of Ocean. You'll be given the plans, and all you need to do is source 99 Silicate Powder, 66 Tritium, and 33 Salt.

The Salt can be hard to come by naturally. Try buying it or Chlorine from the Galactic Trade Terminal. Chlorine can be refined into Salt using the Portable Refiner. Otherwise, you can build a Medium Refiner and combine Di-hydrogen and Oxygen into Salt.

Once crafted, head into space and activate the Memory of Ocean. Then pulse around the system until you're interrupted by a Child of Helios. The milestone will be completed following your conversation.

Milestone 3: Stardust

This is an easy milestone. Just head into an asteroid field and start blowing up asteroids with your ship's weapons. There should be asteroid fields in every system, and you may have already completed this task during Phase 1.

Milestone 4: Expansion

This milestone requires you to return to your base (which you can easily do by using the teleporter at any system's Space Station) and add a few decorations. Namely, three Angled Windows, three Glass-Roof Corridors, a Bio-Dome, three Wall Screens, one Octa-Cabinet, a Desk Chair, a Hexagonal Table, and a Ceiling Light.

You'll need some Glass to make the Bio-Dome and corridors. The easiest way to make Glass is to refine Silicate Powder in the Portable Refiner.

The only recipe you won't have is for the Ceiling Light. You'll need to return to the Anomaly to learn the recipe by trading in Salvage Data. The required console will be marked on your HUD. Once learned, return to your base, place the Ceiling Light wherever you like, and the milestone will be complete.

Milestone 5: To Infinity

This is also an easy milestone; all you gotta do is fly through a Black Hole. Systems containing a Black Hole will be marked on your Galaxy Map. Simply jump into the system and look for the Black Hole. It might be hard to spot as some Black Holes can be pretty small.

Be sure to jot down which system you're leavingso you can easily return to the general area of the expedition, otherwise you'll have to spend a lot of Warp Cells to get back on track. Alternatively, you can just teleport back to your base, but then you'll have to start over.

After warping to a random system, you'll be attacked by pirates. Defeat the pirates and you'll have completed the milestone.

You can also claim the freighter you saved, but it's not necessary to complete the expedition.

Milestone 6: Memento

Another easy milestone. Just build a Wonder Projector and place it in your base to complete this milestone. The Wonder Projector requires 40 Chromatic Metal, 25 Magnetised Ferrite, and one Antimatter.

Milestone 7: Rendezvous 2

You'll likely need to jump a few times to reach the next rendezvous planet. Stock up on Warp Cells and stop off at each Space Station to expand your inventory slots by visiting the Exosuit vendor. Rendezvous Point 2 is on the planet Spinarr Kesen in the Jiyose-Aishe XIV system right next to a Portal.

Milestone 8: Research Project 2

As in the previous phase, just scan three things to complete this objective. It's easy and will give you 900 Quicksilver, three Inventory Slots, and a Companion Egg.

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Expedition 12: Omega Phase 3 Walkthrough

Phase 3 has a few tricks up its sleeve for new Travelers, but veterans who brought a few key ingredients into the expedition won't have too much trouble. If you didn't bring the recommended cargo, don't worry, you'll still be able to progress with the expedition, it'll just take a little longer.

Milestone 1: One Man's Treasure

This milestone tasks you with digging up three buried chests. The chests can be found using your visor, which will direct you to the general area and then identify the buried chest once you get close enough. They'll all be on the second rendezvous planet, so you won't have to travel far to find them.

Milestone 2: Grand Tour

This milestone requires you to take a photo on anAirless, Scorched, and Frozen world. You'll need to scan planets while in orbit until you find one that matches each of these biomes. You can also check your Discovery tab to see if you've visited any systems with these types of planets so far.

In the system where the expedition starts, planet Tonda 93/P4 is a Frozen world. Xetebor VII is a Scorched world in the same system as the second rendezvous point. And planet Udleyo in the Kumotsog XIX system is a nearby Lifeless planet.

Milestone 3: Life in All Its Forms

You'll need to discover 12 creatures to finish this milestone. If you've been scanning creatures on previous planets, you'll probably have completed this milestone already. If not, the rendezvous planets all have a number of creatures to scan.

Milestone 4: Hot Pursuit

Prepare for a little light smuggling. After completing the previous milestone, you'll notice a Ticket to Freedom item in your Exosuit's inventory. Activate it to receive the coordinates to a Pirate System where you can purchase contraband to smuggle into law-abiding systems.

Jump to the Pirate System and land at the local station, then head to the contraband vendor near the Exosuit Expansion tube. Purchase at least 120,000 units worth of black market goods, then return to your ship. Head to any non-Pirate System and sell the goods at any Galactic Terminal to complete the milestone.

You'll need to be fast to avoid getting detected by the cops. Once you arrive in the non-Pirate System, quickly pulse your way to the local station and don't stop for anything.

Milestone 5: Assembly Required

So long as you brought some Acid and Unstable Gel from your main save, this milestone is a cinch. If not, you'll need to do a bit of work.

First, you'll need to travel to the Anomaly to unlock the Liquid Explosive recipe. This requires 1,000 Nanites to unlock each recipe leading to Liquid Explosive, which you should have after completing the previous phases.

If you have Acid and Unstable Gel, all you need to do is craft the Liquid Explosive, and you're done. If you don't, you'll need to craft these components.

Unstable Gel is made from Cactus Flesh, which can be found on desert planets. Acid requires Mordite (which can be harvested from local wildlife by killing them) and Fungal Mould, which is found on toxic planets.

Milestone 6: Unbounded

The Memory of Conquest requires 99 Chromatic Metal, 66 Magnetised Ferrite, and 33 Sodium Nitrate. As with the Memory of Ocean, you'll need to activate the Memory of Conquest in space. Then pulse around until you're interrupted by a wonder which will provide you with yet more memories of the Atlas.

Milestone 7: Rendezvous 3

Depending on whether you had to travel for the Liquid Explosive, you might not need to go far to reach the third rendezvous. Your destination is the Okubun-Chadr system and the planet Haku 57/Q1. The rendezvous point will be at a nearby freighter wreck.

Milestone 8: Research Project 3

As before, just scan a few nearby plants, animals, or rocks to complete this optional milestone and get a bunch of goodies, including 900 Quicksilver, three Inventory Slots, and an egg from a previous expedition.

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Expedition 12: Omega Phase 4 Walkthrough

Phase 4 has the most variation of the Omega Expedition milestones. You'll start digging up artifacts from buried ruins, and end up making delectable confections before finally making your way to the fourth rendezvous point.

Milestone 1: Relic Hunter

For this task, you'll need to dig up an ancient relic. First, head to the local Space Station and go see the Cartographer (their location will be marked on your HUD). Purchase an Artifact Chart using Navigation Data provided as a reward from a prior milestone, and then get the coordinates to some ruins by accessing the chart in your inventory.

The ruins will be marked on a different planet somewhere in the system. Head to the location marked on your HUD, then use your visor to locate the artifact's location underground.

You'll need three keys to open the crate containing the artifact. The keys will be in separate crates nearby, but they'll also be underground. Use your visor to locate the keys, then once you have all three, open the artifact crate to complete the milestone.

Milestone 2: Fallen Giants

To complete this milestone, you'll need to find a sunken wreck using the Nautilon Exocraft. This means finding a world with oceans--luckily, Haku 57/Q1 (the same planet as Rendezvous 3) has plenty of oceans for you to explore, and you'll have already been rewarded with a Nautilon from the previous milestone.

Find the nearest beach and construct the Nautilon underwater. Then, build the Nautilon's High-Power Sonar. You'll need a Solar Mirror, 50 Ferrite Dust, and three Crystal Sulphide.

Crystal Sulphide can be obtained from the geothermic vents found underwater, which can be located using your visor.

After making the High-Power Sonar, activate it to find a Sunken Wreck. The wreck's location will appear on your HUD. It can appear quite a distance away, and it may be faster to take your ship to the wreck's location. Once you arrive, swim to the Ship's Log to complete the milestone.

Don't worry about leaving the Nautilon behind--it's not required to complete the milestone after you have the location of the wreck. You can just fly there and swim the rest of the way underwater.

Milestone 3: Radiant Flight

This milestone will require you to find a Dissonant Planet to recover a crashed Sentinel Interceptor. First, use the Carrier AI Fragment in your inventory to mark the Interceptor's location. It will likely be in a neighboring system, so prepare to use your Hyperdrive to jump there.

Once you arrive, the crash site will be marked on your HUD. Simply fly there and claim the Interceptor to complete the milestone.

You don't need to actually fly away in the Interceptor to complete the milestone. You can claim it and then immediately go back to your original ship if you prefer.

Milestone 4: Boundary Failure

This milestone requires you to destroy 25 Sentinels. You can do this relatively easily by heading to a world with Aggressive Sentinels (as seen from orbit) and picking a fight. Or you can pick a fight with non-aggressive Sentinels merely by picking up a Gravitino Ball (which can be found all over Aratae XIV or other worlds). Sentinels are also often found guarding abandoned settlements.

However you find them, simply destroying one Sentinel will cause waves of them to attack you. You'll want to upgrade your Multitool and maybe purchase a few Exosuit Shield upgrades at a Space Station before taking this fight.

Sentinel ships don't count toward this milestone. The Sentinels destroyed must be on the ground on a planet's surface.

Milestone 5: Palate Cleanser

After all that fighting, it's time for a palate cleanser by making some delicious baked goods. You'll first need to find Heptaloid Wheat and Sweet Roots to make flour and sugar using the Nutrient Processor. You should also pick up any other nearby foodstuffs, like Impulse Beans or Hexaberry.

You can find both of these on the planet Haku 57/Q1 using your visor

After you've gathered the ingredients, construct the Nutrient Processor (using 25 Sodium Nitrate, one Hermetic Seal, and one Metal Plate) and use it to refine the raw ingredients into flour and sugar. Then, refine those together to create Sour Dough, and then refine the Sour Dough with Impulse Beans or Hexaberry to make a baked good and complete the milestone.

Milestone 6: Deep Glass

The next task is to view the Memory of Bones, the plans for which are already in your inventory. You'll need 99 Cadmium, 66 Di-hydrogen, and 33 Ionized Cobalt. If you didn't bring these items with you, you'll need to source them from nearby planets.

Cadmium can be found on planets around red stars, while Cobalt is typically found in caves and caverns. Ionized Cobalt is made from refining regular Cobalt.

Once constructed, head to space, activate the Memory of Bones, and then use your Pulse Engine until you're interrupted by a massive intergalactic fossil. Listen to the memory to complete the milestone.

Milestone 7: Rendezvous 4

The fourth rendezvous point is in the Dovour-Jaus system on the planet New Wadhabie. The system will be marked on the Galaxy Map and the planet will be marked on your HUD when you arrive in system. The rendezvous point will be at a portal. Use your visor to find it.

Milestone 8: Research Project 4

As with the previous Research Projects, just scan three items to complete this optional milestone and get 900 Quick Silver, three Inventory Slots, and a companion egg.

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Expedition 12: Omega Phase 5 Walkthrough

You're almost done! Just a few more quick milestones and you'll be finished the expedition.

Milestone 1: The Fallen

The first milestone starts on a somber note. Head to the Anomaly and talk to Polo to get the coordinates of a lost Traveller. The coordinates will be a location on the planet Gamisoni (which will be marked on your HUD).

Head inside the building to talk to the lost Traveller. They'll give you the coordinates to an Anomalous Subspace Signal, which is at a nearby location. Hop in your ship andfly to the Traveller's grave located beneath a shrine. Talk to the Unknown Grave to complete the milestone.

Milestone 2: Astrolinguistics

This one's easy. Just head to the nearest Space Station and talk to all the aliens hovering around the Galactic Terminal. Each of them can teach you one word from their language if you ask them nicely. If there aren't 16 aliens at one station, just head to another system and repeat.

There are also Knowledge Stones on every planet that will teach you a single word, but the space station method is easily the fastest way to complete this milestone as the aliens will all be clustered together instead of spread apart over an entire planet.

Milestone 3: Blue Expanse

Another simple milestone, this one requires you to travel to a blue star system. You'll need an Indium Drive to travel to these systems, which can be constructed using 250 Emeril and five Wiring Looms. You'll have already received the Emeril and blueprints as a reward, so all you'll need to do is purchase five Wiring Looms from any Galactic Trade Terminal.

Construct the Indium Drive in your ship, then head to space and bring up the Galaxy Map. Jump to any system with a blue star to complete the milestone.

You can complete this milestone simply by traveling to the Rendezvous 5 system of Amling.

Milestone 4: Xenophile

This one is a little more difficult. You'll need to travel to an exotic planet to scan an exotic creature. There are a number of different exotic biomes, from shards to glitches to bubbles and beams, but the one we're going to suggest is a Plated Planet previously discovered by a player named HeRo2u.

You'll want to look for the HeRo2u Here system near the fifth rendezvous system of Amling. Once you find it, head to the planet HeRo2u Here and look for a strange creature called T. Giloagmenica with your visor. Scan it to complete the milestone.

Milestone 5: Creation

The last memory to view in the expedition is the Memory of Void. Craft it using 99 Pugneum, 66 Condensed Carbon, and 33 Gold. You should already have the Pugneum from the Sentinels you killed earlier, but if not, you can potentially purchase more from the Galactic Trade Terminal.

Craft the Memory of the Void and then head into space to activate it. Pulse around until you're met by an Asteroid Larvae. The milestone will be completed after your conversation with it.

Milestone 6: Eclipse

This milestone is almost an exact repeat of the Atlas Rises milestone from the beginning of the second phase. All you need to do is head to the nearest Atlas station and talk to the Atlas.

Go to your Galaxy Map and jump to the nearest system with the Atlas icon. Land in the Atlas Station, speak to the Atlas, and the milestone will be complete.

Milestone 7: Rendezvous 5

Almost done! The final rendezvous point is on the planet Boeot Prime in the Amling system. Jump there, then head to the point marked on your HUD. The exact rendezvous point will be at a Glyph Portal. Once you arrive, you'll have completed the Omega Expedition.

Milestone 8: Research Project 5

The final optional objective is just as easy to complete as the earlier ones. Simply scan three things on the planet to complete it and earn 900 Quicksilver, three Inventory Slots, and a Biological Horror Cosmic Egg.

The Research Project milestones actually require community participation to complete. Once enough Travellers have reached the final rendezvous point and scanned the local flora and fauna, the milestone will be complete, and you can click the banner to receive your rewards.

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Expedition 12 Phase Rewards

Besides the Starborn Runner ship you receive for completing the Omega Expedition, there are a number of other rewards you can receive from completing each phase. These rewards can be collected from the Expedition kiosk at the Anomaly.

Rewards

Phase 1

  • Remembrance Poster Plans
  • Starborn Poster Plans
  • Interface Poster Plans

Phase 2

  • Atlas Headshield
  • 1,200 Quicksilver

Phase 3

  • Atlas Scepter Multi-Tool
  • 1,200 Quicksilver

Phase 4

  • Atlas Flightpack Jetpack
  • 1,200 Quicksilver

Phase 5

  • "Starborn" Title
  • Omega Decal plans
  • Omega Banner customization
  • 1,200 Quicksilver

Expedition 12: Omega General Tips

  • A few milestones just require that you scan a few flora and fauna to complete. Be sure to scan some plants and animals at each rendezvous planet to complete these milestones quickly.
  • Talk to random Station NPCs to learn various words in their language. It'll both make it easier to understand people and complete a later milestone.
  • The Phase 2 milestone of Stardust can be easily completed in Phase 1 as there are quite a few asteroid belts in the starter system.
  • Be sure to note the previous system's Space Station before heading into the black hole for the To Infinity milestone so you can easily return to the expedition track. Or you can just return to your base.
  • Scan all the fauna on a few planets for extra Nanites. It's fairly easy to scan all the animals on several of the rendezvous planets.
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