Quick Links

  • Exploring Mode: All Term Locations
  • Thinking Mode: The Servants' Bedrooms
  • Thinking Mode: Identities
  • Thinking Mode: Who Ate What?
  • Thinking Mode: The Series Of Events

A dinner party sounds like a nice way to relax after all the gruesome stuff you've been through thus far, hopefully, no one- ah there we go, someone got poisoned. Of course they did. The Case of the Golden Idol serves up another intriguing mystery to solve in its fourth case.

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Things get more intriguing and mysterious in this case, with some explicit hints as to the direction the game will go. Pay close attention so you can feel smart later! That said, we have a murder to solve, and it looks to be someone we've already met once.

Exploring Mode: All Term Locations

This is where cases start getting significantly longer. There are a whopping 36 terms to find here, spread out across four different sections of the manor. Click on the doors and staircases that separate the four quadrants of the manor to switch your viewpoint.

Term

Location

Hall

Little

In the note inside the little boy's pockets.

Pip

David

Pocket

Examine the coats on the hooks.

Edmund

Examine the rightmost coat and then take a look at the letters within.

Cloudsley

Mary

Richards

Peter

Battley

Kitchen And Servants' Quarters

Brian

The leftmost servant's dialogue.

Roast

The leftmost servant's note.

Smith

The instructions on the wall between the two servants.

Walker

Baker

Gorran

Wine

Examine the bottles in the small cupboard on the wall.

Brandy

Lucia

The rightmost servant's dialogue.

Ada

The rightmost servant's letter.

Mattress

Examine the mattress in the dilapidated room above the kitchen.

Monkeyman

Examine the book inside the mattress above the kitchen.

Darkhand

Bag

Examine the small hanging bag to the right of the top room.

Upstairs Bedrooms

Tonic

Examine the peptic tonic bottles in the safe.

Rose

Examine the letters on the desk.

Cubert

Lothar

George

Examine the letters inside the wastepaper basket.

Brydges

Stewards

Final

Vanguard

The Dining Room

Water

Examine the bottles and plates on the table to the right.

Salad

Lemonade

Thinking Mode: The Servants' Bedrooms

Of the tasks you'll receive from your exploration, working out who sleeps where is the easiest at the moment.

  • If you find a letter in a bedroom, you can bet that the room belongs to the person the letter is addressed to.
  • One of the servants addresses the other by name and drops some convenient clues as to which room is hers. What evidence can you find in these rooms to point you in the right direction? Pay attention to the other servant's dialogue, too.
  • One of the female servants is a cook, and the other is a cleaner. This might help you learn their surnames when you look at a certain piece of information.
  • The servant in the dining room seems fed up with his employer, and there's a room with anti-capitalist literature. Might those be connected?
  • There are two men and two women named in the staff roster, and we'd recognize one of them from a previous case. That leaves only one possibility for the identity of the other man.
  • The room above the kitchen has a child's book hidden in the mattress.

Solution

  • The bottom room belongs to Brian Walker.
  • The next room up belongs to David Gorran.
  • The room next to the lord's office belongs to Lucia Smith.
  • The top room belongs to Ada Baker.
  • The room above the kitchen belongs to Little Pip.
read more

Thinking Mode: Identities

With the sleeping arrangements sorted, you should have quite a few of these filled out already.

  • Of the two women who attended the dinner party, one of them is someone you should recognise from a past case. This makes it easy to name the other woman.
  • Speaking of past cases, you should be able to name the party's host.
  • The identities of the other guests should be quite obvious with some cursory reading. Check old letters and dialogue. You can always head back to previous cases temporarily if you need to check, for example, a family tree.
  • Remember that some people may have the same surname.
  • The dialogue is pretty heated in the dining room, but it reveals some important clues.

Solution

The table below details each character and their names, arranged as they are in the panel in Thinking Mode.

Rose Cubert

Edmund Cloudsley

Peter Battley

Mary Richards

Lothar Richards

Brian Walker

Lucia Smith

Ada Baker

Little Pip

read more

Thinking Mode: Who Ate What?

Working out who sat where at the dining table is important to finding out the murder weapon. After all, we know it's poison - but what was poisoned?

  • Some of the guests have particular tastes. Where in the manor is likely to have that sort of information?
  • Peptic tonic is an odd thing to have in such large supplies at a dinner party. Finding out why might be helpful.
  • Seating arrangements can be useful things to manipulate if you have certain goals in mind. Who would be the best person to help with that sort of thing?
  • We know that the victim was served poison. We do not know that only the victim was served poison.

Solution

The table below details each placement, along with an explanation.

Plate

Person

Explanation

Roast, Wine, Brandy

Peter Battley

He bribed Brian to be sat next to Mary Richards

Salad, Lemonade

Mary Richards

Mary does not eat meat but doesn't have cigars or the need to drink peptic tonic

Salad, Tonic, Water

Edmund Cloudsley

Cannot drink alcohol and is recommended to drink tonic

Roast, Salad, Wine, Tonic

Rose Cubert

Process of elimination

Salad, Wine, Cigar

Lothar Richards

Has cigars in his coat downstairs

read more

Thinking Mode: The Series Of Events

While we know who the victim is and how she died, there are some more steps to take before we can solve this series of events.

  • There is only one person who has multiple people or groups threatening them, and they aren't the victim.
  • There are lots of letters present in this case and a few hints towards secret codes. If someone received coded instructions, how would you work that out?
    • Once you learn a decoding method, it makes sense to use it on every possibly-coded message you can find.
  • There is only one victim, so we know the poison was only ingested by one person. That narrows down the possible murder weapons significantly.
    • As mentioned previously, though, while the poison was ingested by the victim, it's possible that someone else was served the poison and didn't get around to eating it.
    • Working out who the intended victim was is the key to working out where the poison is.
  • Everything that could be poisoned is normally locked away. Lots of people have interestingly-shaped keys. That might point you in the right direction. You'll be in a better position to identify the key's hiding location once you work out who the murderer is.
  • The person who wanted someone dead is not necessarily the same person who carried out the poisoning.
  • It's a dinner party. Who would be in the best position to poison food and drink?

Solution

Darkhand Steward wanted Edmund Cloudsley dead, and thus Ada Baker poisoned the tonic and hid the necessary key in a bag.

At the dinner party, Rose Cubert ingested the poison and died.

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