Clash Of Clans Electro Titans Detailed Guide - Theria Games

Introduction to Clash of Clans Electro Titans Detailed Guide
The Electro Titan is a powerful ground-based Elixir troop in Clash of Clans unlocked at Barracks level 16, available from Town Hall 14. With her extremely high hitpoints and solid damage output, she is a strong offensive and defensive asset. Her unique ability to deal with constant damage with her aura makes her effective at clearing out groups of buildings and troops.
Strengths
Consistent Aura Damage
The Electro Titan’s aura deals steady damage to all nearby ground targets, including Clan Castle troops, Skeletons, and ground defenses. This makes her excellent for clearing cluttered areas and neutralizing swarms without needing to stop and target.
High Durability
With a large health pool, the Electro Titan can soak up a lot of damage, especially when paired with healers or protected by spells like Rage and Freeze. She can act as a strong frontline tank in high-level army compositions.
Effective Against Defending Heroes and Traps
Her aura automatically damages hidden Skeleton Traps and can chip away at defending heroes like the Archer Queen, especially when those units cluster around her. She’s also valuable for clearing the Clan Castle troops without being distracted.
Weaknesses
Cannot Hit Air Units
The Electro Titan is limited to ground targets only. This makes her vulnerable to air-based Clan Castle defenses like Super Minions or Lava Hounds unless backed up by troops or spells that can handle flying threats.
Slow Movement and Attack Speed
Her slow pace can hinder time efficiency during attacks. If not properly funneled or supported, Electro Titans may get stuck behind walls or distracted by spread-out structures, leading to time fails in higher-level attacks.
Limited Direct Damage
Although the aura is great for splash, her single-target beam attack doesn’t do heavy burst damage. This makes it hard for her to quickly take down high-hitpoint defenses like Inferno Towers or Town Halls without assistance.
Synergies
Tanking for other troops:
The Electro Titan’s ability to soak up damage makes her an excellent support unit for high-damage, low-health troops. By absorbing fire from defenses, she allows fragile troops like Archers, Witches, or Balloons to deal damage without being targeted early in the attack. Her high hitpoints and defensive capabilities enable her to act as a frontline tank, drawing attention from powerful defenses like Archer Towers, X-Bows, or Inferno Towers, which would otherwise target weaker troops.
This synergy is especially useful when paired with troops that have a high damage output but are vulnerable to being taken out quickly, such as Super Wizards or Super Barbarians. By using the Electro Titan to absorb incoming damage, these troops can focus on destroying key defenses, structures, or enemy troops without being disrupted by defensive fire. This approach can be particularly effective when creating a well-coordinated push that maximizes the potential of both tanking and damage-dealing units.
Area of Effect (AoE) Damage Support:
The Electro Titan’s aura makes her particularly effective at weakening clusters of buildings and low-health troops, allowing for a more efficient attack. Her continuous damage over time chips away at defensive structures and enemy troops, softening up the base for follow-up units. This is especially beneficial in clearing paths for other troops that focus on structures, such as Dragon Riders, Balloons, or Giants, by eliminating distractions like low-health defensive buildings, Skeletons, and smaller defensive troops.
When paired with troops that focus solely on structure damage, like P.E.K.K.As or Golems, the Electro Titan can clear obstacles and weaken defenses that would otherwise stall or disrupt the attacking units. The reduced resistance from weakened defenses allows other troops to more easily push through, taking down high-value targets like the Town Hall or Inferno Towers with minimal interference from smaller enemy units. This makes the Electro Titan an ideal addition to a balanced attack strategy where tanking, damage, and support are needed in harmony.
Complementary Spells:
Though the Electro Titan’s aura cannot be enhanced by Rage Spells or hindered by Freeze or Poison Spells, using these spells strategically on enemy defenses can still enhance her effectiveness in battle. Applying a Freeze Spell to high-damage defenses such as Inferno Towers or Monoliths can temporarily neutralize these threats, allowing the Electro Titan to endure longer in battle and deal consistent damage through her aura. This ensures she can weaken enemy defenses without being eliminated prematurely by these high-damage sources.
Invisibility Spells also work well in helping the Electro Titan reach key targets without being distracted or attacked by enemy defenses. By making her temporarily invisible, she can bypass defenses that would otherwise focus on her, allowing her to continue dealing damage with her aura. This tactic is especially useful when she needs to cross through areas filled with dangerous defensive buildings, allowing her to take less damage while still weakening the base.
Multiple Electro Titans:
When multiple Electro Titans are deployed together, their auras stack, significantly amplifying the damage they deal. This stacking effect is particularly useful in overwhelming groups of buildings and defending troops. The combined aura damage can quickly weaken or eliminate multiple structures and enemy units, especially low-health troops like Skeletons, Archers, or even certain defensive buildings like Archer Towers or Cannons.
By deploying several Electro Titans in the same area, you maximize their offensive potential, as the overlapping auras will deal continuous damage to anything within range. This tactic is especially effective when trying to clear a path for other high-damage troops, allowing them to focus on more critical structures without being delayed by lower-tier defenses. However, this strategy requires careful placement to ensure that the Electro Titans stay within range of each other and their auras continue to stack effectively.
Offensive Strategies
Tanking:
The Electro Titan excels at tanking damage due to her high hitpoints, making her an ideal frontline unit. As a durable and resilient troop, she can absorb significant damage from defenses, allowing other, more vulnerable troops to follow behind and focus on specific targets. Her ability to deal constant damage through her aura further enhances her role as a damage dealer while tanking.
Her unique feature of being able to damage buildings and troops over Walls is a game-changer. This allows her to clear paths, especially in bases with clustered defenses behind walls, without needing to physically breach them. This feature not only helps in clearing out defensive buildings but also provides support by damaging troops hiding behind walls, making it harder for enemy defenses to pose a threat.
Deploying the Electro Titan in combination with other troops that benefit from her tanking ability can be highly effective. Her constant aura damage can eliminate swarms of enemy troops, while her tanking abilities ensure that more fragile units remain protected. Whether used in a direct assault or as part of a larger strategy, the Electro Titan can create openings for other units to deal devastating blows.
Aura Damage:
The Electro Titan’s aura is particularly effective against groups of buildings and low-health enemy troops, especially swarms like Skeletons, Barbarians, or Archers. As she moves through a base, her continuous damage per second (DPS) weakens clusters of buildings, rapidly bringing down structures such as Gold Storages or Army Camps. This makes her ideal for clearing outer structures or prepping a path for other troops to move deeper into the base.
When dealing with enemy troops like Skeletons or Goblins, her aura eliminates them quickly, reducing the effectiveness of defending swarms. This is especially valuable in base designs with multiple defensive buildings surrounded by small groups of defensive troops. Her aura not only weakens defenses but also helps clear out these minor threats, providing more room for other attacking troops to focus on high-priority targets like defenses or heroes.
This ability to simultaneously handle both buildings and swarms makes her a versatile addition to any army, especially when paired with other troops that target high-hitpoint structures or need protection from smaller enemy units.
Siege Machine Deployment:
When deployed by a Siege Machine, the Electro Titan’s aura becomes even more effective, as it continuously deals damage to both buildings and enemy troops during the attack. As a follow-up troop to a Siege Machine like the Battle Blimp or Wall Wrecker, she can clear the path and deal sustained damage to any remaining defenses or low-health enemy troops in the vicinity.
The Siege Machine acts as a protective shield, allowing the Electro Titan to stay safe while her aura weakens the base’s defenses. Her ability to damage over time makes her an ideal support troop in these situations, especially when combined with other high-damage troops that target specific defenses or buildings.
Moreover, because she can hit both ground and air units, the Electro Titan’s aura can contribute to clearing out defending troops that might pose a threat to the attacking army. This synergy between the Siege Machine and Electro Titan makes her a powerful asset in late-stage attacks, ensuring that defenses are weakened enough for other troops to clean up and secure the victory.
No Preferred Target:
Electro Titans prioritize attacking the closest building, but they are quick to shift focus if enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons come within range. This allows them to deal with immediate threats before returning to their original target. If the Electro Titan is attacked by or comes near these specific units, she will divert her attention and engage them, effectively neutralizing threats such as Heroes or Clan Castle troops that could cause significant disruption to the attack.
Once these threats are eliminated, the Electro Titan will resume her assault on the nearest building. This behavior makes her particularly effective when facing bases with key defensive units like Clan Castle troops or Heroes, as she can efficiently clear out these threats while still applying pressure to the base’s structures. Her aura also makes it easier to deal with groups of low-health enemies in the process, ensuring that even swarms or minor distractions won’t slow her down.
Funneling:
Because the Electro Titan does not have a preferred target and will prioritize the closest building or unit, setting up a funnel is essential to ensure she targets the most critical defenses. By carefully positioning other troops or buildings to direct her movement, players can prevent the Electro Titan from wandering or attacking less important structures.
A well-constructed funnel ensures that the Electro Titan moves towards key objectives, such as high-value defenses or the core of the base, where she can do the most damage with her aura and whip attacks. Proper funneling also helps to minimize the risk of her getting distracted by peripheral defenses or Clan Castle troops that are not the primary focus of the attack. This allows the Electro Titan to function effectively as both a tank and a damage dealer, helping to pave the way for other troops to complete the attack.
Vulnerabilities:
The Electro Titan, despite her high hitpoints and aura damage, is particularly vulnerable to high-damage defenses due to her relatively slow attack speed and proximity-based attack style. The Inferno Tower, with its single-target burn damage, can quickly melt through the Electro Titan’s health, especially if she’s left exposed for too long. Similarly, the Multi-Archer Tower, with its ability to deal significant damage to ground troops, can effectively chip away at her health. The Monolith, another powerful defense, is also a major threat due to its high damage output, which can significantly reduce the Electro Titan’s effectiveness before she reaches key structures.
To mitigate this vulnerability, it’s important to either shield the Electro Titan from these threats or destroy them quickly with other supporting troops or spells. Deploying units like Balloons or using spells such as Freeze or Rage can help to neutralize these defenses or enhance the Electro Titan’s damage potential, allowing her to function as an effective tank and damage dealer without being quickly overwhelmed.
The Electro Titan’s short attack range means she can’t target buildings that are located one tile away from a Wall. This limitation can hinder her ability to hit certain defenses, especially those positioned near the edge of the base. For example, if a building like an Archer Tower or a Defense building is placed one tile away from a Wall, the Electro Titan will be unable to reach it with her whip attack, even if she is close by.
Countering Defenses:
Deploying low-HP troops like Bat Spell Bats or Archers can help divert the fire of high-damage defenses, giving your Electro Titan time to approach and deal damage without being overwhelmed. These troops will act as a distraction, drawing the attention of defenses such as Inferno Towers, Archer Towers, or the Monolith, while your Electro Titan stays focused on her intended targets. This strategy is particularly effective when facing bases with multiple high-damage defenses that would otherwise quickly eliminate your Electro Titan.
Using Freeze Spells is another excellent tactic to temporarily disable key defensive structures. By freezing high-damage defenses like Inferno Towers, the Monolith, or multi-target defenses such as the Multi-Archer Tower, you can prevent them from dealing damage to your Electro Titan or other supporting troops. This gives your Electro Titan the time she needs to push further into the base, and it helps ensure her survival while clearing out critical defensive buildings.
Aura Stacking:
Deploying multiple Electro Titans in the same attack can be highly effective due to the stacking of their auras. Each Electro Titan has a constant damage-dealing aura that affects nearby buildings and troops. When multiple Electro Titans are used together, their auras overlap, significantly increasing the overall damage output. This can quickly overwhelm defensive structures and swarms of enemy troops, especially those that are spread out over a large area.
The stacking effect is particularly useful when dealing with clustered buildings or defending troops that are vulnerable to constant damage. By placing multiple Electro Titans in a concentrated area, you can clear out defenses more efficiently and create a strong push that leaves little room for the opponent to defend effectively. However, it’s important to ensure the Electro Titans are deployed in a way that maximizes the overlap of their auras without spreading them too thin or causing them to attack too many targets at once.
This strategy works best when combined with other tanking or support troops that can absorb damage and help guide the Electro Titans toward high-value defenses. With careful planning, using multiple Electro Titans can create a devastating offensive force capable of dismantling even well-protected bases.
Defensive Strategies
Formidable Defender:
The Electro Titan is a formidable defensive troop when placed in a Clan Castle due to its combination of high hitpoints, powerful aura, and versatility. On defense, she serves as an effective tank, absorbing significant damage while her aura continuously weakens nearby enemy troops and structures. Her ability to deal with constant damage makes her especially effective against swarms, such as Skeletons, Bats, or Goblins, and can quickly clear out clusters of weaker troops.
Unstoppable Aura:
The Electro Titan’s aura is one of her most formidable traits, as it cannot be countered or disabled by any spells, including Freeze and Poison. This means that while attackers may try to use spells to stop her or reduce her effectiveness, the aura continues to deal damage over time to any troops or heroes within its radius. This continuous damage can wear down attacking forces, especially when they rely on large groups of troops that cluster around her.
Her aura’s ability to affect both buildings and troops, even through Walls, makes her especially difficult to bypass in defense. Since the aura is persistent and cannot be interrupted, attackers must carefully plan their strategy to either avoid it or overpower it with the right combination of spells and high-damage units. This trait places the Electro Titan as a key defensive asset that punishes poor positioning and weak attack coordination.
Countering Low-Health Troops:
The Electro Titan is highly effective against strategies that rely on low-health troops like Bowlers and Witches. These units often operate in groups, making them especially vulnerable to the Electro Titan’s aura, which deals continuous damage to all troops in its vicinity. Bowlers and Witches, with their relatively low health, can quickly be overwhelmed by the Electro Titan’s persistent damage, even if they are shielded by other units or spells.
This makes the Electro Titan a solid defensive choice against swarm-based attacks, where attackers rely on large groups of weaker units to overwhelm defenses. The Electro Titan’s aura will continuously chip away at these low-health units, weakening or even eliminating them before they can deal significant damage to defenses. Since the aura can affect troops even through Walls, it becomes a powerful deterrent to strategies that cluster troops together nearby.
Counters:
Against mass Dragon attacks, the Electro Titan’s aura becomes less effective, as Dragons have relatively high health and are not susceptible to the damage-over-time effects from her aura in the same way lower-health troops are. Dragons are typically spaced out during attacks, further reducing the effectiveness of the aura, which thrives when multiple units are clustered together. The Electro Titan can still deal some damage to Dragons, but it will be much less impactful compared to groups of low-health troops.
Unlike the Lava Hound, the Electro Titan does not spawn any units upon death. This makes her a straightforward tank and damage dealer without the added utility of providing distractions in the form of pups, which can be particularly useful for absorbing damage or diverting enemy fire.
While she does have high hitpoints, the Electro Titan’s large housing space in the Clan Castle limits the number of other defensive troops or buildings that can be deployed alongside her. This can be a significant drawback when trying to balance the overall defense composition, as the space used by the Electro Titan might prevent the inclusion of other useful Clan Castle troops.
Furthermore, the Electro Titan is not particularly effective against big, high-hitpoint troops like P.E.K.K.As, Golems, or heroes. While her aura does deal damage, it is not sufficient to make a significant dent in high-health units. Instead, she will only stall them for a short time while doing little damage, making her less effective against tanky units that are typically used for leading an attack. For these kinds of enemies, other defensive strategies like Inferno Towers or Monoliths are more effective at dealing sustained damage.
Frequently Asked Questions (FAQs)
❓What is the Electro Titan’s main ability in Clash of Clans?
The Electro Titan has a unique ability called the aura attack, which deals constant area damage to all nearby enemies, including troops, defenses, and even heroes. This aura damage is always active as long as the Electro Titan is alive, making her highly effective against swarms and clustered defenses.
❓How does the Electro Titan’s attack range work?
The Electro Titan uses a short-range beam attack for single-target damage and a separate electrifying aura that hits all enemies within 3.5 tiles. While her direct attacks only hit one target at a time, the aura affects multiple targets around her, allowing her to clear surrounding troops and buildings simultaneously.
❓What are the best strategies for using the Electro Titan?
Electro Titans are most effective in splash-heavy bases with tight building placements. They are commonly used in Electro Titan Smash attacks, often paired with healers, bowlers, and a Grand Warden in a Warden Walk. They excel when used in funnel support and core clearing, especially against clan castle troops and Skeleton Traps.
❓Can Electro Titans target air units in Clash of Clans?
No, the Electro Titan cannot target air troops with her direct attack or aura. Her abilities are limited to ground targets only, which means she’s vulnerable against units like Minions, Dragons, and Balloons unless supported by other troops or spells like Poison or Freeze.
❓At what Town Hall level can you unlock the Electro Titan?
The Electro Titan becomes available at Town Hall 14, after unlocking Barracks level 15. Once unlocked, she can be upgraded in the Laboratory to improve her damage and hitpoints. She’s often used in high-level war and legend league attacks due to her balanced offense and defensive utility.