
Mechabellum has a variety of mechanics that make each battle extremely unique and exciting. It's all about resource management and strategic planning, from unlocking and leveling dozens of units to buying their respective upgrades. Nevertheless, there will be a few times when you're backed into a corner, so buying items can turn the tide in your favor.
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PostsItems are equippable enhancements that provide passive abilities, boosting either offense or strengthening defense. Once purchased, these items can be assigned to specific units, immediately impacting the game. The challenge lies in choosing the right item for the right unit. With 17 different in-game items, this can feel overwhelming, but with careful consideration, you can narrow down the best options and gain the upper hand.
9 Improved Firepower Control System
As one of the simplest in-game items, the Improved Firepower Control System can increase your unit's attack power by a whopping 70 percent. For just 50 Supply, this item offers incredible value, almost doubling your mech's damage output. With smart positioning, it can feel like you're gaining an extra unit's worth of firepower.
Though the Improved Firepower Control System can viably work with any mech, it's most effective when paired with high-damage frontrunners like Typhoons, Mustangs, Overlords, Vulcans, and Fortresses. Since the item scales with base attack power, equipping it with offense-focused units is the preferred play.
8 Deployment Module
A key strategy in Mechabellum is using counter-picks to quickly neutralize powerful enemy units. Since you can't reposition your mechs beyond the round you buy them, they're essentially stuck and waiting to be countered. The Deployment Module changes that, allowing you to freely move and reposition during any deployment phase.
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PostsAlthough it may seem underwhelming that you're giving this freedom to just a single mech, it's certainly useful for Giant Units and Crawlers. You can either surprise your opponent by countering their positioning or completely avoid their counter-strategy, nullifying their efforts and resources. It's a win-win situation for both sides.
7 Haste Module
Some units in the game, especially melee-based bots like Crawlers and Rhinos, can really benefit from a moderate speed boost. As such, the Haste Module, which increases movement speed by five and attack power by 40 percent, is perfect for these mechs.
Movement speed is crucial for chaff because of their lackluster range. With a bump in speed and firepower, they can contest and reach their intended targets far more easily. Additionally, they can overpower opposing chaff to gain more ground, allowing them and their supporting units to break through enemy lines consistently.
6 Amplifying Core
Unlike the Improved Firepower Control System, the Amplifying Core offers the best of both worlds by raising your unit's attack power and HP by 50 percent each. Its sheer compatibility and usability with any mech make it the most versatile item in Mechabellum. Once you attach it to a unit, especially one doing ample damage on the field, the results are clear as day.
This is usually the safest pick compared to other items unless you're really low on Supply. Aerial units, like Wraiths, Phoenixes, and Overlords, are generally better matches for the Amplifying Core since they need HP and damage to complement each other. Thus, if you're in a situation where your aerial units are being stat-checked, this item can make a big difference.
5 Barrier
The Barrier item generates a 60,000 HP shield to protect nearby allies, but it comes with a unique limitation—it can only be equipped on Giant Ground Units, including the Vulcan, Melting Point, Fortress, and Sandworm. Despite this restriction, the item's synergy with these massive units makes it an incredibly powerful tool.
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PostsCompared to the standard Shield Generator, which costs 100 Supply, the Barrier offers 50 percent more HP without any added cost and moves with the unit it's equipped on. Simply, you’re getting 100 Supply worth of protection for free, with the added advantage of mobility, making it even more effective and letting you be more aggressive.
The Barrier does not stack with any pre-existing shields, so it won't add 60,000 HP to, say, the Fortress' built-in shield, which has 40,000 HP.
4 Portable Shield
Instead of providing a fixed protection limit like the Barrier, the Portable Shield absorbs damage equal to the equipped unit's HP. This effectively doubles the unit's durability by focusing all defense on that single mech, as the Portable Shield doesn't sustain damage while defending others.
The Barrier, by contrast, serves a different purpose. If you need to protect multiple units, its vast coverage offers stronger defense against enemy fire. However,the Portable Shield is superior for concentrated defense on one unit. Realistically, both items go hand-in-hand and are great picks on the battlefield, but the decisive factor when choosing one or the other boils down to quantity over quality.
3 Tank Production Line
As the strongest production-based item in the game, the Tank Production Line deploys two Sledgehammer tanks every 13 seconds, but it is only equipable on Giant Units. While the Steel Ball Production Line might seem superior for producing a stronger unit, the Tank Production Line proves far more effective when paired with Giants.
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PostsApart from the Vulcan, most Giant Units have a massive problem with chaff. Once distracted, they become vulnerable to attacks from other Medium and Giant Units. Sledgehammers effectively counter Light Bots, clearing these distractions to synergize perfectly with the mech that produces them.
The Tank Production Line costs 200 Supply, making it one of the most expensive items in Mechabellum!
2 Absorption Module
When you have a high-performing unit dominating the battlefield, equipping it with a lifesteal effect can make it nearly unstoppable. This is where the Absorption Module shines—a powerful item that raises the unit’s HP by 30 percent and converts 90 percent of the damage it deals into health.
You should ideally equip the Absorption Module with a Giant Unit that covers more ground and easily deals with tons of chaff. The Overlord and Fortress are two top candidates for this item, though the Overlord stands out as the best choice. Its ability to decimate ground-based units allows it to replenish HP effortlessly, making it even more resilient.
1 Nano Repair Kits
Automatic self-healing is perhaps the strongest ability you can give to a powerful unit in Mechabellum, which is why the Nano Repair Kits are such a powerful item. They allow your mech to automatically recover 4.5 percent of its max HP every second, and when paired with a Giant Unit like an Overlord or Fortress, you can imagine how much enemy firepower you're recuperating.
This equipment is a solid choice for any high-HP unit, and for just 50 Supply, you can basically make a unit unkillable. The Nano Repair Kits are ideal for early-game play and significantly enhance any non-shielded mechs. Aside from Giant Units, you can add them to Large Units, like Typhoons and Farseers, and still receive a tremendous line of defense.
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Strategy Action Simulation Systems Released September 26, 2024 ESRB m Developer(s) Game River Publisher(s) Paradox Arc Engine unity Multiplayer Online Multiplayer Steam Deck Compatibility PlayableWHERE TO PLAY
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