This Week: A big follow-up to the Q&A Batch 37, Karune comments on Tier 1 units viability in late game, changes to the Nomad look, and reasoning behind the periodic ScreenCraft updates. Karune also gives us some more detail on the Anti-Gravity ability which has been a hot topic for some time in the Official SC2 forums.Reply 1: Questions about Anti-Gravity ability - Posted by Krarune1, what'll happen if we use Anti-Gravity ability to a colossus? its feel become an air unit and its head become space unit?
2,if we use Anti-Gravity ability to a sensor tower, can the sensor tower detect the clocking unit like in the normal time
1) The Colossus would become lifted into the air and become entirely an air unit for the duration of the Anti-Gravity ability. While suspended in the air, it will not be able to attack any units, and will be vulnerable to attack from any units that can hit air. 2) All buildings that are affected by Anti-Gravity will be 'stunned' and lose any special building abilities. For instance, Pylons will also lose the ability to power buildings when they are lifted and buildings researching tech will also be paused when they are lifted.
Reply 2: Questions about Anti-Gravity ability - Posted by KraruneYou can disable their cannons by Anti-G their pylons?
That's a bit IMBA.
Yup, a strategy can be to use Anti-Gravity to unpower Protoss defenses, although the time a unit/building is lifted is relatively short right now. Furthermore, that number will always be subject to balance.
Reply 3: StarCraft II Q&A Batch 37 - Posted by Krarunew00t!
If the Nomad is a tier 3 unit, what use is the spider mines against massed tier 1 units when the enemy has tier 2 or 3 units?
What I'm trying to get at is maybe the mines should come at a lower tier. I liked the idea of the SCV's making mines at a mineral or gas cost. Low tier and but has some drawbacks.
One of the best things about StarCraft games is that lower tier units do not necessarily become obsolete in later games. Tier 1 units can be upgraded in various ways, including abilities, which make them very effective in later parts of the game, such as with the Charge ability on Zealots.
Reply 2: StarCraft II Q&A Batch 37 - Posted by KraruneHi Karune will the Nomad miles have an "expiration date" on them?
What is to stop a Terran player from currently filling the entire map with these mines?
- Lipton
Over enough time, it will be possible to fill an entire map, similar to how a map is filled with mines in the original StarCraft by a player that goes mass Vultures.
Reply 1: StarCraft II Q&A Batch 37 - Posted by Krarunewhile your on ... if you can comment, will the phase cannons get a new ability? like say the phase shift ability found here:
:P
While the Dev Team has been trying out some 'new' types of base defense, nothing has proved to stay any longer than a few builds, and the Phase Cannon currently operates the same as the original Photon Cannon with no new abilities.
Reply 4: StarCraft II Q&A Batch 37 - Posted by Krarunenew base defenses? hell its about time. the canons looks like flower by the way, not that its bad it just looks like it. so phase canon that function and almost looks the same as the photon canon? thats is just so old and boring as hell.
and how about considering upgradeable base static defense. and still no AOE defense? floating air defense(for xelnga and ued exclusives ^^)?
sorry i have to say this... one of the worst batch. answers are predictable and some we already knew.
now spider mine is back? not exciting....
karune, are we going to get some new screen shots this week?
please say yes.
ScreenCrafts are definitely 'special' occurances and most of the updates I will give you guys will be after the Dev Team feels they are stronger elements in the game. There are a lot of changes from week to week that are new ideas, but will not make it into the game. Nonetheless, I will also keep changing it up from batch to batch, the types of focuses it will be on- though again it will depend a lot on what the Dev Team is working on at the time being.
Reply 5: StarCraft II Q&A Batch 37 - Posted by KraruneKarune, do the Marauders attacks slow enemies in an AOE, or just single-target slowing?
The Marauder's attack effects a single target and is not an area of effect attack.
Reply 6: StarCraft II Q&A Batch 37 - Posted by KraruneHey Karune, do you think u responds to these concerns about the Baneling on page 2?
Doesn't that defeat the purpose of microing to kill them, if they are going to explode regardless of how they die?
You want to micro your ranged units to kill Banelings and not your melee units. Banelings are currently the best counter towards mass melee units like Zerglings or Zealots.
Reply 7: StarCraft II Q&A Batch 37 - Posted by KraruneKarune, are the rumors of a redesigned Nomad true?
The Nomad does have a new visual look from the 'U-Shaped' one previously seen in screenshots.
A lot of information this week, with Karune going post happy. Looking a head, we should see lots of new information in a few weeks at the WWI Paris 2008 event. Until then, this should tied us over. We may also see a new Q&A Batch before then but don't be surprised if that is put on hold to announce at the WWI event.
2,if we use Anti-Gravity ability to a sensor tower, can the sensor tower detect the clocking unit like in the normal time
1) The Colossus would become lifted into the air and become entirely an air unit for the duration of the Anti-Gravity ability. While suspended in the air, it will not be able to attack any units, and will be vulnerable to attack from any units that can hit air. 2) All buildings that are affected by Anti-Gravity will be 'stunned' and lose any special building abilities. For instance, Pylons will also lose the ability to power buildings when they are lifted and buildings researching tech will also be paused when they are lifted.
Reply 2: Questions about Anti-Gravity ability - Posted by KraruneYou can disable their cannons by Anti-G their pylons?
That's a bit IMBA.
Yup, a strategy can be to use Anti-Gravity to unpower Protoss defenses, although the time a unit/building is lifted is relatively short right now. Furthermore, that number will always be subject to balance.
Reply 3: StarCraft II Q&A Batch 37 - Posted by Krarunew00t!
If the Nomad is a tier 3 unit, what use is the spider mines against massed tier 1 units when the enemy has tier 2 or 3 units?
What I'm trying to get at is maybe the mines should come at a lower tier. I liked the idea of the SCV's making mines at a mineral or gas cost. Low tier and but has some drawbacks.
One of the best things about StarCraft games is that lower tier units do not necessarily become obsolete in later games. Tier 1 units can be upgraded in various ways, including abilities, which make them very effective in later parts of the game, such as with the Charge ability on Zealots.
Reply 2: StarCraft II Q&A Batch 37 - Posted by KraruneHi Karune will the Nomad miles have an "expiration date" on them?
What is to stop a Terran player from currently filling the entire map with these mines?
- Lipton
Over enough time, it will be possible to fill an entire map, similar to how a map is filled with mines in the original StarCraft by a player that goes mass Vultures.
Reply 1: StarCraft II Q&A Batch 37 - Posted by Krarunewhile your on ... if you can comment, will the phase cannons get a new ability? like say the phase shift ability found here:
:P
While the Dev Team has been trying out some 'new' types of base defense, nothing has proved to stay any longer than a few builds, and the Phase Cannon currently operates the same as the original Photon Cannon with no new abilities.
Reply 4: StarCraft II Q&A Batch 37 - Posted by Krarunenew base defenses? hell its about time. the canons looks like flower by the way, not that its bad it just looks like it. so phase canon that function and almost looks the same as the photon canon? thats is just so old and boring as hell.
and how about considering upgradeable base static defense. and still no AOE defense? floating air defense(for xelnga and ued exclusives ^^)?
sorry i have to say this... one of the worst batch. answers are predictable and some we already knew.
now spider mine is back? not exciting....
karune, are we going to get some new screen shots this week?
please say yes.
ScreenCrafts are definitely 'special' occurances and most of the updates I will give you guys will be after the Dev Team feels they are stronger elements in the game. There are a lot of changes from week to week that are new ideas, but will not make it into the game. Nonetheless, I will also keep changing it up from batch to batch, the types of focuses it will be on- though again it will depend a lot on what the Dev Team is working on at the time being.
Reply 5: StarCraft II Q&A Batch 37 - Posted by KraruneKarune, do the Marauders attacks slow enemies in an AOE, or just single-target slowing?
The Marauder's attack effects a single target and is not an area of effect attack.
Reply 6: StarCraft II Q&A Batch 37 - Posted by KraruneHey Karune, do you think u responds to these concerns about the Baneling on page 2?
Doesn't that defeat the purpose of microing to kill them, if they are going to explode regardless of how they die?
You want to micro your ranged units to kill Banelings and not your melee units. Banelings are currently the best counter towards mass melee units like Zerglings or Zealots.
Reply 7: StarCraft II Q&A Batch 37 - Posted by KraruneKarune, are the rumors of a redesigned Nomad true?
The Nomad does have a new visual look from the 'U-Shaped' one previously seen in screenshots.
A lot of information this week, with Karune going post happy. Looking a head, we should see lots of new information in a few weeks at the WWI Paris 2008 event. Until then, this should tied us over. We may also see a new Q&A Batch before then but don't be surprised if that is put on hold to announce at the WWI event.