Match 1 oGsNaDa versus oGsInCa
Game 1 @ Xel'Naga Caverns
The first game of the day was quick, but not as one sided as you would imagine in a cheese match. InCa opened with a proxy StarGate and began pumping out Void Rays. NaDa on the other hand played in the dark, but knew that there was no expansion by mid-game for InCa and that a very strong push was about to come. NaDa had a Raven on the field, which might have hinted that he expected a 4gate or even a DT rush from InCa. A Thor also popped out, indicating that NaDa just didn't see the Void Ray rush coming at all. A total of three Void Rays and a couple of tier 1 units rushed into NaDa's base and almost immediately won the match for InCa. NaDa's only hope of surviving was the fact that his economy was stronger than InCa's after sneaking a hellion into InCa's base to take out a third of his workers. The game went on just a little while longer before NaDa was overrun by Zealots and Voidrays, and InCa took game one.
Game 2 @ Tal'Darim Altar
InCa brought a full bag of tricks against the legendary NaDa. After Void Ray rushing in the first game, InCa decided to pull out the old 4gate, but with a twist as one does not simply 4gate into NaDa: he decided to feign a 3gate expand first. With InCa spawning in the top left and NaDa in the bottom right, there was room for InCa to hide a proxy 4th Gateway at the bottom of the top right main. InCa didn't stop there. With a Reaper out on the map to scout, NaDa discovered a Probe sitting idle at InCa's natural.
This caused NaDa to believe further that InCa was indeed planning a 3gate expand, however it was at that moment that InCa began his 4gate push. After removing the scouting Reaper, he moved his units across the map and established that very important forward pylon. After seeing InCa's fake expansion, NaDa had decided to expand early himself, so that when InCa attacked, there were not nearly enough units to defend and InCa easily rolled him over. It was a cheese strategy, but a very well thought out one.
Game 3 @ Crevasse
The third game started with yet another cheese build from InCa. This time he was bold enough to build a proxy StarGate just outside NaDa's base behind his natural. A scouting Reaper discovered it just as the StarGate finished, so InCa's cheese was stopped in its tracks. NaDa was then in the lead, with an expansion already up in his back natural. InCa had to play catch-up and took his own back natural expansion. From there both players began a macro game. Despite taking the lead early on, NaDa waited to make a move until the late game, where he dropped into the back-natural of InCa's base and took out the Nexus. NaDa decided to then attack from the front, but his effort was largely ineffective as a number of InCa's psi storms decimated NaDa's bio army. With no Ghosts present on the map to EMP, NaDa was easily rolled over by InCa's heavy Zealot and High Templar army. NaDa was actually up almost 50 supply at one point, but the High Templars evened that supply out and NaDa was swept 3-0.
GSL May Code S Ro4
oGsNaDa 0-3 oGsInCa
oGsNaDa0-1 oGsInCa
Xel'Naga Caverns » VOD
oGsNaDa0-2 oGsInCa
Tal'Darim Altar »
oGsNaDa0-3 oGsInCa
Crevasse »
Match 2 IMNesTea vs sCfOu
Game 1 @ Metalopolis
With a cheese-filled first match, the second match started off quite the same. sCfOu planned a very strong timing attack against NesTea as he pulled four SCVs to rush alongside five Marines. With a bit of clever bunker placement, sC was able to take out most of NesTea's Drones and Zerglings. sC used a special trick with his SCVs where he put them on stop command to wall off his Marines. Because his SCVs were on stop command, the Zerg units' AI didn't attack the SCVs automatically. NesTea needed to manually attack with his forces, but he didn't, and ended up losing most of his Drones, Zerglings, and a Queen. The game ended quickly afterwards in sC's favor.
Game 2 @ Xel'Naga Fortress
The second game was yet again done with cheese, with sC attempting the same rush. This time NesTea was ready, but lost a lot of Zerglings and a Queen while defending. This gave sC a slight lead as they both began to macro up. At the 10 minute mark sC went for a strong Marine and blue-flame Hellion timing attack which was quickly pushed back by a mass of Roaches. However, as the Roaches chased the Marines away the Hellions did a run-by and inflicted a ton of damage to NesTea's economy. Despite this, NesTea thwarted sC's third timing attack and secured a lead in both supply and economy. Once Mutalisks entered the map, NesTea maintained a constant amount of harassment while maxing out in supply. The final battle was too much for sC to handle, and game 2 went to NesTea.
Game 4 @ Terminus RE
The fourth game of the match was filled with several key timing pushes by sC. The first all-Marine push was defended against perfectly by NesTea with his speedlings, but set him back in Drone count. The second timing attack came much later with Marines and Marauders, and only succeeded in killing a few creep tumors before being stopped by NesTea, who was again forced not to Drone. There were no drops or any special play from sC, who instead chose to straight up mass units from Barracks and Factories. NesTea was ahead in supply the entire game, but a third timing attack from sC put NesTea considerably behind. NesTea made the huge mistake of having his Roaches block his Banelings from engaging sC's Marines quickly enough, which allowed sC to easily micro his Marines. NesTea lost quickly afterwards, and it came down to a final game.
Game 5 @ Crossfire
Game 5 contained one of the most epic endings in the history of StarCraft 2. It was so impressive that #NesTea was trending on Twitter from all the reactions around the world. The game began as many normal Terran versus Zerg games do, with sC attacking NesTea's third base constantly, and eventually taking it out despite NesTea's repeated attempts to defend. sC took a slight lead with a second expansion of his own, while NesTea was forced to play catch-up amidst a large Marine and Tank army moving around the center of the map. NesTea cleverly placed Baneling mines all over the map to delay sC's pushes several times, but sC's army eventually grew into a massive force that NesTea could not engage head on. NesTea tried to take a gold base on the right side of the map, but sC's tank push reached that side of the map by the time the Hatchery finished. NesTea then decided it was time to engage and attempted to take out sC's army, but failed completely. At that point the time-bomb began, as NesTea had a limited amount of time before sC's push would reach his main base.
While defending and waiting for sC to push, he wasted no time with his Mutalisks and did as much damage as possible. This turned out to be a brilliant decision by NesTea, as he took out all of sC's SCVs and his second expansion, leaving sC with no resources. At the same time, NesTea snuck a base at the 9 o'clock position to regain some economic footing. Working against the clock, NesTea's window of opportunity began to close as sC's army moved closer and closer to his main.
The game came down to a slow siege inside NesTea's main. NesTea was mining safely off of a single base, while sC was mining slowly from the bottom right. sC had a handful of Marines, two Thors, and three Siege Tanks slowly picking away at NesTea's main, while NesTea was waiting patiently for his Infestors to spawn. Up against the wall, NesTea finally made his move. NesTea was so desperate that he even threw fungals on the Thors to make sure to utilize every source of DPS at his disposal. With just a little over half a dozen Mutalisks shooting down two Thors and several Marines, NesTea took the game. It was a nerve racking experience for both NesTea and all of his fans, and a heart-breaking loss for sC who had come inches away from victory.
GSL May Code S Ro4
IMNesTea 3-2 sCfOu
IMNesTea0-1 sCfOu
Metalopolis » VOD
IMNesTea1-1 sCfOu
Xel'Naga Fortress »
IMNesTea2-1 sCfOu
Tal'Darim Altar »
IMNesTea2-2 sCfOu
Terminus RE »
IMNesTea3-2 sCfOu
Crossfire »
Links
GOMTV.net - Source
Game 1 @ Xel'Naga Caverns
The first game of the day was quick, but not as one sided as you would imagine in a cheese match. InCa opened with a proxy StarGate and began pumping out Void Rays. NaDa on the other hand played in the dark, but knew that there was no expansion by mid-game for InCa and that a very strong push was about to come. NaDa had a Raven on the field, which might have hinted that he expected a 4gate or even a DT rush from InCa. A Thor also popped out, indicating that NaDa just didn't see the Void Ray rush coming at all. A total of three Void Rays and a couple of tier 1 units rushed into NaDa's base and almost immediately won the match for InCa. NaDa's only hope of surviving was the fact that his economy was stronger than InCa's after sneaking a hellion into InCa's base to take out a third of his workers. The game went on just a little while longer before NaDa was overrun by Zealots and Voidrays, and InCa took game one.
Game 2 @ Tal'Darim Altar
InCa brought a full bag of tricks against the legendary NaDa. After Void Ray rushing in the first game, InCa decided to pull out the old 4gate, but with a twist as one does not simply 4gate into NaDa: he decided to feign a 3gate expand first. With InCa spawning in the top left and NaDa in the bottom right, there was room for InCa to hide a proxy 4th Gateway at the bottom of the top right main. InCa didn't stop there. With a Reaper out on the map to scout, NaDa discovered a Probe sitting idle at InCa's natural.
This caused NaDa to believe further that InCa was indeed planning a 3gate expand, however it was at that moment that InCa began his 4gate push. After removing the scouting Reaper, he moved his units across the map and established that very important forward pylon. After seeing InCa's fake expansion, NaDa had decided to expand early himself, so that when InCa attacked, there were not nearly enough units to defend and InCa easily rolled him over. It was a cheese strategy, but a very well thought out one.
Game 3 @ Crevasse
The third game started with yet another cheese build from InCa. This time he was bold enough to build a proxy StarGate just outside NaDa's base behind his natural. A scouting Reaper discovered it just as the StarGate finished, so InCa's cheese was stopped in its tracks. NaDa was then in the lead, with an expansion already up in his back natural. InCa had to play catch-up and took his own back natural expansion. From there both players began a macro game. Despite taking the lead early on, NaDa waited to make a move until the late game, where he dropped into the back-natural of InCa's base and took out the Nexus. NaDa decided to then attack from the front, but his effort was largely ineffective as a number of InCa's psi storms decimated NaDa's bio army. With no Ghosts present on the map to EMP, NaDa was easily rolled over by InCa's heavy Zealot and High Templar army. NaDa was actually up almost 50 supply at one point, but the High Templars evened that supply out and NaDa was swept 3-0.
GSL May Code S Ro4
oGsNaDa 0-3 oGsInCa
oGsNaDa0-1 oGsInCa
Xel'Naga Caverns » VOD
oGsNaDa0-2 oGsInCa
Tal'Darim Altar »
oGsNaDa0-3 oGsInCa
Crevasse »
Match 2 IMNesTea vs sCfOu
Game 1 @ Metalopolis
With a cheese-filled first match, the second match started off quite the same. sCfOu planned a very strong timing attack against NesTea as he pulled four SCVs to rush alongside five Marines. With a bit of clever bunker placement, sC was able to take out most of NesTea's Drones and Zerglings. sC used a special trick with his SCVs where he put them on stop command to wall off his Marines. Because his SCVs were on stop command, the Zerg units' AI didn't attack the SCVs automatically. NesTea needed to manually attack with his forces, but he didn't, and ended up losing most of his Drones, Zerglings, and a Queen. The game ended quickly afterwards in sC's favor.
Game 2 @ Xel'Naga Fortress
The second game was yet again done with cheese, with sC attempting the same rush. This time NesTea was ready, but lost a lot of Zerglings and a Queen while defending. This gave sC a slight lead as they both began to macro up. At the 10 minute mark sC went for a strong Marine and blue-flame Hellion timing attack which was quickly pushed back by a mass of Roaches. However, as the Roaches chased the Marines away the Hellions did a run-by and inflicted a ton of damage to NesTea's economy. Despite this, NesTea thwarted sC's third timing attack and secured a lead in both supply and economy. Once Mutalisks entered the map, NesTea maintained a constant amount of harassment while maxing out in supply. The final battle was too much for sC to handle, and game 2 went to NesTea.
Game 4 @ Terminus RE
The fourth game of the match was filled with several key timing pushes by sC. The first all-Marine push was defended against perfectly by NesTea with his speedlings, but set him back in Drone count. The second timing attack came much later with Marines and Marauders, and only succeeded in killing a few creep tumors before being stopped by NesTea, who was again forced not to Drone. There were no drops or any special play from sC, who instead chose to straight up mass units from Barracks and Factories. NesTea was ahead in supply the entire game, but a third timing attack from sC put NesTea considerably behind. NesTea made the huge mistake of having his Roaches block his Banelings from engaging sC's Marines quickly enough, which allowed sC to easily micro his Marines. NesTea lost quickly afterwards, and it came down to a final game.
Game 5 @ Crossfire
Game 5 contained one of the most epic endings in the history of StarCraft 2. It was so impressive that #NesTea was trending on Twitter from all the reactions around the world. The game began as many normal Terran versus Zerg games do, with sC attacking NesTea's third base constantly, and eventually taking it out despite NesTea's repeated attempts to defend. sC took a slight lead with a second expansion of his own, while NesTea was forced to play catch-up amidst a large Marine and Tank army moving around the center of the map. NesTea cleverly placed Baneling mines all over the map to delay sC's pushes several times, but sC's army eventually grew into a massive force that NesTea could not engage head on. NesTea tried to take a gold base on the right side of the map, but sC's tank push reached that side of the map by the time the Hatchery finished. NesTea then decided it was time to engage and attempted to take out sC's army, but failed completely. At that point the time-bomb began, as NesTea had a limited amount of time before sC's push would reach his main base.
While defending and waiting for sC to push, he wasted no time with his Mutalisks and did as much damage as possible. This turned out to be a brilliant decision by NesTea, as he took out all of sC's SCVs and his second expansion, leaving sC with no resources. At the same time, NesTea snuck a base at the 9 o'clock position to regain some economic footing. Working against the clock, NesTea's window of opportunity began to close as sC's army moved closer and closer to his main.
The game came down to a slow siege inside NesTea's main. NesTea was mining safely off of a single base, while sC was mining slowly from the bottom right. sC had a handful of Marines, two Thors, and three Siege Tanks slowly picking away at NesTea's main, while NesTea was waiting patiently for his Infestors to spawn. Up against the wall, NesTea finally made his move. NesTea was so desperate that he even threw fungals on the Thors to make sure to utilize every source of DPS at his disposal. With just a little over half a dozen Mutalisks shooting down two Thors and several Marines, NesTea took the game. It was a nerve racking experience for both NesTea and all of his fans, and a heart-breaking loss for sC who had come inches away from victory.
GSL May Code S Ro4
IMNesTea 3-2 sCfOu
IMNesTea0-1 sCfOu
Metalopolis » VOD
IMNesTea1-1 sCfOu
Xel'Naga Fortress »
IMNesTea2-1 sCfOu
Tal'Darim Altar »
IMNesTea2-2 sCfOu
Terminus RE »
IMNesTea3-2 sCfOu
Crossfire »
Links
GOMTV.net - Source