Introduction

Welcome to Hog Mountain, also known as Arena 10, a pivotal stage in your Clash Royale journey. In this Clash Royale Arena 10 Guide, we’ll help you navigate this important milestone where you gain access to a broader range of powerful cards, including some of the most dominant win conditions in the game. In Arena 10, the competition intensifies, and you will face opponents who have refined their strategies and are using high-level cards. To succeed here, you’ll need to adapt your playstyle, master new deck compositions, and make smart decisions to push through to Arena 11.

To enter this arena, you need 3,000 trophies, and to progress to the next stage, you must reach 3,400 trophies. Arena 10 introduces a more complex environment, with players utilizing strong card synergies and counters. Card levels may vary significantly, and you’ll encounter opponents with higher-level cards, making strategic deck-building and clever elixir management essential. This guide will walk you through a selection of effective deck options for Arena 10, each designed to perform well against the top-tier cards in this arena.

In this guide, we’ll explore various deck strategies, provide tips for handling key cards, and highlight gameplay tactics that will help you progress even when facing level disadvantages. By focusing on the core strategies and understanding the mechanics of each deck, you will be better equipped to tackle the diverse and challenging battles that lie ahead in Hog Mountain. Let’s get ready to climb higher and dominate the competition!

Understanding Arena 10

Arena 10, also known as Hog Mountain, is a significant battleground in Clash Royale, where players begin to unlock some of the game’s more powerful cards and strategies. Reaching this arena requires 3,000 trophies, and you’ll need 3,400 trophies to advance to the next. Arena 10 is known for its high-powered win conditions, such as the Royal Giant and Hog Rider, which make decks here particularly strong.

You’ll encounter a diverse range of playstyles, requiring a solid understanding of the meta and the ability to adapt to various strategies. Many players at this level use high-level cards, so your decks need to be effective even when facing level disadvantages. To succeed, you’ll need to experiment with card combinations to find the best fit for your playstyle.

Arena 10 introduces several new cards, providing you with more deck-building options. Troops unlocked in this arena include Elite Barbarians, Minion Horde, Zappies, Hunter, and Golem, all of which can play significant roles in both offense and defense. Elite Barbarians are fast and deal high damage but can be easily countered. The Golem is a powerful tank that can lead devastating pushes, while Minion Horde excels at taking down tanks but is vulnerable to spells.

Hunter can quickly eliminate tanks and target flying units, and Zappies are a versatile troop for disrupting enemy attacks. As for buildings, Arena 10 unlocks Tesla, Furnace, and X-Bow. Tesla is a strong defensive building that remains hidden underground, while Furnace spawns Fire Spirits and deals poke damage. The X-Bow is a unique siege building that targets enemy towers from across the arena.

The meta in Arena 10 often revolves around powerful win conditions, meaning you either need one yourself or a strong defense to counter these cards.

You will face a variety of deck archetypes, including Hog Cycle, Elite Barbarian Push, X-Bow Control, Royal Giant Push, and Golem Beatdown. Some decks rely on “annoy factors,” such as heavy use of buildings or swarming troops.

Flexibility is key, and being able to adapt to the tactics of your opponents is essential. Certain decks will perform better in Double Elixir mode, where you have more elixir to work with. By understanding these key aspects of Arena 10, you’ll be better prepared to build effective decks and develop strategies that lead to success in this competitive arena.

Key Deck Archetypes for Arena 10

Arena 10, also known as Hog Mountain, features a diverse range of deck archetypes, each with its own unique playstyle and win conditions. Understanding these archetypes is crucial for success in this arena. Here are some of the most prominent ones:

Hog Cycle focuses on using the Hog Rider as the primary win condition, cycling through cheap cards to play as many Hog Riders as possible. The goal is to constantly pressure the opponent’s towers, forcing them to react while maximizing the effectiveness of each card. This deck requires a more defensive playstyle than expected, with key support cards like Musketeer and Hunter for defense, and Goblin Gang as a swarm unit. The Cannon is a strong and cheap building for defense, while Skeletons and Ice Golem act as distractions. This deck is effective at all levels of the game.

Elite Barbarian Push revolves around using Elite Barbarians as the main offensive force. Elite Barbarians are fast and deal high damage but are also risky since they can be easily countered. Royal Hogs act as a secondary win condition, keeping opponents on their toes. Key defensive cards include Mega Minion for air troops, and Tombstone and Skeleton Army to deal with tanks. The Bomber supports the win conditions but can also be used defensively.

X-Bow Control is built around the X-Bow, which has the unique ability to target towers from your side of the arena. The primary strategy is to place the X-Bow near the bridge and then support it with a variety of units. Tesla is often paired with the X-Bow to defend it against threats. Dart Goblin, Archers, and Minions are strong support units that can take out air and ground defenses. The Knight acts as a tank, with Goblins backing it up.

Royal Giant Push uses the Royal Giant as the primary win condition, relying on its long range to deal damage to the enemy towers. This deck often uses buildings like Furnace for defense, as well as support cards like Magic Archer. Valkyrie is used as a mini tank, and Guards are used as cheap swarms. The Mega Minion is the tank killer in this deck.

Golem Beatdown uses the Golem as a durable tank to lead a push, often during Double Elixir. Due to the Golem’s high elixir cost, it is important to play defensively until Double Elixir. Key support cards include Mega Minion, Inferno Dragon, and Minions. The Furnace can be used to distract enemies away from the towers. Some variations of this deck may also include the Witch. The Barbarian Barrel is useful for clearing out weak swarms.

Log Bait focuses on baiting out the opponent’s spells using cards like Goblin Barrel, Princess, and Skeleton Army, then punishing them with a Hog Rider or other win conditions. A common defense card in this archetype is the Inferno Tower. This archetype is versatile and can be very effective if played correctly.

Lava Hound uses the Lava Hound as a tank, pushing in Double Elixir mode, and using other cards to deal damage once the Hound is defeated. The Miner is often used to take out support units that can destroy the Lava Hound. Inferno Dragon and Balloon can also be used in this archetype in some cases.

Bridge Spam decks focus on applying constant pressure by spamming troops at the bridge, including cards such as Dark Prince, Prince, and Mini P.E.K.K.A. These decks can catch opponents off-guard if they don’t have a solid defense lined up. Battle Ram and Tombstone are also often used in these decks.

These archetypes represent some of the most common and effective deck styles in Arena 10. By understanding how these decks work and which cards they utilize, you will be better equipped to build your own decks and counter your opponents in battle.

Specific Deck Recommendations

When it comes to deck selection in Arena 10, it’s crucial to consider your playstyle, card levels, and the strategies that align with your preferences. Many decks can be successful in this arena, but the “best” deck will vary based on individual playstyles and the cards you have unlocked. Below are some effective deck recommendations, based on the key archetypes discussed earlier:

Hog Cycle Deck focuses on using the Hog Rider as the primary win condition, cycling through low-cost cards to play as many Hog Riders as possible. The deck requires a more defensive playstyle, reacting to your opponent’s moves and making the most out of each card. Key cards include Hog Rider, Musketeer, Hunter, Goblin Gang, Cannon, Skeletons, and Ice Golem. The key strategy is to pressure the opponent’s towers with the Hog Rider while defending with cards like Musketeer and Hunter. Some variations of this deck may incorporate Fireball or Inferno Tower for additional defense.

Elite Barbarian Counter Push Deck uses Elite Barbarians as the main win condition, supported by other troops like Royal Hogs. Elite Barbarians are fast and high-damage, but they can be easily countered, so it’s important to understand the opponent’s deck. Key cards include Elite Barbarians, Royal Hogs, Mega Minion, Minions, Tombstone, Skeleton Army, and Bomber. The strategy is to use Elite Barbarians and Royal Hogs for offensive pushes, while defending with the Mega Minion and other cards. Some variations of this deck play differently from the Hog Cycle deck, with more emphasis on counter pushes.

X-Bow Control Deck is designed for players who prefer control and tower-targeting strategies. The X-Bow serves as the primary win condition, with support from Tesla, Dart Goblin, Archers, Minions, Knight, and Goblins. The strategy revolves around placing the X-Bow near the bridge to target the opponent’s towers while defending it with Tesla and other units. Rocket can be used to finish off any towers the X-Bow cannot reach. Some variations of this deck might use the Mortar as an alternative to the X-Bow.

Royal Giant Push Deck relies on the Royal Giant as the main win condition, supported by defensive and control cards. The deck is designed for building up strong pushes with the Royal Giant and a support group of troops. Key cards include Royal Giant, Barbarian Barrel, Fire Spirit, Goblin Gang, Hunter, Dark Prince, and Skeleton Barrel. Drop the Royal Giant at the bridge and back it up with swarm-control troops like the Hunter and Dark Prince. Some variations of this deck use Skeleton Barrel for additional pressure.

Golem Beatdown Deck utilizes the Golem as a high-health tank to lead pushes, particularly during Double Elixir. Due to its high cost, the deck should be played defensively until Double Elixir. Key cards include Golem, Mega Minion, Inferno Dragon, Minions, Furnace, and Barbarian Barrel. The strategy is to defend until Double Elixir and then mount a strong push with the Golem. Some variations of this deck may include the Witch for additional support.

P.E.K.K.A Bait Deck uses P.E.K.K.A for defense and employs bait tactics with cards like Goblin Barrel to pressure and damage enemy towers. Key cards include P.E.K.K.A, Balloon, Goblin Barrel, Tombstone, Wizard, and Freeze. The goal is to bait out the opponent’s counter spells like the Log or Arrows and then punish them with the Balloon or other win conditions. This deck can also use the Witch as an alternative to the Wizard for additional splash damage.

Bridge Spam Deck focuses on constant troop pressure at the bridge to overwhelm opponents. Key cards include Dark Prince, Prince, Mini P.E.K.K.A, Battle Ram, Tombstone, Knight, and Dark Goblin. The strategy is to use the Battle Ram to force a response from your opponent, and follow up with a Mini P.E.K.K.A for high damage. Some variations of this deck include Night Witch for additional support.

Lava Hound Deck uses the Lava Hound as the tank to lead pushes, typically in Double Elixir. Key cards include Lava Hound, Inferno Dragon, Balloon, Barbarians, Inferno Tower, and Hidden Tesla. The strategy involves playing defensively until Double Elixir, when you can push with the Lava Hound and support units. Some variations might use a Hog Rider as an additional win condition.

Mortar Deck relies on the Mortar for long-range tower damage and uses support cards to keep it protected. Key cards include Mortar, Mini P.E.K.K.A, Goblin Barrel, Witch, Dark Goblin, and Arrows. The strategy is to place the Mortar in the middle for defense or at the bridge for offense, supporting it with units like the Witch or Dark Goblin. This deck is versatile and can be adjusted depending on the opponent’s deck.

When choosing a deck, consider your playstyle, card levels, and how well the cards synergize. Be prepared to adapt to different opponents and their strategies in Arena 10.

General Tips and Strategies for Arena 10

In Arena 10, also known as Hog Mountain, you will encounter a variety of powerful cards and strategies, making it crucial to understand the meta to stay competitive. Knowing the common win conditions and popular card combinations will help you craft a deck that is effective against the strategies you’ll face. The first step to success is choosing a solid win condition. Cards like Hog Rider, Royal Giant, Golem, Elite Barbarians, Balloon, and Lava Hound are popular choices in this arena, and it’s essential to pick a win condition that fits your playstyle. Once you have chosen your win condition, you can build your deck around it, ensuring it supports your strategy.

Balancing offense and defense is key to winning in Arena 10. A good deck should be able to mount a strong attack while having solid defensive options to protect your towers. Efficient elixir management is also crucial; be mindful of how you spend your elixir and avoid wasting it on unnecessary moves. Understanding your opponent’s elixir usage can help you gain an advantage. Many successful decks in Arena 10 are designed to build up slowly and strategically until Double Elixir, so patience is often required. Timing your attacks correctly and waiting for the right moment to strike is important, as rushing in too early can lead to overcommitment and an easy counterattack.

Adaptability is another vital skill in this arena. As you play, pay attention to your opponent’s deck and adjust your strategy accordingly. If they have strong counters to your win condition, consider switching to a different approach. Some decks are versatile and can incorporate multiple win conditions, allowing for flexibility during a match. Swarm units like Skeleton Army, Goblin Gang, and Minion Horde are common in Arena 10, so it’s important to include cards or spells that can effectively handle these swarms. Arrows, Fireball, and Barbarian Barrel are great tools to deal with swarm threats.

In addition, understanding how to counter popular units like Mega Knight, P.E.K.K.A, and Elite Barbarians will give you an edge. Mini P.E.K.K.A, Inferno Tower, and swarm units can be great counters for these powerful cards. Learning card synergies is another key aspect of mastering Arena 10. Some cards work particularly well together, such as Hog Rider paired with Goblin Barrel or Golem supported by Witch. Knowing these synergies can enhance your overall gameplay.

Lastly, practice and experimentation are essential to improving your skills. Take the time to get familiar with your deck, try different card combinations, and learn from your experiences. By practicing regularly and adapting your strategies, you’ll improve your chances of success in Arena 10.

Adapting to Opponents and Meta Changes

Adapting to opponents and meta changes is a crucial skill for success in Clash Royale, particularly in Arena 10, where you’ll face a variety of strategies and card combinations. The first step is to recognize shifts in the meta, which is always evolving. New deck archetypes and card synergies may emerge, and being aware of these trends will help you stay competitive. At the start of each match, quickly identify your opponent’s primary win condition—whether it’s a Hog Rider, Golem, Elite Barbarians, or something else. This will help you anticipate their moves and prepare your defense accordingly.

It’s also important to analyze your own deck’s weaknesses. Does it struggle against air units, heavy tanks, or swarm troops? Recognizing these vulnerabilities allows you to adapt more effectively when facing specific threats. If you notice you’re consistently struggling against a certain type of card or strategy, consider modifying your deck to address those weaknesses. For example, if you often have trouble with swarm units, including splash damage troops like Wizard or Bomber, or adding spells like Fireball or Arrows, can help turn the tide in your favor.

Don’t be afraid to switch decks if a particular one no longer works due to a shift in the meta or unfavorable matchups. Sometimes, switching to a deck that better suits the current environment can make a big difference. As you play, varying your card placements can also give you an edge. For instance, when using a Goblin Barrel, placing it slightly off-center may cause one of the goblins to dodge your opponent’s spell, giving you better value from your attack.

Recognizing and baiting spells is another effective strategy. Many decks include spells like Fireball or Zap, and understanding how your opponent uses them will help you bait them into wasting these resources. For example, if your opponent frequently uses Log against your Skeleton Army, you can place the Skeleton Army in a position where the Log misses some of your troops or doesn’t hit your towers, allowing you to capitalize on their misplay. Alternatively, you can set up a counter-push once they’ve used their spells, leaving them with fewer defensive options.

Prediction plays are another valuable tool. Once you understand your opponent’s playstyle, you can predict their next move and make proactive plays. For example, if they always counter your Goblin Barrel with Log, you can predict that and use a Giant Skeleton near their tower, knowing that when it’s destroyed, their Log will be wasted on something that doesn’t deal damage to your tower.

In Arena 10, you’ll also face players with varying card levels, which can impact the outcome of a match. If you’re up against someone with much higher-level cards, focus on playing more defensively and waiting until Double Elixir to make your move. Patience is key when facing stronger cards. Take advantage of any mistakes your opponent makes, and use elixir efficiently to outlast them.

Watching replays of your matches is a great way to improve. Reviewing your gameplay helps you spot mistakes, refine your strategies, and learn how to adapt better in future games. Watching how other players handle different strategies and meta changes can also offer valuable insights.

Lastly, versatility is crucial. Arena 10 players use diverse strategies and combinations, so having a versatile deck that can switch between offense and defense is a major advantage. Decks with multiple win conditions are especially valuable, as they allow you to adjust your playstyle based on the opponent’s deck and the flow of the match.

By actively adapting to your opponents and the changing meta, you’ll enhance your performance and steadily climb the ranks in Clash Royale.

Card Substitutions and Evolution

In Clash Royale, card substitutions and evolutions are key strategies to improve your deck and adapt to different opponents. When substituting cards, it’s important to understand the role of the card you are replacing and ensure the substitute can perform a similar function. Also, consider the level of the card you’re replacing and try to use a card at the same or higher level to maintain deck strength.

For legendary cards, many can be swapped for other cards depending on the deck and personal preference. For example, the Fisherman can replace the Valkyrie, Dark Prince, Skeleton Army, or Tombstone.

The Log can substitute for the Snowball, Arrows, or Barbarian Barrel. Cards like the Ice Wizard, Princess, Inferno Dragon, Electro Wizard, Magic Archer, or Mother Witch can replace the Wizard, Witch, or Mega Minion.

The Miner can be a substitute for the Dark Prince or Goblin Barrel, and the Bandit, Royal Ghost, Lumberjack, or Night Witch can replace the Dark Prince, Prince, Skeleton Army, or Valkyrie.

The Ram Rider can be swapped for the Hog Rider or Balloon, while the Graveyard can replace the Goblin Barrel or Balloon. Sparky can stand in for the Valkyrie or Dark Prince, and the Lava Hound can be used instead of Pekka in a Pekka/Balloon deck. The Mega Knight can replace either the Valkyrie or Pekka.

Other card substitutions might include replacing the Baby Dragon with the Ice Wizard or swapping the Musketeer, Wizard, or Valkyrie for the Witch. The Night Witch, Dark Prince, Prince, or Mini P.E.K.K.A can be used as replacements for the Valkyrie, while the Tesla can be a suitable alternative for the Cannon.

The Mortar can replace the X-Bow in some decks, and cards like Goblin Gang or Guards can be used instead of the Skeleton Army. Zap can often serve as a substitute for Fireball or Arrows, and Poison can work well in conjunction with Zap, or Lightning can replace Arrows.

When making substitutions, it’s important to consider the role each card plays in your deck. If you remove a tank, ensure that your replacement can fulfill the same function, and if you remove a splash damage card, select a replacement that can perform a similar role. Substitutions can also be meta-dependent; for instance, if there’s a lot of swarm usage in the meta, splash damage cards or spells will be more effective, while dealing with tanks may require cards like the Mini P.E.K.K.A or Inferno Tower.

In terms of evolutions, some cards can be enhanced using evolution shards, which provide additional abilities. Evolved cards offer significant advantages. For example, the evolved Tesla gains the “Electro Pulse” ability, which damages and stuns nearby enemies. Other cards, like Barbarians, might also have evolutions, though the full range of evolved cards isn’t always explicitly defined. Adapting your strategy against opponents who have evolved cards is crucial since these enhanced abilities can turn the tide of battle.

By making strategic substitutions and adapting to card evolutions, you can optimize your deck and enhance your gameplay experience in Clash Royale.