Clash Royale started as a game that imported beloved troops from Clash of Clans without adding much new. However, that quickly changed as Clash Royale started introducing multiple troops to slowly but surely create its own identity. One of the many original cards the game introduced includes the Vines card, which is a spell that came out in September 2025. Like with any other card, it’s crucial to ensure that you construct the right deck that brings out the most from the Vines spell.

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What is the Vines spell in Clash Royale?

Vines is a spell added in the September 2025 update. It costs three elixir and has a 2.5-tile radius. When cast, it entangles the three highest-HP enemy units or buildings within its area of effect. This action stuns them and deals damage over 2.5 seconds. Players can use Vines to pull any affected air troop to the ground temporarily, and combining it with the right cards can help players plan a strong attack. Of course, LootBar can help ensure you have those said powerhouse cards.

The spell delivers 405 damage across five damage ticks. However, its narrow radius and shorter stun duration compared to other spells make precise timing and placement essential for getting value from it.

Best Vines decks in Clash Royale

While the Vines spell in Clash Royale can be used with multiple types of decks, the best decks we want to highlight are completely different. The first one forces the player to use expensive cards to take the enemy’s towers by force, while the second one focuses more on exerting constant pressure on the enemy to not give them a chance to retaliate.

-Evolved Goblin Giant + Evolved P.E.K.K.A deck

The first deck we want to cover utilizes the Evolves Goblin Giant and pairs it with the Evolved P.E.K.K.A, while having the Vine spell as a crucial weapon. This is a frontline push deck that pairs an Evolved Goblin Giant as the tank with an Evolved P.E.K.K.A as the primary damage dealer. Vines help lock enemy counters while bigger units come close:

Below are the cards required to construct this deck:

● Evolved Goblin Giant

● Evolved P.E.K.K.A

● Furnace

● Bomber

● Arrows

● Minions

● Rage Spell

● Vines

Players need to start slow and gather elixir. Start by placing the Evolved Goblin Giant at the back to create a double-front push with P.E.K.K.A behind them. Use the Furnace to damage and distract defenders and exert pressure. When the enemy player drops a counter, the player can cast Vines to freeze that counter so that the P.E.K.K.A and the Giant can come and damage them. Players should drop Rage on the push when big units are within tower range to maximize damage.

This deck is excellent for having a single-push threat. Vines give a predictable time to land P.E.K.K.A hits on defenders. It’s great against single-target counters, such as charging tanks, because Vines slow down their response. It also has high raw damage potential when Rage is applied correctly.

It’s vulnerable to swarm or long-range kiting because Vines have a small radius and won’t catch units if they’re spread out. It’s also heavy on elixir, so if the enemy baits the player out, then they’ll be left with a bad defense.

-Graveyard Splash control deck

Up next is the Graveyard Splash control deck, a control deck that’s built around Graveyard, Poison, and pressure from spawners and splash units. Vines are used to stop the opponent’s primary defender from reaching the skeletons before they have time on the tower.

Below are the cards you need to construct this deck:

● Graveyard

● Poison Spell

● Goblin Hut

● Evolved Baby Dragon

● Ice Wizard

● Knight

● Barbarian Barrel

● Vines

The strategy is to play defensively in the early stages of the match. Players must use the Goblin Hut and Ice Wizard to waste time while they gather elixir. Once they have an advantage, they can drop the Graveyard near their tower and stack Poison to damage and keep defenders away. Vines must be used on the tower’s primary defender, like Mega Minion, Hunter, or other single-target units, to freeze it so skeletons from Graveyard and Poison can damage it. Players should keep spawners on the board to force disadvantageous enemy responses and amplify Poison’s value. There are deck variants with Baby Dragon where players use Vines for control.

This deck has incredible chip potential. Graveyard, Poison, and spawners force opponents into making awkward trades and punish them for making mistakes. Vines provide an easy way to stop defenders that would destroy the Graveyard. It also forces opponents to make elixir-inefficient counters due to pressure from multiple spawners.

The problem with the Graveyard Splash control deck is that it’s not as good if the opponent has fast, reliable single-target air pressure or long-range direct damage. If players mis-time Poison or Vines, the Graveyard damage potential is heavily reduced, so good Vines placement is essential. This strategy can be overwhelmed by cheap cycle decks that keep constant pressure and prevent safe setup time for the player’s Graveyard windows. This deck doesn’t have any room for flexibility, though LootBar can always help ensure you have the cards you need.

Conclusion

This concludes everything you need to know about our picks for the best Vines decks in Clash Royale. This spell may be new, but it’s already conquering the meta of the game, and familairising yourself with the card may be a good idea to ensure you know how to use and counter it. Of course, you also need to have the card’s level up to properly utilize it, and the best way to do that is by buying aClash Royale top up.

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Valid period: January 8, 2025, 12:55 PM – February 28, 2026, 12:00 AM