Clash Of Clans Clan Capital Troops Guide - Theria Games

Introduction to Clash of Clans Clan Capital Troops
In Clash of Clans Clan Capital, a wide variety of powerful troops are available to help you dominate enemy bases. Each troop brings unique strengths to the table, and understanding their roles is key to crafting effective strategies. Below is a comprehensive guide to all the Clan Capital troops, from their abilities to the best ways to use them.
Super Barbarian
Role:
Fast melee damage dealer.
Strengths:
High DPS (damage per second) and quick movement.
Weaknesses:
Low health and vulnerable to splash damage.
Best Use:
Super Barbarians are excellent for quickly clearing low-health structures and distracting enemy defenses. Their high damage output makes them effective at taking down buildings like resource storages, Archer Towers, and defenses that have relatively low hit points. Their speed allows them to move through bases swiftly, clearing the path for your other troops.
To get the most out of Super Barbarians, pair them with tankier troops that can absorb damage. While the Super Barbarians focus on taking down high-priority structures, the tankier units can shield them from enemy fire. This combination allows Super Barbarians to deal substantial damage while staying protected from direct hits. You can use them alongside the Flying Fortress, for example, to let the Fortress absorb the brunt of the attack while Super Barbarians target vulnerable defenses and buildings in the base’s outer areas. This synergy helps create a balanced and efficient attack strategy.
Sneaky Archers
Role:
Stealth ranged attackers.
Strengths:
High range and stealth ability (invisibility for a short time).
Weaknesses:
Low health and easily taken down by splash damage.
Best Use:
Sneaky Archers are perfect for targeting high-value structures such as defenses and resource buildings while remaining out of the spotlight. Their ability to remain hidden from enemy defenses makes them incredibly useful for stealthily clearing out critical buildings without drawing immediate attention. They can deal significant damage to buildings like storages, defensive structures, and Clan Capital defenses without taking fire from enemy troops.
To use Sneaky Archers effectively, deploy them behind tankier units like the Flying Fortress or Super Giants. These tanks can absorb damage and distract enemy defenses, allowing the Sneaky Archers to focus on taking down vulnerable structures at the back of the base. They can also be used as a secondary force to clean up remaining buildings after the main attack, picking off any targets that are left untouched by other troops. This strategic placement maximizes the Sneaky Archers’ effectiveness and helps you clear out bases efficiently.
Super Giant
Role:
Tank with solid damage.
Strengths:
High health, decent damage and targets defenses first.
Weaknesses:
Slower than other troops and vulnerable to ranged splash damage.
Best Use:
Super Giants are excellent tanks, designed to absorb a large amount of damage while drawing enemy fire away from your more fragile troops. With their high health and ability to withstand significant punishment, they can act as the frontline in your attacks, allowing your other units to focus on dealing with damage without being targeted by defenses. Deploying Super Giants at the front of your attack ensures that they take the brunt of the enemy’s attention, allowing your high-DPS units to deal with the core of the base more effectively.
Pairing Super Giants with high-DPS units like Super Wizards or Rocket Balloons creates a powerful synergy. Super Wizards can clear out large groups of buildings and defenses with their splash damage, while Rocket Balloons target high-value structures, particularly air defenses. Since Super Giants can absorb the damage from enemy defenses, these high-DPS units are free to focus on eliminating key targets and advancing through the base. This combination provides a well-balanced attack, with Super Giants protecting your fragile units and allowing them to operate at full capacity.
Battle Ram
Role:
Siege unit charges toward walls and buildings.
Strengths:
Deals high damage to buildings and walls.
Weaknesses:
Vulnerable to splash damage and defensive traps.
Best Use:
The Battle Ram is an invaluable tool for quickly breaking through defensive walls, allowing your troops to access the heart of the base. Its primary function is to target and destroy walls, creating openings for your other units to move through and target high-value structures. However, the Battle Ram is vulnerable to enemy defenses, so it’s important to pair it with tankier troops that can absorb damage and protect it from being destroyed prematurely.
By deploying the Battle Ram alongside tankier units like Super Giants or the Flying Fortress, you ensure that it has the support it needs to reach and break through walls. These tankier troops draw enemy fire away from the Battle Ram, allowing it to focus on its primary task without being distracted or destroyed by defenses. Once the walls are breached, your other troops can flow through the opening and target critical buildings, making the Battle Ram a key component in opening paths and enabling a successful attack.
Minion Horde
Role:
Swarm unit for distraction and damage.
Strengths:
High speed and effective against low-health units.
Weaknesses:
Fragile to splash damage, such as Air Bombs or Rocket Artillery.
Best Use:
Minion Hordes are highly effective for overwhelming air defenses or serving as distractions during an attack. Their speed and ability to target both air and ground structures make them versatile and useful in a variety of situations. When the enemy’s air-targeting defenses are down or distracted, Minion Hordes can quickly swoop in and clear remaining buildings, taking advantage of the opportunity to inflict significant damage.
Deploying Minion Hordes after air defenses have been neutralized or when they are otherwise distracted ensures that they can operate freely without being immediately targeted. They excel at cleaning up the remaining parts of the base, particularly when used in conjunction with tankier units that draw enemy fire. Additionally, Minion Hordes can act as distractions themselves, drawing fire away from more critical units or other air troops that might be at risk. This strategic use of Minion Hordes helps maximize your attack’s effectiveness and ensures a smoother path to victory.
Super Wizard
Role:
High-damage splash attacker.
Strengths:
Splash damage and strong against clustered units and defenses.
Weaknesses:
Fragile and requires protection.
Best Use:
Super Wizards are most effective when positioned behind tankier units like Super Giants or Power P.E.K.K.A. These tanks absorb the majority of the enemy fire, allowing Super Wizards to focus on their primary role: dealing devastating splash damage to groups of defenses and enemy troops. Super Wizards’ powerful long-range attacks can clear large sections of the base, particularly when enemy defenses are grouped. This makes them excellent for wiping out clusters of buildings or decimating groups of defending units.
By placing Super Wizards behind tanks, you ensure they remain protected while delivering high damage to key targets. As Super Giants or Power P.E.K.K.A. draw the enemy’s attention, Super Wizards can efficiently clear both defensive buildings and enemy troops, creating openings and weakening the base. This combination provides both durability and high damage, making Super Wizards a critical part of any attack strategy that involves tanking units.
Rocket Balloons
Role:
Air-based heavy damage dealer.
Strengths:
High damage, targets air and ground defenses.
Weaknesses:
Vulnerable to air-targeting defenses.
Best Use:
Rocket Balloons are ideal for targeting high-value defenses, such as Rocket Artillery, Air Defenses, or Capital Defenses. Their high damage output allows them to quickly eliminate these key structures, which could otherwise pose a significant threat to your troops, especially air units. Since Rocket Balloons are specialized for destroying critical defenses, they are best used after you’ve cleared some of the surrounding defenses, ensuring they can focus on the most important targets.
Pairing Rocket Balloons with tank units, such as Super Giants or the Flying Fortress, ensures that they are protected while dealing damage. The tank units absorb the fire from enemy defenses, allowing Rocket Balloons to operate unharmed and focus on taking down high-value structures. This combination allows your attack to proceed smoothly, with the Rocket Balloons efficiently eliminating key threats while the tanks keep them safe from harm.
Skeleton Barrels
Role:
Flying unit with splash damage.
Strengths:
Deals splash damage upon exploding and is good for distractions.
Weaknesses:
Low health and vulnerable to air defenses
Best Use:
Skeleton Barrels are highly effective when deployed over concentrated enemy defenses. Their ability to deal explosive damage upon reaching their target makes them great for clearing clusters of defenses or buildings. When released, they target high-value structures or defensive groups, exploding and causing significant damage in the process. Their initial blast can weaken multiple defenses at once, creating openings for other troops to follow up.
In addition to their damage potential, Skeleton Barrels also draw enemy fire away from your heavier hitters, such as Super Giants or the Flying Fortress. This distraction allows your more powerful units to focus on dealing with damage while the Skeleton Barrels absorb some of the incoming attacks. By using them strategically over areas where enemy defenses are grouped, you can maximize their effectiveness and protect your other troops, ensuring a smoother and more successful attack.
Raid Cart
Role:
Tanky support unit with healing ability.
Strengths:
Heals troops within its radius and has high health.
Weaknesses:
Slow movement and limited damage output.
Best Use:
The Raid Cart is an invaluable support unit designed to keep your troops alive longer on the battlefield. It provides continuous healing, which is particularly useful when paired with high-damage or high-health troops that need to stay on the field longer. Placing the Raid Cart near the front lines ensures that your tank units, like Super Giants or Mountain Golems, receive consistent healing, allowing them to absorb more damage and protect your other units.
Positioning the Raid Cart close to these tanks can keep them in the fight longer, ensuring they can continue to draw enemy fire and protect your more vulnerable troops. This healing support helps your tanks maintain their durability while your high-damage units, like Super Wizards or Rocket Balloons, can focus on dealing critical damage without being disrupted. The Raid Cart, when used effectively, significantly enhances the longevity of your attack and can be a game-changer in tougher battles.
Power P.E.K.K.A
Role:
High-damage tank.
Strengths:
Massive damage, high health, and target defenses first.
Weaknesses:
Slow movement and lacks splash damage.
Best Use:
Power P.E.K.K.A is an excellent damage dealer, particularly effective against enemy defenses due to its high attack power and ability to destroy strong structures. Its massive damage output makes it ideal for targeting and eliminating high-value defenses like defensive buildings, defensive troops, and other strong obstacles. When deployed, it can quickly break down even the toughest defensive structures, opening the way for other troops to advance.
To maximize its effectiveness, Power P.E.K.K.A should be supported by other troops, such as tank units like Super Giants or Flying Fortress, which absorb enemy fire and protect the Power P.E.K.K.A while it focuses on dealing damage. These supporting troops allow Power P.E.K.K.A to stay focused on its target, without being distracted or destroyed by enemy defenses. This combination creates a balanced and powerful attack, with the Power P.E.K.K.A clearing the way for other units to follow up and deal additional damage to the rest of the base.
Hog Raiders
Role:
Fast and high-damage ground attackers.
Strengths:
Speed and high DPS against defenses.
Weaknesses:
Low health and vulnerable to splash damage.
Best Use:
Hog Raiders are ideal for quickly clearing defenses in the back of enemy bases, making them a valuable asset when you need to speed up the destruction of key structures. Their high damage output and ability to target defenses efficiently make them perfect for dealing with hard-to-reach or high-priority buildings, such as resource storages or defensive structures located deep within the base.
To maximize their effectiveness, deploy Hog Raiders after the front-line defenses have been dealt with, allowing them to focus on the more vulnerable areas of the base without being interrupted. They work especially well when paired with tankier units that can absorb incoming fire, ensuring the Hog Raiders remain protected while they target and destroy key structures. Their speed and ability to clear buildings quickly help streamline your attack, allowing you to deal significant damage in a short amount of time and improve the overall efficiency of your assault.
Super Dragon
Role:
Powerful aerial damage dealer.
Strengths:
High damage, targets both air and ground.
Weaknesses:
Vulnerable to air-targeting defenses like Air Bombs.
Best Use:
Super Dragons are powerful aerial units that excel at targeting high-value buildings and enemy defenses, making them a key part of any aerial attack strategy. Their ability to deal high damage, combined with their splash damage, allows them to clear large swaths of the base as they fly over enemy defenses. This makes them highly effective for breaking through clustered defensive structures or targeting high-priority buildings like Clan Capital defenses or key resource storages.
To get the most out of Super Dragons, deploy them in a way that allows them to cover multiple targets at once. They can be especially effective when used to fly over the base and clear out enemy defenses while staying relatively protected from most ground-based threats. Pairing Super Dragons with tank units, such as Super Giants or Flying Fortress, can further protect them from air-targeting defenses, allowing them to focus on clearing large sections of the base. With their ability to deal substantial damage from the air, Super Dragons are excellent for clearing the way for other units and securing a strong offensive.
Mountain Golem
Role:
Tank and damage absorber.
Strengths:
Immense health and effective at drawing enemy fire.
Weaknesses:
Slow movement and lack of splash damage.
Best Use:
The Mountain Golem is an excellent choice as a frontline tank due to its high health and ability to absorb significant damage from enemy defenses. As the first unit to engage, the Mountain Golem draws fire away from your other troops, allowing them to operate without being targeted by defenses. This makes it an ideal unit to place at the front of your attack, ensuring your more fragile or high-damage units stay protected as they deal damage from a safe distance.
Pairing the Mountain Golem with splash-damaging troops like Super Wizards or Super Barbarians creates a powerful synergy. While the Mountain Golem absorbs the damage and distracts the enemy defenses, Super Wizards can deal devastating splash damage to groups of structures or enemy troops, and Super Barbarians can quickly clear out low-health buildings. This combination ensures a balanced attack, with the Mountain Golem acting as a sturdy shield while your splash-damaging units clear out the base and eliminate key targets efficiently.
Inferno Dragon
Role:
High-damage single-target attacker.
Strengths:
Deals massive damage over time to a single target.
Weaknesses:
Low health and requires support to survive.
Best Use:
Inferno Dragons are highly effective against high-health defenses or enemy heroes, thanks to their ability to deal continuous damage over time. Their intense single-target damage makes them ideal for taking down tough structures like high-level defensive buildings, Inferno Towers, or powerful enemy heroes, which can be difficult for other units to deal with.
To maximize their potential, deploy Inferno Dragons alongside tank units, such as Super Giants or Flying Fortress. These tanks can absorb damage from enemy defenses, allowing the Inferno Dragons to focus on their high-value targets without being interrupted. The tanks draw the fire away, ensuring the Inferno Dragons can unleash their full damage potential and systematically destroy key structures, weakening the enemy’s defensive capabilities. This combination creates a focused and efficient attack strategy, allowing you to eliminate tough defenses and heroes while your tanks protect your more fragile units.
Super Miner
Role:
Versatile ground troop with high single-target damage.
Strengths:
Can bypass walls and has high damage output.
Weaknesses:
Slow and vulnerable to splash damage.
Best Use:
Super Miners are excellent for targeting high-value structures located in the middle or back of the base, thanks to their unique ability to bypass walls. Unlike many other troops, Super Miners can tunnel underground, allowing them to avoid direct contact with enemy walls and move quickly through defenses that may otherwise be difficult to access. This makes them perfect for targeting critical structures like resource storages, Clan Capital defenses, or other high-priority buildings located deep within the base.
Their ability to move through walls and avoid obstacles makes them highly effective against bases with spread-out defenses. When deployed correctly, Super Miners can easily maneuver around walls, reach key targets, and deal substantial damage to critical structures. Pairing them with tank units that can absorb enemy fire allows Super Miners to focus on their targets without being distracted or destroyed by defending troops or defenses. This combination of mobility and damage makes Super Miners a versatile and powerful tool for breaking into and dismantling tough bases.
Mega Sparky
Role:
Aerial splash damage dealer.
Strengths:
Devastating splash damage can target both air and ground.
Weaknesses:
Slow movement and fragile to concentrated fire.
Best Use:
Mega Sparky is a powerful unit that excels at clearing groups of buildings or troops with its devastating splash damage. Its high-damage area attack can wipe out clusters of defenses or enemy troops in a single blast, making it highly effective at dealing with groups of buildings or defensive units. This makes Mega Sparky ideal for handling large sections of the base, particularly when enemy defenses are concentrated in certain areas.
To maximize its potential, pair Mega Sparky with tank units such as Super Giants or the Flying Fortress. These tanks will absorb the enemy’s attention and damage, allowing Mega Sparky to focus on dealing massive splash damage without being targeted by enemy defenses. By positioning Mega Sparky behind the tanks, you ensure that it stays protected while it clears large sections of the base, eliminating groups of defenses and enemy units quickly and efficiently. This combination of heavy firepower and protection makes Mega Sparky a key asset in any attack strategy.
Flying Fortress
Role:
Tank and splash damage dealer.
Strengths:
High health, splash damage, and spawns skeletons.
Weaknesses:
Slow movement and vulnerable to air-targeting defenses.
Best Use:
The Flying Fortress serves a dual role as both a tank and a damage dealer in an attack. With its large health pool, it can absorb significant amounts of damage, drawing enemy fire away from other units. Its splash damage ability makes it especially effective against clusters of defenses, clearing multiple buildings at once and weakening concentrated enemy positions. Additionally, the Flying Fortress periodically spawns skeletons, which act as distractions, drawing fire from powerful single-target defenses and giving your other troops a chance to operate unharmed.
For maximum effectiveness, pair the Flying Fortress with support troops, such as Super Wizards, Rocket Balloons, or Minion Hordes, to create a devastating aerial strike. These support troops can focus on eliminating remaining defenses or targeting key structures, while the Flying Fortress soaks up damage and clears the path. The combination of splash damage, distraction, and support from other troops allows the Flying Fortress to lead the charge in aerial attacks, breaking down defenses and making way for a successful assault on the base.