
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Contents hide Delta Force Hawk Ops operator tier list D Wolf Hackclaw Luna Shepherd Stinger Uluru VyronDelta Force Hawk Ops makes no qualms about being inspired by Battlefield. This is most evident in the design of its Operators that hark back to those found in Battlefield 2042. Each Operator has a set of unique abilities along with a list of weapons they can use, impacting where they shine in the midst of a firefight and what loadout will serve you best. But, as is often the case, not all of these Operators are created equal and though most are viable picks, some are simply better than others depending on the map or mode. Here’s a tier list of the best Delta Force Hawk Ops Operators.
Delta Force Hawk Ops operator tier list
OperatorTactical Turmoil tierHavoc Warfare tierD WolfAAHackclawAA+LunaA+SShepherdBSStingerSAUluruBSVyronASOperator class balance in Delta Force is fairly interesting: each role tends to have a standout weapon and situations in which they are miles above the rest. For example, take the Recon class. It leaves a lot to be desired in some modes, but the class hits the ground running in Ascension, denying defenders the chance to take out tanks or helicopters by securing a vantage and picking off targets from afar to help push control points.
Similarly, you’ll find that it’s really easy to play as a Medic in enclosed areas due to the ample cover. The same goes for the Assault class which can maximize the utility of throwables and breaching abilities in enclosed areas. In the same vein, Engineers excel at taking out tanks and other vehicles thanks to their mines, and so on. The big takeaway is that Operator utility and value are extremely situational.
D Wolf’s triple barrage can flush major areas of enemies for quick site takeovers. Image via VideoGamerD Wolf
D Wolf is an operator that focuses on assault. His main feature is that he is fast and can use his exoskeleton movement skill to get around. This has two main strengths: it ignores injuries in Tactical Turmoil and allows him to reach objectives fast. Throw in his Triple grenade launcher and you can pepper key choke holds for pushes. All in all, D Wolf has strong offensive capabilities, solid breakthrough potential, and efficient escape tools.
The only downside to D Wolf is a sub-par smoke grenade that’s only truly useful as defensive cover in Havoc Warfare. Beyond this small gripe, D Wolf has a potent set of ARs to choose from. You can play him with whatever AR you want and dominate the game in style.
Hacking near a door signals if it’s safe to push a site. Image via VideoGamerHackclaw
Hackclaw is a Recon character that tracks nearby enemies to provide vital intel to her teammates. Her unique ability pings the location of nearby opponents. This is fantastic for assaulting areas and giving calls to her assault crew. It’s superb in Tactical Turmoil to find out if opposing players are camping exits or inside buildings but is just as useful in Havoc Warfare, especially in enclosed areas. Hackclaw’s respawn beacon kit is also a boon in Havoc Warfare. Attackers can storm an area alongside on Assault character, place down a beacon, and add plenty of pressure to up the chance of a capture attempt succeeding.
The downside is that her flash drone is difficult to use efficiently, mainly because enemies will spot it a mile away. But, when it does work, you are pretty much guaranteed to flash, push, and beat any hostile. Hackclaw is a solid A-tier pick excelling in close-range pushes in both modes. However, she involves a steep learning curve and is therefore one for more experienced players.
The intel and area denial that Luna offers is incredibly powerful. Image via VideoGamerLuna
Luna is a beginner-friendly Recon Operator with an arrow that pings enemy positions. She can also tag enemies she lands shots at. These are a vital tool for weeding out exit campers and for pushing teams attempting to extract. We can’t understate the strength and utility of this skill in both Tactical Turmoil and Havoc Warfare modes.
Luna also has a Respawn beacon skill that she can position in favourable spots to help with pushes and secure sniping spots. Her Volt skill is also extremely useful to control peeking and pushing players, as well as for checking around corners when leading a push yourself. Luna shines on Ascension as she can control large portions of the map, taking out engineers keen on destroying ally vehicles or defending allies trying to retake or push a position in open ground from afar. Her value does dwindle somewhat in Tactical Turmoil due to the more confined nature of the maps and the lack of elevation or open spaces.
However, there is one major caveat that affects the efficiency of her kit. If you use the recon arrow at close range, it’s easy for opposing players to determine your location. If the arrow fails to reveal an enemy, but the other team spots the arrow then they are equipped with more information than Luna, which they can use to storm her position. Inexperienced Luna players will die a lot due to this issue. It’s the reason why we can’t give her an S Tier in either mode.
Shepherd’s mines and grenades make him a defensive powerhouse. Image via VideoGamerShepherd
Shepherd is one of only two Engineer characters in Delta Force Hawks Ops, which makes him innately valuable. He excels at holding down areas with his LMGs and Sonic Mines but also at using his drone to disable enemy skills. He can also cut wires to earn more loot or to carve out new entry paths to areas. Shepherd is the only character capable of efficiently taking out but also repairing helicopters and vehicles. The catch is that the range of his skills is limited, which makes fighting tanks and helicopters fairly tricky.
When he isn’t dealing with vehicles, Shepherd can place EOD devices to intercept explosives, especially useful on Ascension where having an EOD Jammer adds substantial value. Throw down Shepherd’s drone ability and Sonic Mines at key entrances and he can lock down sites very well, countering most Assault players in the process. This over-complicates pushing for uncoordinated players on the opposing team. The combination of slowing and suppressing mines, skill and ability interruption, and entry denial tools are key to Shepherd’s success as a defensive stalwart.
Stinger’s healing is crucial for both attackers and defenders. Image via VideoGamerStinger
Stinger is a very strong Medic character in both Tactical Turmoil and Havoc Warfare, mainly thanks to the healing abilities conferred by his Stim Pistol, which allows him to constantly heal allies. It negates debuffs, recharges fairly quickly, and does strong upfront healing with a decent follow-up heal-over-time effect. Removing a negative debuff makes fighting enemies easier by removing blurred vision or a broken arm or leg which hamper visibility and movement.
He is also equipped with smoke grenades that can be used to create smoke walls to create cover to revive teammates. However, Stinger does tend to struggle in more open areas, which can make him a difficult Operator to master. Excelling at Stinger involves learning where and when to use his kit through trial and error. This isn’t helped by his weapon selection. The SCAR-H is his best weapon but does require a long grind to unlock and rarely pops up in Tactical Turmoil for you to extra. The SMG 45 and AKS 74 will tide you over in the meantime, but Stinger certainly lacks the firepower of other Operators.
Uluru is a solid engineer operator with the ability to hold areas incredibly well. Image via VideoGamerUluru
Ulurur is Delta Force’s second Engineer Operator and the most recent to make it into the shooter. He boasts a rather unique kit that allows players to create a wall of defensive materials to protect teammates and secure positions. The height of this barrier is sufficiently large to allow for crouching and wide enough to offer cover for two players. You can use it to block doorways and control areas, like the small garage in B2 on the Cracked map. The wall is also handy for open areas, like in Ascension. You can even pair it with Shepherd’s Sonic Mines to make pushing those walls nigh on impossible. Drop an ADS and you’ve built a literal fortress.
The other standout bit of his kit is the special ability, the loitering missile, similar to the predator missile from Call of Duty. It deals 30 damage to armor and produces an explosive aftereffect. You can fire it at a position to flush an area out. It’s also valuable for pressuring choke holds on both attacking and defending sides. Lastly, Uluru also has a Molotov cocktail. You can also use it like Luna’s Volt arrow to deny areas but also to counter Uluru walls used by the opposing team.
Vyron can clear sites with his trusty launchers and explosive satchel. Image via VideoGamerVyron
Vyron is an Assault-class Operator that has access to a large array of assault rifles. He has a similar playstyle to D Wolf in that his active is a big dash ability and he also has an explosive satchel skill. However, they play slightly differently. The dash skill is a really fast dash, used for burst cover to surprise enemy sprays and make them miss. You can also dash between cover quickly, which is especially useful in Ascension’s open terrain and Tactical Turmoil.
As for the explosive, this is a sticky explosive that deals reliable damage to vehicles. Think of it as the C4 / Satchel charge from previous CoD and Battlefield games. It has a large burst area of effect but can be a risky place in an enclosed space and at close range.
The most impactful part of his kit is the knockdown ability. The crowd control length on the skill allows you to reach an enemy and finish them off in most cases. This makes Vyron a top choice for pushing building campers, clearing points efficiently, or storming attack objectives in both modes.
About the Author
Craig Robinson
Craig is a Guides Writer for VideoGamer. He is a big-time MMO fan, with interests in competitive games like League of Legends, and Rainbow Six Siege. When he’s not sweating games, you can find him get
Delta Force: Hawk Ops
- Platform(s): PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X
- Genre(s): Adventure, Massively Multiplayer, Shooter
Related Topics
- Delta Force: Hawk Ops
Subscribe to our newsletters!
By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.
Share