Dungeons & Dragons has unveiled the highly anticipated 2025 edition of their iconic Monster Manual, featuring an array of formidable creatures designed to challenge even the most seasoned adventurers. This latest iteration reintroduces classic monsters with enhanced abilities while also unveiling entirely new foes to confront. The strongest stat blocks in this manual are crafted specifically for the mightiest heroes, those brave enough to face the direst threats lurking in the realms.

Each creature in Dungeons & Dragons comes with a Challenge Rating (CR) linked to its stat block, which indicates a suggested level for parties of four or more characters before engaging with that monster. Notably, some monsters boast a CR exceeding 20, surpassing the maximum level viable for player characters. These apex beings can alter realities simply through their existence.

10 Arch-Hag (CR 21)

Leaders of Powerful Covens

The Arch-Hag stands out among the fresh additions in the 2025 Monster Manual, representing the zenith of malevolent hag leadership. These creatures possess potent spells, especially when accompanied by two or more hag allies. Already difficult to defeat, an Arch-Hag utilizes a variety of spells to complicate any battle.

  • At-Will Spells: Detect Thoughts, Dimension Door, Dispel Magic, Hypnotic Pattern
  • Once every two days: Mass Suggestion, Modify Memory, Plane Shift
  • Once per long rest: Augury, Find Familiar, Unseen Servant, Locate Object, Scrying, Identify

Using its Spiteful Escape ability, the Arch-Hag can retreat to a demiplane instead of facing death, placing a curse on enemies nearby that hampers their ability checks and saving throws for 2d6 days. Even after fleeing, the Arch-Hag retains the capacity to plot revenge from anywhere in the multiverse.

Enemies attempting to confront the Arch-Hag again will suffer lightning damage if they venture within 60 feet due to its Witch Strike ability. In addition, it can use its reaction to cast Counterspell, turning the intentions of opponents against them. This array of deceptive magic underscores the Arch-Hag’s formidable power.

9 Lich (CR 21)

The Deadliest Undead Makes Their Return

The legendary Lich re-emerges in the 2025 Monster Manual as the apex of undead creatures. A powerful wizard who has traded their soul for immortality, the Lich harnesses dark magic and commands armies of lesser undead, including zombies and shadows. Its arsenal comprises potent magic, presenting a significant challenge to any party.

  • At-Will Spells: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (Level 5), Invisibility, Lightning Bolt (Level 5), Mage Hand, Prestidigitation
  • Twice per day: Animate Dead, Dimension Door, Plane Shift
  • Once a day: Chain Lightning, Power Word Kill, Finger of Death, Scrying

With the capacity to instantly eliminate players using spells like Power Word Kill, the Lich’s striking power is terrifying. Additionally, its Paralyzing Touch can incapacitate foes, setting them up for devastating strikes from its undead minions. Its legendary actions allow the Lich to teleport, generate areas of necrotic damage, and instill fear, complicating any encounter.

Remarkably, if a Lich is defeated, it can reform in its Spirit Jar after 1d10 days, restoring its health fully. The relentless horde of undead commanded by a Lich poses a grave danger, capable of overwhelming even the strongest heroes in a Dungeons & Dragons campaign.

8 Solar (CR 21)

Defenders of the Heavens

Representing the celestial category of creatures, the return of the Solar in the 2025 Monster Manual reaffirms its vital role as a protector against evil across the multiverse. Generally embodying Lawful Good, a Solar’s wrath is swift for those who lie or betray its trust.

With its Divine Awareness, the Solar can instantly detect lies, often resulting in swift retribution from its Flying Sword, dealing devastating radiance and slashing damage. While not a traditional spellcaster, it can utilize Divine Aid to cast spells quickly, offering healing and support through a variety of spells.

  • At-Will: Detect Evil and Good
  • Once per day for each spell: Commune, Control Weather, Dispel Evil and Good, Resurrection
  • Divine Aid (three times a day, each spell): Cure Wounds (Level 2), Lesser Restoration, Remove Curse

Boasting a flying speed of 150 feet, capturing a Solar in combat can prove challenging. Utilizing its Blinding Gaze as a legendary action, the Solar can incapacitate opponents while employing its Truesight to identify invisible foes. If pressured, it can perform a Radiant Teleport, creating an explosion of radiant damage as it vanishes from one location to another.

If a Solar is defeated, it resurrects in Mt. Celestia, restoring full health as long as its demise occurred outside of that realm. However, its greatest weapon remains the Slaying Bow, capable of instantly slaying any creature with 100 hit points or fewer within a 600-foot range, making escape nearly impossible. The challenge is amplified by a DC of 21 required to resist its attacks.

7 Elemental Cataclysm (CR 22)

The Beginning and End of Ages

The harbinger of devastation, the Elemental Cataclysm embodies pure elemental chaos. This titan resists almost every damage type and can resist many common spells used in Dungeons & Dragons. With a truesight range of 150 feet and the ability to burrow through earth, it challenges foes both in combat and positioning.

As a formidable Siege Monster, the Elemental Cataclysm delivers double damage to structures and can knock foes prone with its vast bulk. It can also manipulate the battlefield conditions through its ability to Control Weather.

Its signature move, the Elemental Burst, unleashes an array of effects:

  1. Clinging Flames: A fiery explosion with a 60-foot radius.
  2. Freezing Waves: A chilling cone of cold that causes enemies to fall prone.
  3. Raging Storm: A thunderous sphere, deafening and blinding opponents.
  4. Swallowing Earth: An acidic cube that ensnares foes.

The unpredictable nature of these chaotic elemental bursts enhances the Elemental Cataclysm’s threat level, establishing it as a force of nature that can induce massive destruction.

6 Blob of Annihilation (CR 23)

The Ultimate Ooze Opponent

Traditionally, oozes were not considered formidable in Dungeons & Dragons, but the 2025 Monster Manual debuts the Blob of Annihilation, a gargantuan ooze of malevolent sludge that seeks to engulf and devour all in its path. With an imposing 448 hit points, it possesses magic resistance and defies various debilitating conditions.

When this ooze suffers a defeat and is reduced to 0 hit points, it will implode, casting all swallowed creatures into the Astral Sea, confining them to a realm of dreams.

Notably, the Blob of Annihilation can devour foes, continuously dealing force damage as long as they remain ensnared within. It can also generate a restraining field of acid damage from a distance of up to 600 feet. This ominous creature’s legendary actions amplify its threat, as it can deal necrotic damage and periodically inflict heavy attacks on each target.

5 Cracks (CR 23)

Ancient Weapon of the Ocean Abyss

The legendary Kraken returns in 2025 with familiar, yet deadly abilities that solidify its status as one of the most dangerous entities in the game. Its immense size as a gargantuan monstrosity allows it to function as an extraordinary siege weapon. Much like the Blob of Annihilation, the Kraken can now consume enemies, subjecting them to continuous acid damage each turn.

Re-envisioned abilities, such as the previously termed Lightning Storm, are now known as Lightning Strike, which targets one creature with devastating damage contingent on a Dexterity saving throw. Moreover, with the Storm Bolt legendary action, the Kraken can unleash this attack multiple times during a round, enhancing its lethality.

Another classic ability, Toxic Ink, returns to blind and poison adversaries. The Kraken maintains its capacity to grapple and toss foes around, reaffirming its notorious reputation as a primary adversary for teams navigating treacherous waters.

4 Empyrean (CR 23)

Descendants of the Very Gods

The Empyrean emerges as a powerful celestial monster in the 2025 Monster Manual. Descended from divine beings, these nobles exude divine power with a robust AC of 22 and a hit point total of 346. Depending on their lineage, Empyreans can either uphold justice or unleash chaos upon the realms.

The Empyrean’s Sacred Weapon inflicts force damage while providing the capacity to stun opponents on a hit. Additionally, opponents have the option to forgo the stun but will incur excess force damage that bypasses resistances.

Combining a Divine Ray attack—capable of dealing radiant or necrotic damage—over a 600-foot range, the Empyrean is equipped to deplete any character’s health swiftly. During legendary actions, it can also Bolster itself and nearby allies, enhancing their combat effectiveness.

The Shockwave of Glory, a powerful area-of-effect explosion, will likely leave opponents prone if they fail a DC 23 Constitution saving throw, demonstrating the sheer might of this celestial being.

3 Ancient Dragon (CR 20-24)

The Titular Monster Comes in Many Shapes & Sizes

The legendary Ancient Dragons represent the pinnacle of dragonkind, irrespective of their chromatic or metallic classifications. Each type boasts distinct characteristics and personalities that align with their nature, evolving for centuries and hoarding tremendous wealth and power.

Ancient Dragons possess a variety of devastating breath weapons, ranging from the fierce Fire Breath of a Red Dragon to the more cunning Sleep Breath of a Brass Dragon. The updated 2025 edition endows these dragons with new legendary actions and spellcasting abilities, augmenting their capability to either defend as allies or assert control as imposing adversaries.

2 Colossus (CR 25)

Unbreakable Construct of War

Within the pages of the 2025 Monster Manual lies the Colossus, a daunting foe, boasting an impressive 23 AC and 553 hit points. Its health rivals that of deities, fitting for a construct designed to emulate divine power. As a gargantuan siege monster, the Colossus delivers monumental damage through its slam attacks, particularly effective against structures.

Utilizing limited legendary actions, the Colossus can conduct ranged attacks with Radiant Ray or position itself for a stomp attack that does not provoke attacks of opportunity. While minor updates have been introduced, the new Divine Beam ability allows the Colossus to unleash a devastating line of radiant damage that obliterates any target reduced to 0 hit points, solidifying its place as a near-unstoppable force on the battlefield.

1 Tarrasque (CR 30)

The Most Devastating Creature Once Again

Undoubtedly, the Tarrasque reigns supreme as the most formidable creature within the Dungeons & Dragons universe. This gargantuan behemoth embodies pure destruction, featuring an astounding 25 AC and a horrifying 697 hit points, rendering it nearly invincible. The 2025 Monster Manual further amplifies the Tarrasque’s defenses with a Reflective Carapace that can deflect ranged spells like Magic Missile.

Its formidable natural attacks—claws, tail, and bite—are devastating enough, but now the Tarrasque is capable of swallowing enemies as a bonus action. In conjunction with its Thunderous Bellow ability, which inflicts thunder damage and instills fear, the Tarrasque can restrain foes within its gullet, applying continuous acid damage thereafter.

Its World-Shaking Movement can knock down opponents and disrupt spell concentration, enhancing its battlefield control. Possessing six uses of legendary resistance adds to its already terrifying capabilities, securing the Tarrasque’s designation as the deadliest creature that adventurers may ever confront in a Dungeons & Dragons campaign.

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