Heal Spirit Elixir Cost 1 Rarity Rare Type Troop Arena Rascal’s Hideout Release Date 2 April 2020

The Heal Spirit is a mischievous spirit that leaps at enemies, dealing damage while leaving behind a powerful healing effect that restores hitpoints to friendly troops. As a Rare card, it becomes available once players reach Arena 13, the Rascal’s Hideout. With a deployment cost of just 1 Elixir, the Heal Spirit offers great value in supporting your troops during battle. It was introduced as a replacement for the Heal spell, and many players find it to be a more effective option due to its ability to heal and deal damage at the same time, making it a versatile addition to many decks. Learn more in our Clash Royale Heal Spirit Guide to maximize its potential!

Heal Spirit Stats

Heal Spirit Attributes Cost
Speed
Deploy
Range
Radius
Target
Transport
Type
Rarity
1 Very Fast (120) 1 sec 2.5 1.5 Air & Ground Ground Troop Rare Healing Attributes Hitpoints
Time Between Pulses
Radius
Target
4 pulses every 1 second 0.25 sec 2.5 Air & Ground Level Statistics Level
Hitpoints
Area Damage
Healing Per Pulse
Healing Per Second

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer 1 Deal a total of 10,000 Damage to enemy
Troops or buildings 100 Heal Spirit cards
50 2 Deal a total of 30,000 Damage to enemy
Troops or buildings 4,000
50 3 Deal a total of 50,000 Damage to enemy
Troops or buildings 150
50
Medic 1 Heal a total of 640 Troops 6,000
125 2 Heal a total of 1,800 Troops 100
125 3 Heal a total of 3,150 Troops 9,000
125

Decks

The Heal Spirit is a highly versatile card that can fit into a variety of deck archetypes, offering support on both offense and defense. Its low elixir cost and healing ability make it an excellent choice for decks that rely on quick cycles and support for medium-health troops. In cycle decks, the Heal Spirit is particularly effective due to its low cost, allowing for quick cycling and chip damage. It also supports troops, helping them survive longer and maintain pressure on the opponent.


Three Musketeers
Lumberjack
Balloon

In Three Musketeers decks, the Heal Spirit is essential for keeping the Musketeers alive against spells like Fireball, ensuring they can continue to deal damage. Similarly, in Lumberjack Balloon decks, the Heal Spirit pairs well with the Lumberjack’s rage effect, keeping the Balloon alive longer and dealing additional damage to the tower.

In beatdown decks, the Heal Spirit helps sustain medium-health troops, ensuring they stay on the field longer to deal damage. The card also fits seamlessly into Hog Rider decks, replacing the Ice Spirit in some setups, particularly in Hogs Hunter decks, where it supports the Hog Rider’s push.


Battle Ram
Royal Hogs
Royal Giant
Electro Giant
Miner
Balloon

The Heal Spirit is also beneficial in bridge spam decks, where it keeps units like Battle Rams and Royal Hogs alive longer while maintaining tempo. For Royal Giant decks, it provides healing for the Royal Giant while it tanks damage, allowing it to continue its assault on the tower. Electro Giant decks also benefit from the Heal Spirit, helping to keep the Electro Giant alive while providing support for other units like the Miner or Balloon.


Mega Knight
Sparky
Night Witch
Mirror
Ram Rider
Giant

Additionally, the Heal Spirit works well in Mega Knight decks, offering support to the Mega Knight while it deals with swarms, and in Sparky decks, where it helps ensure Sparky gets a deadly hit on the tower. Giant decks can use the Heal Spirit alongside the Night Witch and Mirror, boosting the survivability of these heavy-hitting units. Ram Rider decks use the Heal Spirit in control setups to support the Ram Rider’s push, while E-Barb cycle decks can integrate it for additional healing on offense.

In more specialized decks like Heal Spirit Barb Hut Piggies, the Heal Spirit helps to create an almost unstoppable push with Royal Hogs and Barbarian Hut. Decks like RH Zappies Fisherman and Giant NW Mirror Heal also take advantage of the Heal Spirit to boost their offensive strategies. Additionally, cards like Mega Monk Healer Phoenix Rage or 3M Ram Heal control can incorporate the Heal Spirit to offer both healing and added support.

The Heal Spirit’s main strength lies in its ability to support troops with high damage output, such as Giant, Sparky, or Balloon, and units with multiple troops like Royal Hogs or Goblin Gang. It is effective in both offense and defense, making it a versatile tool for sustaining pushes or healing troops after taking damage. When building a deck, consider how the Heal Spirit can complement your primary win conditions and overall strategy, whether by healing, cycling quickly, or supporting troops in key moments.

Offensive Strategies with Heal Spirit

The Heal Spirit is a versatile card that can be effectively used in various offensive strategies. Its primary role is to heal troops on your side of the arena, helping them survive longer and deal more damage. When used strategically, the Heal Spirit can enhance the performance of your troops in a number of ways. Pairing it with high-damage troops allows them to deal more damage by providing additional health to survive longer, potentially allowing them to land extra hits on the enemy tower. For example, combining it with multiple units like the Goblin Gang lets the Heal Spirit restore health to all goblins, making them more effective against enemy troops or towers.

The Heal Spirit is also great when paired with Royal Hogs, helping them recover health after taking hits from spells like Fireball, which boosts their survivability and damage potential. It can be particularly useful for healing fragile troops, such as a Musketeer, allowing them to recover to near full health even from low hitpoints. The Heal Spirit synergizes well with the Goblin Barrel, letting the goblins tank damage from the opponent’s tower while continuing to deal damage. Similarly, supporting a Miner with the Heal Spirit can ensure that the Miner survives longer while hitting the tower, maximizing its damage.

In cycle decks, the Heal Spirit offers quick cycling, allowing you to return to your other cards faster. It also provides chip damage, forcing your opponent to react. With precise timing and placement, the Heal Spirit can counter the Skeleton Barrel, helping to neutralize its threat. For strong healing combinations, you can pair the Heal Spirit with cards like the Battle Healer or use it in conjunction with the Mirror for additional healing power, especially in high-elixir situations. The Heal Spirit can also be used to protect units like Archers or Guards by healing them, making them more resistant to spells like Arrows.

For optimal placement, position the Heal Spirit behind the troop you want to heal to ensure it is within the healing radius when it attacks. Keep in mind that using the Heal Spirit on a troop that is already at full health is inefficient, as the healing effect will be wasted. The Heal Spirit is most effective when used offensively to counter your opponent’s defenses and reverse the damage dealt by enemy crown towers, but it is not meant to tank damage for your units. When used strategically, the Heal Spirit can significantly enhance the survivability and effectiveness of your troops on the battlefield.

Defensive Strategies with Heal Spirit

The Heal Spirit is also a highly effective defensive card, offering a unique advantage compared to other low-cost troops like the Ice Spirit. While the Ice Spirit freezes enemies, the Heal Spirit focuses on providing healing, making it suitable for a variety of defensive situations. One of the Heal Spirit’s key strengths is its ability to heal large groups of troops, such as a Musketeer hit by a Fireball or any other low-health units on the field. This makes it particularly useful in beatdown decks, where medium-health troops are often present in the arena, whether on offense or defense.

In beatdown decks, the Heal Spirit serves as both a cycle and utility card, helping to keep your troops alive longer and maintain pressure. However, unlike the Ice Spirit, the Heal Spirit does not freeze units, so it will not stop a charging Prince or other units that rely on freezing effects. The Heal Spirit can also be used to absorb one Fire Spirit from a Furnace, allowing your tower to tank one hit while the Heal Spirit takes the next, positioning it to defend against subsequent waves of Fire Spirits.

For optimal effectiveness, it’s important to place the Heal Spirit strategically, ensuring that its healing radius covers all your defending troops. This positioning is especially important when countering swarms, such as Spear Goblins or Goblin Gangs, as the Heal Spirit can jump onto the units and heal your troops while dealing damage. Additionally, it can help distract split Archers, buying your tower more time to eliminate them.

The Heal Spirit can also be used to activate the King Tower with cards like the Bandit or Mega Knight. When timed correctly, it can trigger King Tower activation by using the Heal Spirit to support specific troop placement, such as dropping Skeletons before the Heal Spirit. The Heal Spirit can also kite a Royal Ghost, pulling it away from its push and separating it from supporting units.

When deploying the Heal Spirit defensively, always be mindful of its vulnerability to spells like Log, Arrows, or Barbarian Barrel. These spells can hit multiple troops if they are placed too closely together, so ensure your positioning reduces the risk of being hit by these damaging spells.

Card Synergies

The Heal Spirit is a highly versatile card that complements a wide range of troops and strategies, making it an essential part of many decks. It synergizes particularly well with high-damage troops such as P.E.K.K.A., Mini P.E.K.K.A., Hog Rider, and Giant Skeleton. By providing a small heal, the Heal Spirit allows these powerful units to survive longer, potentially getting in extra hits on the enemy tower and dealing significant damage.

Additionally, it is effective with cards that deploy multiple units, like Goblin Gang, Goblin Barrel, and Minion Horde. The Heal Spirit can heal all the units in these groups, enhancing their overall damage output. It’s also a strong choice when paired with Royal Recruits, improving their staying power in battle.

The Heal Spirit fits well in beatdown decks, where multiple medium-health troops benefit from its healing ability. It is also valuable when used with Royal Hogs, especially after they’ve been hit by a Fireball, ensuring they continue dealing damage to the tower. The Heal Spirit can be a lifesaver for glass cannon units like Musketeer, Magic Archer, or Electro Wizard, helping them survive longer to maximize their damage. Pairing the Heal Spirit with a Lumberjack allows your troops to deal more damage while benefiting from the Lumberjack’s rage ability. In Sparky and Balloon decks, the Heal Spirit can help these high-damage units land hits on the enemy tower, making it a crucial support card for these win conditions.

The Heal Spirit is also effective with cards like the Battle Ram and Miner, providing healing and ensuring these units reach the tower and maximize damage. When paired with the Elixir Golem, the Heal Spirit helps keep supporting troops alive longer, providing more value during the push. It is particularly useful in bridge spam decks, where it helps units survive longer, maintaining tempo. In Three Musketeers decks, the Heal Spirit is essential, as it helps the Musketeers stay alive against spells. Additionally, the Heal Spirit’s low Elixir cost makes it a great fit for cycle decks, where it can be cycled quickly for consistent support.

The Heal Spirit is also a reliable support card for the Royal Giant, keeping it alive longer against swarm units, allowing it to deal damage to the tower. Beyond troop synergies, the Heal Spirit works well with certain spells as well. When combined with Zap, Giant Snowball, or Electro Dragon, it can help clear out swarms like Goblins, Minions, and Guard Shields, ensuring your troops stay healthy. The Heal Spirit also pairs effectively with the Mirror card, allowing you to duplicate its healing effect for even more support. Additionally, combining the Heal Spirit with the Rage spell boosts your troops’ speed while keeping them healed, ensuring they can reach and damage the enemy tower.

Overall, the Heal Spirit’s ability to provide both healing and damage at a low cost makes it an invaluable support card in fast-paced offensive decks and a reliable defensive tool for healing troops and countering swarms.

Conclusion

The Heal Spirit is a versatile one-elixir card in Clash Royale, offering a unique healing mechanic that can support various strategies. This short-range, kamikaze troop damages enemies and releases a healing aura, making it an effective tool for both offense and defense. It is unlocked in Arena 13 and can replace the Heal spell in many decks.

On offense, the Heal Spirit excels at supporting pushes by healing troops that are taking damage from crown towers or enemy units. It can effectively reverse the damage done to your troops, especially when used with cards that deploy multiple units, allowing them to stay alive longer and deal more damage. On defense, although the Heal Spirit is not ideal as a lone defensive card, it can heal groups of defending troops with low health, making it useful in certain situations. Additionally, it can absorb damage from small attacks, like a Fire Spirit from the Furnace, to protect your units.

As a one-elixir card, the Heal Spirit is also valuable for quickly cycling through your deck, allowing you to reach your next card or create chip damage on the opponent’s tower. To maximize its healing effect, placement and timing are key. The Heal Spirit should be placed behind the troop you want to heal, ensuring it is within its small healing radius when it jumps. Be mindful of timing, as placing it too early can make it vulnerable to spells.

The Heal Spirit is vulnerable to spells such as Log, Arrows, and Barbarian Barrel, which can eliminate it before it can heal your troops. To counter the Heal Spirit, you can use a troop to distract it or separate it from your push. The card works particularly well in various deck archetypes, including cycle decks, Three Musketeers, Lumberjack Balloon, Elixir Golem, beatdown, Hog Rider, bridge spam, and Royal Giant decks. Its healing ability is especially useful in decks with many medium-health troops, allowing them to survive longer and deal more damage.

However, there are common mistakes to avoid when using the Heal Spirit. Using it as a lone offensive card, placing it too early, or using it on defense by itself can lead to poor value. Additionally, the Heal Spirit’s vulnerability to spells means it should not be relied upon as the only bait card. Also, using the Heal Spirit on troops that are already at full health is a waste, as its healing ability is most effective when troops are damaged. Understanding the Heal Spirit’s limited radius and ensuring it targets the correct units is crucial to maximizing its potential.

Overall, the Heal Spirit is a low-cost and versatile card that can provide significant value in many decks. Its healing ability can turn the tide of battle when used strategically, making it a valuable addition to many Clash Royale decks.

Frequently Asked Questions (F.A.Q)

❓ How does the Heal Spirit’s healing work?

When the Heal Spirit dies (after jumping), it releases a healing area that lasts for a short time. Any friendly troops or buildings within the radius will regain health over time

❓ What is the difference between Heal Spirit and the old Heal spell?

The old Heal spell could be placed anywhere, but it was removed. Heal Spirit must be deployed like a troop, and it adds both damage and healing in one small package—making it more balanced and tactical.

❓ Does Heal Spirit heal buildings (like towers)?

Yes, but only if the tower or building is in range of the healing effect when the Heal Spirit dies.

❓ Can the Heal Spirit be used on defense?

It’s not ideal as a solo defender, but it can:
Be a distraction against light troops (e.g., Skeletons, Bats).
Heal surviving defending troops to help turn defense into offense.

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Nel B

Nel has been passionate about playing games since childhood. His love for gaming started with the PlayStation. Over the years, he has enjoyed a variety of games, but some of Nel's all-time favorites include Dota, Monster Hunter, and MMORPGs. Gaming has not only shaped his skills but also helped him build lasting connections with friends. 0 0 votes Rating Login Please login to comment 0 Comments Inline Feedbacks View all comments