Introduction to the Berserker Clash Challenge

The Clash Royale Berserker Clash Challenge is a temporary event introduced during Season 63, running from September 9th to September 16th, 2024. Players aim for up to 10 wins to earn rewards like an exclusive Banner decoration and Season Tokens.

A distinctive feature of this challenge is the Berserker rule, which activates when any troop’s health drops below 50%. Once this threshold is crossed, the troop instantly gains the rage effect, boosting both its attack speed and movement speed for the remainder of its time on the battlefield. To succeed in this challenge, it’s important to focus on cards that can take advantage of the rage effect, maximizing their effectiveness once they trigger the Berserker rule. Understanding which cards benefit the most from this mechanic will be crucial for building a winning deck.

The Berserker Rule: Rage Effect

In the Berserker Clash Challenge, the core mechanic is the Berserker Rule, which introduces a significant shift in gameplay through the rage effect. According to this rule, when any troop deployed on the battlefield loses more than half of its health and drops below 50% HP, it immediately gains the rage effect. This effect provides a substantial boost to the affected troop, increasing both its attack speed and movement speed. As a result, troops with the rage effect hit faster and move more quickly, potentially enabling them to deal more damage to towers or rapidly close in on enemy units.

Once activated, the rage effect remains for the entire duration of the troop’s life on the battlefield, persisting until the troop is defeated. The buff is not temporary or reliant on maintaining low health—it lasts until the troop is taken out. Troops that can survive long enough to drop below 50% health and trigger the rage effect, such as moderate to high-health troops like P.E.K.K.A., Valkyrie, and Knight, can take full advantage of the speed and attack boosts. On the other hand, swarm units like Skeletons and Goblins, which are usually defeated quickly, are less likely to benefit from the rage effect, making them less ideal for this challenge.

The rage effect also affects certain buildings. Buildings like the Goblin Hut and Furnace will spawn their respective units more rapidly when their health falls below 50%. Similarly, the Elixir Collector will produce elixir at a faster rate once it reaches half health.

Some cards interact with the Berserker Rule in unique ways. The Evo Goblin Giant, for instance, not only gains the rage effect when its health drops below 50%, but it also spawns goblins at an increased rate while enraged. The Phoenix egg also benefits from the rage effect, as it respawns into the Phoenix more quickly. The Cannon Cart gains the rage effect when its first form drops below 50% health, and this effect persists into its second form as a stationary cannon, boosting its effectiveness throughout its existence.

Event Game Modes and Details

The Berserker Clash Challenge introduces two distinct game modes for players to enjoy. In this event, players have access to all the game’s cards to build their eight-card decks, even if those cards have not been unlocked in their regular progression. Additionally, two evolution slots will be available for deck building, and for the entire duration of the event, event-themed battle cards and crown towers will be set to level 11.

The first game mode is the Free Event, which runs from September 9th to September 16th, 2024. In this mode, players can engage in an unlimited number of battles without any penalties for losses. The Free Event features both 1v1 and 2v2 battles. Players can earn Season Tokens through various actions, such as defending a Crown Tower (50 Season Tokens), destroying an enemy Crown Tower (100 Season Tokens), or spending one elixir (1 Season Token). Additionally, a Win Multiplier of 1.5x is applied to the Season Tokens earned in this mode, and players can earn a maximum of 1,000 Season Tokens per day.

The second game mode is the Event Challenge, which becomes available later in the event, starting on September 13th, 2024, and runs until the event ends. This mode has a limit on losses, with players allowed only three losses before being eliminated from the challenge. To complete the Event Challenge and earn all its rewards, players must achieve 12 match wins. The Event Challenge features only 1v1 battles, and players will earn Season Tokens and the exclusive Banner decoration as they progress through the challenge by securing wins.

Effective Cards and Strategies

In the Berserker Clash Challenge, the primary strategy revolves around exploiting the rage effect, which activates when troops drop below 50% health. Cards that can survive long enough to trigger this effect and then capitalize on the increased attack speed and movement speed are key to success in this event.

Effective Card Types and Examples:

High-Health Troops: Cards with substantial health pools, such as P.E.K.K.A., Valkyrie, Knight, and Ice Golem, are highly effective as they can survive enough damage to activate the rage effect. Once enraged, they deal more damage and move faster. Evo P.E.K.K.A. is particularly powerful due to its rage boost combined with its evolution abilities.

Building-Targeting Troops: Units like Giant, Royal Giant, and Hog Rider focus on towers and, once their health drops below 50%, become more dangerous by dealing increased damage at a faster rate.

Cards Benefiting from Increased Attack Speed: Troops with fast attack speeds, such as the Lumberjack and Inferno Dragon, become even more lethal when enraged. The Inferno Dragon, in particular, can melt high-health tanks at an accelerated pace while raged.

Spawner Buildings: Buildings like the Goblin Hut and Furnace, which periodically spawn units, benefit from the rage effect as they spawn more frequently when their health drops below 50%. This increases map pressure and chip damage. The Elixir Collector also generates elixir faster when it is raged.

Royal Recruits: Due to the large number of recruits they summon, this card becomes highly effective, as multiple units will become raged when their health drops below 50%.

Demolisher: This card becomes exceptionally fast when it reaches half health, making it very effective in the challenge due to its increased speed and damage output.

Wall Breakers: Once they drop below 50% health, Wall Breakers rush toward the opponent’s tower at a much faster pace, potentially leading to devastating damage.

Evo Goblin Giant: The Evo Goblin Giant is considered extremely powerful in this challenge, as it gains the rage effect at half health, and the goblins it spawns will also benefit from the increased speed and attack. This results in faster spawn rates and more pressure on the opponent.

Phoenix: When the Phoenix egg reaches half health, it will respawn into the Phoenix at a faster rate, making it a valuable asset in the challenge.

Cannon Cart: The Cannon Cart is one of the strongest cards in this challenge. Once its first form drops below 50% health, it becomes raged for the rest of the match, and the rage effect continues even after it transforms into a stationary cannon. Using Mirrored Cannon Carts can be a particularly powerful strategy.

General Strategies:

Favor durable troops: Focus on cards that can survive enough damage to reach the 50% health threshold and trigger the rage effect. Avoid relying on low-health swarm units like standard Skeletons or Goblins, as they are unlikely to reach this threshold.

Include building-targeting units: Units that target buildings will benefit greatly from the increased speed and attack after becoming raged, dealing more damage to enemy towers.

Use small spells: Spells like Zap, Arrows, or Snowball can be important for dealing with swarm units that might overwhelm your raged troops or building-targeting units.

Experiment with evolutions: Since the challenge provides two evolution slots, consider using evolutions that synergize well with the rage effect, such as Evo Goblin Giant and Evo P.E.K.K.A. Evolution Skeletons can also be a fast cycle card in certain decks.

Understand card interactions: Be aware of how the rage effect can change the behavior of your cards. For example, a raged troop might outrun support units or reach the tower faster than expected.

Adapt to the meta: Keep an eye on popular strategies in the challenge, like those featuring P.E.K.K.A. and Goblin Giant, and consider how your deck can counter them or take advantage of their weaknesses.

Maximize building potential: Don’t underestimate the value of spawners and the Elixir Collector. Their increased production when raged can provide significant map control and elixir generation.

Freeze Spell Strategy: One effective strategy involves using the Freeze spell just as a troop is about to reach 50% health. This allows your raged troop to deal significant damage while the opponent’s defenses are frozen.

By focusing on high-health troops, building-targeting units, and cards that synergize well with the rage effect, players can build powerful decks to dominate the Berserker Clash Challenge and achieve success.

Less Effective Cards

In the Berserker Clash Challenge, some cards and strategies are less effective due to their inability to trigger or fully capitalize on the rage effect. Cards that are fragile or rely on low-health units tend to struggle in this challenge.

Low-Health Swarm Units: Cards like Skeleton Army and Graveyard are less effective because the units they deploy have very low health and can easily be eliminated by spells or area-of-effect damage. These cards are unlikely to survive long enough to drop below 50% health, making them ineffective in triggering the rage effect. The same applies to standard Skeletons and Goblins, which may not survive long enough to benefit from the rage boost, unless used in specific spawner strategies where they are part of a larger strategy.

Single, Very Low-Health Units: Cards like Skeletons and Goblins are generally not ideal for this challenge. These units can be easily eliminated before reaching the 50% health threshold, preventing them from becoming raged and gaining the benefits of the effect.

Decks Reliant on Easily Countered Spam: Strategies that rely on overwhelming the opponent with weak, easily countered units, such as those that can be quickly dealt with by spells like Zap or Log, are not effective. These spam strategies often fail to trigger the rage effect, as the units are eliminated too quickly.

Cards Hard-Countered by Popular Meta Choices: Some cards may underperform because they are easily countered by popular choices in the current meta. For example, cards like the Giant Skeleton, which can be easily dealt with by P.E.K.K.A., are less effective in this challenge, as they may be neutralized before they can take advantage of the rage effect.

Overall, the key to success in the Berserker Clash Challenge is focusing on cards that are durable enough to survive until they hit the 50% health threshold and trigger the rage effect, while avoiding fragile units that can be eliminated too easily.

Best Deck

In the Berserker Clash Challenge, certain decks and card combinations shine by taking advantage of the rage effect and strategically using cards that benefit from it. Here are some effective deck strategies to consider:

Spawner Spam with Canon Cart: This strategy revolves around creating constant pressure with spawner buildings while utilizing the powerful Canon Cart, which becomes even stronger once its first form drops below half health. Key cards for this deck include Goblin Hut, Furnace, Canon Cart, Mirror, Wall Breakers, Dark Goblin, and Dagger Duchess. The Goblin Hut and Furnace provide continuous troop generation, benefiting from faster spawn rates when their health drops below 50%.

The Canon Cart, especially when mirrored, can overwhelm opponents, as its rage effect lasts throughout its transformation into a cannon. Wall Breakers gain increased speed when raged, making them more effective for dealing quick tower damage. Dark Goblin can also deal significant damage when it becomes raged, while Dagger Duchess provides support by managing bait cards and defending efficiently.

Evo Goblin Giant and Evo P.E.K.K.A.: This deck focuses on two powerful evolutions that become even more dangerous when raged. Evo Goblin Giant and Evo P.E.K.K.A. trigger the rage effect at half health, amplifying their strength. The Evo Goblin Giant also spawns goblins at an increased rate, adding to its offensive pressure. Lightning helps deal with counters like Electro Dragon, while Fisherman can pull enemy troops and activate the King Tower. Mega Minion and Bomber provide support for both air and ground defense.

Royal Recruits Focused Deck: This deck takes advantage of multiple units becoming raged. Royal Recruits are ideal because each individual recruit can benefit from the rage effect when taking damage. The Canon Cart remains a central threat, and Demolisher becomes very fast and dangerous when raged. Royal Hogs target buildings and benefit from the rage boost. Arrows can clear swarm units, particularly in synergy with Canon Cart against Lava Hound. Evolved Skeletons (or Evil Archers for air defense) offer additional cycle and defensive capabilities.

Bowler and Magic Archer Support: This deck utilizes durable mid-range troops with ranged support. Bowler is effective against moderate health units, especially when raged. Magic Archer and Firecracker provide ranged support to deal with aerial threats. Goblin Drill serves to distract towers and force the opponent to spend elixir. Mother Witch supports the Bowler against swarms, and Phoenix benefits from faster respawn when its egg is raged.

The Canon Cart is consistently highlighted as one of the most powerful cards in the challenge, thanks to its persistent rage effect after taking damage. Decks that can effectively utilize and mirror the Canon Cart tend to have a significant advantage. Additionally, high-health troops and building-targeting units excel due to their ability to survive long enough to trigger the rage effect and benefit from the increased speed and attack.

Conclusion

In conclusion, the Berserker Clash Challenge in Clash Royale introduces a unique twist to the game where troops gain the rage effect upon reaching half health, significantly changing how cards perform and how strategies are constructed. To succeed in this event, players need to design decks that leverage this mechanic, ensuring their cards can capitalize on the benefits of increased attack speed and movement speed once they reach the 50% health threshold.

Key takeaways for building an effective deck include the fact that high-health troops are highly effective, as they are more likely to survive long enough to trigger the rage effect. Notable examples include P.E.K.K.A. and Evo P.E.K.K.A.. Building-targeting troops such as the Goblin Giant, especially the Evo Goblin Giant, Royal Giant, and Royal Hogs, excel in dealing massive damage to towers once they become raged. Cards with fast attack speeds that become even faster when raged, like the Inferno Dragon, can overwhelm enemies with their speed and damage.

Spawner buildings like the Goblin Hut, Furnace, and Elixir Collector benefit from the rage effect by producing units or elixir more rapidly when their health falls below 50%. The Canon Cart stands out as one of the most powerful cards in this challenge due to its persistent rage effect after taking damage. Mirroring Canon Carts is a particularly effective strategy, allowing for overwhelming pressure. Royal Recruits and Demolisher also work well, as they benefit from multiple raged units or increased speed, making them formidable when deployed strategically.

On the flip side, low-health swarm units like Skeleton Army and Graveyard tend to be less effective, as they are unlikely to survive long enough to reach the threshold for the rage effect.