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Contents hide When could we expect the next Cities: Skyline 2 patch to launch? What will be included in the next Cities: Skyline 2 patch?With a launch that has been widely recognised as disastrous, finding out when the next Cities: Skyline 2 patch drops is on everyone’s mind.
Thankfully, the developers have already spoken up about the next patch, so we don’t have to speculate too hard:
Following the release, we intend to push a series of small patches (and likely a big one) as we significantly improve different areas of performance.
The only slightly irking thing is that they’ve not necessarily stated when the next patch is coming, though with the state of stuttering in Cities: Skyline 2, a fix is desperately needed. The developers have suggested a few hotfixes for now, including limiting resolution to 1080p, disabling Depth of Field and Volumetrics alongside reducing Global Illumination.
There’s been no word of a day one patch, and it doesn’t seem likely now.
When could we expect the next Cities: Skyline 2 patch to launch?
Typically – we expect post-launch patches to roll out within the first week of the game’s launch. This is usually the case with AAA game studios, though it seems that developer Colossal Order probably have quite a bit on their plate at the moment.
There’s a slither of good news, though. Recent reports have laid out that the developers were very aware of performance issues though they felt that “it would be more unfair to postpone.” While many might think of this as a disappointing move by the developers, at least it gave them a slight head start on ushering out a fix in the near future.
What will be included in the next Cities: Skyline 2 patch?
We don’t have to do much guessing here either – this is what Colossal Order have said will be implemented.
- Remove stutters, generally caused by some synchronization condition in the simulation. They can vary greatly from one CPU to another, as well as how your city is built.
- Optimize and balance GPU performances by reducing the number of vertices processed per frame and optimizing/balancing the effects that affect fillrate (mainly Depth of Field, Global Illumination, and Volumetrics), which you can turn off or reduce in the settings for the time being to get a decent FPS.
- Pushing any CPU optimizations that are not already done that we come across in this process.
We’re going to keep this page updated with the latest – make sure to check back in periodically for the latest updates on everything Cities: Skyline related, including: Cities Skylines 2 best graphics settings and how to make money fast.
About the Author
Amaar Chowdhury
Amaar is a gaming journalist with an interest in covering the industry's corporations. Aside from that, he has a hankering interest in retro games that few people care about anymore.
Cities Skylines 2
- Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series X
- Genre(s): Simulation, Strategy
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