Star Wars: Unlimited - The 10 Best Unit Cards In Shadows Of The Galaxy

Summary
- Units offer protection and damage-dealing abilities, with unique skills like digging ten cards deep or controlling the ground field.
- Iconic characters like Cobb Vanth and Maul provide strategic advantages, while versatile cards like Toro Calican and Kylo's TIE Silencer offer multiple uses.
- Cards like Wrecker and Jango Fett provide powerful options for dealing with enemy units and managing resources, while Bazine Netal offers insight into opponents' hands.
Units are some of the most important cards in Star Wars Unlimited. They can protect your base or deal damage to your opponent's at any given moment. They also have plenty of abilities that let you get a one-up on your opponent's other units.
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PostsMany iconic characters bring awesome ways to take down your enemy’s bases faster than ever before. So, which ones are going to reward you most for collecting bounties or defeating your opponent’s units?
10 Cobb Vanth, The Marshal
Search Ten Cards Deep
Cobb Vanth is an excellent addition to the Command aspect of cards. Costing three resources, the unit has three power and two health. Getting defeated might be the best thing to happen to Cobb Vanth, as this allows you to dig into your deck ten cards deep.
If you find a unit that costs two or less, you can discard it. Then, during the same phase, you can play that card from your discard pile for free. Because it specifies a unit but does not elaborate on ground or space, this means it can also snag a space unit.
9 Toro Calican, Ambitious Upstart
Hits You Once To Hit Twice
Toro Calican is a Villainy aspect card that only requires one villainy for you to slide it into a deck. This makes it a very versatile card, compatible with so many decks. The cool thing about Toro is that he essentially has Ambush with a few extra steps.
If you play another Bounty Hunter unit during the same round, you can deal one damage to it and instantly Ready Toro. During the next phase, you can ready Toro as normal, attack, then play another Bounty Hunter and give him a second attack.
8 Krayt Dragon
Devastating Ground Unit
Krayt Dragon is the ultimate powerhouse that also allows you to control the ground field. With ten power and ten energy, it will be quite difficult to beat over this unit. Meanwhile, Krayt Dragon has more than enough power to not only beat over units but deal the excess damage to your enemy’s base.
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PostsYour opponent will have to watch out when playing cards. Each time they play a card, you can look at the cost and deal that same amount in damage to one of their ground units or their base. This is the perfect card to go full-on aggressive with.
7 Maul, Shadow Collective Visionary
Uses Your Units As A Shield
Darth Maul is already one of the most popular Star Wars villains. So of course, his card will be just as powerful. He has Ambush and Overwhelm, which not only allow you to instantly be ready for an attack during the round, but all excess damage is dealt to the base.
If you have more Underworld units under your control, you can choose them to take any damage Maul would have taken from the battle. This is a perfectly ruthless strategy to allow Maul to stay on the field.
6 The Client, Dictated By Discretion
Can Place Bounties
The Client is an interesting card that makes life harder for aggressive decks. The Client has a cost of only three. It has two power and five HP, making it a difficult card to get around in the early game without throwing a bunch of units at it.
To add to its staying power, The Client comes with the keyword Shielded. This gives it one Shield Token that absorbs one attack. You can also choose a unit and place a Bounty on it for the phase. Killing the targeted unit will allow you to heal five damage from your base.
5 Kylo’s TIE Silencer, Ruthlessly Efficient
A New Spaceship For Villainy
Kylo’s TIE Silencer is a First Order ship that is perfect for protecting your base from early-game space units. It has a cost of two and gives decks that focus on the Villainy aspect another great way to defend themselves.
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Posts 1With decent enough stats of three power and two HP, it’s an easy card to get on the field for a cost of two resources. It can also be used as discard fodder to pay the cost of activating other effects while still keeping Kylo Ren’s TIE Silencer playable from the discard pile during the round.
4 Poe Dameron, Quick To Improvise
A Three In One
Poe Dameron, Quick To Improvise is a very dynamic card that gives the player three choices when attacking. You can deal two damage to a unit or a base of your choice. You can instantly defeat an upgrade. You can force an opponent to discard a card from their hand.
To trigger this ability, you need to discard cards from your own hand. You can choose one option or all three, depending on how many cards you discard. Use them when the situation arises and you’ll have a major advantage.
3 Bazine Netal, Spy For The First Order
A Hand Rip And Insight
Bazine Netal might not be the strongest in terms of power and HP. However, her ability that triggers on play is nothing to make light of. First off, she only costs two resources to play, making her easy to get out early game. You can also use her as a resource and, using the keyword Smuggle, play her from the resource pile.
Bazine gives you information on your opponent’s hand while also allowing you to choose one card to discard. A hand rip and hand knowledge can go far in any TCG game and Bazine has them both.
2 Wrecker, Boom!
Blows Up Resources
True to his name, Wrecker is a powerful ground unit with seven power and six HP. This can make him a nightmare to get around, but a fantastic unit to have in your own field. He also has Overwhelm making this a very aggressive unit for your opponent to deal with.
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PostsWhen you play Wrecker, you have the option to defeat one of your own friendly resources. If you do, you can instantly deal five damage to a ground unit. This can be an effective way of defeating your opponent’s units or weakening them enough for an easier takedown.
1 Jango Fett, Renowned Bounty Hunter
Collect Bounties And Draw Cards
Aside from Boba, Jango Fett is one of the most notorious bounty hunters in the galaxy. If a unit has a bounty on it, Jango Fett can swoop in and take it easily with a plus three in power on top of his three base. This gives him six maximum power to defeat units.
Excess damage goes to the base and besides collecting the bounty, Jango Fett also lets you draw a card when he defeats a unit. This gives you even more options during the back-and-forth rounds that let you maintain your card hand advantage.
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