TerraScape: Every Merged Building And How To Make Them

Merged buildings are a huge part of the strategy behind TerraScape. By placing smaller buildings in just the right configuration, you can combine them into larger structures. These, in turn, offer higher potential scores for later placements, and can also change the surrounding map to make construction easier as you expand.
RelatedDorfromantik: 9 Tips For Scoring High
Beat your own high score in Dorfromantik with a few simple tips.
PostsThe game has a lot of Merged Buildings to construct, and which ones you have available will depend on your choice of Decks. TerraScape encourages you to experiment and find all the blueprints, but if you're in a hurry or can't quite figure out the last ones that you're missing, we've got all the recipes right here.
Basic Food, Foodstuff, & Textiles
Building
Decks
Layout
Effects
Fruit Farm
- Basic Food Level 1
Three Gather Huts in a triangle.
- Draw two Place Berry Bushes.
- Terraform all adjacent tiles to Grass Biome.
Farmstead
- Basic Food Level 3
- Settlement Level 1
One Cottage with three adjacent Wheat Fields along one side.
- Gain ten points.
- Draw one Wheat Field.
- Terraform all adjacent tiles to Grass Biome.
Vineyard
- Basic Food Level 1
- Foodstuff Level 1
One Brewery with three adjacent Gather Huts along one side.
- Draw four Hop Fields.
- Terraform all adjacent tiles to Grass Biome.
Ox Mill
- Basic Food Level 4
- Foodstuff Level 2
One each Wheat Field, Cattle Pasture, and Wind Mill, all in a triangle.
- Draw two Wheat Fields.
- Remove all adjacent Resources and Blockers.
- Terraform all adjacent tiles to Grass Biome.
Manor Farm
- Basic Food Level 3
- Settlement Level 3
One Well surrounded by two adjacent Houses and four Wheat Fields.
- Draw two Cattle Pastures.
- Draw one Beekeeper.
- Remove all Resources and Blockers within two spaces.
- Terraform all tiles within two spaces to Grass Biome.
Smock Mill
- Basic Food Level 3
- Foodstuff Level 4
One each Wheat Field, Wind Mill, and Bakery, all in a triangle.
- Draw one Granary.
- Remove all Resources and Blockers within two spaces.
- Terraform all tiles within two spaces to Grass Biome.
Shieling
- Textiles Level 3
Three Sheep Pastures in a crescent.
- Gain fifteen points.
- Draw one Sheep Pasture.
- Terraform all adjacent tiles to Grass Biome.
All components of a Merged Building need to be on the same elevation - use Raise or Lower Land cards to terraform the build site before you start placing tiles!
RelatedAmazing Tile Placement Board Games To Play
If you're looking for some great Tile Placement Board Games to play, these are definitely worth a try!
PostsForestry, Mining, Fishing, & Workmanship
Building
Decks
Layout
Effects
Forest Settlement
- Forestry Level 2
- Settlement Level 2
A Well surrounded by two Foresters and a Lumberjack, each separated by a Cottage.
- Draw four Place Game.
- Draw one Place Predator.
- Spawn Forest on every available tile within three spaces.
- Terraform all tiles within three spaces to Thicket Biome.
Royal Forest
- Forestry Level 2
Four Foresters in a diamond shape.
- Gain ten points.
- Draw one Place Forest.
- Spawn Forest on every adjacent tile without a resource.
- Terraform all adjacent tiles to Thicket Biome.
Fishing Outpost
- Fishing Level 3
One each Fish Trap, Fishing Boat, and Shell Farm, all in a triangle.
- Gain twenty-five points.
- Draw two Place Fish.
- Spawn Fish on all adjacent water tiles without a resource.
Fish Farm
- Fishing Level 4
A Fishery adjacent to a Fishing Boat, with Fish Traps adjacent to both on either side, forming a diamond.
- Gain ten points.
- Spawn Fish on all water tiles without a resource within two spaces.
Mining Enclave
- Settlement Level 1
- Mining Level 3
A Quarry, a Stonemason, and another Quarry all in a row, with two adjacent Cottages each touching the Stonemason and one Quarry.
- Gain seventy-five points.
- Draw two Blocker Removals.
- Spawn Stone on all available tiles within two spaces.
- Terraform all tiles within two spaces to Stone Biome.
Iron Mining Camp
- Mining Level 4
- A Smelter adjacent to a Mountain, next to two Iron Mines that are neither adjacent to the Mountain nor to each other.
- Gain fifty points.
- Draw two Place Mountains.
- Spawn Iron on all available tiles within two spaces.
- Terraform all tiles within two spaces to Stone Biome.
Liquor Distillery
- Basic Food Level 1
- Foodstuff Level 1
- Workmanship Level 2
- Two adjacent Breweries separating a Gather Hut on one side and a Pottery on the other, forming a diamond.
- Gain sixty points.
- Draw three Hop Fields.
- Remove all Resources and Blockers within two spaces.
- Terraform all tiles within two spaces to Grass Biome.
Construction Yard
- Level 3 Forestry
- Level 4 Workmanship
- A Blacksmith and a Sawmill adjacent to one another, with Lumberjacks on either side, forming a diamond.
- Gain twenty points.
- Draw one Storehouse.
- Remove all adjacent Resources and Blockers.
- Terraform all adjacent tiles to Rural.
Settlement, Community, Culture, Trade, & Knowledge
Building
Decks
Layout
Effects
Longhouse
- Settlement Level 1
Four Cottages in a diamond shape.
- Draw one Remove Resource.
- Terraform all adjacent tiles to Rural Biome.
City District
- Settlement Level 3
Four Houses in a diamond shape.
- Draw one House.
- Remove all Resources (but not blockers) on adjacent tiles.
- Terraform all adjacent tiles to Urban Biome.
Trade District
- Settlement Level 4
- Trade Level 2
A House, a Market, and another House all in a row, with a Storehouse adjacent to a Hauler forming a second row next to them.
- Draw one glowing Market.
- Draw two Haulers.
- Remove all adjacent Resources and Blockers.
- Terraform all adjacent tiles to Urban Biome.
Cathedral
- Community Level 3
- Culture Level 4
- A Treasury and two adjacent Chapels all in a row, with Parks on either side of the Treasury and its nearest Chapel, forming a cross.
- Gain fifty points.
- Draw one Church.
- Remove all Resources (but not blockers) within two spaces.
- Terraform all tiles within two spaces to Urban Biome.
Citadel of Wisdom
- Knowledge Level 3
- Community Level 1
- Culture Level 1
- A School, a Library, and a Tavern forming a crescent (in that order), with three Parks, each adjacent to at least two of the three buildings in the crescent.
- Gain fifty points.
- Draw two Clone Buildings.
- Remove Resources and Blockers within two spaces.
- Terraform all tiles within two spaces to Urban Biome.
TerraScape: Every Deck, Ranked
Not sure which Deck to choose in TerraScape? We've ranked them all!
Posts