More and more zerg forces poured to the Ro32 of GSL Super, ready to take down both protosses and terrans alike.
Keen vs JookTo
JookTo soon understood how it is not wise to do a base trade with a terran, when the latter has large marine force, the unit with the second largest DPS in the game, and all you got is several mutas. The Belshir Beach set ended in a silly fashion.
JookTo did not begin much better on Xel'Naga Fortress after losing several lings and about 6 drones to a bunker push. He stabilized, however, and his persistent baneling-centric play brought him the victory after the terran army was caught out of position and got utterly devastated. It was even more embarrassing for Keen on Crevasse where he failed his wall, allowing the Zerg to freely scout everything. The mid-game was marked by Keen trying to stay alive under mutalisk fire while JookTo amassed enough banelings to not care what the terran army mix actually was.
Trickster vs TheBest
Trickster began the series by hiding an expo on Crossfire and doing a careful 3-Gate poke. Which did not help him at all when TheBest, not impressed by any protoss shenanigans, launched an all-in 1-base push, sieged above the protoss ramp, killed the immortal, the robo, the stalkers and, eventually, everything else.
The protoss revenge on Xel'Naga Caverns began with a force field contain, that kept TheBest in his base until ghosts were out. A counter push by the terran managed to snipe some probes but TheBest overextended in his attack his push through the low-ground third got annihilated, and the score was tied.
The closing set on Dual Sight commenced with Trickster cutting production facilities in order to tech faster. And he was punished with a stim timing push that sniped his nexus and when TheBest returned for the kill he was 40 supply and several ghost ahead. No chance for the protoss at all.
Genius vs Min
PvZ has changed, people start to figure it out and thus strategies must change. That should have been explained to Genius who was completely outplayed on Terminus after his 5-gate push after expand was ultimately denied by perfect burrow timing. A roach counter ended the protss by sniping both the robo and the researching forge.
The game on Xel'Naga Fortress was a bit more interesting but again the bad decisions of Genius cost him the game. After Min's Hydra/Bane drop push could not conquer the protoss, the SlayerS zerg swtiched into a massive mutalisk force which Genius could not battle efficiently. Having way more mobility and damage output, Min managed to peal apart the protoss protoss force that was pinned at the two structures still alive.
HongUn vs Revival
As I said, ZvP has changed and you cannot repeat the same stuff every game. Revival thought HongUn this valuable lesson once on Crossfire by crushing the protoss with roach burrow and again on Crevasse by doing the same but with hydra support and 100+ army lead. Yeah, things will have to change.
GSL Super Ro32 Day 2
Keen 1:2 JookTo
Keen1:0 JookTo@ Belshir Beach
Keen1:1 JookTo@ Xel'Naga Fortress
Keen1:2 JookTo@ Crevasse
Trickster 1:2 TheBest
Trickster0:1 TheBest@ Crossfire
Trickster1:1 TheBest@ Xel'Naga Caverns
Trickster1:2 TheBest@ Dual Sight
Genius 0:2 Min
Genius0:1 Min@ Terminus
Genius0:2 Min@ Xel'Naga Fortress
HongUn 0:2 Revival
HongUn0:1 Revival@ Crossfire
HongUn0:2 Revival@ Crevasse
Keen vs JookTo
JookTo soon understood how it is not wise to do a base trade with a terran, when the latter has large marine force, the unit with the second largest DPS in the game, and all you got is several mutas. The Belshir Beach set ended in a silly fashion.
JookTo did not begin much better on Xel'Naga Fortress after losing several lings and about 6 drones to a bunker push. He stabilized, however, and his persistent baneling-centric play brought him the victory after the terran army was caught out of position and got utterly devastated. It was even more embarrassing for Keen on Crevasse where he failed his wall, allowing the Zerg to freely scout everything. The mid-game was marked by Keen trying to stay alive under mutalisk fire while JookTo amassed enough banelings to not care what the terran army mix actually was.
Trickster vs TheBest
Trickster began the series by hiding an expo on Crossfire and doing a careful 3-Gate poke. Which did not help him at all when TheBest, not impressed by any protoss shenanigans, launched an all-in 1-base push, sieged above the protoss ramp, killed the immortal, the robo, the stalkers and, eventually, everything else.
The protoss revenge on Xel'Naga Caverns began with a force field contain, that kept TheBest in his base until ghosts were out. A counter push by the terran managed to snipe some probes but TheBest overextended in his attack his push through the low-ground third got annihilated, and the score was tied.
The closing set on Dual Sight commenced with Trickster cutting production facilities in order to tech faster. And he was punished with a stim timing push that sniped his nexus and when TheBest returned for the kill he was 40 supply and several ghost ahead. No chance for the protoss at all.
Genius vs Min
PvZ has changed, people start to figure it out and thus strategies must change. That should have been explained to Genius who was completely outplayed on Terminus after his 5-gate push after expand was ultimately denied by perfect burrow timing. A roach counter ended the protss by sniping both the robo and the researching forge.
The game on Xel'Naga Fortress was a bit more interesting but again the bad decisions of Genius cost him the game. After Min's Hydra/Bane drop push could not conquer the protoss, the SlayerS zerg swtiched into a massive mutalisk force which Genius could not battle efficiently. Having way more mobility and damage output, Min managed to peal apart the protoss protoss force that was pinned at the two structures still alive.
HongUn vs Revival
As I said, ZvP has changed and you cannot repeat the same stuff every game. Revival thought HongUn this valuable lesson once on Crossfire by crushing the protoss with roach burrow and again on Crevasse by doing the same but with hydra support and 100+ army lead. Yeah, things will have to change.
GSL Super Ro32 Day 2
Keen 1:2 JookTo
Keen1:0 JookTo@ Belshir Beach
Keen1:1 JookTo@ Xel'Naga Fortress
Keen1:2 JookTo@ Crevasse
Trickster 1:2 TheBest
Trickster0:1 TheBest@ Crossfire
Trickster1:1 TheBest@ Xel'Naga Caverns
Trickster1:2 TheBest@ Dual Sight
Genius 0:2 Min
Genius0:1 Min@ Terminus
Genius0:2 Min@ Xel'Naga Fortress
HongUn 0:2 Revival
HongUn0:1 Revival@ Crossfire
HongUn0:2 Revival@ Crevasse