Clash Of Clans Angry Jelly Pet Detailed Guide - Theria Games

Introduction to Clash of Clans Angry Jelly Pet Detailed Guide
In Clash of Clans, the Angry Jelly’s unique ability allows it to stun defenses and enemy troops, temporarily disrupting their attacks. This makes it an excellent pet for both offense and defense, as it can interfere with enemy defenses while assisting its paired Hero in eliminating key targets. The stun effect has a cooldown, meaning it won’t continuously disable targets, but when timed correctly, it can provide a crucial advantage in battle.
When the Angry Jelly’s paired Hero is knocked out or recalled, it continues to fight independently. However, unlike other pets, it does not switch to a random target. Instead, it maintains its focus on the last defense or troops it attacked before its Hero was removed from battle. If no prior target exists, it will act like a troop, attacking the nearest enemy structure.
LevelDamage per SecondDamage per HitBrainwashing DurationHitpointsUpgrade CostUpgrade TimePet House Level Required11128425s1,450n/an/a10212190.7525s1,525168,7503d10313097.525s1,600176,2504d104139104.2525s1,675183,7505d10514811130s1,750191,2506d106157117.7530s1,825198,7507d107166124.530s1,900206,2508d108175131.2530s1,975213,7508d10918413830s2,050221,2508d1010193144.7530s2,125236,2508d10Brainwash Ability
The Angry Jelly is a unique pet in Clash of Clans, introducing a powerful mechanic called “Brainwash.” This ability temporarily alters the behavior of the Hero it is paired with, making them prioritize defensive structures similar to the Royal Champion. During this period, the Hero will still attack defending troops or enemy Heroes if they are engaged but will primarily focus on taking down defenses. This makes the Angry Jelly particularly useful for aggressive strategies that require clearing defensive structures efficiently.
While the Brainwash ability is active, the Angry Jelly remains invulnerable to all defenses and traps, allowing it to follow its Hero without risk. It maintains its position above the Hero and will keep up with them, even if they move at an increased speed due to abilities or spells. This ensures that the Angry Jelly can continue assisting its Hero without being left behind. However, cloned Archer Queens created by the Magic Mirror does not receive the Brainwash effect after the original Queen activates her ability.
Once the Brainwash duration expires, the Angry Jelly loses its invulnerability and separates from its Hero, functioning as a ranged flying unit. At this point, it becomes vulnerable to Seeking Air Mines and other anti-air defenses. If the Hero is actively taking damage from a defense, the Angry Jelly will prioritize attacking that defense to help mitigate incoming damage. However, if the Hero is knocked out or removed from the battlefield using a Recall Spell, the Angry Jelly will switch to standard troop behavior. It will attack the nearest building and will only engage enemy units if it is attacked first.
The Angry Jelly’s combination of defense-targeting influence and ranged attack capabilities makes it a powerful asset in battle. Understanding its mechanics and timing its abilities correctly can significantly impact an attack, allowing Heroes to dismantle key defensive structures while the Angry Jelly provides additional firepower.
Offensive Strategies
The Angry Jelly can be a valuable tool for clearing compartments efficiently, particularly when paired with the Barbarian King. If the King is equipped with the Giant Gauntlet, he can break through walls and clear out defenses without being distracted by resource buildings. This ensures that other troops can funnel into the base more effectively, reducing the chances of an attack going off course. Since the Angry Jelly focuses on defenses during Brainwash, it allows for precise targeting, making it easier to dismantle a key section of the base.
When using the Angry Jelly for funneling, it’s important to consider that non-defensive buildings will be ignored during the Brainwash effect. If deploying it with a Grand Warden for a Warden Walk, additional cleanup troops will be required to clear leftover structures. This is especially critical in attacks where precise funneling is necessary, as unaddressed buildings could cause troops to stray from the planned path.
A Hero Dive with the Barbarian King benefits greatly from the Angry Jelly. Since the King will exclusively target defenses, he won’t get stuck on storages or the Clan Castle, which can slow down other Heroes. Additionally, this prevents accidental activation of the Town Hall, allowing better control over attack sequencing. The King will act more like a tanking troop similar to a Giant or Golem, making him a good match for Root Rider armies. However, if the King is meant to funnel around the outer edges of a base, the Angry Jelly’s influence can cause him to bypass external structures and head directly for defenses inside the base, potentially wasting time and hitpoints.
Pairing the Angry Jelly with the Grand Warden can be a strong strategy when using Fireball equipment. The Fireball’s target will be indicated, allowing for precise spell deployment. With a well-structured funnel, the Warden can reach the core during Brainwash and use spells like Invisibility, Overgrowth, and Earthquake to destroy major defenses. However, since the Warden will be exposed to defenses without his usual backline positioning, he will require healing support from Healers or Druids to sustain his health.
Pairing the Angry Jelly with the Archer Queen is generally not recommended for Queen Walk strategies, as she will ignore non-defensive structures during Brainwash. In Queen Charges, its effectiveness is limited, and she may become distracted by Clan Castle troops, reducing the impact of the attack. The Unicorn is typically a better pet choice for sustaining the Queen. However, if the Magic Mirror is in play, cloned Archer Queens will target non-defensive buildings while the original Queen remains focused on defenses, simulating a pseudo-Queen Charge.
The Royal Champion does not benefit significantly from the Angry Jelly, as her targeting remains unchanged. While the Angry Jelly’s invulnerability ensures it deals some guaranteed damage, its overall DPS is relatively low, making it a suboptimal pet choice for her. Since the Royal Champion already prioritizes defenses, other pets that provide utility, such as Diggy for stunning defenses or Poison Lizard for dealing with enemy troops, maybe more useful.
Defensive Strategies
Using defensive distractions is an effective way to reduce the effectiveness of the Angry Jelly’s Brainwash ability. Clan Castle troops and Skeleton Traps can keep the Hero occupied, forcing them to waste valuable time attacking non-defensive targets instead of advancing deeper into the base. This delay can also result in the Hero taking increased damage from surrounding defenses, potentially forcing an early ability activation or even eliminating the Hero before they can take down key defenses.
Walls play a critical role in countering Heroes affected by Brainwash, particularly the Barbarian King and Archer Queen. Without proper wall-breaking support, these Heroes may spend a significant portion of their Brainwash duration attacking walls instead of targeting defenses. This can lead to unnecessary damage and reduce their overall impact in an attack. The Archer Queen, in particular, may struggle if she is forced to walk around the base due to a lack of direct access to her intended targets, reducing the effectiveness of her pairing with the Angry Jelly.
Proper base design, including the strategic placement of walls and defensive distractions, can limit the effectiveness of attacks using the Angry Jelly, forcing attackers to either bring additional support troops or risk wasting the Hero’s Brainwash ability.
Ideal Base Types to Attack with the Angry Jelly
Understanding which base layouts work best with the Angry Jelly can help attackers maximize its effectiveness. Because its Brainwash ability forces the paired Hero to focus on defenses, it performs better against some designs while struggling against others.
Best Base Types for Angry Jelly
Compact Bases with High-Damage Defenses: Since Brainwash makes the Hero target defenses, tightly packed layouts allow for quicker takedowns, reducing defensive firepower early in the attack. This is particularly useful in Box Bases and Diamond Bases, where core defenses are close together.
Bases with Exposed Heroes or Defending Clan Castle Troops: The Angry Jelly’s attacks can weaken or eliminate enemy Heroes and Clan Castle troops while its Hero continues destroying defenses. This makes it effective against bases where defensive Heroes are positioned near key defenses.
Centralized Town Halls: When attacking a base with a Town Hall placed at the core, the Brainwash ability ensures that the paired Hero will not trigger the Town Hall prematurely, avoiding its deadly Giga Bomb and Poison effect. This allows attackers to handle the Town Hall on their own terms, rather than risking an early activation due to misplaced pathing.
Weak Base Types for Angry Jelly
Spread-Out Bases (Ring and Anti-3 Star Layouts): Since the Hero under Brainwash ignores non-defensive structures, they may bypass important buildings that could help create a strong funnel. These layouts make it harder to guide Heroes toward the core and can waste time.
High-Wall Density Layouts: If the Hero cannot break through walls quickly, Brainwash may expire before it takes down key defenses, leading to inefficient attacks. This is especially problematic when using the Barbarian King without wall-breaking support.
Multiple Hero Traps and Distractions: Bases that use Skeleton Traps, Clan Castle Troops, and Tornado Traps near high-value defenses can waste the Brainwash duration by forcing the Hero to attack troops instead of structures. This reduces the effectiveness of the ability and delays the attack.
Comparison with Other Pets
Choosing the right pet depends on the attack strategy, and the Angry Jelly serves a unique role. Here’s a comparison of how it stacks up against other popular pets:
PetEffectBest ForWeaknessesAngry JellyBrainwashes Hero to target defenses, stuns enemiesAggressive Hero dives, clearing key defenses quicklyIneffective for Queen Charge, struggles against distractionsDiggyStuns defenses when Hero attacksDisabling defenses for longer periodsRequires frequent attacks to keep stunningUnicornHeals Hero over timeProlonging Hero survivabilityNo offensive benefitsPoison LizardDeals poison damage to enemy troopsCountering defending Heroes & CC troopsNo effect on structuresFrostySlows defenses and spawns ice minionsReducing incoming DPSNo direct damage or utility like BrainwashThe Angry Jelly is best suited for fast-paced, aggressive Hero-based strategies where eliminating defenses quickly is the priority. If an attack relies on Hero sustainability, the Unicorn is a better choice. If disabling defenses for an extended time is needed, Diggy may be the superior option.
Advanced Attack Combinations
Advanced attack combinations can significantly enhance the effectiveness of the Angry Jelly and its Brainwash ability. Properly using spells and support troops ensures that the Hero makes the most of their targeting priority and can clear key defenses efficiently.
Rage Spell + Brainwash:
A Rage Spell synergizes well with Brainwash, as it boosts the Hero’s attack speed and damage while they focus on defenses. This allows for faster elimination of high-hitpoint structures like Scattershots, Monoliths, and Inferno Towers, preventing them from dealing prolonged damage. Pairing Rage with the Angry Jelly is especially useful for a Barbarian King or Archer Queen push when attacking high-value areas.
Overgrowth Spell:
The Overgrowth Spell provides an additional layer of protection while the Hero and Angry Jelly move through the base. Since the Hero remains targeted by defenses despite Brainwash, Overgrowth can absorb damage from high-DPS defenses like X-Bows and Eagle Artillery, allowing the Hero to survive longer and take out more defenses. This is particularly useful in Hero dives where survivability is crucial.
Wall Breakers / Root Riders:
Since Brainwash does not grant the Hero the ability to break walls, support troops like Wall Breakers or Root Riders are essential for ensuring smooth pathing. Without these, the Hero may waste time attacking walls instead of engaging defenses, limiting the effectiveness of the attack. Properly timed Wall Breaker deployments can create openings before the Hero reaches a dead-end, keeping them on track toward high-value targets.
Invisibility Spell:
An Invisibility Spell can be a useful backup in case the Hero is at risk of being overwhelmed. While Brainwash forces them to attack defenses, enemy Clan Castle troops or defending Heroes can still disrupt their path. Using an Invisibility Spell allows the Hero to reset their target priority, giving them a chance to reposition and refocus on key objectives without taking unnecessary damage.
Special Attack Strategies Using Angry Jelly
Pairing the Angry Jelly with specific Heroes allows for different strategic benefits. Here are some specialized attack strategies that maximize its unique abilities:
King Walk with Brainwash
A King Walk with Brainwash is an alternative to a traditional Queen Walk, where the Barbarian King takes on the role of targeting defenses rather than general structures. This strategy leverages the King’s durability and the Angry Jelly’s Brainwash ability to clear key defensive areas before launching the main attack.
Using Healers or Druids alongside the Barbarian King is essential for keeping him alive while he pushes through defenses. Since the King does not naturally regenerate health like the Archer Queen with a Unicorn, having healing support ensures he can sustain more damage and continue eliminating high-value targets. Druids can be a solid alternative to Healers, as they provide a steady healing effect while also attacking enemy troops.
One of the most important aspects of a successful King Walk is proper wall-breaking support. Unlike the Archer Queen, who can shoot over walls, the King will get stuck if there are no openings, which wastes valuable time and reduces the effectiveness of the Brainwash ability. Wall Breakers or Root Riders should be deployed strategically to create a clear path for the King, allowing him to reach deeper compartments and key defenses.
A King Walk with Brainwash works particularly well in attacks that require precise elimination of defensive structures before the main push. The King’s ability to tank damage and focus on defenses makes him a strong choice for this strategy, but it requires careful planning to ensure proper pathing and healing.
Warden Walk with Brainwash & Fireball Equipment
A Warden Walk with Brainwash and Fireball Equipment is a powerful strategy that allows the Grand Warden to focus on high-value defenses while benefiting from the Angry Jelly’s Brainwash ability. This setup ensures that the Warden prioritizes key defensive structures instead of wasting time on non-defensive buildings, making it highly effective for clearing specific areas before the main attack.
The Fireball Equipment enhances the Warden’s offensive potential by allowing him to launch explosive attacks that deal area damage to defenses. When combined with Brainwash, this ensures that his Fireball targets high-impact defenses such as Inferno Towers, Scattershots, or Monoliths, rather than lower-priority structures. This synergy makes the Warden Walk more destructive compared to a standard setup.
Supporting spells like Rage and Invisibility significantly improve the efficiency of this strategy. A Rage Spell boosts the Warden’s attack speed and damage, allowing him to take down defenses much faster. The Invisibility Spell provides temporary protection, ensuring he survives longer while continuing to eliminate key targets. Using these spells correctly can greatly enhance the Warden’s effectiveness in the early phase of the attack.
Since the Warden moves slowly and tends to lag behind other troops, a Recall Spell can be useful for repositioning him to a better location once he has cleared an area. This can be particularly effective in attacks that require the Warden to take out multiple sections of the base, allowing him to contribute to a second phase of destruction without wasting time traveling across the battlefield.
A Warden Walk with Brainwash and Fireball Equipment is best used in strategies that require precise elimination of defensive threats before committing to the main attack. Proper spell usage and strategic repositioning ensure that the Warden delivers maximum value while staying protected from enemy defenses.
Town Hall-Controlled Attack
A Town Hall-Controlled Attack using the Angry Jelly’s Brainwash ability allows players to delay the activation of the Town Hall, ensuring it does not become a threat too early in the attack. Since Brainwash forces the paired Hero to target defenses first, they will ignore the Town Hall until all defensive structures nearby are destroyed. This prevents accidental activation, which is crucial for attacks that rely on a structured progression through the base.
This strategy is especially effective in Hybrid Attacks, where Miners and Hog Riders rely on a clear path through the base. If the Town Hall is triggered too early, its poison damage and Giga Inferno can wipe out these troops before they reach their intended targets. By controlling when the Town Hall is engaged, players can ensure that their main force moves efficiently through the base without being prematurely damaged.
Smash Attacks, which involve high-health troops like Super Bowlers, Electro Titans, or P.E.K.K.A.s, also benefit from this approach. If the main push enters the base before the Town Hall activates, the attacker can use spells like Rage and Freeze to counter the Town Hall’s defenses at the right moment, rather than being forced into an early battle with it. This ensures that more troops survive to take down the core of the base.
To maximize the effectiveness of a Town Hall-Controlled Attack, attackers should plan their Hero pathing carefully. Using Wall Breakers, Jump Spells, or Root Riders can help guide the Hero toward key defenses while avoiding an unwanted Town Hall activation. Additionally, a Recall Spell can reposition the Hero if needed, allowing for more flexible execution.
This approach is particularly valuable against anti-2-star base designs, where the Town Hall is heavily defended and positioned deep within the base. By delaying its activation, attackers can manage their army’s pathing more effectively, reducing the risk of a failed attack while securing a stronger overall result.
Defensive Counterplay Against Angry Jelly
If defending against an attacker using the Angry Jelly, strategic base adjustments can help mitigate its effectiveness.
Placing Storages Near Defenses: Since the Brainwash effect causes the Hero to ignore resource buildings, placing storages around key defenses can disrupt attack plans by making it harder to create a proper funnel.
Using Walls to Block Brainwashed Heroes: Since Brainwash does not grant wall-breaking abilities, forcing Heroes to spend time breaking through walls reduces their impact.
Skeleton Traps & Clan Castle Troops: Since Brainwash only makes the Hero target defenses, distractions like Skeleton Traps and Clan Castle troops force them to waste valuable time, weakening their effectiveness.
Strategic Placement of Inferno Towers & Monoliths:
Single-Target Infernos are highly effective against Heroes affected by Brainwash, as they deal high damage quickly.
The Monolith is particularly dangerous because its damage scales based on HP, making it lethal against Barbarian Kings under Brainwash.
Hero-Specific Pairing Breakdown
Barbarian King: Works best with Angry Jelly, but requires wall-breaking support.
Grand Warden: Best used with Fireball Equipment, but needs healing support.
Archer Queen: Not ideal for Queen Charge, but can be useful if using Magic Mirror for cloned Queens.
Royal Champion: No real benefit since she already targets defenses, making Diggy a better option.