
While Fantasian Neo Dimension is a fairly linear affair for the first Act, after you reach the end of Act 1, you unlock a new mechanic - Growth Maps. These are Fantasian's version of skill trees, allowing every character to be customised more freely.
RelatedHow Long Does It Take To Beat Fantasian Neo Dimension?
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PostsEach character unlocks their respective Growth Map once they are returned to the party, though they don't have full access from the very beginning. There are some nodes that are locked. Well here's how to unlock them all.
What Is The Growth Map?
The Growth Map is a relatively simple concept. It is a skill tree, unique to each character. It only unlocks in Act 2, and after each characters gains their respective Divine Artifact. This lets them gain a bunch more unique skills, passives, and stat boosts, letting you fine-tune a party of your own.
The Growth Map can also be completely refunded free-of-charge as many times as you want.
With each level up, characters gain SP used to purchase skills. This is initially three SP per level, though increases to six SP at later levels. If you're just a few SP short of a skill you want, you can use SP Capsules to give characters a permanent two extra SP points. Keep in mind that these cannot be refunded, and SP Capsules are finite.
Every Skill In Each Character's Growth Map
CloseLeo
Leo is our jack-of-all-trades, having a little bit of everything going on. That said, the majority of his abilities are focused around his offensive skills, though you can build him more around evasive abilities and stealing, if you want. Here are all of his skills:
Skill
Effect
Fight DMG Up
Increases damage with Fight.
Counter
Gives a chance to attack an enemy after being hit.
Fight and Steal
A chance to Steal while using Fight.
Jewel Slot +
Adds a second jewel slot.
Solar Flare
Leo's Tension skill.
Tension Gauge Fill+
Tension gauge fills faster.
Solar Flare and Concentrate
Casts Concentrate after Solar Flare.
Solar Flare and ATK Up
Increases ATK after Solar Flare.
Solar Flare+
Increases the damage of Solar Flare.
Steal (Piercing)
Steal can now pierce enemies.
ATK Down Turns+
Attack Down effects last longer.
DEF Down Turns+
Defence Dwon effects last longer.
Rare Item Steal+
Higher chance of stealing rare items.
HP Attack 1
Gains HP with each hit.
HP Attack 2
Gains more HP with each hit.
Phantom
Increases your evasion.
Phantom Turns+
Increases the turns Evasion is active.
Focus EFF Up
Increases the MP restored by Focus.
Taunt
Causes all enemies to attack Leo.
Revenge
Lets Leo deal more damage to the last enemy that attacked him.
Heavy Counter
Deal more damage with Counter.
Guard
Let's Leo take a defensive stance to reduce damage.
Safe Taunt
Has Leo auto-use Guard after Taunting.
Def Counter
Lets Counter activate while Guarding.
Taunt Turns+
Increases the turns Taunt is active.
Taunt DMG Up
Increases damage dealt to Taunted enemies.
Desperation
Increases attack power but lowers defense.
Samidare is easily Leo's most powerful move, and the one you want to invest your upgrades in first. Blade Break is another essential skill, as well as the associated boosts to increase attack and defense down turns.
Kina
Kina is the healer of the party, and is fairly limited in terms of attacks. That said, she can perform just about every healing and support ability in the game, making her essential in particularly difficult battles. Let's take a look at her skills:
Skill
Effect
Fight DMG Up
Increases damage dealt with Fight.
Jewel Slot+
Adds a second jewel slot.
Miracle
Kina's Tension skill that revives all characters.
Miracle and Regen
Casts Regen on after Miracle.
Miracle and Cure All
Casts Cure after Miracle.
Miracle and Super Heal
Increases HP beyond limit after Miracle.
Heal EFF 1
Increases HP restored with Heal.
Ailment Recovery+
Recovers from status ailments faster.
Heal EFF 2
Increases HP restored with Heal even more.
Debuff Recovery+
Recovers from debuffs faster.
Revive+
Revives characters with more HP.
Heal All
Heals all party members at once.
Mega Heal
Restores a massive amount of HP to a single character.
Resurrection
Revives a character with full HP.
Cure and HP
A chance of restoring some HP while using Cure
Heal and Regen
A chance of casting Regen while using Heal.
Resist and HP
A chance of restoring some HP when using Resist.
Guard
Takes a defensive stance to reduce damage taken.
Barrier
Casts a barrier on a single character.
Barrier and Regen
A chance of casting Regen with Barrier.
Barrier All
Casts a Barrier on everyone.
Revive and Barrier
A chance of casting Barrier with Revive.
Taunt
Makes all enemies attack Kina.
Safe Taunt
Auto-use Guard after Taunting.
Taunt Turns +
Taunt lasts longer.
Counter Heal 1
Chance to restore HP after being attacked.
Counter Heal 2
Chance to restore more HP after being attacked.
DEF Counter Heal
Can use Counter Heal while guarding.
Money Up 1
Gain more money from battles.
Money Up 2
Gain even more money form battles.
MP Cost Down 1
Reduce MP cost of skills.
MP Cost Down 2
Reduce MP cost of skills fruther.
Earth
Let's Kina cast an arcing Earth-elemental attack.
Gaia
A more powerful version of Earth.
Radiance
A more powerful version of Holy.
Resurrection is one of Kina's most powerful skills, as being able to revive an ally to full HP, and possibly even give them a Barrier, is a massive help. And while many of her other skills are helpful as well, her Tension skill, Miracle, is one of the most powerful in the game. Make sure to invest in all of its upgrades.
Cheryl
CloseDespite coming off as the self-assured princess, Cheryl has good reason to do so. She is far and away the most powerful party member in the game, and will be essential in taking down just about every late-game boss. Here are all her skills:
Skill
Effect
Fight DMG Up
Increases damage dealt with Fight.
Jewel Slot+
Adds a second jewel slot.
Absolute Zero
Cheryl's Tension Skill.
AB. Zero and ATK Down
Inflicts Attack Down after AB. Zero.
AB. Zero and DEF Down
Inflicts Defense Down after AB. Zero.
ABsolute Zero+
Increases damage of Absolute Zero.
Concentrate
Increases critical hit chance.
MP Every Turn 1
Gives a small amount of MP each turn.
MP Every Turn 2
Gives MP each turn.
Focus EFF Up
Increases MP restored by Focus.
Concentrate Turns+
Increases turns Concentrate is active.
Charge
Increases the damage of the next move used.
Double Charge
Allows Charge to be stacked twice.
Support (Charge)
Charge may activate from other non-attack moves.
Fight and MP 1
Gain MP from using Fight.
Fight and MP 2
Gain more Mp from using Fight.
Dispel
Remove all buff from an enemy.
Dispel (Piercing)
Allows Dispel to pierce.
Slow (Piercing)
Allows Slow to pierce.
Mist Turns+
Mist lasts longer.
Slow Turns+
Slow lasts longer.
Cloud of Sleep
Puts enemies to sleep in an area-of-effect.
Poison Spores
Poisons enemies in an area-of-effect.
Sleep Turns+
Sleep lasts longer.
Poison Turns+
Poison lasts longer.
MP Cost Down 1
Reduces MP cost of skills.
MP Cost Down 2
Further reduces MP cost of skills.
Knight Break
Knight Impact may inflict Attack Down.
Knight Impact RNG+
Knight Impact has a wider hitbox.
Dark
Let's Cheryl use an arcing Dark-elemental attack.
Counter
May attack the enemy that struck you.
Dark Strike
Dark attack that hits a single enemy for increased damage.
DMG+ Under Fire
Increases damage dealt when low on HP.
Heavy Counter
Deals more damage with Counter.
Impact Wave
Certain attacks damage enemies around them as well.
Darkness
A more powerful version of Dark.
Darkness Strike
A more powerful version of Dark Strike.
Blizzard
A more powerful version of Ice.
Blizzard Strike
A more powerful version of Ice Strike.
Where we want to focus with Cheryl is on offense. Double Charge, Concentrate, Support Charge, Counter, Blizzard and Darkness Strike, her Tension skill. Everything is complimentary to that.
Zinikr
CloseZinikr is our foremost tank in the party. While both Leo and Kina can Guard and Taunt as well, Zinikr is the only one with the defense to back it up. Let's check out his skills:
Skill
Effect
Fight DMG Up
Increases damage dealt by Fight.
Jewel Slot +
Adds a second jewel slot.
Meteor
Zinikr's Tension SKill.
Meteor and DEF Up
Casts Defense Up after Meteor.
Meteor and ATK Up
Casts Attack Up after Meteor.
Meteor+
Increases damage dealt by Meteor.
Safe Taunt
Auto-uses Guard after Taunting.
Taunt Turns+
Increases turns Taunt is active.
Payback
Powerful single-target attack usable after taking enough damage.
Faster Payback.
Payback charges faster.
Payback EFF Up
Payback deals more damage.
Ultra Punch
A more powerful version of Punch.
Helm Bash
Damages an enemy and decreases their defense.
Sweep
Damages an enemy and delays their turn.
Sweep EFF Up
Higher chance of delaying an enemy's turn.
ATK Down Turns+
Attack Down lasts longer.
DEF Down Turns+
Defense Down lasts longer.
Concentrate
Increases critical hit chance.
Concentrate EX
Increases critical hit chance when low on HP.
Concentrate Turns+
Increases turns Concentrate is active.
DMG+ Under Fire
Increases damage when low on HP.
Revenge
Deals more damage to the last enemy that attacked Zinikr.
Energize
Increases Attack for party.
Counter
Chance of attacking the enemy that attacked you.
Holy Strike
A single-target Holy-elemental attack.
DEF Counter
Can use Counter while Guarding.
Taunt DMG Up
Increases damage dealt to Taunted enemies.
Radiance Strike
More powerful version of Holy Strike.
Heavy Counter
More powerful version of Counter.
Impact Wave
Adds an area-of-effect to certain skills.
Gaia Strike
More powerful version of Earth Strike.
Safe Taunt is the most useful tool in Zinikr's kit, and pairing it with DEF Counter and Heavy Counter, you can deal some heavy damage before it's even his turn. Beyond that, Concentrate, Radiance and Gaia Strike, and Double Charge are very helpful to have to boost the damage he deals to those taunted enemies.
Ez
CloseEz is the most unique of all the party members, acting more like a Machinist than more traditional classes. He doesn't use MP at all, making use of your crafting materials instead. That's where all his skills fall as well, letting you use your crafting materials for even more uses.
Skill
Effect
Fight DMG Up
Increases damage dealt by Fight.
Jewel Slot+
Adds a second jewel slot.
Infinite Loop
Ez's Tension skill, which grants him multiple turns in a row.
Infinite Loop 1+
Increases number of turns in Infinite Loop.
Infinite Loop 2+
Increases number of turns in Infinite Loop.
Infinite Loop 3+
Increases number of turns in Infinite Loop.
Grenade Radius+
Grenades hit in a wider circle.
Bounce Field
Creates an area that makes piercing attacks rebound for multiple hits.
Bounce Duration+
Bounce Fields lasts longer.
Rare Drop Rate Up
Higher chance for enemies to drop rare items.
Hyper Grenade
Non-elemental grenade that deals high damage.
Charge Bomb DMG+
Increases damage dealt by Charge Bomb.
Vacuum
Drags lighter enemies together.
Vacuum Suction+
Increases the area in which Vacuum sucks in enemies.
Vacuum Effect+
Vacuum lasts longer.
Master Scavenger 1
Randomly acquires an item for Ez's skills each turn.
All Potion L
Uses a Potion L on all party members.
All Potion+
Increases the healing effect of All Potion S and L.
Defense Up Turns+
Increases turns Defense Up is active.
Attack Up Turns+
Increases turns Attack Up is active.
Item Drop Rate+
Increases the frequency of enemy item drops.
Half MP
Lets the chosen character use half the MP for all their moves.
Quick All
Casts Quick on every party member.
Quick Turns+
Quick lasts longer.
Magic Pass EFF Up
Increases the MP transferred with Magic Pass.
HP Every Turn 1
Ez gains HP each turn.
Invisibility
Makes enemies less likely to target Ez.
Support (Fight)
May use Fight after using a non-attack move.
Invisibility+
Increases the turns Invisibility is active.
HP Every Turn 2
Restores more HP each turn.
Net Store
Pay money to gain a random assortment or crafting materials.
Net Store Stock+
Increase the chance of getting rare items from Net Store.
Steal
Lets Ez steal items from enemies.
Fight and Steal
A chance to steal when using Fight.
Steal (Piercing)
Steal now pierces.
Rare Item Steal+
Increases the chance of stealing a rare item.
For Ez, there are lots of essentials. Quick All, All Potion L, All Potion +, Attack and Defense Turns+. But more important than any of them is Infinite Loop. Ez's Tension skill can have a party on the brink of defeat brought to full HP and buffed to infinity in just a few turns. Ez is a mainstay of the party once you get him.
Prickle
ClosePrickle acts as a secondary support unit to Kina. While he doesn't have quite as much support diversity as her, he can hold his own in a battle. Here are his skills:
Skill
Effect
Fight DMG Up
Increases damage dealt by Fight
Jewel Slot+
Adds a second jewel slot
Tempest
Prickle's Tension skill.
Tempest+
Increases damage dealt by Tempest.
Tempest and Quick
Casts Quick after Tempest.
Tempest and Barrier
Casts Barrier after Tempest.
Heal EFF 1
Increases HP restored by Heal.
Counter Barrier
A chance of casting Barrier after being attacked.
Mega Barrier
A barrier that absobrs a set amount of damage instead of number of hits.
Counter Mega Barrier
Casts Mega Barrier after being attacked.
Heal All
Heals the whole party.
Mega Heal
Restores a large amount of HP to a single character.
Revive
Revives a party member.
Revive+
Revives a party member with more HP.
Revive and Barrier
A chance to cast Barrier on a revived party member.
Heal EFF 2
Restores even more HP with Heal.
Regen
Restores HP over time for a few turns.
Barrier and Regen
A chance to cast Regen when using Barrier.
Heal and Regen
A chance to cast Regen when using Barrier.
HP Attack 1
Restores HP with every hit.
Cure and HP
May restore HP when using Cure.
HP Attack 2
Restores even more HP with every hit.
Resist and HP
May restore HP when using Resist.
Hack 1
Has a chance to cast Death when using Hack.
Hack 2
Has a greater chance to cast Death when using Hack.
Hack EFF+
Hack has a higher chance of delaying an enemy's turn.
Charge
Increases the damage of the next move.
Double Charge
Allows Charge to be stacked twice.
Support (Charge)
May use Charge when performing a non-attack move.
MP Every Turn 1
Restores MP every turn.
MP Every Turn 2
Restores even more MP every turn.
MP Cost Down 1
Reduces the MP cost of skills.
MP Cost Down 2
Further reduces the MP cost of skills.
Frenzy Hit 1
Increases the number of hits in Frenzy.
Frenzy Hit 2
Further increases the number of hits in Frenzy.
Plasma
A more powerful version of Lightning.
Frenzy (Ltng)
A Lightning version of Frenzy.
Getting some extra support moves, such as Barrier All and Heal All are a massive help, but it's worth getting Counter Barrier too to give Prickle some extra survivability. Frenzy is actually worth investing in though, as all those shots will all be directed at a single enemy if there's only one. Give Prickle some extra accuracy and Frenzy can be a real powerhouse.
Valrika
CloseValrika is quite a diverse character, coming with quite a lot of offensive abilities but also lots to debuff enemies as well. She's all about crowd control, whether you have her in an offensive or support role. Let's check out her skills:
Skill
Effect
Fight DMG Up
Increases damage dealt by Fight.
Jewel Slot+
Adds a second jewel slot.
Dark Matter
Valrika's Tension skill.
Dark Matter+
Increases damage of Dark Matter.
Dark Matter and Curse
Casts Curse after using Dark Matter.
Dark Matter and Barrier Break
Destroys barriers after using Dark Matter.
Cloud of Sleep
Puts enemies to sleep in a circle.
Sleep Turns+
Makes Sleep last longer.
Poison Spores
Poisons enemies in a circle.
Cursed Voice
Casts Curse in a circle.
Curse Turns+
Curse lasts longer.
Dispel and Curse
May cast Curse when using Dispel
Slow (piercing)
Slow now pierces.
Slow Turns+
Slow lasts longer.
Mist Turns+
Mist lasts longer.
Dispel (piercing)
Dispel now pierces.
ATK Down Turns+
Attack Down lasts longer.
Poison Turns+
Poison lasts longer.
DEF Down Turns+
Defense Down lasts longer.
MP Cost Down 1
Reduces MP cost of skills.
MP Cost Down 2
Further reduces the MP cost of skills.
MP Attack 1
Restores MP with each hit.
MP Attack 2
Restores even more MP with each hit.
Resist
Removes debuffs from selected character.
Revive
Revives a fallen party member.
Revive+
Revives party member with more HP.
Resist and HP
A chance to restore Hp when using Resist.
Debuff Recovery+
Recover from debuffs faster.
Heal EFF 1
Heal restores more HP.
Cure
Removes status ailments from selected character.
Cure and Hp
A chance to restore HP when using Cure.
Ailment Recovery+
Recover from status ailments faster.
Counter Crush
Reduce enemy attack power after they attack Valrika.
Blizzard
A more powerful version of Ice.
Darkness
A more powerful version of Dark.
Counter Break
Reduce enemy defense after they attack Valrika.
Arrow Rain Hit 1
Increases hits in Arrow Rain.
Arrow Rain Hit 2
Further increases hits in Arrow Rain.
First and Foremost, you want to get Arrow Rain Hit 1 and 2, as this is easily her most powerful move and can deal obscene damage. Pair this with MP Attack, and Valrika becomes entirely self-sufficent, regaining more MP than she uses. Counter Break and Crush are great as well to keep up debuffs on the enemy, while Cursed Voice lets a whole host of enemies be afflicted at once.
Tan
CloseTan is the definition of a glass cannon, dealing immense damage, but sapping it himself with the majority of his skills. He's a careful act of managing HP, but can be obscenely powerful when built right. Let's see the skills:
Skill
Effect
Fight DMG Up
Increases damage dealt by Fight.
Jewel Slot+
Adds a second jewel slot.
Jetstream
Tan's Tension skill.
Jetstream and Poison
Casts Poison after Jetstream.
Jetstream+
Increases damage dealt by Jetstream.
Jetstream and Slow.
Casts Slow after Jetstream.
Invisibility
Makes enemies less likely to target Tan.
Counter
May attack after an enemy attacks Tan.
Heavy Counter
Increases damage dealt by Counter.
Invisibility+
Increases the turns Invisibility is active.
Phantom
Increases Tan's evasion for a few turns.
Phantom Turns+
Increases turns Phantom is active.
Desperation Evade
Raises evasion while Desperation is active.
Energy Drain
Sap an enemy's Hp and restore it to Tan.
Defense Up (Solo)
Increases Tan's defense when he's the only member in the party.
Debuff Recovery+
Recover from debuffs faster.
Ailment Recovery+
Recover from status ailments faster.
Bad Sit DMG+
Increases Tan's damage when he is the only member in the party.
Concentrate EX
Increases critical hit chance when low on HP.
Energize
Increases the party's attack power.
Attack Up Turns+
Increases the turns Attack Up is active.
Concentrate
Increases critical hit chance.
Concentrate Turns+
Increases turns critical hit chance is active.
Focus
Restores a large amount of MP.
Focus EFF Up
Increases the MP restored by Focus.
Energy Pass EFF Up
Increases the HP given by Tan.
Adolfo Impact
Perform an attack in a circle in exchange for HP.
DMG+ Under Fire
Increases damage when low on HP.
Cursed Needle
Inflicts Curse on a single enemy.
Mystery Potion
Increases attack, defense, and speed, but inflicts Poison and Curse on Tan.
Sweep EFF Up
Increases the chance for Sweep to delay an enemy's turn.
Sleep Needle
Inflicts Sleep on a single enemy.
Revenge
Deals more damage to the last enemy that attacked Tan.
Adolfo Impact+
Increases the damage dealt by Adolfo Impact.
Galf Slash+
Increases the damage dealt by Galf Slash.
Break (Adolfo)
A chance for Adolfo Impact to reduce the defense of struck enemies.
Poison (Galf)
A chance to inflict Poison on hit enemies.
Rudy Strike
Deals massive damage to a single enemy in exchange for HP.
Rudy Strike+
Rudy Strike deals more damage.
Slow (Rudy)
Rudy Strike has a chance of casting Slow.
We want to build Tan to be as evasive as possible, so Desperation Evade and Phantom are great here. Adolfo Impact and Rudy Strike are a given, as well as their respective upgrades. Mystery Potion is Tan's more powerful skill, and pairing it with a Crystal Quartz removes every downside. Equip a Morganite L to get back HP with each kill, letting him survive that much longer.
How To Unlock Every Growth Map Node
CloseEven once you unlock everyone's Growth Maps, you don't have full access to each of them. Rather, you have to find a series of items across the world that unlock various nodes for each character. Here's where to find them all:
Item
Found
Who It Affects
Burglar's Note
Guild HQ Basement
Leo and Ez
Secret Of Healing
Southern Forest
Kina and Prickle
Speed Mastery
Frozen Tundra
Ez
Shipping Box
Chaos Cavern
Ez
Hacker's Bible
Falcion Bypath
Prickle
Secret Arts Scroll
Volcanic Cavern
Zinikr and Leo
Evil Negotiation 101
Nameless Island
Ez
Cursed Doll
Hidden Valley
Valrika
Force Diffusion Plan
Hidden Valley
Cheryl and Zinikr
Magic Crystal Powder
Vibran Royal Palace
Tan
Barrier+ Schematics
Heart of the Infestation
Prickle
Flame Codex
Fire Elemental Trial
Leo
Frost Codex
Ice Elemental Trial
Cheryl and Valrika
Loam Codex
Earth Elemental Trial
Kina and Zinikr
Bolt Codex
Lightning Elemental Trial
Leo and Prickle
Light Codex
Holy Elemental Trial
Kina and Zinikr
Shadow Codex
Dark Elemental Trial
Cheryl and Valrika
These items do not unlock the Tension skill upgrades. For those, you will need to complete each character's respective quest. They are the following:
- Leo - Hidden Valley.
- Kina - Kina and Owen.
- Cheryl - Palace Under Attack.
- Zinikr - Echoes Of The Sandsea
- Ez - Ez And The Guild.
- Prickle - Rescue every missing robot.
- Valrika - Survivor Of Chaos.
- Tan - Tan's Past.
With those final quests, every character will be free to be fully upgraded as you see fit.
In New Game Plus, after fully upgrading each character's Growth Map, you will unlock a second Growth Map that is primarily stat boosts.
NextFantasian Neo Dimension: All Mechterite Locations
Mechterite can be exchanged for powerful rewards in Fantasian. Here's where to find all of them.
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