
The Clash Royale Witch is an Epic card in Clash Royale, available starting from Arena 5. This troop card costs 5 Elixir and is known for its versatility, offering both offensive and defensive value. The Witch uses her dark magic to summon Skeletons, providing a continuous source of distraction and support during battles. Additionally, she targets both air and ground units with her powerful beams, dealing substantial damage.
Her ability to create a swarm of Skeletons while attacking with her beams makes her effective in a variety of combat situations, whether defending against large pushes or aiding in offensive strategies. Despite her glowing pink eyes, the Witch does not shoot lasers, but rather unleashes her destructive beams at enemies. This combination of area damage and summoned units makes the Witch a powerful asset to any deck.
Witch Stats
Witch Attributes CostHit Speed
First Hit
Speed
Deploy Time
Spawn Speed
Range
Splash Radius
Projectile Speed
Target
Count
Transport
Type
Rarity
5 1.1 sec 0.7 sec Medium (60) 1 sec 7 sec 5.5 1.5 600 Air & Ground x1 Ground Troop Epic Skeleton Attributes Hit Speed
First Hit
Speed
Range
Target
Transport
Type
1 sec 0.5 sec Fast (90) Melee: Short (0.5) Ground Ground Troop Level Statistics Level
Hitpoints
Area Damage
Damage per second
Skeleton Hitpoints
Skeleton Damage
Damage per second
Card Mastery
Type Level/Tier Objective RewardDamage Dealer 1 Deal a total of 220,000 Damage to enemy Troops or buildings 20 Witch Cards
75 2 Deal a total of 650,000 Damage to enemy Troops or buildings 6,000
75 3 Deal a total of 1,100,000 Damage to enemy Troops or buildings 150
75
Spawner 1 Spawn a total of 2,800 Troops 9,000
125 2 Spawn a total of 8,000 Troops 20
125 3 Spawn a total of 14,000 Troops 15,000
125
Deck
Golem Double Witch Beatdown
Utilize the Golem as a tank while the two Witches provide splash damage and swarm control. Inferno Dragon handles heavy tanks, and Poison clears out enemy troops during pushes.
Mother Witch Fireball Bait
This bait and counter-type deck is excellent for patient players. Use Royal Hogs for split-lane pressure and Barbarian Hut for constant troop generation. Mother Witch counters swarms, and Fireball is used to eliminate enemy troops.
Wicked Witch
A versatile deck that can be used in various methods. The Mega Knight or Graveyard can be played as a trump card to surprise opponents. Dark Prince serves as a mini tank, and Zappies slow down incoming pushes. Goblin Hut provides chip damage and troop generation.
Giant Skeleton Mother Witch
This deck focuses on using the Giant Skeleton as a tank while Mother Witch and Valkyrie provide support. Mini P.E.K.K.A. handles single-target threats, and Tornado synergizes with Fireball for area damage. Goblin Barrel.
How to Use the Witch
The Witch is a versatile card in Clash Royale, effective in both offensive and defensive strategies. To maximize her potential, proper placement, timing, and synergy with other cards are essential.
Strategic placement is key to making the most of the Witch. Position her behind tanks or high hitpoint troops, such as the Giant, Golem, or Miner, to protect her from immediate enemy attacks. For defense, place the Witch in the center of your side of the arena to cover a broad area. If defending against air and ground units, positioning her behind your Crown Towers ensures she can contribute to defense without being easily targeted. To deal with charging units, place the Witch one tile away from the middle to spawn Skeletons in the opposite lane, distracting them effectively.
When building a synergistic deck, pair the Witch with cards that complement her ability to generate Skeletons. Splash damage troops, such as the Baby Dragon or Wizard, can help clear enemy swarms, allowing the Witch’s summoned Skeletons to focus on dealing damage to enemy troops and buildings.
Adaptation and timing are crucial for using the Witch effectively. When facing ground-based assaults, placing the Witch behind your Crown Towers will allow her to generate Skeletons to assist in defending. If your opponent relies on air units, align the Witch with anti-air forces like the Electro Wizard or Mega Minion to counter their attack. For offensive pushes, time the Witch’s deployment when the opponent’s defenses are weakened or distracted, and consider supporting her with additional troops or spells to increase the pressure.
Finally, it’s important not to spam the Witch at the bridge. Her effectiveness depends on careful placement and timing, so avoid rushing her into battle without a solid strategy.
Witch Strategies
The Witch in Clash Royale is a versatile and powerful card that can be used effectively in a variety of strategies. A popular tactic is the Giant-Witch push, where you deploy the Giant at the back of your King Tower and support it with the Witch behind. The Giant will absorb damage while the Witch spawns Skeletons and deals damage from a safe distance. To protect this push, spells like Zap and Arrows can clear out any swarms or distractions that may hinder progress.
For counter-attacks, the Bowler can be used strategically after defending against an enemy push. The Bowler knocks back and damages enemy troops, creating an opportunity for a counter-push. Support troops like Bats or Guards can follow up to capitalize on the weakened enemy forces.
A Graveyard surprise strategy can catch your opponent off guard. Pair the Graveyard spell with a tank or support troop to distract the enemy defenses while the Skeletons chip away at the enemy tower. Timing is essential for this tactic to be effective.
Defensively, combining Guards, Bats, and the Bowler can provide solid defense against enemy pushes. Guards are excellent at absorbing hits and distracting enemy troops, while Bowler and Bats deal with swarms and high-damage threats. Spells like Zap and Arrows can be used to further support your defenses and clear enemy troops.
The Witch also shines as a versatile support troop in many decks. She works well with tanks, allowing her to spawn Skeletons while the tanks absorb hits. This synergy can create a powerful offensive push. A triple Witch deck is an advanced tactic that can overwhelm your opponent if they lack splash damage, as the Witch’s Skeletons provide constant pressure.
In some decks, pairing the Witch with a Lumberjack can provide a rage effect, making her even more dangerous as she spawns Skeletons faster. Additionally, using a Freeze spell with the Witch can freeze your opponent’s push, buying you time to deal with their forces effectively.
To handle air units, combine the Witch with Mega Knight or other anti-air troops. The Witch’s ability to target both air and ground units makes her an excellent support troop in these situations.
Strategic placement of the Witch is crucial. Place her behind tanks or high hitpoint troops to protect her from immediate targeting, allowing her to safely spawn Skeletons. Positioning her in the center of your half of the arena can also help defend against opponent rushes, as the Skeletons will distract and chip away at incoming threats.
Building a synergistic deck around the Witch is key to her success. The Witch’s power comes from her ability to spawn Skeletons, so it’s important to combine her with cards that leverage this swarm strategy. Timing and adaptation are also crucial—being able to adjust to your opponent’s tactics and knowing when to deploy the Witch will improve your chances of success.
Finally, the Witch can be used as both an offensive and defensive asset. Switching game plans based on your opponent’s counters allows the Witch to remain valuable throughout the match. For instance, use the Witch on defense, then follow up with a high-HP tank in front of her to continue spawning Skeletons and dealing damage on offense. This makes her a difficult card to counter, especially when she transitions seamlessly from defense to offense.
How to Counter the Witch
Direct Counters (Eliminate her quickly)
- Mini P.E.K.K.A.
- High single-target damage
- Survives her splash and clears her fast
- Best used when she’s unsupported or distracted
- Knight / Valkyrie
- Cheap, tanky ground troops
- Valkyrie is especially good as her spin clears the Skeletons she spawns
- Elite Barbarians
- Shred through her and her Skeletons if not distracted
- Prince / Dark Prince
- Prince charges her down
- Dark Prince clears her Skeletons + deals splash
Swarm Counters (Distract and overwhelm)
- Skeleton Army
- Effective if timed right when she’s distracted
- Risky if she’s supported (e.g., with splash troops)
- Guards
- Shields absorb her splash
- Good vs. Witch + tank pushes
- Goblin Gang
- Distracts and chips her down quickly
Spell Counters (Best with Tower damage)
- Fireball + Zap
- Fireball gets her low, Zap or Tower finishes her off
- Especially effective if she’s surrounded by support troops
- Rocket
- Full kill, but expensive — use only if Witch is part of a big push
- Lightning
- Great if she’s near 2 other medium troops (e.g., Musketeer, Wizard)
Building Defense (Stall and distract)
- Cannon / Bomb Tower
- Pull her and let the tower + defense troops take her out
- Tombstone
- Distracts her and her Skeletons while buying time
Tips
- Isolate her: Don’t let her stay behind a tank — she’s easy to kill solo.
- Don’t overcommit: If she’s not supported, a cheap card like Knight may be enough.
- Use splash troops: Cards like Valkyrie, Dark Prince, or Bowler clear her Skeletons and damage her too.
Tips and Tricks
To make the most out of the Witch in Clash Royale, strategic placement is essential. Place the Witch behind tanks or troops with high hit points, such as the Giant or Golem, to shield her from immediate attacks, allowing her to freely spawn Skeletons and deal damage. Positioning the Witch at the center of your side of the arena is also a great way to defend against rushes, as it maximizes her ability to spawn Skeletons and disrupt enemy pushes. Additionally, placing her behind Crown Towers further enhances her defensive capabilities, providing protection from both air and ground attacks.
When building your deck, consider synergizing the Witch with cards that leverage swarm strategies, as her strength lies in summoning Skeletons. Pair her with tanks like the Giant or Golem to absorb damage, while supporting splash damage troops like the Baby Dragon or Wizard can help eliminate enemy swarms, freeing the Witch’s Skeletons to focus on other threats. Timing and adaptation are crucial to utilizing the Witch effectively. Be mindful of when to deploy her, and adjust your tactics based on your opponent’s moves. Placing the Witch behind your Crown Towers to counter ground-based assaults is one way to capitalize on her ability to spawn Skeletons and weaken enemy forces.
The Witch is a versatile card that can serve both as a damage-dealing powerhouse and as a support unit. She can fit into nearly any deck, providing both offensive and defensive utility. However, it’s important to avoid spamming her at the bridge, as this strategy won’t generate consistent value. Instead, consider placing her one tile away from the center to ensure she spawns a Skeleton to tank incoming charging units like the Princes or Bandit. Pairing the Witch with a Freeze Spell can force your opponent to react, either by using their own spell or by taking significant damage from the Witch and her summoned Skeletons.
Prioritizing the Witch’s protection is key. As a spawning unit, her continued survival is crucial to maintaining pressure on the opponent. Protect her with mini-tanks or use spell bait strategies to defend against larger pushes. Lastly, using the Witch on defense can create a strong counter-push if she survives. If she makes it through, place a high-HP tank in front of her and her Skeletons to continue building momentum, balancing her offensive and defensive roles for maximum value.
Conclusion
The Witch is a versatile and strategic card in Clash Royale, capable of significantly influencing gameplay when used effectively. She serves both as a damage dealer and a support unit, making her a valuable addition to various deck combinations. Her synergy with tank units such as the Giant and Mega Knight allows for strong pushes that can overwhelm opponents. Additionally, when paired with swarm-based strategies or the Clone spell, the Witch can overwhelm enemies lacking proper counters.
Placement plays a key role in maximizing the Witch’s effectiveness. Positioning her behind tanks or high-HP troops keeps her protected from immediate threats, while placing her centrally or behind Crown Towers strengthens her defensive capabilities. The Witch is particularly strong against ground-based pushes, as she spawns Skeletons that distract and chip away at enemy forces. However, she is vulnerable to spells like Poison and Lightning, as well as splash damage units such as Valkyrie and Executioner.
Successful use of the Witch involves careful adaptation to the opponent’s tactics. Timing her deployment, balancing offensive and defensive plays, and ensuring her protection to support counter-pushes are all vital to maximizing her value. As an Epic card costing 5 Elixir, the Witch targets both air and ground units, with her hitpoints and damage scaling as her level increases. Her combination of spawning Skeletons, dealing damage, and synergizing with other units makes her a formidable asset in any well-built deck. Mastering the Witch requires an understanding of her strengths and weaknesses, as well as strategic deck building and gameplay adaptation.
Frequently Asked Questions (F.A.Q)
❓ What does the Witch do?
The Witch is a ranged splash-damage troop that spawns 3 Skeletons every 7 seconds. She attacks both ground and air units and deals area damage.
❓ Is Witch a good defensive card?
Yes, she’s great on defense thanks to her splash damage and Skeleton spawns. She effectively controls swarms and supports counterpushes.
❓ How do you counter the Witch?
Use high single-target damage troops like Mini P.E.K.K.A., Prince, or Hunter. Spells like Fireball + Zap, Lightning, or Rocket can eliminate her. Splash troops like Valkyrie or Bowler also work well.
❓ What’s the best synergy with Witch?
She works best behind tanks like Giant, Golem, Giant Skeleton, or Electro Giant. She also pairs well with Valkyrie, Dark Prince, or Tornado for control and splash synergy.
❓ What are Witch’s weaknesses?
She’s vulnerable to Fireball, Lightning, and Rocket. Fast cycle decks can outpace her, and she’s not effective if left alone on offense.
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Nel B
Nel has been passionate about playing games since childhood. His love for gaming started with the PlayStation. Over the years, he has enjoyed a variety of games, but some of Nel's all-time favorites include Dota, Monster Hunter, and MMORPGs. Gaming has not only shaped his skills but also helped him build lasting connections with friends. 0 0 votes Rating Login Please login to comment 0 Comments Inline Feedbacks View all comments