Every Card In Magic: The Gathering's Outlaws Of Thunder Junction

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A few years ago, a set like Magic: The Gathering's Outlaws of Thunder Junction felt impossible. But now, with sets like Kamigawa: Neon Dynasty and Streets of New Capenna breaking the mold on what a Magic set can look like, Outlaws of Thunder Junction is finally here to give us the Wild West adventure we've been clamoring for for years.
Across the set, its Commander decks, The Vault, Special Guests, and the Breaking News bonus sheet, Thunder Junction is one of the most expansive and exciting sets in a long time. Grab your stetson, get on your horse, and ride off into the sunset with Magic: The Gathering's Outlaws of Thunder Junction.
White
Plains by Sergey GlushakovPractically everywhere in Thunder Junction is a plain of some kind. Is that going to be enough to make white a strong colour in this set?
Image
Name
Description
Another Round
X generic, X generic, two generic, one white sorcery - Rare
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Archangel of Tithes
One generic, three white creature - Angel - 3/5 - Mythic Rare
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalker you control unless their controller pays one generic for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays one generic for each of those creatures.
Armored Armadillo
One white creature - Armadillo - 0/4 - Common
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic.)
Three generic, one white: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Aven Interrupter
One generic, two white creature - Bird Rogue - 2/2 - Rare
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost two generic more to cast.
Bounding Felidar
Five generic, one white creature - Cat Beast Mount - 4/7 - Uncommon
Whenevever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Bovine Intervention
One generic, one white instant - Uncommon
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Bridled Bighorn
Three generic, one white creature - Sheep Mount - 3/4 - Common
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Claim Jumper
Two generic, one white creature - Rabbit Mercenary - 3/3 - Rare
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Dust Animus
One generic, one white creature - Spirit - 2/3 - Rare
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot: one generic, one white (You may pay one generic, one white and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Eriette's Lullaby
One generic, one white sorcery - Common
Destroy target tapped creature. You gain two life.
Final Showdown
One white mana instant - Mythic Rare
Spree (Choose one or more additional costs.)
- + One generic mana - All creatures lose all abilities until end of turn.
- + One generic mana - Choose a creature you control. It gains indestructible until end of turn.
- + Three generic, two white mana - Destroy all creatures.
Fortune, Loyal Steed
Two generic, one white mana legendary creature - Beast Mount - 2/4 - Rare
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Frontier Seeker
One generic, one white mana creature - Human Scout - 2/1 - Uncommon
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Gateway Glamer
One white instant - Uncommon
Spee (Choose one or more additional costs.)
- + One generic: Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
- + Two generic: Destroy target creature if no other creature has greater power.
High Noon
One generic, one white enchantment - Rare
Each player can't cast more than one spell each turn.
Four generic, one red, Sacrifice High noon: It deals 5 damage to any target.
Holy Cow
Two generic, one white creature - Ox Angel - 2/2 - Common
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Inventive Wingsmith
Two generic, one white creature - Dwarf Artificer - 2/4 - Common
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
Lassoed by the Law
Three generic, one white enchantment - Uncommon
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Mystical Tether
Two generic, one white enchantment - Common
You may cast Mystical Tether as though it had flash if you pay two generic more to cast it.
When Mystical Tether enters the battlefield, exile target artifact creature an opponent controls until Mystical Tether leaves the battlefield.
Nurturing Pixie
One white creature - Faerie Rogue - 1/1 - Uncommon
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
Omenport Vigilante
One generic, one white creature - Human Mercenary - 2/2 - Uncommon
Omenport Vigilante has double strike as long as you've committed a crime this turn.
One Last Job
Two generic, one white sorcery - Rare
Spree
- + Two generic - Return target creature cared from your graveyard to the battlefield.
- + One generic - Return target Mount or Vehicle card from your graveyard to the battlefield.
- + One generic - Return target Aura or Equipment card from your graveyard to the battlefield attacked to a creature you control.
Outlaw Medic
One generic, one white creature - Human Rogue - 1/3 - Common
Lifelink
When Outlaw Medic dies, draw a card.
Prairie Dog
One generic, one white mana creature - Squirrel - 2/2 - Uncommon
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
Four generic, one white mana: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Prosperity Tycoon
Three generic, one white mana creature - Human Noble - 4/2 - Uncommon
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Two generic mana, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Requisition Raid
One white mana sorcery - Uncommon
Spree (Choose one or more additional costs.)
- + One generic mana - Destroy target artifact.
- + One generic mana - Destroy target enchantment.
- + One generic mana - Put a +1/+1 counter on each creature target player controls.
Rustler Rampage
One white mana instant - Uncommon
Spree (Choose one or more additional costs.)
- + One generic mana - Untap all creatures target player controls.
- + One generic mana - Target creature gains double strike until end of turn.
Shepherd of the Clouds
Four generic, one white mana creature - Pegasus - 4/3 - Uncommon
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Sheriff of Safe Passage
Two generic, one white creature - Human Knight - 0/0 - Uncommon
Sheriff of Sage Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot: one generic, one white (You may pay one generic, one white and exile this card from your hand. cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stagecoach Security
Four generic, one white mana creature - Human Soldier - 4/5 - Common
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot three generic, one white mana (You may pay three generic, one white mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Steer Clear
One white mana instant - Common
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Sterling Keykeeper
One generic, one white mana creature - Human Mercenary - 2/2 - Common
Two generic mana, Tap: Tap target non-Mount creature.
Sterling Supplier
Four generic, one white mana creature - Bird Soldier - 3/4 - Common
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
Take Up the Shield
One generic, one white mana instant - Common
Put a +1/+1 counter on target creature until end of turn. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Thunder Lasso
Two generic, one white mana artifact - Equipment - Uncommon
When Thunder Lasso enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip: two generic mana
Trained Arynx
One generic, one white mana creature - Cat Beast Mount - 3/1 - Common
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Vengeful Townsfolk
Two generic, one white mana creature - Human Citizen - 3/3 - Common
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
Wanted Griffin
Three generic, one white mana creature - Griffin - 3/2 - Common
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Blue
Fblthp, Lost on the Range by Brian ValezaThis set features more Planeswalkers than usual, with the most interesting easily being the reveal that Jace has been disguised as Ashiok. Alongside him, we've also got Fblthp, who is now more lost than he's ever been before.
Image
Name
Description
Archmage's Newt
One generic, one blue creature - Salamander Mount - 2/2 - Rare
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead of Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Canyon Crab
One generic, one blue creature - Crab - 0/5 - Uncommon
One generic, one blue: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Daring Thunder-Thief
Three generic, one blue creature - Turtle Rogue - 4/4 - Common
Flash
Daring Thunder-Thief enters the battlefield tapped.
Deepmuck Desperado
Two generic, one blue creature - Homarid Mercenary - 2/4 - Uncommon
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
Djinn of Fool's Fall
Four generic, one blue creature - Djinn - 4/3 - Common
Flying
Plot three generic, one blue
Double Down
Three generic, one blue enchantment - Mythic Rare
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Duelist of the Mind
One generic, one blue creature - Human Advisor - */3 - Rare
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Emergent Haunting
One generic, one blue enchantment - Uncommon
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
Two generic, one blue: Surveil one
Failed Footing
One generic, one blue instant - Common
Return target nonland permanent to its owner's hand. If you control a Desert, surveil one.
Fblthp, Lost on the Range
One generic, two blue legendary creature - Homunculus - 1/1 - Rare
Ward: two generic
You may look at the top card of your library at any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Fleeting Reflection
One generic, one blue instant - Uncommon
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Geralf, the Fleshwright
Two generic, one blue legendary creature - Human Warlock - 2/3 - Mythic Rare
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Geyser Drake
Two generic, one blue creature - Drake - 2/3 - Common
Flying
As long as it's not your turn, spells you cast cost one less to cast.
Harrier Strix
One blue creature - Brid - 1/1 - Common
Flying
When Harrier Strix enters the battlefield, tap target permanent.
Two generic, one blue: Draw a card, then discard a card.
Jace Reawakened
Two blue legendary planeswalker - Jace - 3 Starting Loyalty - Mythic Rare
You can't cast this spell during your first, second, or third turns of the game.
- +1: Draw a card, then discard a card.
- +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
- -6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Jailbreak Scheme
One blue sorcery - Common
Spree
- + Three generic - Put a +1/+1 counter on target creature. It can't be blocked this turn.
- + Two generic - Target artifact or creature's owner puts it on the top or bottom of their library.
Loan Shark
Three generic, one blue creature - Shark Rogue - 3/4 - Common
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot three generic, one blue
Marauding Sphinx
Three generic, two blue creature - Sphinx Rogue - 3/5 - Uncommon
Flying, vigilance, ward 2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Metamorphic Blast
One blue instant - Uncommon
Spree (Choose one or more additional costs.)
- + One generic: Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
- + Three generic: Target player draws two cards.
Nimble Brigand
Two generic, one blue creature - Human Rogue - 1/3 - Uncommon
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.
Outlaw Stitcher
Three generic, one blue mana creature - Human Warlock - 1/4 - Uncommon
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
Plot four generic, one blue mana (You may pay four generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Peerless Ropemaster
Four generic, one blue mana creature - Human Rogue - 4/4 - Common
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
Phantom Interference
One blue mana instant - Common
Spree (Choose one or more additional costs.)
- + Three generic mana - Create a 2/2 white Spirit creature token with flying.
- + One generic mana - Counter target spell unless its controller pays two generic mana.
Plan the Heist
Two generic, two blue mana sorcery - Uncommon
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot three generic, one blue mana (You may pay three generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Razzle-Dazzler
One generic, one blue mana creature - Human Wizard - 1/2 - Common
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
Seize the Secrets
Two generic, one blue mana sorcery - Common
This spell costs one generic mana less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
Shackle Slinger
Two generic, one blue mana creature - Human Soldier - 3/2 - Uncommon
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)
Shifting Grift
Two blue sorcery - Uncommon
Spree
- + Two generic - Exchange control of two target creatures.
- + One generic - Exchange control of two target artifacts.
- + One generic - Exchange control of two target enchantments.
Slickshot Lockpicker
Two generic, one blue creature - Human Rogue - 2/3 - Uncommon
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot two generic, one blue
Slickshot Vault-Buster
Two generic, one blue creature - Human Rogue - 1/4 - Common
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn.
Spring Splasher
One generic, one blue mana creature - Frog Beast - 2/1 - Common
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
Step Between Worlds
Three generic, two blue sorcery - Rare
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot four generic, two blue.
Stoic Sphinx
Two generic, two blue mana creature - Sphinx - 5/3 - Rare
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
Stop Cold
Three generic, one blue mana enchantment - Aura - Common
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Take the Fall
One blue mana instant - Common
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
The Key to the Vault
One generic, one blue mana legendary artifact - Equipment - Rare
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip two generic, one blue mana
This Town Ain't Big Enough
Four generic, one blue mana instant - Uncommon
This spell costs three generic mana less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owner's hands.
Three Steps Ahead
One blue mana instant - Rare
Spree (Choose one or more additional costs.)
- + One generic, one blue mana - Counter target spell.
- + Three generic mana - Create a token that's a copy of target artifact or creature you control.
- + Two generic mana - Draw two cards, then discard a card.
Visage Bandit
Three generic, one blue mana creature - Shapeshifter Rogue - 2/2 - Uncommon
You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot two generic, one blue mana (You may pay two generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Black
Tinybones, the Pickpocket by Ekaterina BurmakTinybones was the star of the original Jumpstart set, so him finally making his main set debut in Outlaws of Thunder Junction is exciting. Who doesn't love a little skeleton guy?
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Name
Description
Ambush Gigapede
Four generic, two black creature - Insect - 6/2 - Common
FlashWhen Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
Binding Negotiation
One generic, one black sorcery - Uncommon
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
Blacksnag Buzzard
Two generic, one black creature - Bird - 2/1 - Common
Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot: one generic, one black (You may pay one generic, one black, and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Blood Hustler
One generic, one black creature - Vampire Rogue - 1/1 - Uncommon
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Three generic, one black: Target opponent loses 1 life and you gain 1 life.
Boneyard Desecrator
Three generic, one black creature - Zombie Mercenary - 3/4 - Common
Menace
One generic, one black, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Caustic Bronco
One generic, one black creature - Snake Horse Mount - 2/2 - Rare
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Consuming Ashes
Two generic, two black instant - Common
Exile target creature. If it had mana value three or less, surveil two.
Corrupted Conviction
One black instant - Common
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Desert's Due
One generic, one black instant - Common
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Desperate Bloodseeker
One generic, one black creature - Vampire - 2/2 - Common
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards.
Fake Your Own Death
One generic, one black instant - Common
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Forsaken Miner
One black creature - Skeleton Rogue - 2/2 - Uncommon
Forsaken Miner can't block.
Whenever you commit a crime, you may pay one black. If you do, return Forsaken Miner from your graveyard to the battlefield.
Gisa, the Hellraiser
Three generic, two black legendary creature - Human Warlock - 4/4 - Mythic Rare
Ward: two generic, pay two life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.
Hollow Marauder
Six generic, one black creature - Specter Rogue - 4/2 - Uncommon
This spell costs one generic less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Insatiable Avarice
One black mana sorcery - Rare
Spree (Choose one or more additional costs.)
- + Two generic mana - Search your library for a card, then shuffle and put that card on top.
- + Two black mana - Target player draws three cards and loses 3 life.
Kaervek, the Punisher
One generic, two black legendary creature - Human Warlock - 3/3 - Rare
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose two life.
Lively Dirge
One generic, one black sorcery - Uncommon
Spree
- + One generic - Search your library for a card, put it into your graveyard, then shuffle.
- + Two generic - Return up to two creature cards with total mana value four or less from your graveyard to the battlefield.
Mourner's Surprise
One generic, one black sorcery - Common
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Neutralize the Guards
Two generic, one black instant - Uncommon
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2.
Nezumi Linkbreaker
One black creature - Rat Warlock - 1/1 - Common
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Overzealous Muscle
Four generic, one black mana creature - Ogre Mercenary - 5/4 - Common
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Pitiless Carnage
Three generic, one black mana sorcery - Rare
Sacrifice any number of permanents you control, then draw that many cards.
Plot one generic, two black mana (You may pay one generic, two black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rakish Crew
Two generic, one black mana enchantment - Uncommon
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Rattleback Apothecary
Two generic, one black mana creature - Gorgon Warlock - 3/2 - Uncommon
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)(You may pay one generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Raven of Fell Omens
One generic, one black mana creature - Bird - 1/2 - Common
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Rictus Robber
Three generic, one black creature - Zombie Rogue - 4/3 - Uncommon
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot two generic, one black (You may pay two generic, one black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rooftop Assassin
Three generic, one black mana creature - Vampire Assassin - 2/2 - Common
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Rush of Dread
One generic, two black mana sorcery - Rare
Spree (Choose one or more additional costs.)
- + One generic mana - Target opponent sacrifices half the creatures they control, rounded up.
- + Two generic mana - Target opponent discards half the cards in their hand, rounded up.
- + Two generic mana - Target opponent loses half their life, rounded up.
Servant of the Stinger
One generic, one black creature - Human Warlock - 1/3 - Uncommon
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle.
Shoot the Sheriff
One generic, one black instant - Uncommon
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Skullduggery
One black instant - Common
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Tinybones Joins Up
One black legendary enchantment - Rare
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
Tinybones, the Pickpocket
One black legendary creature - Skeleton Rogue - 1/1 - Mythic Rare
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Treasure Dredger
One generic, one black mana creature - Human Rogue - 2/2 - Uncommon
One generic mana, Tap, Pay 1 life: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Unfortunate Accident
One black instant - Uncommon
Spee (Choose one or more additional costs.)
- + Two generic, one black: Destroy target creature.
- + One generic: Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Unscrupulous Contractor
Two generic, one black mana creature - Human Assassin - 3/2 - Uncommon
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot two generic, one black mana (You may pay two generic, one black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Vadmir, New Blood
One generic, one black mana legendary creature - Vampire Rogue - 2/2 - Rare
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Vault Plunderer
Two generic, one black mana creature - Human Rogue - 3/1 - Common
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
Red
Slickshot Showoff by Augusto QuirinoRootin', tootin', sharp-shootin' seems to be the aim of red in this set, with lots of crimes to commit and spree spells to use up all your excess mana.
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Name
Description
Brimstone Roundup
One generic, one red enchantment - Common
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot: two generic, one red (You may pay two generic, one red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Calamity, Galloping Inferno
Four generic, two red legendary creature - Horse Mount - 4/6 - Rare
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Caught in the Crossfire
Two generic, two red instant - Uncommon
Spree (Choose one or more additional costs.)
- + One generic: Caught in the Crossfire deals two damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
- + One generic: Caught in the Crossfire deals two damage to each non-outlaw creature.
Cunning Coyote
One generic, one red creature - Coyote - 2/2 - Uncommon
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot one generic, one red (You may pay one generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Deadeye Duelist
One generic, one red creature - Human Assassin - 1/3 - Common
Reach
One generic, tap: Deadeye Duelist deals one damage to target opponent.
Demonic Ruckus
One generic, one red enchantment - Aura - Uncommon
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot: one red
Discerning Peddler
One generic, one red creature - Human Rogue - 2/2 - Common
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
Explosive Derailment
One red instant - Common
Spree
- + Two generic - Explosive Derailment deals four damage to target creature.
- + Two generic - Destroy target artifact.
Ferocification
Two generic, one red enchantment - Uncommon
At the beginning of combat on your turn, choose one —
- Target creature you control gets +2/+0 until end of turn.
- Target creature you control gains menace and haste until end of turn.
Gila Courser
Two generic, one red creature - Lizard Mount - 4/2 - Uncommon
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle one
Great Train Heist
One red instant - Rare
Spree (Choose one or more additional costs)
- + Two generic, one red: Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
- + Two generic: Creatures you control get +1/+0 and gain first strike until end of turn.
- + One red: Choose target opponent. Whenever a creature you control deals combat damage to a player this turn, create a tapped treasure token.
Hell To Pay
X generic, one red sorcery - Rare
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Hellspur Brute
Four generic, one red creature - Minotaur Mercenary - 5/4 - Uncommon
Affinity for outlaws (This spell costs one generic less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample Hellspur Posse Boss Two generic, two red creature - Lizard Rogue - 2/4 - RareOther outlaws you control have haste.When Hellspir Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Hellspur Posse Boss
Two generic, two red creature - Lizard Rogue - 2/4 - Rare
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Highway Robbery
One generic, one red sorcery - Common
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot: one generic, one red
Irascible Wolverine
Two generic, one red creature - Wolverine - 3/2 - Common
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot: two generic, one red
Iron-Fist Pulverizer
Four generic, one red creature - Giant Warrior - 4/5 - Common
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals two damage to target opponent. Scry one.
Longhorn Sharpshooter
Two generic, one red creature - Minotaur Rogue - 3/3 - Uncommon
Reach
When Longhorn Sharpshooter becomes plotted, it deals two damage to any target.
Plot: three generic, one red.
Magda, the Hoardmaster
One generic, one red legendary creature - Dwarf Berserker - 2/2 - Rare
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Magebane Lizard
One generic, one red creature - Lizard - 1/4 - Uncommon
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
Mine Raider
Two generic, one red creature - Human Rogue - 3/2 - Common
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token.
Outlaws' Fury
Two generic, one red mana instant - Common
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Prickly Pair
Two generic, one red mana creature - Plant Mercenary - 2/2 - Common
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Quick Draw
One red mana instant - Common
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Quilled Charger
Three generic, one red creature - Porcupine Mount - 4/3 - Common
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Reckless Lackey
One red mana creature - Goblin Pirate - 1/2 - Common
First strike, haste
Two generic, one red mana, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Resilient Roadrunner
One generic, one red mana creature - Bird - 2/2 - Uncommon
Haste, protection from Coyotes
Three generic mana: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
Return the Favor
Two red mana instant - Uncommon
Spree (Choose one or more additional costs.)
- + One generic mana - Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
- + One generic mana - Change the target of target spell or ability with a single target.
Rodeo Pyromancers
Three generic, one red mana creature - Human Mercenary - 3/4 - Common
Whenever you cast your first spell each turn, add two red mana.
Scalestorm Summoner
Two generic, one red mana creature - Human Warlock - 3/3 - Uncommon
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Scorching Shot
Two red mana sorcery - Uncommon
Scorching Shot deals 5 damage to target creature.
Slickshot Show-Off
One generic, one red creature - Bird Wizard - 1/2 - Rare
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot: one generic, one red (You may pay one generic and one red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stingerback Terror
Two generic, two red mana creature - Scorpion Dragon - 7/7 - Rare
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot two generic, one red mana (You may pay two generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Take for a Ride
Two generic, one red mana sorcery - Uncommon
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Terror of the Peaks
Three generic, two red mana creature - Dragon - 5/4 - Mythic Rare
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.
Thunder Salvo
One generic, one red mana instant - Common
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Trick Shot
Four generic, one red mana instant - Common
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Green
Hardbristle Bandit by Francis TnehPlant kindred could be a big part of green's Thunder Junction identity, thanks to the cactusfolk who roam the plains.
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Name
Description
Aloe Alchemist
One generic, one green creature - Plant Warlock - 3/2 - Uncommon
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot: one generic, one green (You may pay one generic, one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Ankle Biter
One green creature - Snake - 1/1 - Common
Deathtouch
Beastbond Outcaster
Two generic, one green creature - Human Druid - 3/3 - Uncommon
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot: one generic, one green. (You may pay one generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Betrayal at the Vault
Four generic, two green instant - Uncommon
Target creature you control deals damage equal to its power to each of other two target creatures.
Bristlepack Sentry
One generic, one green creature - Plant Wolf - 3/3 - Common
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
Bristly Bill, Spine Sower
One generic, one green legendary creature - Plant Druid - 2/2 - Mythic Rare
Landfall — Whenever a land enters the battlefield under your control. put a +1/+1 counter on target creature.
Three generic, two green: Double the number of +1/+1 counters on each creature you control.
Cactarantula
Four generic, two green creature - Plant Spider - 6/5 - Common
This spell costs one generic less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
Colossal Rattlewurm
Two generic, two green mana creature - Wurm - 6/5 - Rare
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
One generic, one green mana, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Dance of the Tumbleweeds
One generic, one green sorcery - Common
Spree
- + One generic - Search your library for a basic land or a Desert card, put it onto the battlefield, then shuffle.
- + Three generic - Create an X/X green Elemental creature token, where X is the number of lands you control.
Drover Grizzly
Two generic, one green creature - Bear Mount - 4/2 - Common
Whenever Drover Grizzly attacks while saddled, creature you control gain trample until end of turn.
Saddle: one (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Freestrider Commando
Two generic, one green creature - Centaur Mercenary - 3/3 - Common
Freestrider Commander enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot: Three generic, one green (You may pay three generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Freestrider Lookout
Two generic, one green creature - Human Rogue - 3/3 - Rare
Reach
Whenever you commit a crime, look at the top card of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Full Steam Ahead
Three generic, two green sorcery - Uncommon
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Giant Beaver
Three generic, one green creature - Beaver Mount - 4/4 - Common
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Gold Rush
One generic, one green instant - Uncommon
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Goldvein Hydra
X generic, one green creature - Hydra - 0/0 - Mythic Rare
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
Hardbristle Bandit
One generic, one green creature - Plant Rogue - 1/1 - Common
Tap: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Intrepid Stablemaster
One generic, one green creature - Human Scout - 2/2 - Uncommon
Reach
Tap: add one green
Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Map the Frontier
Three generic, one green sorcery - Uncommon
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Ornery Tumblewagg
Two generic, one green creature - Bushwagg Mount - 2/2 - Rare
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2
Outcaster Greenblade
Two generic, one green creature - Human Mercenary - 1/2 - Uncommon
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
Outcaster Trailblazer
Two generic, one green creature - Human Druid - 4/2 - Rare
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot: two generic, one green (You may pay two generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Patient Naturalist
Two generic, one green mana creature - Human Scout - 2/3 - Common
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Railway Brawler
Three generic, two green mana creature - Rhino Warrior - 5/5 - Mythic Rare
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot three generic, one green mana (You may pay three generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rambling Possum
Two generic, one green mana creature - Possum Mount - 3/3 - Uncommon
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Raucous Entertainer
One generic, one green mana creature - Plant Bard - 2/2 - Uncommon
One generic mana, Tap: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
Reach for the Sky
Three generic, one green mana enchantment - Aura - Common
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Rise of the Varmints
Three generic, one green mana sorcery - Uncommon
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot two generic, one green mana (You may pay two generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Smuggler's Surprise
One green instant - Rare
Spree (Choose one or more additional costs.)
- + Two generic: Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
- + Four generic, one green: You may put up to two creature cards from your hand onto the battlefield.
- + One generic: Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Snakeskin Veil
One green mana instant - Common
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Spinewoods Armadillo
Four generic, two green creature - Armadillo - 7/7 - Uncommon
Reach
Ward three generic
One generic, one green, discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain three life.
Spinewoods Paladin
Four generic, one green mana creature - Human Knight - 5/4 - Common
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot three generic, one green mana (You may pay three generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stubborn Burrowfiend
One generic, one green mana creature - Badger Beast Mount - 2/2 - Uncommon
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Throw from the Saddle
One generic, one green mana sorcery - Common
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Trash the Town
One green mana instant - Uncommon
Spree (Choose one or more additional costs.)
- + Two generic mana - Put two +1/+1 counters on target creature.
- + One generic mana - Target creature gains trample until end of turn.
- + One generic mana - Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Tumbleweed Rising
One generic, one green mana sorcery - Common
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot two generic, one green mana (You may pay two generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Voracious Varmint
One generic, one green mana creature - Varmint - 2/2 - Common
Vigilance
One generic mana, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
Multicolor
Rakdos, the Muscle by Victor MauryOko's crew is full of the multiverse's most famous villains, and plenty of them are multicolour. Rakdos, Vraska, the Gitrog Monster, Kellen, and new character Annie Flash all give this set a big multicolour presence.
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Name
Description
Assimilation Aegis
One generic, one white, one blue artifact - Equipment - Mythic Rare
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip: two generic.
Jem Lightfoote, Sky Explorer
Two generic, one white, one blue legendary creature - Human Scout - 3/3 - Uncommon
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
Wrangler of the Damned
Three generic, one white, one blue mana creature - Human Soldier - 1/4 - Uncommon
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Intimidation Campaign
One generic, one blue, one black enchantment - Uncommon
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Lazav, Familiar Stranger
One generic, one blue, one black legendary creature - Shapeshifter - 1/4 - Uncommon
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. (Targeting opponents, anything they control, and/ore cards in their graveyards is a crime.
Satoru, the Infiltrator
One blue, one black mana legendary creature - Human Ninja Rogue - 2/3 - Rare
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them draw a card.
Akul the Unrepentant
Two black, two red legendary creature - Scorpion Dragon Rogue
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
At Knifepoint
One generic, one black, one red enchantment - Uncommon
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Laughing Jasper Flint
One generic, one black, one red legendary creature - Lizard Rogue - 4/3 - Rare
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Rakdos Joins Up
Three generic, one black, one red mana legendary enchantment - Rare
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Rakdos, the Muscle
Two generic, two black, one red legendary creature - Demon Mercernary - 6/5 - Mythic Rare
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
Vial Smasher, Gleeful Grenadier
One black, one red mana legendary creature - Goblin Mercenary - 3/2 - Uncommon
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Cactusfolk Sureshot
Two generic, one red, one green creature - Plant Mercenary - 4/4 - Uncommon
Reach
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Jolene, Plundering Pugilist
One generic, one red, one green legendary creature - Human Mercenary - 4/2 - Uncommon
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
One generic, one red, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
Roxanne, Starfall Savant
Three generic, one red, one green legendary creature - Cat Druid - 4/3 - Rare
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals two damage to any target" and "Tap: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Congregation Gryff
One generic, one green, one white creature - Hippogriff Mount - 1/4 - Uncommon
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3
Miriam, Herd Whisperer
One green, one white legendary creature - Human Druid - Uncommon - 3/2
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Selvala, Eager Trailblazer
Two generic, one green, one white mana legendary creature - Elf Scout - 4/5 - Mythic Rare
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Tap: Choose a color. Add one mana of that color for each different power among creatures you control.
Seraphic Steed
One green, one white mana creature - Unicorn Mount - 2/2 - Rare
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Wylie Duke, Atiin Hero
One generic, one green, one white mana legendary creature - Human Ranger - 4/2 - Rare
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
Baron Bertram Graywater
Two generic, one white, one black legendary creature - Vampire Noble - 3/4 - Uncommon
Whenever one or more tokens enters the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifeline. This ability triggers only once each turn.
One generic, one black, Sacrifice another creature or artifact: Draw a card.
Kambal, Profiteering Mayor
One generic, one white, one black legendary creature - Human Advisor - 2/4 - Rare
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses one life and you gain one life.
Ruthless Lawbringer
One generic, one white, one black mana creature - Vampire Assassin - 3/2 - Uncommon
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
Breeches, the Blastmaker
One generic, one blue, one red legendary creature - Goblin Pirate - 3/3 - Rare
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
Kraum, Violent Cacophony
Two generic, one blue, one red mana legendary creature - Zombie Horror - 2/3 - Uncommon
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
Lilah, Undefeated Slickshot
One generic, one blue, one red legendary creature - Human Rogue - 3/3 - Rare
Prowess
Whenever you cast a multicolored instant for sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted.
Malcolm, the Eyes
One blue, one red legendary creature - Siren Pirate - 2/2 - Rare
Flying, haste
Whenever you cast your second spell each turn, investigate.
Slick Sequence
One blue, one red instant - Uncommon
Slick Sequence deals two damage to any target. If you've cast another spell this turn, draw a card.
Badlands Revival
Three generic, one black, one green sorcery - Uncommon
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
Honest Rutstein
One generic, one black, one green legendary creature - Human Warlock - 3/2 - Uncommon
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost one generic less to cast.
Pillage the Bog
One black, one green mana sorcery - Rare
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot one generic, one black, one green mana (You may pay one generic, one black, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
The Gitrog, Ravenous Ride
Three generic, one black, one green legendary creature - Frog Horror Mount - 6/5 - Mythic Rare
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Vraska Joins Up
One black, one green mana legendary enchantment - Rare
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Vraska, the Silencer
One generic, one black, one green legendary creature - Gorgon Assassin - 3/3 - Mythic Rare
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay one generic. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Bruse Tarl, Roving Rancher
Two generic, one red, one white legendary creature - Human Warrior - 4/3 - Rare
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Ertha Jo, Frontier Mentor
Two generic, one red, one white legendary creature - Kor Advisor - 2/4 - Uncommon
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Form a Posse
X generic, one red, one white sorcery - Uncommon
Create X 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Taii Wakeen, Perfect Shot
One red, one white mana legendary creature - Human Mercenary - 2/3 - Rare
Whenevr a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
X generic mana, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Bonny Pall, Clearcutter
Three generic, one green, two blue legendary creature - Giant Scout - 6/5 - Rare
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a car, then you may put a land card from your hand or graveyard onto the battlefield.
Doc Aurlock, Grizzled Genius
One green, one blue legendary creature - Bear Druid - 2/3 - Uncommon
Spells you cast from your graveyard or from exile costs two generic less to cast.
Plotting cards from your hand cost two generic less.
Make Your Own Luck
Three generic, one green, one blue mana sorcery - Uncommon
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Oko, the Ringleader
Two generic, one green, one blue legendary planeswalker - Oko - 3 Starting Loyalty - Mythic Rare
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
Eriette, the Beguiler
One generic, one white, one blue, one black legendary creature - Human Warlock - 4/4 - Rare
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
Marchesa, Dealer of Death
One blue, one black, one red legendary creature - Human Rogue - 3/4 - Rare
Whenever you commit a crime, you may pay one generic. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Obeka, Splitter of Seconds
One generic, one blue, one black, one red legendary creature - Ogre Warlock - 2/5 - Rare
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
Annie Flash, The Veteran
Three generic, one red, one green, one white legendary creature - Human Rogue - 4/5 - Mythic Rare
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Annie Joins Up
One generic, one red, one green, one white legendary enchantment - Rare
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Ghired, Mirror of the Wilds
One red, one green, one white legendary creature - Human Shaman - 3/3 - Mythic Rare
Haste
Nontoken creatures you control have "Tap: Create a token that's a copy of target token you control that entered the battlefield this turn."
Kellan Joins Up
One green, one white, one blue legendary enchantment - Rare
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value three or less from your hand. If you do, it becomes plotted.
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Kellan, the Kid
One green, one white, one blue legendary creature - Human Faerie Rogue - 3/3 - Mythic Rare
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Riku of Many Paths
One green, one blue, one red legendary creature - Human Wizard - 3/3 - Rare
Whenever you cast a modal spell, choose up to X, where X is the number of time you choose a mode for that spell -
- Exile the top card of your library. Until the end of your next turn, you may play it.
- Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
- Create a 1/1 blue Bird creature token with flying.
Colorless
Spirebluff Canal by Ron SpearsWith things to steal, there could be plenty of artifacts lying around. If not, we've still got the lands, which includes the return of Deserts to make your Hazezon, Shaper of Sand deck you've been tinkering with since Dominaria United finally come together.
Image
Name
Description
Bandit's Haul
Three generic artifact - Uncommon
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Tap: Add one mana of any color.
Two generic, Tap, Remove two loot counters from Bandit's Haul: Draw a card.
Boom Box
Two generic artifact - Uncommon
Six generic, Tap, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Gold Pan
Two generic artifact - Equipment - Common
When Gold Pan enters the battlefield, crate a Treasure token.
Equipped creature gets +1/+1.
Equip: one generic
Lavaspur Boots
One generic artifact - Equipment - Uncommon
Equipped creature gets +1/+0 and has haste and ward one generic.
Equip: one generic
Luxurious Locomotive
Five generic artifact - Vehicle - 6/5 - Uncommon
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobile Homestead
Two generic artifact - Vehicle - 3/3 - Uncommon
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2
Oasis Gardener
Three generic artifact creature - Scarecrow - 2/2 - Common
When Oasis Gardener enters the battlefield, you gain two life.
Tap: Add one mana of any color.
Redrock Sentinel
Three generic mana artifact creature - Golem - 2/4 - Uncommon
Defender
Two generic mana, Tap, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Silver Deputy
Two generic artifact creature - Mercenary - 1/2 - Common
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Sterling Hound
Three generic mana artifact creature - Dog - 3/2 - Common
When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Tomb Trawler
Two generic artifact creature - Golem - 0/4 - Uncommon
Two generic: Put target card from your graveyard on the bottom of your library.
Lands
Abraded Bluffs
Land - Desert - Common
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one red or one white.
Arid Archway
Land - Desert - Uncommon
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Blooming Marsh
Land - Rare
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add one black or one green.
Botanical Sanctum
Land - Rare
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add one green or one blue.
Bristling Backwoods
Land - Desert - Common
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one red or one green.
Bucolic Ranch
Land - Desert - Uncommon
Tap: Add one colorless mana.
Tap: Add one mana of any color. Spend this mana only to cast a Mount spell.
Three generic, Tap: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Concealed Courtyard
Land - Rare
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add one white or one black.
Conduit Pylons
Land - Desert - Common
When Conduit Pylons enters the battlefield, surveil 1.
Tap: Add one generic.
One generic, tap: Add one mana of any color.
Creosote Heath
Land - Desert - Common
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one green or one white.
Eroded Canyon
Land - Desert - Common
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one blue or one red.
Festering Gulch
Land - Desert - Common
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one black or one green.
Forlorn Flats
Land - Desert - Common
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield tapped, it deals 1 damage to target opponent.
Tap: Add one white or black.
Inspiring Vantage
Land - Rare
Inspiring Vantage enters the battlefield tapped unless you control two or fewer lands.
Tap: Add one red or one white.
Jagged Barrens
Land - Desert - Common
Jagged Barrens enters the battlefield tapped.
When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one black or one red.
Lonely Arroyo
Land - Desert - Common
Lonely Arroyo enters the battlefield tapped.
When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one white or one blue.
Lush Oasis
Land - Desert - Common
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one green or one blue.
Mirage Mesa
Land - Desert - Common
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
Tap: Add one mana of the chosen color.
Sandstorm Verge
Land - Desert - Uncommon
Tap: Add one colorless mana.
Three generic mana, Tap: Target creature can't block this turn. Activate only as a sorcery.
Soured Springs
Land - Desert - Common
Soured Springs enters the battlefield tapped.
When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
Tap: Add one blue or one black.
Spirebluff Canal
Land - Rare
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add one blue or one red.
Breaking News
Thoughtseize by William TempestThis set's got not one, but two different bonus sheets. Breaking News cards are found in every pack, and focuses on cards that help you commit crimes. Mana Drain is a huge win for this sheet, and it can only really go up from here. Like other bonus sheets, these cards aren't Standard-legal unless they already were, but can be played in other formats and in your limited deck.
Targeting your opponent, their permanents, or their graveyard with a spell or ability you control counts as committing a crime.
Image
Name
Description
Fell The Mighty
Four generic, one white sorcery - Rare
Destroy all creatures with power greater than target creature's power.
Fierce Retribution
One generic, one white instant - Uncommon
Cleave: five generic, one white (You may cast this spell for its cleave cost. If you do, remove the words in square backets.)
Destroy target [attacking] creature.
Journey to Nowhere
One generic, one white enchantment - Uncommon
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Leyline Binding
Five generic, one white enchantment - Mythic Rare
Flash
Domain - This spell costs one generic less to cast for each basic land type among lands you control.
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
Pariah
Two generic, one white enchantment - Aura - Rare
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Path to Exile
One white mana instant - Rare
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Archive Trap
Three generic, two blue instant - Trap - Rare
If an opponent searched their library this turn, you may pay zero generic rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archmage's Charm
Three blue instant - Rare
Choose one —
- Counter target spell.
- Target player draws two cards.
- Gain control of target nonland permanent with mana value 1 or less.
Commandeer
Five generic, two blue instant - Rare
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it.
Essence Capture
Two blue instant - Uncommon
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Mana Drain
Two blue instant - Mythic Rare
Counter target spell. At the beginning of your next main phase, add an amount of colorless mana equal to that spell's mana value.
Mindbreak Trap
Two generic, two blue instant - Trap - Mythic Rare
If an opponent cast three or more spells this turn, you may pay zero rather than pay this spell's mana cost.
Exile any number of target spells.
Repulse
Two generic, one blue instant - Uncommon
Return target creature to its owner's hand.
Draw a card.
Heartless Pillage
Sorcery - Uncommon
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token.
Imp's Mischief
One generic, one black instant - Rare
Change the target of target spell with a single target. You lose life equal to that spell’s mana value.
Murder
One generic, two black instant - Uncommon
Destroy target creature.
Overwhelming Forces
Six generic, two black sorcery - Mythic Rare
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Reanimate
One black sorcery - Mythic Rare
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Surgical Extraction
One Phyrexian black mana - Instant - Rare
(Phyrexian black mana can be paid with either one black mana or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Thoughtseize
One blue sorcery - Mythic Rare
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Collective Defiance
One generic, two red mana sorcery - Rare
Escalate one generic mana (Pay this cost for each mode chosen beyond the first.)
Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Crackle with Power
X generic, X generic, X generic, two red mana sorcery - Mythic Rare
Crackle with Power deals five times X damage to each of up to X targets.
Electrodominance
X generic, two red mana instant - Rare
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Fling
One generic, one red mana instant - Uncommon
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature’s power to any target.
Indomitable Creativity
X generic, three red mana sorcery - Mythic Rare
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Skewer the Critics
Two generic, one red sorcery - Uncommon
Spectacle one red mana (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Skullcrack
One generic, one red mana instant - Rare
Players can’t gain life this turn.
Damage can’t be prevented this turn.
Skullcrack deals 3 damage to target player or planeswalker.
Clear Shot
Two generic, one green instant - Uncommon
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Force of Vigor
Two generic, two green mana instant - Mythic Rare
If it’s not your turn, you may exile a green card from your hand rather than pay this spell’s mana cost.
Destroy up to two target artifacts and/or enchantments.
Pest Infestation
X generic, X generic, one green mana sorcery - Rare
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with “When this creature dies, you gain 1 life.”
Primal Might
X generic, one green sorcery - Rare
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Thornado
Two generic, one green instant - Uncommon
Destroy target creature with flying.
Cycling: one generic, one green (One generic, one green, Discard this card: Draw a card.)
Detention Sphere
One generic, one white, one blue mana enchantment - Rare
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Fractured Identity
Three generic, one white, one blue mana sorcery - Mythic Rare
Exile target nonland permanent. Each player other than its controller creates a token that’s a copy of it.
Hindering Light
One white, one blue mana instant - Uncommon
Counter target spell that targets you or a permanent you control.
Draw a card.
Siphon Insight
One blue, one black mana instant - Rare
Look at the top two cards of target opponent’s library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback one generic, one blue, one black mana
Tyrant's Scorn
One blue, one black mana instant - Uncommon
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner’s hand.
Bedevil
Two black, one red mana instant - Rare
Destroy target artifact, creature, or planeswalker.
Terminal Agony
Two generic, one black, one red mana sorcery - Uncommon
Destroy target creature.
Madness one black, one red mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Decimate
Two generic, one red, one green sorcery - Rare
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Savage Smash
One generic, one red, one green sorcery - Uncommon
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
Buried In The Garden
Two generic, one green, one white enchantment - Aura - Uncommon
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Anguished Unmaking
One generic, one white, one black mana instant - Mythic Rare
Exile target nonland permanent. You lose 3 life.
Humiliate
One white, one black mana sorcery - Uncommon
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Vanishing Verse
One white, one black instant - Rare
Exile target monoclored permanent.
Hypothesizzle
Three generic, one blue, one red instant - Uncommon
Draw two cards. Then youmay discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Ionize
One generic, one blue, one red mana instant - Rare
Counter target spell. Ionize deals 2 damage to that spell’s controller.
Abrupt Decay
One black, one green instant - Rare
Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.
Back For More
Four generic, one black, one green mana instant - Uncommon
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)
Outlaws' Merriment
One generic, one red, two white mana enchantment - Rare
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and “When this creature enters the battlefield, it deals 1 damage to any target.”
Ride Down
One red, one white mana instant - Uncommon
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Decisive Denial
One green, one blue instant - Uncommon
Choose one —
- Target creature you control fights target creature you don't control.
- Counter target noncreature spell unless its controller pays three generic mana.
Oko, Thief of Crowns
One generic, one green, one blue legendary planeswalker - Oko - 4 Starting Loyalty - Mythic Rare
- +2: Create a Food token.
- +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
- -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Voidslime
One green, two blue mana instant - Rare
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Endless Detour
One green, one white, one blue instant - Rare
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
Void Rend
One white, one blue, one black mana instant - Rare
This spell can’t be countered.
Destroy target nonland permanent.
Cruel Ultimatum
Two blue, three black, two red mana sorcery - Rare
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Villainous Wealth
X generic, one black, one green, one blue sorcery - Rare
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Contagion Engine
Six generic mana artifact - Mythic Rare
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
Four generic mana, Tap: Proliferate twice.
Grindstone
One generic mana artifact - Mythic Rare
Three generic mana, Tap: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Unlicensed Hearse
Two generic artifact - Vehicle - */* - Rare
Tap: Exile up to two cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Dust Bowl
Land - Rare
Tap: Add one colorless mana.
Three generic mana, Tap, Sacrifice a Land: Destroy target nonbasic land.
The Big Score
Sword of Wealth and Power by Dominik MayerThe second bonus sheet takes up the bulk of The List for this set. The Big Score was originally its own Standard-legal mini-set, but following the poor reception of March of the Machine: Aftermath, it was rolled into packs of Thunder Junction instead.
Image
Name
Description
Collector's Cage
One generic, one white artifact - Mythic Rare
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
One generic, Tap: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Grand Abolisher
Two white mana creature - Human Cleric - 2/2 - Mythic Rare
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Oltec Matterweaver
Two generic creature - Human Artificer - 2/4 - Mythic Rare
Whenever you cast a creature spell, choose one -
- Create a 1/1 colorless Gnome artifact creature token.
- Create a token that's a copy of target artifact token you control.
Rest in Peace
One generic, one white enchantment - Mythic Rare
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Esoteric Duplicator
Two generic, one blue artifact - Clue - Mythic Rare
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay two generic. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
Two generic, Sacrifice Esoteric Duplicator: Draw a card.
Simulacrum Synthesizer
Two generic, one blue artifact - Mythic Rare
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value three or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Worldwalker Helm
Two generic, one blue artifact - Mythic Rare
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
One generic, one blue, tap: Create a token that's a copy of target artifact token you control.
Greed's Gambit
Three generic, one black enchantment - Mythic Rare
When Greed's Gambit enters the battlefield, you draw three cards, gain six life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose two life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose six life, and sacrifice three creatures.
Harvester of Misery
Three generic, two black mana creature - Spirit - 5/4 - Mythic Rare
Menace
When Harvester of Miseyry enters the battlefield, other creatures get -2/-2 until end of turn.
One generic, one black mana, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
Hostile Investigator
Three generic, one black mana creature - Ogre Rogue Detective - 4/3 - Mythic Rare
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")
Generous Plunderer
One generic, one red mana creature - Human Rogue -2/2 - Mythic Rare
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
Legion Extruder
One generic, one red artifact - Mythic Rare
When Legion Extruder enters the battlefield, it deals two damage to any target.
Two generic, tap, sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
Memory Vessel
Three generic, two red mana artifact - Mythic Rare
Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hands. Activate only as a sorcery.
Molten Duplication
One generic, one red sorcery - Mythic Rare
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. sacrifice it at the beginning of the next end step.
Territory Forge
Four generic, one red artifact - Mythic Rare
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
Ancient Cornucopia
Two generic, one green artifact - Mythic Rare
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
Tap: Add one mana of any color.
Bristlebud Farmer
Two generic, two green creature - Plant Druid - 5/5 - Mythic Rare
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Omenpath Journey
Three generic, one green enchantment - Mythic Rare
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
Sandstorm Salvager
Two generic, one green creature - Human Artificer - 1/1 - Mythic Rare
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Two generic, tap: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Vaultborn Tyrant
Five generic, two green creature - Dinosaur - 6/6 - Mythic Rare
Trample
When Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Pest Control
One white, one black sorcery - Mythic Rare
Destroy all nonland permanets with mana value one or less.
Cycling two generic
Loot, the Key to Everything
One green, one blue, one red legendary creature - Beast Noble - 1/3 - Mythic Rare
Ward one generic
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Lost Jitte
One generic legendary artifact - Equipment - Mythic Rare
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one -
- Untap target land.
- Target creature can't block this turn.
- Put a +1/+1 counter on equipped creature.
Equip 1 generic.
Lotus Ring
Three generic mana artifact - Equipment - Mythic Rare
Indestructible
Equipped creature gets +3/+3 and has vigilance and "Tap, Sacrifice this creature: Add three mana of any one color."
Equip three generic mana
Nexus of Becoming
Six generic mana artifact - Mythic Rare
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Sword of Wealth and Power
Three generic artifact - Equipment - Mythic Rare
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip: two generic mana
Torpor Orb
Two generic artifact - Mythic Rare
Creatures entering the battlefield don't cause abilities to trigger.
Transmutation Font
Five generic artifact - Mythic Rare
Tap: Create your choice of a Blood token, a Clue token, or a Food token.
Three generic, tap, sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, the shuffle. Activate only as a sorcery.
Fomori Vault
Land - Mythic Rare
Tap: Add one colorless mana.
Three generic mana, Tap, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Tarnation Vista
Land - Mythic Rare
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
Tap: Add one mana of the chosen color.
One generic mana, Tap: For each color among monocolored permanents you control, add one mana of that color.
Special Guests
Stoneforge Mystic by Livia PrimaThe other part of The List are the usual Special Guests. These aren't Standard-legal, but can be played in the formats they're normally legal in, or in your limited events for Thunder Junction.
Image
Name
Description
Stoneforge Mystic
One generic, one white creature - Kor Artificer - 1/2 - Mythic Rare
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
One generic, one white, Tap: You may put an Equipment card from your hand onto the battlefield.
Brazen Borrower//Petty Theft
Brazen Borrower
One generic, two blue mana creature - Faerie Rogue - 3/1 - Mythic Rare
Flash
Flying
Brazen Borrower can block only creatures with flying.
Petty Theft
One generic, one blue mana instant - Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Desertion
Three generic, two blue mana instant - Mythic Rare
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner’s graveyard.
Morbid Opportunist
Two generic, one black mana creature - Human Rogue - 1/3 - Mythic Rare
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Port Razer
Three generic, two red mana creature - Orc Pirate - 4/4 - Mythic Rare
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can’t attack a player it has already attacked this turn.
Scapeshift
Two generic, two green mana sorcery - Mythic Rare
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Notion Thief
Two generic, one blue, one black mana creature - Human Rogue - 3/1 - Mythic Rare
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Mystic Snake
One generic, one green, two blue mana creature - Snake - 2/2 - Mythic Rare
Flash
When Mystic Snake enters the battlefield, counter target spell.
Desert
Land - Desert - Mythic Rare
Tap: Add one colorless mana.
Tap: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Prismatic Vista
Land - Mythic Rare
Tap, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Commander
Like most sets these days, Outlaws of Thunder Junction will feature four tie-in Commander decks. For the first time, though, the decks will include full-art commander cards as standard, rather than just having extended art versions in Collector boosters.
Most Wanted
Olivia, Opulent OutlawOutlaws are one of the key mechanics of Thunder Junction, and this deck led by Innistrad's Olivia Voldaren pulls together Assassins, Mercenaries, Pirates, Rogues, and Warlocks into one, Treasure-token-making gang that gets bigger and bigger over time.
Image
Name
Description
Olivia, Opulent Outlaw
One generic, one red, one white, one black legendary creature - Vampire Assassin - 3/3 - Mythic Rare
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Three generic, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Vihaan, Goldwalker
One red, one white, one black legendary creature - Dwarf Warlock - 3/3 - Mythic Rare
Other outlaws you control have vigilance and haste.
At the beginning of combat on your turn, you may have Treasure you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Angelic Sell-Sword
Four generic, one white mana creature - Angel Mercenary - 4/4 - Rare
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
We Ride at Dawn
Two generic, one white mana enchantment - Rare
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for one generic mana or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Back in Town
X, two generic, one black sorcery - Rare
Return X target outlaw creature cards from your graveyard to the battlefield.
Charred Graverobber
Two generic, one black creature - Skeleton Mercenary - 3/1 - Rare
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape - Three generic, two black, exilve four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
Discreet Retreat
Three generic, one black enchantment - Aura - Rare
Enchant land
Enchanted land has "Tap: Add two mana of any one color. SPend this mana only to cast outlaw spells or activate abilities from outlaw sourcers." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Dead Before Sunrise
Three generic, one red instant - Rare
Until end of turn, outlaw creatures you control get +1/+0 and gain "Tap: This creature deals damage equal to its power to target creature."
Graywater's Fixer
Two generic, one black, one red creature - Lizard Mercenary - 4/4 - Rare
Each outlaw creature card in your graveyard has encore X, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Bounty Board
Three generic artifact - Rare
Tap: Add one mana of any color.
One generic, tap: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it does, each of its controller's opponents draws a card and gains two life.
Full Decklist:
2 Mountain
2 Plains
4 Swamp
Academy Manufactor
Aetherborn Marauder
Angelic Sell-Sword
Angrath's Marauders
Arcane Signet
Back in Town
Bandit's Haul
Battlefield Forge
Blackcleave Cliffs
Bojuka Bog
Bonders' Enclave
Boros Charm
Bounty Board
Breena, the Demagogue
Canyon Slough
Captain Lannery Storm
Captivating Crew
Caves of Koilos
Changeling Outcast
Charred Graverobber
Clifftop Retreat
Command Beacon
Command Tower
Council's Judgment
Curtains' Call
Dead Before Sunrise
Deadly Dispute
Demolition Field
Desolate Mire
Dire Fleet Daredevil
Dire Fleet Ravager
Discreet Retreat
Dragonskull Summit
Exotic Orchard
Fain, the Broker
Feed the Swarm
Fetid Heath
Glittering Stockpile
Graywater's Fixer
Grenzo, Havoc Raiser
Heliod's Intervention
Hex
Humble Defector
Idol of Oblivion
Impulsive Pilferer
Isolated Chapel
Kamber, the Plunderer
Laurine, the Diversion
Life Insurance
Lightning Greaves
Mari, the Killing Quill
Marshland Bloodcaster
Mass Mutiny
Massacre Girl
Mirror Entity
Misfortune Teller
Mistmeadow Skulk
Morbid Opportunist
Nighthawk Scavenger
Nomad Outpost
Ogre Slumlord
Olivia, Opulent Outlaw
Orzhov Signet
Painful Truths
Path of Ancestry
Queen Marchesa
Rain of Riches
Rakdos Signet
Rankle, Master of Pranks
Requisition Raid
Rogue's Passage
Rugged Prairie
Seize the Spotlight
Shadowblood Ridge
Shiny Impetus
Shoot the Sheriff
Smoldering Marsh
Sol Ring
Sulfurous Springs
Sunhome, Fortress of the Legion
Tainted Peak
Temple of Malice
Temple of Silence
Temple of the False God
Temple of Triumph
Tenured Inkcaster
Trailblazer's Boots
Vault of the Archangel
Veinwitch Coven
Vihaan, Goldwaker
We Ride at Dawn
Witch of the Moors
read moreQuick Draw
Stella Lee, Wild Card by Fajareka SetiawanCasting multiple spells per turn is the red/blue archetype for Thunder Junction. Stella Lee, Wild Card rewards you for casting two with some impulsive draw, but her big payoff is for the third or greater spell, by letting you copy an instant or sorcery spell for free. That's about the best reward you can get in Magic, making Stella a potential powerhouse.
Image
Name
Description
Stella Lee, Wild Card
One blue, one red legendary creature - Human Rogue - 2/4 - Mythic Rare
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
Eris, Roar of the Storm
Eight generic, one blue, one red legendary creature - Elemental Warlock - 4/4 - Mythic Rare
This spell costs two generic less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Forger's Foundry
Two generic, one blue artifact - Rare
Tap: Add one blue mana. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
Three generic, two blue, Ta: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
Lock and Load
Two generic, one blue sorcery - Rare
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot three generic, one blue
Thunderclap Drake
One generic, one blue mana creature - Drake - 2/1 - Rare
Flying
Instant and sorcery spells you cast cost one generic mana less to cast.
Two generic, one blue mana, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game.
Crackling Spellslinger
Three generic, two red creature - Human Wizard - 2/2 - Rare
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm.
Elemental Eruption
Four generic, two red sorcery - Rare
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Pyretic Charge
Four generic, one red mana sorcery - Rare
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot three generic, one red mana (You may pay three generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Smoldering Stagecoach
Three generic, one red mana artifact - Vehicle - */5 - Rare
Smoldering Stagecaoch's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
Leyline Dowser
Two generic artifact - Rare
One generic, tap: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
Full Decklist:
13 Mountain
14 Island
Arcane Bombardment
Arcane Denial
Arcane Signet
Archmage Emeritus
Baral's Expertise
Big Score
Bloodthirsty Adversary
Cascade Bluffs
Chaos Warp
Command Tower
Crackling Spellslinger
Curse of the Swine
Cursed Mirror
Deep Analysis
Dig Through Time
Electrostatic Field
Elemental Eruption
Epic Experiment
Eris, Roar of the Storm
Exotic Orchard
Expressive Iteration
Faithless Looting
Ferrous Lake
Finale of Promise
Finale of Revelation
Forger's Foundry
Frostboil Snarl
Galvanic Iteration
Goblin Electromancer
Guttersnipe
Haughty Djinn
Izzet Boilerworks
Izzet Signet
Kaza, Roil Chaser
Leyline Dowser
Lock and Load
Midnight Clock
Mizzix's Mastery
Murmuring Mystic
Niv-Mizzet, Parun
Octavia, Living Thesis
Opt
Ponder
Pongify
Preordain
Propaganda
Pteramander
Pyretic Charge
Radical Idea
Reliquary Tower
Rousing Refrain
Serum Visions
Shark Typhoon
Shivan Reef
Smoldering Stagecoach
Sol Ring
Stella Lee, Wild Card
Storm-Kiln Artist
Sulfur Falls
Talrand, Sky Summoner
Temple of Epiphany
Temple of the False God
Tezzeret's Gambit
Think Twice
Third Path Iconoclast
Thunderclap Drake
Treasure Cruise
Vandalblast
Veyran, Voice of Duality
Volcanic Torrent
Windfall
Winged Boots
Young Pyromancer
read moreGrand Larceny
Gonti, Canny Acquisitor by Anna PodedwornaHeading over from Kaladesh, Gonti loves to surround themselves with the finest things in life. This includes your opponents' cards, as dealing combat damage lets you steal them off the top of their library and cast them for yourself for cheaper than they could.
Image
Name
Description
Gonti, Canny Acquisitor
Two generic, one black, one green, one blue legendary creature - Aetherborn Rogue - 5/5 - Mythic Rare
Spells you cast but don't own cost one generic less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Felix Five-Boots
Two generic, one black, one green, one blue legendary creature - Ooze Rogue - 5/4 - Mythic Rare
Menace, Ward two generic
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Arcane Heist
Two generic, two blue sorcery - Rare
You may cat target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Smirking Spelljacker
Four generic, one blue mana creature - Djinn Wizard Rogue - 3/3 - Rare
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is eixled with it, you may cast the exiled card without paying its mana cost.
Heartless Conscription
Six generic, two black sorcery - Rare
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Orochi Soul-Reaver
Five generic, one black mana creature - Snake Ninja Rogue - 5/4 - Rare
Ninjitsu three generic, one black mana (Three generic, one black mana, Return an ublocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Thieving Varmint
One generic, one black mana creature - Varmint - 2/1 - Rare
Deathtouch, lifelink
Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Savvy Trader
Three generic, one green mana creature - Human Citizen - 3/3 - Rare
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost one generic mana less to cast.
Tower Winder
One generic, one green mana creature - Snake - 1/1 - Rare
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Dream-Thief's Bandana
Two generic artifact - Equipment - Rare
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip: One generic
Full Decklist:
4 Forest
5 Island
6 Swamp
Access Tunnel
Arcane Heist
Arcane Signet
Baleful Mastery
Baleful Strix
Bladegriff Prototype
Brainstealer Dragon
Cazur, Ruthless Stalker
Chaos Wand
Cold-Eyed Selkie
Command Tower
Culling Ritual
Cunning Rhetoric
Curse of the Swine
Darkslick Shores
Darksteel Ingot
Darkwater Catacombs
Dazzling Sphinx
Diluvian Primordial
Dimir Aqueduct
Doc Aurlock, Grizzled Genius
Dream-Thief's Bandana
Drowned Catacomb
Edric, Spymaster of Trest
Exotic Orchard
Extract Brain
Fallen Shinobi
Feed the Swarm
Felix Five-Boots
Fellwar Stone
Fetid Pools
Flooded Grove
Ghostly Pilferer
Gonti, Canny Acquisitor
Gonti, Lord of Luxury
Heartless Conscription
Hinterland Harbor
Hostage Taker
Kodama's Reach
Llanowar Wastes
Mind's Dilation
Nashi, Moon Sage's Scion
Oblivion Sower
Ohran Frostfang
Opulent Palace
Orochi Soul-Reaver
Overflowing Basin
Plasm Capture
Predators' Hour
Prismatic Lens
Putrefy
Rampant Growth
Reliquary Tower
Sage of the Beyond
Savvy Trader
Shadowmage Infiltrator
Silent-Blade Oni
Silhana Ledgewalker
Siphon Insight
Slither Blade
Smirking Spelljacker
Sol Ring
Stolen Goods
Sunken Hollow
Temple of Deceit
Temple of Malady
Temple of Mystery
The Mimeoplasm
Thief of Sanity
Thieving Amalgam
Thieving Skydiver
Thieving Varmint
Three Visits
Tower Winder
Triton Shorestalker
Trygon Predator
Twilight Mire
Ukkima, Stalking Shadow
Underground River
Villainous Wealth
Viridescent Bog
Void Attendant
Whirler Rogue
Woodland Cemetery
Yavimaya Coast
read moreDesert Bloom
Yuma, Proud Protector by Matt StewartDesert commanders are far and few between, but Yuma helps expand the archetype by focusing not just on them, but also on other types of lands in your graveyard. Self-mill, sacrifice strategies, and Desert kindred all fit nicely under Yuma, and the result is a huge army of Plant Warriors ready to strike.
Image
Name
Description
Yuma, Proud Protector
Five generic, one red, one green, one white legendary creature - Human Ranger - 6/6 - Mythic Rare
This spell costs one generic less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Kirri, Talented Sprout
One generic, one red, one green, one white legendary creature - Plant Druid - 0/3 - Mythic Rare
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
Angel of Indemnity
Five generic, one white mana creature - Angel Warrior - 5/5 - Rare
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore six generic, two white mana (Six generic, two white mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Sand Scout
One generic, one white mana creature - Human Scout - 2/2 - Rare
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Cataclysmic Prospecting
X, two red sorcery - Rare
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
Embrace the Unknown
Two generic, one red sorcery - Rare
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Dune Chanter
Two generic, one green creature - Plant Druid - 2/3 - Rare
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "Tap: Add one mana of any color."
Tap: Mill two cards. You gain 1 life for each land card milled this way.
Rumbleweed
Ten generic, one green mana creature - Plant Elemental - 8/8 - Rare
This spell costs one generic mana less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
Vengeful Regrowth
Four generic, two green mana sorcery - Rare
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback six generic, two green mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cactus Preserve
Land - Desert - Rare
Cactus Preserve enters the battlefield tapped.
Tap: Add one mana of any type that a land you control could produce.
Three generic: Until end of turn, Cactus Preserve becomes a X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Full Decklist:
4 Mountain
6 Plains
7 Forest
Abraded Bluffs
Ancient Greenwarden
Angel of Indemnity
Angel of the Ruins
Arcane Signet
Avenger of Zendikar
Bitter Reunion
Bovine Intervention
Bristling Backwoods
Cactus Preserve
Cataclysmic Prospecting
Chromatic Lantern
Command Tower
Conduit Pylons
Crawling Sensation
Creosote Heath
Decimate
Descend upon the Sinful
Desert of the Fervent
Desert of the Indomitable
Desert of the True
Dune Chanter
Dunes of the Dead
Eccentric Farmer
Electric Revelation
Elvish Rejuvenator
Embrace the Unknown
Escape to the Wilds
Evolving Wilds
Explore
Genesis Hydra
Harrow
Hashep Oasis
Hazezon, Shaper of Sand
Heaven // Earth
Hour of Promise
Jungle Shrine
Kirri, Talented Sprout
Krosan Verge
Magmatic Insight
Map the Frontier
Marshal's Anthem
Mirage Mesa
Nantuko Cultivator
Nesting Dragon
Omnath, Locus of Rage
Oracle of Mul Daya
Painted Bluffs
Path to Exile
Perennial Behemoth
Perpetual Timepiece
Ramunap Excavator
Ramunap Ruins
Requisition Raid
Return of the Wildspeaker
Rumbleweed
Sand Scout
Satyr Wayfinder
Scaretiller
Scattered Groves
Scavenger Grounds
Scute Swarm
Sevinne's Reclamation
Shefet Dunes
Sheltered Thicket
Skullwinder
Sol Ring
Springbloom Druid
Sun Titan
Sunscorched Divide
Swiftfoot Boots
Terramorphic Expanse
The Mending of Dominaria
Thrilling Discovery
Titania, Protector of Argoth
Turntimber Sower
Unholy Heat
Valorous Stance
Vengeful Regrowth
Winding Way
World Shaper
Wreck and Rebuild
Yuma, Proud Protector
read more NextTCG Release Dates 2024
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