How Long Does It Take To Beat Star Ocean: The Divine Force?

There's a lot of video game in Star Ocean: The Divine Force. Especially when lined up against its direct predecessor, Star Ocean: Integrity and Faithlessness, The Divine Force feels meaty. That's a good thing — JRPGs are often at their strongest when there's a ton of content to get lost in along the way to all that world-saving.
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Yet even in games with so much to do, the actual clock counters between them can vary wildly. That's why we've peered into the overall consensus on Star Ocean: The Divine Force's runtime, so you know how much to set aside for Raymond, Laeticia, and the rest of this cool cast.
How Long Does It Take To Beat Star Ocean: The Divine Force?
If your goal is to get through the core Star Ocean: The Divine Force experience without stopping for much side content along the way, the game is going to feel significantly more streamlined. That's not to say it's short by any stretch, but it's hardly the behemoth of, say, a 2022 JRPG peer like Xenoblade Chronicles 3.
Rather, you're looking at around 33 hours. Again, it's worth repeating in case you find this too short that this includes none of the plethora of side content. Think how quickly one can sprint through Final Fantasy 10 in such a manner!
How Long Does It Take To 100 Percent Star Ocean: The Divine Force?
Now the game feels less like a linear bridge and more like the sort of adventure young Nina has in mind. The uptick in clock time is considerable; in fact, it straight up doubles the main story's estimate at 66 hours. That means, on average, players have found that there's just as much optional stuff to partake in as there is mandatory.
That tracks, really. There are all sorts of private actions to trigger to help you get to know the cast better. Even more time will be spent perfecting all your crafting, upgrading DUMA, and lest we somehow forget, building the perfect Es'owa deck. Yeah, in true JRPG form, there's a critical mission at the forefront of the narrative but the possibility for a leisurely pace that doesn't suit that at all.
And we woulstatic.aayyy.com/topic/dn/'t want our role-playing games any other way!
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