
Introduction to Baby Goblins
The Clash Royale Baby Goblins are a new Tower Troop introduced with the Q2 or June 2024 update. Released on June 17, 2024, this update also brought additional Goblin-themed content to the game, including the Goblin Queen’s Journey game mode. The Baby Goblins are particularly effective at throwing darts that can target both ground and air enemies, making them versatile in various battle situations.
An exciting and unique feature of the Baby Goblins in Clash Royale is their ability to replace the King Tower with the Goblin Queen Tower, which introduces a fresh and intriguing strategic element to gameplay. This feature significantly alters how players approach their tactics, as the Goblin Queen Tower offers different advantages compared to the standard King Tower, adding a new layer of complexity to both offensive and defensive strategies. The Baby Goblins themselves, initially only available in the Goblin Queen’s Journey game mode, are designed to offer powerful versatility on the battlefield.
Though their stats align closely with the Princess Tower Troop, the Baby Goblins boast a slightly higher damage output, making them more formidable when placed strategically in the arena. As a single-target, air-targeting, long-ranged tower troop, the Baby Goblins excel at dealing with both ground and aerial units, allowing players to efficiently defend against a wide range of threats. Their long-range attack capability allows them to deal consistent damage from a safe distance, putting pressure on opponents while maintaining a solid defensive stance.
This makes them a valuable asset not only for their ability to target multiple threats but also for their synergy with other defensive cards. Their inclusion in the game introduces a unique dynamic, enabling players to create more diverse and complex strategies. Whether used for holding back swarms, countering siege units, or supporting heavier units, the Baby Goblins give players new opportunities to surprise and outmaneuver their opponents, ensuring that they add depth to the overall gameplay experience.
How to Obtain Baby Goblins
To initially obtain the Baby Goblins Tower Troop in Clash Royale, players needed to unlock the Goblin Queen’s Journey game mode. This required reaching Arena 12 and earning 3,600 trophies in the Trophy Road game mode. Once the Goblin Queen’s Journey was unlocked, players automatically gained access to the Baby Goblins Tower Troop.
The Goblin Queen’s Journey served as the primary means to obtain the Baby Goblins card. The mode featured four distinct levels or arenas: Gold Mines, Mud Pit, Scrap Yard, and Ancestral Palace, each requiring players to accumulate a certain number of trophies to progress. Completing the Gold Mine arena would reward players with the Baby Goblins card.
However, the current status of the Baby Goblins has changed. The Baby Goblins have been removed from all chests and rewards, and they are temporarily unavailable for use. Players who had previously invested gold or Elite wild cards into obtaining them received a full refund of those resources. Additionally, the Goblin Queen’s Journey mode, which featured the Baby Goblins, ended on October 30th. While the Baby Goblins are still part of players’ collections, they cannot be newly obtained or used at this time. It is possible that they may return in the future with updates, including potential reskins and rebalancing for the base game.
Baby Goblins Stats and Abilities
The Baby Goblins in Clash Royale have base stats that are comparable to the Princess Tower. Their hitpoints are 3052, with a damage of 109 and a DPS (Damage Per Second) of 136. They can target both air and ground units, and their range is 7.5 tiles with a hit speed of 0.8 seconds.
The Baby Goblins specialize in throwing deadly darts at both ground and aerial enemies, making them a versatile defensive troop. As a single-target, long-ranged tower troop, they are effective at eliminating threats from a distance.
The Baby Goblins possess several distinctive features that set them apart from other tower troops, making them a valuable addition to any player’s strategy. Notably, the Baby Goblins have a range that extends 0.5 tiles longer than the Goblin Queen, allowing them to target enemies from a greater distance and giving them an edge in controlling more of the battlefield. Along with this extended range, they also have a hit speed that is 0.2 seconds faster than the Goblin Queen, enabling them to deal damage more quickly and efficiently in high-pressure situations.
However, while they benefit from these improvements, their projectiles travel slightly slower than those of the Goblin Queen, meaning that timing and positioning must be carefully considered to ensure that they can still hit moving targets effectively. Despite these nuances, the Baby Goblins remain a powerful option for players who seek a high-damage, long-range tower troop. Their stats are very similar to those of the Princess Tower Troop, but they are recognized for having slightly higher damage output, making them more capable of dealing with tougher units and dealing substantial damage to enemy towers.
This combination of increased damage, faster hit speed, and longer range makes the Baby Goblins an ideal choice for players looking to enhance their defense and create pressure on their opponents from a safe distance. These characteristics ensure that the Baby Goblins are a formidable force, especially when used strategically to control key areas of the arena and provide support to other troops.
Strategy and Usage
The Baby Goblins Tower Troop was primarily designed for use within the Goblin Queen’s Journey game mode. While available, their strategic application focused on dealing consistent damage to both ground and air units from a long range.
The Baby Goblins were particularly effective against swarm decks due to their ability to efficiently take down numerous weaker units. They were also useful against spell cycle decks because their decent hitpoints allowed them to tank some spell damage, putting pressure on players relying on cycling spells for tower damage. Additionally, their long range made them a decent counter to siege tactics, allowing them to target and pressure siege units placed at a distance.
When facing beatdown decks, the Baby Goblins could be used strategically by combining them with defensive buildings. The key tactic was to use the buildings to pull tank units, such as Golem, Goblin Giant, or Giant, toward the center of the arena. This positioning allowed both Baby Goblin Towers to target the tanky units simultaneously, increasing damage output and helping to eliminate threats more efficiently. For optimal results, defensive buildings with a 3×3 deploy area should be placed in the 3-4 position to lure heavy tanks, while 2×2 buildings like Tesla were best placed in the 3-3 position.
In the event that one of your Crown Towers was destroyed, the remaining Baby Goblin Tower would support the Goblin Queen Tower by assisting in taking down melee troops on the opposite side of the arena. However, the Baby Goblin’s range could sometimes limit its effectiveness, especially when facing high-DPS melee units like P.E.K.K.A or Evolved Royal Recruits that might be just out of range.
While the Baby Goblins were not directly used for offense like troop cards, their defensive capabilities could create pressure, opening opportunities for offensive pushes on the opposite lane.
It’s important to note that the Baby Goblins Tower Troop has been temporarily removed from the game, so these strategies and usage tips are based on their initial implementation within the Goblin Queen’s Journey game mode and may change if the troop is reintroduced in the future.
Upgrading Baby Goblins
Initially, players could upgrade the Baby Goblins by participating in the Goblin Queen’s Journey game mode. Earning trophies within this mode rewarded players with bonus rewards, such as chests and cards, which could include additional Baby Goblins to facilitate their upgrades. Completing specific arenas within the Goblin Queen’s Journey, like the Gold Mine arena, also granted players the Baby Goblins card.
However, concerns arose within the Clash Royale community about the long-term value of investing resources into upgrading the Baby Goblins. Many felt that since the Goblin Queen’s Journey was perceived as a temporary game mode, spending gold and wild cards on a troop with identical base stats to the Princess Tower might not be a wise decision. Some players viewed it as an unnecessary gold sink for a limited-time feature.
As of now, the Baby Goblins have been temporarily removed from the game, and any resources spent on upgrading them, including gold and Elite wild cards, have been returned to players’ inventories. Given that the Baby Goblins are currently unavailable, they cannot be upgraded at this time. The future of the Baby Goblins remains uncertain, with speculation suggesting they might be reintroduced with potential reskins and rebalancing for the base game. If reintroduced, the method for upgrading them could change.
Counter
To effectively counter the Baby Goblins in Clash Royale, several strategies can be employed based on their characteristics and intended usage, particularly when they were primarily used in the Goblin Queen’s Journey game mode.
First, strong single-target damage dealers can be effective against Baby Goblins, especially given their moderate hitpoints (3052). Units that deal high single-target damage can quickly eliminate the Baby Goblins, especially if a tank unit is being pulled toward the center by defensive buildings. This strategy helps to focus fire on the Baby Goblins while the tank is distracted.
Spells that provide sufficient area damage or direct damage, such as Lightning or Rocket, can also be useful against the Baby Goblins. These spells can potentially damage or destroy the Baby Goblin Towers, particularly if other structures, such as the King Tower, are within the spell’s radius. However, players should be cautious of the elixir cost and avoid using these spells inefficiently, as they could leave the player at a disadvantage.
For players utilizing beatdown decks that feature multiple high-health, high-damage units, a coordinated push can easily overwhelm the Baby Goblins’ single-target damage output. While the Baby Goblins are effective against a wide variety of enemies, they specialize in targeting one unit at a time. Therefore, when players deploy tank units like the Golem, Giant, or P.E.K.K.A, combined with high-damage support troops such as the Mini P.E.K.K.A, Dark Prince, or Mega Minion, they create a powerful offensive force that the Baby Goblins may struggle to manage.
The key to overwhelming the Baby Goblins is creating pressure by focusing on multiple threats, forcing them to divide their attention and making it harder for them to defend effectively. This is especially true when defensive buildings like Cannon or Tornado are used to pull the tanky units towards the center of the arena, drawing them into the reach of both the Baby Goblins’ and other defending units’ attacks. With such a strategy, the Baby Goblins’ ability to deal single-target damage becomes less effective, as they are forced to handle multiple high-health, high-damage units all at once.
The combination of tank units and support troops, paired with careful deployment of buildings to control the positioning, creates a scenario where the Baby Goblins’ defense may be stretched too thin to effectively counter the offensive onslaught. This tactical approach can shift the momentum of the match, putting significant pressure on the Baby Goblins and ultimately weakening their impact in the defense.
Another tactic involves exploiting range limitations. If a melee troop with a long melee range (1.6 tiles) is attacking the Goblin Queen Tower from a distance, the Baby Goblin Tower on the opposite side may be out of range to assist. This can temporarily isolate the Goblin Queen Tower and reduce the overall defensive pressure on that side of the arena.
Lastly, focusing fire on one of the Baby Goblin Towers during a push can weaken the overall defensive capability of that side of the arena. By prioritizing one Baby Goblin Tower, players can decrease its presence and open up opportunities for other offensive pushes.
It’s important to note that the Baby Goblins Tower Troop is currently unavailable in Clash Royale. These counter-strategies are based on their initial implementation during the Goblin Queen’s Journey game mode, and should they be reintroduced in the future, their stats or abilities may change, potentially altering the effectiveness of these tactics.
Future of Baby Goblins
The Baby Goblins Tower Troop is currently unavailable in Clash Royale, but this removal is not permanent. While they are temporarily absent, there are indications from Supercell suggesting that they might return in the future.
The Baby Goblins were removed from all chests and rewards, and while players who obtained them during the Goblin Queen’s Journey still have them in their collection, they are unavailable for now. The reason for their removal includes the need for reskinning and remodeling so that they can be used with regular Tower Skins, as they currently feature a custom tower skin. Additionally, there is a requirement for rebalancing, particularly concerning their health, as their stats were identical to the Princess Tower, but with an additional ability. This imbalance could make their addition to the base game problematic without adjustments.
Players who spent gold and Elite wild cards to upgrade the Baby Goblins have received a full refund of these resources, acknowledging the temporary nature of their initial release and the investments made by players. Supercell’s messaging, including the phrase “gone for now,” suggests that there is potential for the Baby Goblins to be reintroduced in the future. Speculation points to a possible rework of the Baby Goblins, including reskins and balancing changes to make them function as standard Tower Troops that can utilize Tower Skins, ensuring they align better with the main game modes.
The Goblin Queen’s Journey game mode, where the Baby Goblins were exclusively used, ended on October 30th, further indicating that their initial context has passed. While some in the community speculated about the future of the Baby Goblins and hoped for their reintroduction, the current removal confirms that they were always meant to be a temporary feature.
Conclusion
In conclusion, the Baby Goblins were introduced to Clash Royale as a Tower Troop in the Q2 or June 2024 update, specifically designed for the Goblin Queen’s Journey game mode. They were long-ranged units capable of targeting both ground and air enemies with darts. Their base stats mirrored those of the Princess Tower, featuring 3052 hitpoints, 109 damage, 136 DPS, a 7.5 tile range, and a 0.8-second hit speed. Strategically, the Baby Goblins proved effective against swarm decks and could aid in defending against tanks when combined with defensive buildings.
While they were available, players could unlock Baby Goblins and upgrade them by earning trophies and completing arenas within the Goblin Queen’s Journey. However, concerns about the temporary nature of the game mode led to hesitations about investing resources in upgrading them.
Supercell later temporarily removed the Baby Goblins from the game, likely due to the need for reskinning and remodeling to integrate them with regular Tower Skins and rebalancing their stats. Given that their base stats were identical to the Princess Tower but with an additional ability, adjustments were needed. Players who upgraded the Baby Goblins were refunded the gold and Elite wild cards they spent.
The future of the Baby Goblins remains uncertain, but Supercell’s communication suggests that their removal is temporary, leaving open the possibility of a reworked version. This version could potentially be reintroduced to Clash Royale, suitable for broader use. The Goblin Queen’s Journey game mode, where the Baby Goblins were exclusive, ended on October 30th. Players can expect a potentially different version of the Baby Goblins if they are reintroduced in the future.