Clash Of Clans Builder Base Push Trap Guide - Theria Games

Introduction to Clash of Clans Builder Base Push Trap Guide
In Clash of Clans, Push Traps are defensive structures designed to launch ground troops through the air, repositioning them within their unit capacity without dealing direct damage. Unlike Spring Traps, which permanently remove units from battle, Push Traps are used to disrupt attack strategies by forcing enemy troops into unfavorable positions.
These traps do not affect air units, making them ineffective against aerial attacks. However, when placed strategically, they can redirect ground troops into high-damage zones, such as near Crushers, Roasters, or Mega Teslas. Since Push Traps do not require re-arming after activation, they provide continuous utility throughout battles.
The Master Builder is not required for initial construction but is necessary for upgrading the Push Trap to increase its unit capacity. When tapped in the base layout editor, the trap displays its launch trajectory, allowing players to fine-tune its placement for maximum effectiveness.
LevelSpring CapacityCostBuild TimeExperience GainedBuilder Hall Level Required181,000N/AN/A22103,0005m17331210,00020m34341420,0002h84451640,0004h120561860,00012h2076720100,00016h2407822200,0001d2938924300,0001d 12h36091026500,0002d41510Trigger Radius: 1 tile
AoE Radius: 3.5 tiles
Push Distance: 6 tiles
Unit Type Targeted: Ground
Favorite Target: None
Spring Capacity
The Push Trap functions based on a spring capacity system, which determines how many ground troops it can launch at once. Each troop has a specific spring weight, and the trap will only affect units whose combined weight does not exceed its capacity. If the total spring weight of troops on the trap exceeds this limit, some units may remain unaffected.
Lighter troops, such as Skeletons from Drop Ships (spring weight 1) and Sneaky Archers (spring weight 3), are easily displaced by the Push Trap. Raged Barbarians (4) and Bombers (12) are also susceptible, though larger groups may reach the trap’s capacity.
Mid-sized troops like Night Witches (14) and Cannon Carts (16) can be moved if caught alone or in small numbers. Heavier ground units, such as Boxer Giants (18) and Power P.E.K.K.As (22), are more resistant, requiring a high spring capacity trap to be pushed effectively.
The Battle Machine, with a spring weight of 25, is completely immune to Push Traps, making it a reliable frontline unit unaffected by these defensive mechanics. Understanding these weight values helps in positioning Push Traps for maximum disruption, forcing key enemy troops into high-damage areas or separating them from their supporting units.
Defensive Strategies
Push Traps can be strategically placed to disrupt enemy attacks and redirect troops into dangerous areas. One of the most effective uses is pushing enemy units away from critical structures like the Builder Hall or key defenses, preventing them from dealing immediate damage.
Another strong strategy is using Push Traps to force enemy troops into hazardous zones, such as Spring Traps or Mega Mines. This can instantly eliminate weaker units or severely weaken stronger ones before they reach important defenses. Additionally, pushing troops into high-damage buildings like the Crusher can result in quick eliminations, especially for melee troops.
A creative placement tactic involves trapping units in enclosed spaces surrounded by walls. This can delay their movement and disrupt an attack’s flow, allowing defenses more time to eliminate them. Chain Push Traps can also be used, where one trap pushes troops into another, continuously moving them across the base and reducing their effectiveness.
However, using too many Push Traps is not always ideal, as they don’t deal damage directly. Instead, higher-level Push Traps can be used to push units onto lower-level ones, splitting up attacking forces and making them easier to handle.
It’s important to keep Push Traps away from Mega Mines, as troops launched by the trap may avoid taking damage from the mine altogether. When countering long-range troops like Cannon Carts, placing Push Traps around the edge of a short-ranged defense’s attack radius can push them into its range. This strategy requires at least level 5 Push Traps to be effective, as lower-level traps may not push units far enough.
Offensive Strategies
Attackers can counter Push Traps by using expendable units like Raged Barbarians to trigger them before deploying their main troops. Since Push Traps remain hidden until activated, predicting their locations based on common base designs can help in avoiding unwanted troop displacement.
The Battle Machine is an effective tool for triggering Push Traps without significant consequences. Since it is immune to being launched by the trap, it can safely clear them for other ground troops.
When using Sneaky Archers, attackers should be aware of how Push Traps affect them. If a trap pushes them away from their target, it reduces the amount of time they can deal damage while invisible, making their attacks less effective. However, if a Push Trap moves them closer to their target, it may not benefit the defense unless another trap or high-damage defense is positioned nearby to take advantage of their displacement.
Upgrade Facts
Once a trap is purchased from the Shop, it can be upgraded to enhance its effectiveness. While buying a trap does not require the Master Builder, upgrading it does, so players must manage their upgrades carefully.
Trap upgrades typically have shorter upgrade times compared to defenses and buildings, allowing players to improve them quickly. Each trap must be upgraded individually, meaning that upgrading one does not affect others of the same type.
Different traps have unique upgrade types, such as increased damage, trigger range, or improved effects. Once a trap is upgraded, the enhancement is permanent, and the trap will always function at its upgraded level even after being triggered.
However, traps that are currently upgradingwill be visible to attackers, making the base more vulnerable during the upgrade period. Planning upgrade timings strategically can help minimize defensive weaknesses.
Common Push Trap Placements
Push Traps are highly effective when placed in locations that disrupt enemy troop pathing and force them into dangerous areas. While their placement varies depending on base design, some common and effective placements include:
Near Crushers
Push Traps placed near Crushers can significantly disrupt ground attacks by launching enemy troops directly into the Crusher’s strike zone. Since Crushers deal high damage in a small radius, melee units like Raged Barbarians and Boxer Giants are particularly vulnerable. This strategy works best when the Push Trap is positioned along common attack paths, ensuring that enemy troops are funneled into danger. Proper placement can quickly eliminate key units before they have a chance to deal damage, making it a valuable defensive tactic.
At Base Entrances
Attackers often rely on Bombers or Wall Breakers to breach compartments and create a direct path for their troops. By placing a Push Trap just inside these openings, defenders can launch enemy units back outside, disrupting their attack plan. This forces the attacker to either wait for troops to walk back in—wasting valuable time—or deploy additional units, potentially ruining their troop management. This tactic is especially useful in bases designed to stall attackers, buying more time for defenses to eliminate enemy forces.
Near Spring Traps or Mega Mines
A well-placed Push Trap can be a game-changer when combined with other traps. By launching enemy troops onto a Spring Trap, defenders can instantly eliminate units like Boxer Giants or Cannon Carts, reducing the attacker’s offensive power. Similarly, pushing troops onto a Mega Mine can deal devastating splash damage, significantly weakening groups of Raged Barbarians or Bombers. Proper positioning ensures that the trap synergy works effectively, making it harder for attackers to predict and counter these defensive setups.
At the Edge of Key Defenses’ Range
Strategically positioning Push Traps near high-damage defenses like the Roaster or Lava Launcher can significantly improve base defense. By redirecting enemy troops into these defenses’ optimal damage zones, the Push Trap ensures that attackers take maximum damage before they can reach their intended targets. This is especially useful against swarms of ground units, as the Roaster’s splash damage or the Lava Launcher’s fiery impact can weaken or eliminate them before they cause major damage. Proper placement of Push Traps in these areas can disrupt attack strategies and force opponents to adjust their approach.
Behind Walls in Enclosed Spaces
Positioning a Push Trap inside a compartment can be an effective way to disrupt an attacker’s strategy. When triggered, the trap launches enemy troops into a dead zone—an area where they cannot immediately target defenses or progress further into the base. This forces them to waste valuable time walking back to their original path, exposing them to more damage from defensive structures. This tactic is particularly useful against melee units like Raged Barbarians and Boxer Giants, as they rely on quickly reaching their targets. Properly placed Push Traps in enclosed spaces can slow down an attack and improve a base’s overall defensive effectiveness.
A well-planned Push Trap placement can make attacks inefficient by splitting up enemy troops, disrupting their attack formation, or directing them toward defenses that counter them effectively.
Push Trap vs. Other Traps and Defenses
Push Traps serve a different function compared to other defensive traps in Builder Base. Understanding their role and how they compare to other traps can help optimize their usage:
Push Traps vs. Spring Traps
While both can displace troops, Spring Traps permanently remove them, making them highly effective against high-weight units. Push Traps, however, only reposition troops, making them better for disrupting attack strategies rather than outright eliminating threats.
Push Traps vs. Mega Mines
Mega Mines deal massive splash damage to ground troops, potentially wiping out groups of low-health units. Push Traps don’t deal damage directly but can launch troops into a Mega Mine’s blast radius, increasing its effectiveness.
Push Traps vs. Regular Mines
Regular Mines have a smaller area of effect and deal less damage than Mega Mines, but they are still effective at weakening enemy troops. Push Traps complement Mines by forcing troops into their damage radius.
Push Traps vs. Roaster and Lava Launcher
These defenses deal continuous splash damage over time, making Push Traps useful for pushing troops into their attack range. This ensures sustained damage against enemies.
Push Traps vs. Hidden Tesla and Guard Post Troops
Unlike these defensive buildings, Push Traps do not actively attack, but they can redirect troops into areas where Teslas and Guard Post troops can engage them more effectively.
Push Traps shine in bases designed to disrupt enemy attack plans rather than simply eliminating troops outright. When combined with other traps, they can make attacking much more challenging.
Troop-Specific Interactions
Each ground troop in Builder Base has a specific spring weight, which determines whether it can be affected by a Push Trap. Understanding these interactions allows defenders to optimize their trap placements:
Lightweight Troops (Easily Pushed):
Skeletons (1), Sneaky Archers (3), Raged Barbarians (4), Beta Minions (4) – These units have low spring weights, making them highly susceptible to Push Traps. When triggered, they are easily launched away, disrupting their path and delaying their attack.
Best Strategy: Position Push Traps near key defenses like Crushers or Roasters to prevent these fragile but numerous troops from overwhelming defenses. By displacing them, defenders can buy time for splash-damage defenses to eliminate them efficiently.
Mid-weight Troops (Partially Affected):
Bombers (12), Night Witches (14), Cannon Carts (16) – These units can be pushed if they are not grouped with heavier troops. If multiple troops land on a Push Trap at once, only the ones within the trap’s capacity will be launched.
Best Strategy: Push Traps can force these troops into unfavorable positions. For example, displacing Cannon Carts can bring them closer to Crushers, neutralizing their range advantage. Similarly, Bombers and Night Witches can be pushed into high-damage zones where defenses can eliminate them before they deal significant damage.
Heavyweight Troops (Hard to Push):
Boxer Giants (18), Power P.E.K.K.As (22) – These heavy troops require a high-capacity Push Trap to be affected. They are difficult to launch, but when isolated, they can still be displaced.
Best Strategy: High-level Push Traps can push these tanky troops toward Spring Traps for instant removal or Mega Mines for massive damage. Alternatively, launching them away from key defenses forces them to take longer attack routes, giving defenders more time to eliminate support units first.
Unaffected Troops
Battle Machine (25 spring weight) – The Battle Machine is entirely immune to Push Traps due to its high spring weight. This makes it a valuable asset for attackers to trigger Push Traps without losing any troops.
Best Strategy for Defenders: Since Push Traps cannot affect the Battle Machine, avoid placing them in areas where the Battle Machine is likely to advance. Instead, position them in paths where lighter support troops will pass through.
Best Strategy for Attackers: Use the Battle Machine to intentionally trigger Push Traps, clearing the way for other ground units to advance without being displaced.
By knowing how each troop interacts with Push Traps, defenders can fine-tune their placements to cause maximum disruption.
Psychological Impact on Attackers
Push Traps not only physically affect battles but also create a psychological effect that influences how attackers plan their strategy. Well-placed Push Traps can:
Force Hesitation in Deployment
If an attacker suspects a Push Trap in a specific location, they may hesitate before deploying key troops, trying to avoid bad positioning. This brief delay can give defenses more time to eliminate other units, increasing overall base effectiveness.
Best Strategy for Defenders: Place Push Traps in common attack paths or near key defenses to make attackers second-guess their deployment. Mixing real traps with empty spaces can further confuse opponents.
Best Strategy for Attackers: If you suspect a Push Trap, send a single expendable unit like a Raged Barbarian to trigger it before deploying key troops. This prevents disruption to your main attack plan.
Disrupt Attack Formations
Push Traps can scatter enemy troops, forcing them out of their intended attack path and disrupting the attacker’s strategy. This can cause melee units to take longer routes, ranged units to lose their optimal positioning, and tank units to be separated from support troops.
Best Strategy for Defenders: Place Push Traps along common attack paths to break up tight formations. Positioning them near Crushers, Roasters, or other splash-damage defenses can maximize their impact by sending troops into high-damage zones.
Best Strategy for Attackers: Deploy troops in a spread-out manner or use expendable units to trigger traps early. Keeping tank troops in front and support units slightly behind can help mitigate the effects of unexpected displacement.
Encourage Waste of Troops
Push Traps can force attackers to use extra troops just to trigger them, weakening their overall army composition. Players often send Raged Barbarians, Sneaky Archers, or other expendable units ahead to activate Push Traps before deploying their main force. This drains their troop count and reduces their effectiveness in later stages of the attack.
Best Strategy for Defenders: Place Push Traps in areas that attackers are likely to funnel troops through. If they waste too many units on early traps, they may struggle against stronger defenses later. Positioning Push Traps near Crushers, Mega Mines, or Guard Post troops ensures they have a greater impact.
Best Strategy for Attackers: Avoid deploying too many expendable troops at once. Instead, use a few well-placed units to scout for traps, or adjust attack paths to bypass areas where Push Traps are likely to be hidden.
Manipulate Pathing to Defensive Advantage
Push Traps can be used strategically to redirect enemy troops into unfavorable positions, increasing the effectiveness of defensive structures. By launching units into high-damage zones, such as Crushers, Mega Mines, or clusters of splash-damage defenses, defenders can eliminate threats before they cause significant damage.
Key Strategies:
Push Toward Crushers: Placing Push Traps near entry points can send Boxer Giants, Raged Barbarians, or other melee troops directly into Crushers, maximizing damage output.
Push Onto Mega Mines: Positioning a Push Trap just outside a Mega Mine’s blast radius ensures that launched troops land directly on the explosive, dealing massive damage.
Push Away from the Builder Hall: Attacks that aim for a two-star victory often depend on reaching the Builder Hall. Well-placed Push Traps can force troops away from it, delaying destruction and potentially preventing a second star.
Break Attack Formations: Disrupting an attacker’s path can cause ranged units like Cannon Carts or Night Witches to reposition, making them more vulnerable to defensive fire.
Defender’s Tip: Use multiple Push Traps in sequence to create a chain reaction, keeping enemy troops in dangerous areas longer.
Attacker’s Tip: Predict common Push Trap placements and adjust deployment strategies to avoid getting forced into unfavorable zones. Using the Battle Machine as a trap trigger can help neutralize Push Traps without affecting the main attacking force.
A strong base design that uses Push Traps effectively can make attackers second-guess their strategy, leading to mistakes that ultimately cost them the battle.