
Introduction to Arena 5
Welcome to Arena 5, also known as the Builder’s Workshop! This crucial stage in your Clash Royale journey marks the transition from a beginner to a more seasoned player, where mastering advanced strategies becomes essential for success. Arena 5 is unlocked once you reach 1,300 trophies, signifying that you’ve grasped the game’s fundamentals. Now, it’s time to refine your deck-building and combat skills to tackle new challenges. This Clash Royale Arena 5 Guide will provide you with the strategies and tips you need to succeed as you navigate this exciting new chapter of the game.
In Arena 5, you’ll unlock several new cards that will significantly influence your gameplay. These cards include:
Zap, a versatile spell that’s useful in many decks.
Mortar, a long-range defensive building.
Bats, a fast, low-cost swarm troop.
Rocket, a high-damage spell ideal for eliminating enemy units and buildings.
Flying Machine, a rare, ranged flying troop.
Hog Rider, a fast-moving, building-targeting unit.
Wizard, a ranged unit that deals area damage.
Bomb Tower, a defensive building that deals area damage.
Inferno Tower, a building that increases damage over time against high-health units.
Electro Spirit, a low-cost card that stuns enemy troops.
Skeleton Dragons, a low-cost flying troop.
Fire Spirit, a low-cost troop that deals area damage.
You’ll have access to a total of 32 cards in Arena 5, offering you more flexibility and options for creating powerful deck combinations. As you begin facing opponents with more complex strategies, understanding the most effective deck types and card synergies is key to progressing beyond this arena. This guide will help you navigate the new challenges of Arena 5, offering insights into deck building, card combinations, and strategies that will help you continue your climb in Clash Royale.
Key Concepts for Building a Deck
In Clash Royale Arena 5, building a well-rounded deck is crucial for success. A win condition is the backbone of your deck and should be a card with high health and moderate to high damage that can consistently reach the opponent’s tower. It’s essential that your win condition targets buildings, ensuring that it will reliably deal damage to the opponent’s towers. Popular win conditions include the Giant, Hog Rider, and Goblin Barrel.
To support your win condition, you’ll need support cards that help it reach the tower or defend your own towers. Support cards generally have lower health and are more vulnerable to spells. Cards like the Wizard can help deal with enemy pushes while also supporting your offensive plays.
Spells are another vital component of your deck, serving both offensive and defensive roles. Arrows are effective at clearing swarms of low-health units, while Fireball deals significant damage to both troops and buildings. Zap is a versatile spell that can stun troops and clear small swarms, and Poison is useful for weakening and slowing down groups of enemies.
Cycle cards are low-cost cards that allow you to quickly cycle through your deck and get back to your win condition faster. Cards like Skeletons, Goblins, and Fire Spirit are perfect examples of cycle cards that help speed up your deck’s rotation.
In Arena 5, it’s also crucial to have tank killers, which are cards designed to deal with high-health enemy units. The Mini P.E.K.K.A. is a solid example of a tank killer that can stop larger pushes and eliminate tough units.
Splanks, a term for troops that combine splash damage with tank-like health, are highly valuable. Cards like the Baby Dragon and Valkyrie can both deal area damage and absorb hits, making them effective in both offensive and defensive roles.
Finally, buildings play an important role in defending against enemy pushes or even acting as win conditions themselves. For example, the Cannon is a solid defensive building for dealing with ground troops, the Inferno Tower is effective against high-hitpoint units, and the Mortar provides long-range damage. Goblin Cage and Furnace are other useful buildings that can aid in defense or apply pressure with spawned units.
In summary, a balanced Arena 5 deck should include a clear win condition, support cards, effective spells, cycle cards, tank killers, splanks, and defensive buildings. The key is finding the right balance that complements your playstyle and adapts to your opponent’s strategies.
Top Deck Archetypes for Arena 5
In Clash Royale Arena 5, there are several effective deck archetypes, each offering distinct playstyles and strategies. These include Giant Decks, Hog Rider Decks, P.E.K.K.A Decks, and others, each focusing on different win conditions and tactics.
Giant Decks focus on using the Giant as the primary win condition due to its high health and building-targeting abilities. A popular variation is the Giant-Goblin Barrel Deck, which combines the Giant with supporting troops like the Wizard and Fire Spirits when it reaches the bridge, and adds a Goblin Barrel for additional tower damage. Another variation is the Giant-Wizard Deck, which uses the Wizard to deal with troops attempting to counter the Giant. The Giant-Zap Deck pairs the Giant with the Knight, utilizing Wizard and Archers for defense. Other useful cards for Giant decks include Witch, Mini P.E.K.K.A., and Cannon for defense and support.
Hog Rider Decks revolve around the fast-moving Hog Rider, a building-targeting troop. The Hog Cycle Deck is a fast-paced option where the Hog Rider is the main win condition, supported by Poison to clear the way and Zap to increase damage. The Goblin Hog Deck focuses on direct attacks with the Hog Rider and uses Archers and Zap for defense. The Hog Rider Valkyrie Deck combines Valkyrie to draw enemy troops and Hog Rider to target towers, with Musketeer for air defense and Cannon for ground defense. Other cards like Fire Spirit, Knight, and Goblins can also add to Hog Rider decks for both offense and defense.
P.E.K.K.A Decks feature the P.E.K.K.A as a powerful tank with high health. The P.E.K.K.A., Witch, and Goblin Barrel Combo uses P.E.K.K.A as the tank and supports it with the Witch, which handles swarms and provides distractions. The P.E.K.K.A, Witch, and Rage Combo is a more aggressive deck that uses the Rage spell to enhance the damage and speed of the P.E.K.K.A. and Witch.
There are also various Other Decks that can be effective in Arena 5. The Retro Giant Hog Musk Beatdown combines Giant, Hog Rider, and Musketeer for a versatile and powerful strategy. The Hog Trifecta deck includes the Elixir Collector and is one of the most dangerous decks in the game. The Miner Deck utilizes the Miner as the primary win condition, while the Lavahound Deck revolves around the Lavahound. Lastly, the Golem Deck focuses on using the Golem, often paired with the Night Witch for strong support.
These deck archetypes offer various playstyles, from the heavy pushes of Giant decks to the quick offense of Hog Rider decks, and the durable tanks of P.E.K.K.A decks. Understanding these archetypes and the synergy of the cards within them will be essential for crafting a successful deck in Arena 5.
Specific Deck Examples and Strategies
Here are some specific deck examples and strategies for Clash Royale Arena 5 that can help guide you toward success:
Hog Cycle Deck: This deck is built for fast-paced attacks and efficient card cycling, allowing you to pressure your opponent continuously. Key cards include Hog Rider, Fire Spirit, Goblins, Archers, Knight, Cannon, Zap, and Wizard.
The Hog Rider serves as the primary win condition, constantly targeting enemy towers. The low elixir cost of the deck (around 2.9) ensures quick cycling, enabling frequent Hog Rider pushes. Defensive cards like Knight, Goblins, and Archers can help counter enemy pushes, while the Cannon defends against building-targeting troops like the Giant and Hog Rider.
Zap and Fire Spirit help with swarm control, and Wizard provides splash damage. If you opt for a variation, Poison can help clear the way for the Hog Rider, and Zap can provide extra hits for more tower damage.
Giant Beatdown Deck: This deck centers around using the Giant as a tank, supported by high-damage troops behind it. The key cards include Giant, Musketeer, Mini P.E.K.K.A, Witch or Baby Dragon, Fireball, Arrows, Cannon, and Minions. Place the Giant at the back of your arena, allowing it to move toward the bridge while building up elixir. Once the Giant is in position, deploy supporting troops like the Musketeer and Mini P.E.K.K.A. for offensive and defensive purposes. Fireball and Arrows can clear out enemy swarms, and the Cannon offers defensive support. Minions can distract enemy Inferno Towers, and splash-damage troops like Witch or Baby Dragon deal with enemy swarms.
P.E.K.K.A Witch Deck: This deck takes advantage of the synergy between P.E.K.K.A and Witch for a balanced tank-and-damage combination. The deck includes P.E.K.K.A, Witch, Minions, Barbarians, Rage, Fire Spirits, Elixir Collector, and Fireball. Use P.E.K.K.A as a tank and Witch for splash damage and skeleton summons to overwhelm your opponent. The Witch’s skeletons can distract Inferno Towers, while Minions and Barbarians can also help with this. The Rage spell boosts the speed and damage of your troops, and Fire Spirits are great for clearing out air units. The Elixir Collector helps provide an advantage in terms of elixir generation, while Fireball and Arrows serve as support spells to clear out swarms.
Hog Rider Valkyrie Deck: This deck combines the Hog Rider for fast, direct tower damage and Valkyrie for defensive control. The deck includes Hog Rider, Valkyrie, Musketeer, Barbarian Barrel, Cannon, Skeletons, Fire Spirit, and Fireball. Valkyrie is used to clear out ground swarms, while Hog Rider targets enemy towers. Musketeer provides air defense, and Cannon offers ground defense. Fireball serves both offense and defense, and Barbarian Barrel can be used to support pushes and damage enemy towers. Fire Spirit and Skeletons help cycle through the deck quickly and offer additional support.
Lightning Spell Deck: This deck utilizes the Lightning Spell to eliminate pesky defensive setups that try to thwart your main win conditions. The deck includes Hog Rider, Baby Dragon, Bomb Tower, Minion Horde, Lightning Spell, Skeletons, Goblins, and either Zap, Freeze, or Arrows. The Hog Rider is the main win condition, and Lightning Spell is used to clear buildings that defend against it. Baby Dragon acts as a splash attacker, with Bomb Tower shutting down hut spamming decks. Goblins and Skeletons serve as cheap cycle cards and defensive tools. Use Lightning Spell to target multiple buildings or a combination of buildings and high-health troops, and follow up with Zap, Freeze, or Arrows for additional support.
Other Deck Options:
Goblin Barrel Deck: Use Valkyrie and Baby Dragon for defense, and Goblin Barrel to attack. Smart placement of the Goblin Barrel can make it harder for opponents to defend.
Hog Mini P.E.K.K.A. Deck: Combine Hog Rider and Mini P.E.K.K.A as win conditions, with Fire Spirits to clear out swarms, and Valkyrie to handle hordes and distract enemy units.
Cycle Decks: These decks focus on using cheap, quick-cycling cards to quickly get back to your win condition.
These specific deck examples and strategies provide a variety of approaches for dominating Arena 5. Adapt them to your personal playstyle and available cards to create a deck that suits your strengths and helps you progress to the next arena.
Card Synergies and Combos
Here are some important card synergies and combos for Clash Royale Arena 5 that can help you strengthen your deck and increase your chances of victory:
Hog Rider and Valkyrie: This combo is a staple in many Arena 5 decks. The Valkyrie serves as a mini-tank, drawing enemy fire and clearing out ground swarms. This allows the Hog Rider to target the tower and deal substantial damage. Valkyrie’s splash damage clears out troops that could otherwise stop the Hog Rider, making this a strong offensive pairing. Adding a Barbarian Barrel as a follow-up can further increase tower damage.
P.E.K.K.A and Witch: The P.E.K.K.A is a high-hitpoint tank that can absorb damage, while the Witch offers splash damage and spawns skeletons that can support the push. The Witch’s skeletons are also helpful for distracting enemy Inferno Towers, which are a common counter to P.E.K.K.A. You can enhance this synergy by using the Rage spell, boosting both the P.E.K.K.A and Witch to increase their damage and speed, making this combo even more overwhelming.
Giant and Support Troops: The Giant is a tank with high health, often paired with support troops that can deal with air and ground units. For example, pairing a Giant with a Wizard allows the Wizard to provide splash damage behind the Giant, clearing out swarms. A combination of Giant, Musketeer, and Mini P.E.K.K.A offers both offensive pressure and defense, while a Giant and Baby Dragon combo provides good splash damage against both air and ground troops. The Giant and Witch pairing also works well, as the Witch can clear out swarms and support the push with her summoned skeletons.
Hog Rider and Fire Spirit: The Hog Rider is your main win condition, and Fire Spirits help clear swarms like Minion Horde that could otherwise disrupt the Hog Rider. This combo is highly effective because Fire Spirits are low-cost and can take out Minion Horde before the Hog Rider takes too much damage.
Mini P.E.K.K.A and Fire Spirits: Similar to the above combo, Mini P.E.K.K.A can be supported by Fire Spirits to quickly eliminate swarms such as Minion Horde, allowing Mini P.E.K.K.A to stay focused on high-health units or towers.
Goblin Barrel and Bait: The Goblin Barrel is most effective when you bait your opponent into using spells on other units. A Witch can act as bait, as opponents often use spells like Fireball or Zap to clear out the Witch. Once the opponent’s spell is used, you can deploy the Goblin Barrel with less risk of it being countered.
Lightning Spell and Buildings: The Lightning Spell is ideal for targeting multiple buildings or a combination of buildings and high-health troops. This spell is particularly useful against decks that rely heavily on buildings for defense or unit spawning, making it a valuable tool to disrupt those strategies.
Arrows and Swarms: The Arrows spell is perfect for clearing out swarms of troops like Minions, Skeleton Army, or Goblins. These swarms can quickly overwhelm your single-target troops, but Arrows can clear them out efficiently.
Fireball and Support Units: The Fireball is a versatile spell that can deal significant damage to support units that are often placed behind tanks, such as Wizards, Musketeers, or Electro Wizards. It is especially effective when combined with high-health tanks like Giant or P.E.K.K.A, as it can eliminate enemy support and allow your tank to reach the tower.
Zap Spell and Supporting Troops: The Zap spell is excellent for stunning enemy troops and buildings, giving your supporting troops like the Hog Rider or Mini P.E.K.K.A extra hits on the tower or taking out enemy troops. It can also reset Sparky or Inferno Tower, giving your other troops time to deal more damage.
Cannon and Ground Troops: The Cannon is a solid defensive building that can stop pushes from ground units like Hog Rider, Giant, and Balloon. It’s a great option for defending against these win conditions while protecting your towers.
Bomber and Skeletons: The Bomber can deal with Skeleton Army and other ground swarms due to its splash damage. When paired with Skeletons, this combo can disrupt your opponent’s pushes while dealing with their defensive swarms effectively.
These card synergies and combos are essential for crafting a powerful deck in Arena 5. Understanding how different cards interact with one another will allow you to create efficient strategies and dominate your opponents in battle. Experiment with these synergies to see which ones best fit your playstyle and deck composition.
General Tips and Strategies
In Clash Royale Arena 5, creating a solid deck and understanding the core strategies is crucial for advancing in the game. One of the first things to focus on is selecting a primary win condition. Choose a card that targets buildings, such as Hog Rider, Giant, P.E.K.K.A., or Goblin Barrel, and build your deck around it. Make sure it’s a card that aligns with your preferred playstyle. Once you have your win condition, it’s essential to balance your deck between offense and defense. Include cards that can support your main win condition and defend against enemy pushes.
Aim for a deck that has at least one high-damage support card and a flying troop or unit that can deal with air threats. If your win condition is on the expensive side, consider adding cheaper support cards to cycle faster and keep pressure on your opponent. Don’t forget to incorporate spells, as they can be used both offensively and defensively.
Another critical strategy is to avoid over-defending. While defense is important, sometimes it’s better to let your tower take a bit of damage to conserve elixir for a counter-attack. When defending, use your surviving troops for a counter-push to overwhelm your opponent. Spells like Fireball can be used to clear paths for your win condition or eliminate enemy support troops, while also helping you finish off low-health towers.
Including a building in your deck is highly recommended for defense. Active buildings, such as the Cannon, can help shoot down enemy troops, while passive buildings like Tombstone spawn troops to aid in defense. The Inferno Tower is another useful option for dealing with high-health units like Giants or P.E.K.K.A. Buildings like these can effectively counter fast and heavy-hitting units like Hog Rider.
Using a splash-damage troop, often referred to as a “splank,” can also be a game-changer. These troops offer high health, moderate damage, and splash damage, making them versatile for both offense and defense. The Baby Dragon is an excellent option, as it can fly, deal area splash damage, and even tank for other troops. If you don’t have a Baby Dragon, consider using Valkyrie for a similar effect.
Patience is key when playing a deck that revolves around building up a big push. Wait for the right moment to strike, especially during the double elixir period when you can launch a powerful push with plenty of resources. Experimenting with different cards and decks is also vital for finding what works best for you. Be prepared to adjust your strategy based on the types of decks you encounter.
Upgrading your cards is another important aspect of progressing in Arena 5. Card levels can make a significant difference in battle, and higher-level cards will perform better, giving you a competitive edge. Don’t feel pressured to rely on legendary cards, as many successful players have thrived without them. Focus on upgrading the cards you use most frequently.
The Elixir Collector is another great tool to gain an elixir advantage. When unlocked, place it safely at the back of your arena to generate extra elixir over time, giving you the upper hand in building up larger pushes. Lastly, joining a clan can offer numerous benefits, such as card donations, receiving legendary cards in the shop, and gaining access to clan wars for more rewards.
By implementing these tips and strategies, you’ll be well-equipped to navigate Arena 5 and continue progressing in Clash Royale. Adapt your approach to your playstyle and opponents, and always strive to refine your deck and tactics.
Transitioning to Arena 6
Reaching Arena 6, also known as Builder’s Workshop, is a significant milestone in Clash Royale. This arena unlocks epic cards and offers a chance to obtain a legendary card from the chest at the end of the arena. This makes transitioning to Arena 6 an exciting and important step. As you move into this new stage, it’s essential to adapt your deck to the new cards and strategies that you’ll encounter. Arena 6 introduces new epic cards, which can enhance your deck’s power, and you should focus on upgrading the cards you’ve been using, such as Hog Rider, Fire Spirit, and Zap, as these remain strong options.
You can continue to use many of the cards from Arena 5, like the Hog Rider and Giant, but be sure to incorporate new cards like the Mortar, which is a great addition to siege decks, or the Witch, which is excellent for dealing with swarms and providing support. Also, consider building around synergies with cards like P.E.K.K.A and Witch, or Hog Rider and Fire Spirit, as these combinations remain strong through Arena 6. A Hog Cycle deck, especially with a Poison spell, can be very effective for applying constant pressure on your opponent, and a Giant deck with support troops such as Wizard, Musketeer, or Mini P.E.K.K.A. remains viable.
As you build your deck for Arena 6, continue to focus on card synergies. For example, the combination of Hog Rider and Valkyrie is a powerful offensive strategy. Additionally, understanding deck archetypes is important. Arena 6 will introduce a variety of deck types, such as cycle decks, beatdown decks, siege decks, and spawner decks.
Each archetype has its strengths and weaknesses, so being aware of these strategies will help you better plan your attacks and defenses. Cycle decks are fast and can quickly cycle back to key cards, while beatdown decks focus on overwhelming your opponent with powerful pushes. Siege decks, using the Mortar, will allow you to control the pace of the match, while spawner decks can steadily apply pressure through repeated troop spawns.
Levels remain crucial as you move into Arena 6. Make sure to prioritize upgrading the cards you use most often. The cards that helped you progress to Arena 5 are likely your strongest, so they should remain a core part of your deck. Always be patient and adaptable in your approach. When playing a beatdown deck, don’t rush your attacks—wait for the right moment, especially during double elixir time. If you’re defending, it’s sometimes better to let your towers take some damage to save elixir for a powerful counter-push. Continue practicing the fundamentals of the game, such as using spells strategically, defending efficiently, and executing counter-pushes to maintain the pressure on your opponent.
As you face new challenges in Arena 6, be prepared to encounter a wider range of strategies and card combinations. By staying adaptable and continuing to refine your deck and gameplay, you’ll be well on your way to succeeding in Arena 6 and beyond in Clash Royale.
Conclusion
Arena 5, also known as Builder’s Workshop, marks an important phase in Clash Royale where players strengthen their grasp on core gameplay mechanics and begin to explore more advanced strategies. At this stage, it’s crucial to select a win condition that suits your playstyle and build your deck around it. Balancing your deck with support cards, tank killers, and spells that complement your win condition is key to both offense and defense. While defending, remember not to overcommit, and instead use your surviving troops to counter-push.
Cycling cheap cards can also help you get back to your win conditions quickly. Buildings are useful for defense, particularly against ground-based win conditions like the Hog Rider. During matches, stay patient, avoid rushing attacks, and make the most of the double elixir time. Experiment with different cards and adapt your deck to counter your opponents effectively. Upgrading your cards is crucial for maximizing their effectiveness, and joining a clan can help you collect more cards, including potentially legendary ones.
As you transition into Arena 6, or P.E.K.K.A’s Playhouse, you’ll unlock epic cards and gain access to legendary card rewards, offering more opportunities for strategic growth. Arena 6 presents new possibilities for your deck as you incorporate new cards like Zap, Fire Spirit, Hog Rider, and Witch into your playstyle. These cards should be upgraded to maintain their effectiveness. The Goblin Barrel, which you unlock in Arena 5, remains a valuable card, and it’s worth incorporating into your deck. You’ll need to adapt your strategies and decks as you face new opponents with diverse tactics.
Keep focusing on card synergies, like P.E.K.K.A and Witch or Hog Rider and Fire Spirits, to create powerful combinations. Continuously level up your cards to keep up with the competition, and take note of the different deck archetypes, such as cycle decks, beatdown decks, and siege decks. Recognizing these will help you better understand how to approach both offensive and defensive play. Focus on the fundamentals, such as using spells effectively, counter-pushing after defense, and carefully planning your attacks. Always remain adaptable, adjusting your strategies to new challenges and evolving situations.
Key takeaways for success include mastering the fundamentals of the game, adapting to new strategies, and using cards strategically to leverage their strengths. Patience and practice are essential—by consistently honing your skills, you’ll improve and rise through the arenas. With this advice in mind, you’ll be well-prepared to succeed in Arena 5, transition smoothly into Arena 6, and continue advancing through Clash Royale.