Video Games With Great Ideas, But Not So Great Execution

Video games are hard to make. As players expect more and more from developers and technology becomes more complex, that probably becomes more of an understatement with each passing year. Translating your vision of a perfect game into reality always requires changes and sacrifices, and sometimes the finished product just doesn't quite reach its lofty goals.
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PostsNobody wants a game to fail, but the truth is that things don't always work out. The bigger and bolder an idea, the harder it's felt when it doesn't land. From total flops to winning concepts that fizzled out, these games couldn't quite put theory into practice.
7 Humankind
History Fell Out Of Balance
Let me say this straight away: I absolutely loved Humankind when it launched. It brought Amplitude's signature style to historical 4X games and, in another world, could have been the fabled "Civ-Killer." However, its standout feature ended up being what held it back the most.
Rather than picking a single nation in Humankind, you would choose a new Culture with each passing Era, gaining their abilities and synthesizing them with your previous Cultures. It introduced a cool draft mechanic, but in practice it was woefully unbalanced; some Cultures, notably the Harappans, Khmer, and Japanese, were so powerful that there was little reason not to take them if they were available. The game that promoted customization and synthesis became a race for the best draft picks.
6 Immortals Of Aveum
A Triple-A Cautionary Tale
Immortals Of Aveum was a big-budget fantasy epic with Metroidvania-style exploration and some impressive visuals. A shooter where you fire off spells instead of bullets is a cool idea, and Aveum had its moments, but overall it was just okay... which wasn't enough to justify its price tag or to get players interested when it went on sale later.
Ascendant Studios lost a lot of money on its debut title. It's a shame, but it goes to show that in a market as saturated as this one, triple-A games need to provide an experience proportionate to their budget if they want to stand out.
5 Sand Land
Ran Out Of Gas
The resurrection of Akira Toriyama's 20-year-old manga as an animated series made a perfect opportunity for a Sand Land video game adaptation. On paper, it's a great idea; the game takes you through the full story of the manga, then expands into a second chapter that explores the neighboring Forest Land and the conflict between Fiends and Angels.
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PostsWhile Sand Land's vehicle combat is fun when it's at its best, those moments are rare and the rest of the game is too clunky to make up the difference. It's a shame, too, since the manga and anime really showcase the unique whimsy that made the late Toriyama's work so special.
4 Payday 3
The Heist Did Not Go According To Plan
The long-anticipated sequel to one of the most beloved co-op games of all time naturally had some high expectations from players. We can debate whether the missions available at launch where good (I quite liked them), but what really killed Payday 3 was its always-online functionality and the inability of the servers to handle the predictable volume of fans trying to get in on the criminal chaos.
After weeks of frustration with thousands of players not even being able to play the game at all, it didn't matter whether it was any good once you actually managed to log in. The damage was done, and Payday 3's concurrent player count has struggled to break a thousand ever since.
3 Star Trek: Infinite
Boldly Going Right Back To Stellaris
Stellaris gave us galactic warfare and politics on an unprecedented scale, and it wasn't long before the Star Trek mods started rolling in. Imagine the excitement, then, when an official Star Trek 4X game was announced, following the Stellaris gameplay model!
As it turned out, Star Trek: Infinite was basically just another Stellaris mod, and one that stopped receiving support soon after launch. What could have been a continuing mission to explore strange new worlds has instead ended on a cliffhanger.
2 Undead Inc.
Red Tape Is More Effective Than Headshots
Undead Inc can be a fun time, running your own Umbrella-style pharmaceutical company and bailing out before the consequences of your misdeeds catch up with you. However, with repeated playthroughs its problems start to become more and more apparent.
There's an awful lot of setup that you have to do before you can start churning out monstrous bioweapons, and a lot of your efficiency is dependent on the randomized map layout. It's entirely possible to lose a game without so much as creating a single zombie, turning your dreams of creating the next Raccoon City into little more than a failed pharma startup.
1 The Lord Of The Rings: Gollum
Nobody Won The Argument
I was cautiously optimistic when Gollum was first announced. I had envisioned a more stealth-oriented Shadow of Mordor, chronicling the skulking killer's misdeeds between The Hobbit and The Lord of the Rings. Daedalic had a good track record up to that point, so surely the game would be decent at the very least.
The actual product, of course, was a complete disaster. Delays turned into an unfinished title that was pushed out the door with glitches galore and boring gameplay. What could have been a neat LotR spinoff became one of the most maligned games of the decade so far.
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