
Rise of Kingdoms Holy Sites Guide: Introduction to Holy Sites
Rise of Kingdoms Holy Sites Guide: Holy Sites play a crucial role in Rise of Kingdoms, offering powerful buffs and strategic advantages to alliances that successfully control them. These sacred locations are scattered across the map, each possessing unique benefits that can enhance an alliance’s military strength, resource production, or technological advancements. Securing Holy Sites is a key objective for alliances aiming to dominate their kingdom, as these sites provide lasting bonuses that can turn the tide of battles and kingdom-wide development.
This Rise of Kingdoms Holy Sites Guide explores the different types of Holy Sites and their significance within the game. There are three primary types of Holy Sites: Sanctums, Altars, and Shrines, each offering distinct buffs that contribute to an alliance’s growth. In addition to these, Passes serve as vital Holy Sites that govern movement between different regions, allowing alliances to expand their influence across the kingdom. These locations are not only valuable but also highly contested, as alliances compete to secure and maintain control over them.
Control of a Holy Site is not permanent. Every three days, these sites become open for contention, allowing rival alliances the opportunity to take over. To claim a Holy Site, an alliance must have its territory connected to it and successfully hold it for four consecutive hours. This requirement makes strategic territorial expansion and coordinates efforts essential for any alliance seeking long-term control over these sites. This Rise of Kingdoms Holy Sites Guide provides in-depth strategies on how to approach these battles effectively, ensuring alliances maximize their chances of securing these critical locations.
While the buffs granted by Holy Sites are immensely beneficial, it is important to note that identical buffs from the same type of site do not stack. An alliance must carefully choose which Holy Sites to prioritize based on its overall strategy and goals. Whether it’s enhancing troop health, improving gathering speed, or increasing research efficiency, these bonuses can significantly impact an alliance’s success. This guide will help players understand the nuances of Holy Sites, ensuring they make informed decisions when vying for control.
With a well-planned strategy and strong coordination, Holy Sites can serve as a foundation for an alliance’s dominance. As you continue through this Rise of Kingdoms Holy Sites Guide, you’ll gain deeper insights into the different types of Holy Sites, their effects, and the best tactics for securing them. Mastering the mechanics of Holy Sites is essential for any alliance striving to leave a lasting mark on the kingdom.
Rise of Kingdoms Holy Sites Guide: Types of Holy Sites
Rise of Kingdoms Holy Sites Guide: In Rise of Kingdoms, Holy Sites play a crucial role in shaping an alliance’s strength and influence. Each type of Holy Site provides unique buffs, making them highly valuable strategic assets. Understanding the differences between these sites and how to capture them is essential for any alliance looking to gain an edge in the game. This Rise of Kingdoms Holy Sites Guide will break down each type in detail, helping players make informed decisions on which sites to prioritize.
Sanctums are the most common Holy Sites and are found in Zone 1. These structures grant a variety of buffs, such as increased commander experience, march speed, troop health, and gathering speed. There are a total of 70 Sanctums across different regions and controlling them can provide a steady advantage for alliances aiming to develop quickly. However, taking control requires defeating 10K tier 1 Guardian troops, making preparation essential before engaging in battle.
Altars are another type of Holy Site located in Zone 1, offering buffs related to construction, research, resource production, training, and troop attributes. With a total of 37 Altars, alliances must strategize which ones to prioritize based on their current needs. Capturing an Altar requires overcoming 15K tier 2 Guardian troops, a more formidable challenge than Sanctums but well worth the effort for the long-term benefits.
Shrines, found in Zone 2, provide powerful buffs that enhance troop stats, healing speed, action point recovery, and training efficiency. These sites are highly contested due to their game-changing effects. Each Zone 2 region contains three Shrines, totaling nine across the map. Securing a Shrine is no easy task, as it involves battling 30K tier 3 Guardian troops. Additionally, losing units during Shrine battles comes with greater risks, as half of the severely wounded troops die instantly.
Passes serve a different function compared to other Holy Sites. Instead of providing buffs, they enable alliances to move between regions and expand their territory. Initially protected, Passes open as the kingdom progresses, allowing alliances to claim them by either occupying the site or battling the current owner. The strength of neutral garrisons defending these Passes increases with each level, with the most fortified requiring 2 million tier 4 infantry units to defeat. Securing a Pass is vital for strategic mobility and controlling access to key areas of the map.
The Lost Temple, located in Zone 3, is the most prestigious and challenging Holy Site to capture. Open for contention every seven days, an alliance must occupy it for eight hours to claim ownership. The leader of the controlling alliance becomes the King, gaining the ability to assign powerful buffs and debuffs to governors across the kingdom. The Lost Temple is defended by 2 million tier 5 Royal Crossbowmen, as well as formidable Temple Commanders with devastating abilities. Unlike other Holy Sites, battles for the Lost Temple are particularly brutal, as all severely wounded troops die permanently.
Mastering the mechanics of Holy Sites is a critical aspect of success in Rise of Kingdoms. By strategically capturing and holding these powerful locations, alliances can strengthen their influence and position themselves for dominance. This Rise of Kingdoms Holy Sites Guide provides essential knowledge to help players navigate the complexities of these sacred battlegrounds and make the most of their kingdom’s potential.
Rise of Kingdoms Holy Sites Guide: Lost Kingdom Holy Sites
Rise of Kingdoms Holy Sites Guide: The Lost Kingdom in Rise of Kingdoms is home to some of the most important and strategically significant Holy Sites. These sites operate similarly to regular Holy Sites but offer a unique advantage: they continuously grant honor points to the occupying kingdom and alliance. This makes them a key factor in determining success within the Lost Kingdom.
One of the defining aspects of the Lost Kingdom is its Passes, which allow movement between different regions. In the Lost Kingdom, these Passes go up to level 7, making them essential for navigation and expansion. Controlling them is crucial for maintaining dominance over the map.
At the heart of the Lost Kingdom lies the Great Ziggurat, the most significant Holy Site in this realm. This structure is the equivalent of the Lost Temple in the main kingdom, offering powerful buffs to the alliance that occupies it. Securing the Great Ziggurat requires immense coordination and strength, as it is heavily guarded and contested.
Crusader Fortresses and Camps are found in Zone 4 and serve as key military strongholds. Each kingdom has one Crusader Fortress and four Crusader Camps, with the latter providing a valuable 25% gathering speed boost. Completing the development of a Crusader Fortress allows the controlling alliance to select a unique territory color, making it a defining feature of a kingdom’s presence in the Lost Kingdom. These sites are fiercely protected by elite units, with Crusader Camps guarded by 2 million Tier 5 Cavalry and Crusader Fortresses defended by 3 million Tier 5 Cavalry.
Hierons, located in Zone 5, function similarly to Sanctums in the regular kingdom. There is a total of 16 Hierons, each offering specific buffs. The Hieron of Steel grants a 5% Troop Defense boost, while the Hieron of Thorns enhances Troop Attack by 5%. These sites are protected by 3 million Tier 5 Infantry, making them a challenge to capture.
Sanctuaries, also found in Zone 5, resemble the Altars of the Lost Kingdom. With only four in total, they offer a valuable 10% March Speed boost, making them essential for alliances that prioritize mobility. Like Hierons, they are guarded by 3 million Tier 5 Infantry, requiring a strong and well-planned attack to secure.
Circles, located in Zone 6, function as the Shrines of the Lost Kingdom. There are 12 Circles, each offering powerful benefits. The Circle of Defense enhances reinforcement capacity and watchtower damage, while the Circle of Vitality increases healing speed and hospital capacity. The Circle of Nature reduces counterattack damage taken and boosts action point recovery, whereas the Circle of Courage provides a general damage bonus and increased rallied army capacity. These Circles are protected by 4.5 million Tier 5 Infantry, making them formidable targets for any alliance.
Ancient Ruins and Altars of Darkness are some of the most contested sites in the Lost Kingdom. Found in Zones 5 and 6, these sites can be occupied only by an alliance that successfully eliminates all barbarian forces within. Ancient Ruins can be contested every two days and are held for one hour, while Altars of Darkness are occupied for two hours. These sites continuously grant honor points and experience to the occupying alliance while barbarian reinforcements periodically appear, adding an extra layer of challenge.
Citadels, found in Zone 7 near the Great Ziggurat, play a defensive role. There are four Citadels, and when occupied, they launch attacks directly against the forces holding the Great Ziggurat. This makes them an important strategic asset for alliances looking to weaken their opponents before engaging in a direct assault on the Ziggurat.
The Great Ziggurat, located in Zone 7, is the pinnacle of Holy Sites in the Lost Kingdom. Occupying this site grants a powerful +3% All Damage bonus and a 3% All Damage Taken Reduction. However, securing this structure is no easy feat.
The Great Ziggurat is defended by a powerful duo: Warchief Enieeee and the Priest. Warchief Enieeee wields the devastating Cleaving Blow skill, dealing massive area damage. His passive abilities include Terrorize, Practice Makes Perfect, and Call of the Righteous, making him a formidable foe.
The Priest, acting as a secondary commander, has Blood Reckoning as an active skill, inflicting severe damage to a single target. His passive skills—Bloodthirst, Call of the Righteous, and Regeneration—make him a relentless adversary. In addition to these powerful commanders, the Great Ziggurat is guarded by a staggering 7.5 million Tier 5 Infantry, making it the most challenging Holy Site to conquer.
Understanding and strategically capturing these Lost Kingdom Holy Sites is essential for any alliance aiming to dominate in Rise of Kingdoms. By following the strategies outlined in this Rise of Kingdoms Holy Sites Guide, alliances can maximize their control, secure valuable buffs, and gain the upper hand in the battle for supremacy.
Rise of Kingdoms Holy Sites Guide: Guardians
Rise of Kingdoms Holy Sites Guide: Guardians play a crucial role in the Rise of Kingdoms Holy Sites Guide, as they protect Holy Sites and provide valuable rewards when defeated. These powerful NPC enemies spawn twice daily at 00:00 UTC and 12:00 UTC, remaining active for 11 hours before disappearing. Defeating Guardians not only clears the way for capturing Holy Sites but also grants useful benefits to those who participate in taking them down.
One of the key reasons players target Guardians is for their Runes, which provide temporary buffs that enhance troop performance, economy, or other key aspects of gameplay. Occasionally, Guardians may also drop rare Blueprints, which are essential for crafting powerful equipment to strengthen commanders and armies.
The difficulty of Guardians varies depending on the type of Holy Site they protect. Sanctum Guardians are the least challenging, requiring around 10,000 Tier 1 troops to defeat and granting approximately 2,500 experiences. Altar Guardians are slightly stronger, needing 15,000 Tier 2 troops and providing 4,000 experiences. Shrine Guardians demand a more powerful force of 30,000 Tier 3 troops and reward players with 7,000 experiences. The most formidable are the Temple Guardians, who require 35,000 Tier 4 troops to take down and offer a substantial 10,000 experience.
By strategically defeating Guardians, players can gain valuable boosts while making Holy Sites easier to capture. This Rise of Kingdoms Holy Sites Guide emphasizes the importance of coordinating with allies when battling these powerful foes, ensuring that rewards are maximized while minimizing losses. Proper planning and teamwork will give alliances the upper hand in securing Holy Sites and strengthening their position in the game.
Rise of Kingdoms Holy Sites Guide: Quests Related to Holy Sites
Rise of Kingdoms Holy Sites Guide: In Rise of Kingdoms, several quests are directly linked to Holy Sites, offering valuable rewards for governors who explore and conquer these locations. These quests provide an extra incentive for players to actively engage with Holy Sites, making them a crucial aspect of gameplay.
One of the most notable quests related to Holy Sites is The Blessed Place. This side quest rewards players for discovering and capturing Holy Sites across the map. As governors uncover these sacred locations, they receive various in-game benefits that aid their kingdom’s growth and military strength.
Completing Holy Site-related quests can yield a range of rewards. These include item boosts for resource production, peace shields for added protection, teleports for strategic mobility, and army expansion items to enhance troop capacity. Additionally, buffs that improve attack and defense can significantly strengthen an alliance’s combat effectiveness, making Holy Site quests highly desirable for both individual players and entire alliances.
By taking advantage of these quests, governors can accelerate their progress in the game while reinforcing their strategic hold over Holy Sites. This
This Rise of Kingdoms Holy Sites Guide provides essential insights on how to maximize these opportunities, ensuring that players can make the most of their journey through the game’s vast and dynamic world.