Introduction to the Bomb Tower

The Bomb Tower is a defensive building card in Clash Royale that features a Bomber and deals area damage to ground units. Clash Royale Bomb Tower is a Rare card that was originally unlocked at Arena 2 (Bone Pit), but its unlock point has changed over time, and it is now available at Arena 12. The Bomb Tower costs 4 Elixir to deploy, reduced from its initial cost of 5 Elixir.

It has a range of 6 tiles, and its hit speed is 1.6 seconds, which was adjusted through updates from an initial 1.8 seconds and later 1.7 seconds. The lifetime of the Bomb Tower is 35 seconds, reduced from its original duration of 40 seconds and even 1 minute in earlier versions. The deploy time is 1 second.

The Bomb Tower exclusively targets ground troops and is effective at dealing with groups of weaker units due to its splash damage. Upon destruction, the Bomb Tower explodes after a brief delay, dealing twice its normal attack damage to all nearby enemy troops, a mechanic referred to as death damage. This makes it a powerful tool for clearing out swarms of enemies. Clash Royale describes the Bomb Tower as a Defensive building that houses a Bomber. Deals area damage to anything dumb enough to stand near it.

Strengths and Uses of the Bomb Tower

The Bomb Tower is a powerful defensive building in Clash Royale that offers several strategic advantages on the battlefield. It excels at dealing with swarms of low-hitpoint ground troops due to its area damage, making it effective against units like Skeleton Army, Goblins, Goblin Gang, and Barbarians. As a building, it is also proficient at stalling tanks, such as the Giant, by pulling them toward the center of the arena and redirecting their focus. The Bomb Tower can be strategically placed within the range of Crown Towers to attract enemy ground troops, allowing both the Bomb Tower and the Crown Towers to target them simultaneously.

In terms of synergy, the Bomb Tower works well with other defensive structures like the Inferno Tower or Tesla to fend off air troops, which it cannot target. It can also pair with the Mighty Miner to handle high-hitpoint units while the Bomb Tower deals with ground swarms. The Bomb Tower is relatively resistant to spells, including Zap, due to its high health, and it can withstand shots from a Mortar. It offers excellent elixir trades against certain threats, including Elite Barbarians.

The Bomb Tower is a versatile counter to various units. It can be highly effective against Hog Rider, Mini P.E.K.K.A., Knight, and Valkyrie, with its high damage per second and fast hit speed. It can also eliminate glass cannon units like Witch, Musketeer, and Wizard. Additionally, the Bomb Tower is a strong counter to the Elixir Golem, wiping out the golemites and blobs that spawn upon the Golem’s destruction. Its death damage, which is twice its normal attack damage, is especially useful for finishing off weakened troops or dealing significant damage to tanky units, including Royal Giant and Mega Knight. With proper placement, it can even fully counter a Mega Knight when paired with Crown Towers.

Strategic placement is key to maximizing the Bomb Tower’s potential. It can be positioned to clean up Graveyard spawns, distract Mortar or X-Bow support troops, and pull building-targeting tanks into a position where both Crown Towers can target them. When facing a Royal Giant, placing the Bomb Tower strategically can pull it into range of both Crown Towers for more damage. The Tornado spell can be used to group up enemy troops, maximizing the Bomb Tower’s splash damage or pulling them into the range of its death bomb.

The Bomb Tower also serves as fireball bait when positioned near swarms or spawners, forcing opponents to waste a Fireball. Against a LavaLoon push, it can drag the Balloon away from your Crown Towers, absorb its death damage, and deal with Tombstone skeletons. It can even bait air units, giving you an opportunity to deploy your own air win condition once the opponent’s anti-air is depleted. The Bomb Tower is also useful against Three Musketeers, where it can block a lone Musketeer from the main push.

With its high health, the Bomb Tower can distract moderate health troops, allowing your Crown Towers or other units to take them out. It is particularly effective in countering Hut spammers and can clean up spawner decks while you focus on offense in the opposite lane. It can also help protect against Goblin Barrels placed in common spots.

Due to its versatile capabilities and high utility, the Bomb Tower is a valuable defensive asset in Clash Royale, particularly against ground-based strategies and swarm attacks.

Weaknesses and Counters to the Bomb Tower

The Bomb Tower has several weaknesses that can be exploited by various cards and strategies, making it important to be aware of its limitations when using or facing it in Clash Royale. One of its most significant weaknesses is that it cannot target air units, leaving it vulnerable to Minions, Minion Horde, Baby Dragon, Flying Machine, Balloon, and Mega Minion. Additionally, some ground troops with a longer range, such as the Musketeer, X-Bow, Mortar, Royal Giant, Dart Goblin, Magic Archer, and Princess, can attack the Bomb Tower from a distance without coming into its range.

The Bomb Tower also has a finite lifetime of 35 seconds, which can make it ineffective if not quickly supported by other defenses. Furthermore, fast ground units like the Hog Rider and Prince can sometimes bypass the Bomb Tower, particularly if it’s placed too far from the river. When facing single high-hitpoint units, the Bomb Tower’s area damage is less effective, and it may struggle to deal enough damage to prevent a tank from causing significant damage if no smaller supporting units are present.

In terms of counters, air units are the most effective way to neutralize the Bomb Tower, as it cannot target them. Units like Minions, Minion Horde, Baby Dragon, and Flying Machine are strong counters, with Flying Machine being particularly noted for its effectiveness. For ground-based counters, cards that outrange the Bomb Tower can safely attack it from a distance.

Musketeer, X-Bow, Mortar, Royal Giant, Dart Goblin, Magic Archer, and Princess can all target the Bomb Tower without being in range of its attacks. Spells like Rocket, Lightning, Earthquake, and Fireball can be used to either directly damage the Bomb Tower or weaken it while also hitting supporting units or structures. For a more direct approach, Arrows can eliminate swarms of Minions that might be targeting the Bomb Tower.

Additionally, fast units can bypass the Bomb Tower’s defenses. The Hog Rider can use a Pig Push maneuver to avoid it, while a well-placed Prince can sometimes bypass its targeting. Goblin Barrel can be used to bait out Arrows, clearing the way for other units to attack the Bomb Tower. The Balloon, when positioned correctly, can also bypass the Bomb Tower and target the Arena Tower.

A Miner can be used strategically to distract the Bomb Tower, allowing your main push to proceed unhindered. Lower-cost counters like Mortar and Minions can also result in a positive elixir trade if used correctly, especially when the Bomb Tower is supported by other units. If the Bomb Tower is not in a critical position, you can ignore it and focus on applying pressure in the other lane. Additionally, outcycling the Bomb Tower by using a faster cycle deck can force the opponent to deploy it inefficiently.

Finally, tankier units can be used to absorb the Bomb Tower’s damage while supporting troops focus on eliminating the Bomb Tower itself. By understanding these weaknesses and employing the appropriate counters, you can effectively handle the Bomb Tower and gain an advantage in battle.

Bomb Tower Synergies

The Bomb Tower is a powerful defensive building in Clash Royale, and its effectiveness can be significantly enhanced when paired with the right synergies. Its area damage makes it exceptionally good at handling ground swarms like Skeletons, Skeleton Army, Goblins, Goblin Gang, and Barbarians, quickly clearing these low-hitpoint units and protecting your towers. The Bomb Tower also serves as a distraction for tanky units such as Giant, Royal Giant, P.E.K.K.A., and Golem, allowing your Crown Towers and other troops to focus on eliminating the tank. For single-target damage, the Bomb Tower can weaken the tank while units like Mini P.E.K.K.A. focus on finishing it off.

Although the Bomb Tower cannot target air units, it can work well with other air-targeting buildings, such as the Inferno Tower or Tesla, providing a well-rounded defense. It can handle ground threats, freeing up the other building to focus on aerial units. A particularly effective synergy is with the Tornado spell. By using Tornado to clump enemy troops, you maximize the Bomb Tower’s splash damage, potentially hitting multiple units at once.

Tornado can also pull units into the range of the Bomb Tower’s death bomb, making it even more devastating. Pairing the Bomb Tower with cheap cycle cards like Ice Spirit or Skeletons can also be helpful, especially against Elite Barbarians, as the Bomb Tower’s splash weakens them while these low-cost units help distract and protect the Bomb Tower.

The Bomb Tower can also act as fireball bait when paired with swarms or spawners, forcing the opponent to waste a Fireball on it, which can protect other crucial targets. Against a Lava Hound push, placing the Bomb Tower in its path increases the chance that the death bomb will hit both the Lava Hound and its support troops. It can also drag the Balloon away, disrupting a Lavaloon strategy. The Bomb Tower is also an effective counter against the Hog Rider, especially when placed centrally to pull the Hog Rider and deal with any supporting swarm troops.

The Bomb Tower can even help deal with Mega Knight by pulling the Mega Knight into the range of two or more Crown Towers. Additionally, the Mighty Miner pairs well with the Bomb Tower, as the Mighty Miner can focus on high-hitpoint units, while the Bomb Tower clears out ground swarms. In beatdown matchups, the Bomb Tower can distract a tank while you deploy cheap troops to handle the supporting units, providing a positive elixir trade. The remaining health of the Bomb Tower can continue to disrupt the tank as it pushes forward.

For Spawner decks, placing the Bomb Tower in the right lane can help eliminate the constant stream of units, letting you focus your elixir on offense in the other lane. The Goblin Barrel can also be countered by placing the Bomb Tower in strategic locations, preventing it from damaging your Crown Towers. Furthermore, pairing the Bomb Tower with Fireball or Fire Spirits can be useful for eliminating air units like Minions that might target the Bomb Tower, which itself cannot attack air.

Finally, the Bomb Tower can serve as a spell bait by forcing the opponent to spend elixir on smaller, weaker cards like Goblin Gang, allowing you to gain an elixir advantage. These synergies demonstrate that when used correctly, the Bomb Tower can be an incredibly versatile and valuable part of your defensive strategy.

Bomb Tower Stats and History

The Bomb Tower is a Rare building card in Clash Royale, unlocked initially at Arena 4 (Spell Valley), later moved to Arena 10 (Hog Mountain) in a subsequent update. It costs 5 Elixir, though its cost was later reduced to 4 Elixir. This building targets ground units only and has a range of 6 tiles, with its hit speed starting at 1.8 seconds, later improved to 1.7 seconds, and ultimately set to 1.6 seconds.

The Bomb Tower has a lifetime that initially lasted 60 seconds, then reduced to 40 seconds, and finally adjusted to 35 seconds in later updates. It has a 1-second deploy time and deals area damage to nearby ground units. Its damage per second (DPS) starts at 58 at level 1 and increases to 160 at max level. The hitpoints begin at 900 at level 1 and increase to 2304 at max level. The Bomb Tower’s death damage was introduced in an update, dealing twice its normal attack damage to surrounding enemy troops upon destruction.

The Bomb Tower’s area damage at level 1 starts at 100, increasing to 256 at max level. For example, at level 3, it has 640 HP, 105 area damage, and 65 DPS. At level 7, it has 934 HP, 153 area damage, and 95 DPS, and at level 11, it has 1356 HP, 222 area damage, and 160 DPS. The level 13 Bomb Tower features 1638 HP, 268 area damage, and 167 DPS.

Over the course of Clash Royale’s updates, the Bomb Tower underwent several changes. It was first added during the soft launch on April 1, 2016, and saw a range of adjustments, such as an increase in hit speed from 1.8 seconds to 1.7 seconds in February 2016, and then to 1.6 seconds in September 2016. In May 2016, the Bomb Tower’s lifetime was decreased to 40 seconds, and its range was reduced from 6.5 tiles to 6 tiles to fix a range bug. Further updates continued to fine-tune the Bomb Tower’s stats, with the April 2016 Tournament Update increasing its hitpoints by 6% and a March 2017 update improving its projectile speed by 66%.

In 2018, the Bomb Tower’s Arena unlock moved from Arena 2 (Bone Pit) to Arena 10 (Hog Mountain) on June 20, 2018, and the August 6, 2018 balance update reduced its Elixir cost to 4 and its lifetime to 35 seconds, while also decreasing its hitpoints by 33%. The October 1, 2018 balance update further increased its damage by 5%, and the April 3, 2019 balance update introduced the death damage effect, dealing twice its normal damage to nearby enemies.

The Bomb Tower is notable for being part of the Skeletons card family in Clash Royale, which includes the Bomber, and for being the only building in Clash Royale that inspired a building in Clash of Clans. Despite housing a Bomber, the Bomb Tower has a faster hit speed (1.6 seconds) than the Bomber (1.9 seconds).

Deck

This deck revolves around utilizing the Bomb Tower as your primary defensive structure, supported by a solid combination of control and counter-push cards. Here’s an overview of how the cards in your deck synergize:

Bomb Tower: The core defensive card, providing reliable area damage to deal with swarms and distracting tank units. It’s great for handling ground-based pushes and can draw units like Hog Rider, Golem, and Royal Giant into the middle of the arena, where it’s more vulnerable to attacks from your Crown Towers.

Fireball: This card is essential for dealing with high-value targets like Musketeers, Wizard, Electro Wizard, and Three Musketeers. It can also be used to clean up any swarms or support troops behind tanks. It pairs nicely with your other control cards for effective synergy.

Tornado: The Tornado spell can be used to clump enemy troops together, maximizing the Bomb Tower’s splash damage. It also allows for effective unit manipulation, pulling enemies into the center or out of dangerous situations. It works great with Baby Dragon or Electro Dragon to increase the amount of area damage.

Baby Dragon: This flying support card is fantastic for dealing with swarms and supporting the Bomb Tower. The Baby Dragon synergizes with Tornado to take out mass troops while your Bomb Tower focuses on larger threats. It also handles air-based units that the Bomb Tower cannot target.

Barbarian Barrel: A cheap and effective spell for clearing out ground swarms like Skeletons, Goblins, and Goblin Gang. It can also push back and knock out enemy troops, providing additional value when paired with the Bomb Tower’s area damage.

Electro Dragon: This flying unit can help with stunning enemy units and controlling swarm troops. The Electro Dragon’s chain lightning can help clear out smaller troops while applying pressure to enemy tanks. It’s particularly useful against high-damage enemy units like P.E.K.K.A. or Mega Minion.

Elixir Golem: Your win condition, the Elixir Golem serves as a tank that can push through the enemy’s defenses. It provides a lot of pressure and can absorb damage for your supporting units like the Baby Dragon or Electro Dragon. The Elixir Golem’s split potential adds a surprise element when it dies and splits into Golemites.

Battle Healer: The Battle Healer offers healing support for your tank, making the Elixir Golem even more difficult to eliminate. It provides great synergy with the Elixir Golem, healing up both the tank and any supporting troops. It also helps keep your Bomb Tower and Baby Dragon alive longer, allowing them to provide sustained pressure during a defense.

This deck balances strong defense with the ability to counter-push, using the Bomb Tower as your defensive anchor while relying on other cards to control and dismantle enemy pushes. Keep an eye on Elixir management to make sure you don’t overcommit and leave yourself vulnerable to a counter-push.

Conclusion

In conclusion, the Bomb Tower is a prominent Rare building card in Clash Royale, primarily serving as a defensive structure that excels at dealing area damage to ground troops. Initially costing 5 Elixir and unlocking in earlier arenas, its cost was reduced to 4 Elixir and its unlock arena shifted to Hog Mountain (Arena 10). Despite these changes and fluctuations in its stats over time, the Bomb Tower has consistently maintained its role as a strong counter to ground swarms due to its splash damage.

The Bomb Tower’s strengths lie in its ability to efficiently handle hordes of low-health ground units like Skeletons, Goblins, and Barbarians. Its high hitpoints allow it to absorb damage and distract tank units, providing valuable defensive support. The addition of death damage further enhances its utility, allowing it to deal extra damage to nearby troops upon destruction. It is particularly effective against Hog Rider pushes and can be used to counter Royal Giants and even Mega Knights with proper placement and support from Crown Towers. The Bomb Tower can also be used strategically to bait Fireballs and distract Mortars and X-Bows, limiting the opponent’s offensive options.

However, the Bomb Tower’s weaknesses include its inability to attack air units, which makes it vulnerable to aerial assaults. Cards like Minions, Baby Dragon, and Balloon can exploit this weakness and take it down without any retaliation. This limits the Bomb Tower’s versatility in defending against flying threats.

In terms of strategic use, placement is crucial for maximizing the Bomb Tower’s effectiveness. It should be positioned in a way that it can pull enemy units toward Crown Towers for added support. It can also be used in offensive scenarios, such as when placed near the King Tower to deal extra damage when the opponent has no spells available. The Tornado spell synergizes well with the Bomb Tower, clumping enemies together for increased splash damage. Additionally, Ice Spirit and Skeletons can be used to help counter Elite Barbarians, assisting the Bomb Tower in dealing with faster or tanky units.

Over the course of Clash Royale’s updates, the Bomb Tower has experienced several balance changes, affecting its elixir cost, lifetime, hitpoints, and damage. These changes have reshaped its role on the battlefield, with updates such as reducing its elixir cost, decreasing its health and lifetime, and adding death damage to boost its effectiveness.

Ultimately, the Bomb Tower remains a viable and strategically important defensive building in Clash Royale. It is especially useful for players looking for a solid ground defense against swarm units and tank pushes. Understanding its strengths, weaknesses, and synergies with other cards is essential for maximizing its potential and using it effectively both on offense and defense.