
Trunks, the sword-wielding son of Bulma and Vegeta, has always been a fan favorite of the franchise. In Dragon Ball: Sparking Zero, his classic appearances are all represented, as well as his latest outing as the blue-haired hero from the future.
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PostsIn this guide, we will cover every single version of Trunks, from his child version in the Buu saga to the buffed-up adult of the Cell Tournament. Whether you’re trying to figure out which transformation is best or what variant is ideal to master, this guide will have you covered.
Trunks (Sword)
Move Name
Input
Cost
Effect
Afterimage
R2/RT + Up on the D-Pad
2 Skill Count
Dodge the next attack.
Power up to the very limit
R2/RT + Left on the D-Pad
3 Skill Count
Enter Sparking Mode and gain offensive and defensive buffs.
Finish Buster
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
Burning Storm
R2/RT + Triangle/Y
3 Ki Bars
Fire several projectiles that can deal up to half a bar of damage.
Lightning Sword Slash
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Unblockable Beam Ultimate that does a bar and a half of damage.
Trunks (Sword) In Versus And Online Matches
The sword master Trunks from the Android saga is one of the best characters you can choose from the roster that only costs four DP. He has a skill that instantly puts him in Sparking Mode, an unblockable Ultimate, and decent combo strings.
Burning Storm, however, is a little lackluster, and you should refrain from using it, since the projectiles it fires have very poor tracking. If a fight extends for too long, you should consider transforming, even if the Super Saiyan form lacks the unblockable Ultimate.
Trunks (Sword) Super Saiyan
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
2 Skill Count
Sends out an explosive wave that knocks enemies back.
Burning Heart
R2/RT + Left on the D-Pad
3 Skill Count
Enter Sparking Mode and gain offensive buffs.
Burning Attack
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does a bar of damage.
Burning Storm
R2/RT + Triangle/Y
3 Ki Bars
Fire several projectiles that can deal up to half a bar of damage.
Shining Sword Attack
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Triggers a Rush Super that does nearly two bars of damage.
Trunks (Sword) Super Saiyan In Versus And Online Matches
This version of Trunks remains rather cheap at five DP, with similar strengths and weaknesses as its base form. The main advantage of transforming is gaining access to Explosive Wave, one of the best defensive skills in the entire game.
Trunks (Melee)
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
2 Skill Count
Sends out an explosive wave that knocks enemies back.
Wild Sense
R2/RT + Left on the D-Pad
2 Skill Count
Dodge the next melee attack and counter it.
Burning Attack
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
High-Speed Rush
R2/RT + Triangle/Y
3 Ki Bars
Triggers a Rush Super that does a bar of damage.
Finish Buster
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Beam Ultimate that does a bar and a half of damage.
Trunks (Melee) In Versus And Online Matches
With solid skills and multipurpose blasts, the melee version of Trunks is great to master, although without the quick combos of his sword variants. While this base form of Trunks costs 5 DP, it already starts with Explosive Wave, so you don’t have to transform to have proper defenses.
Trunks (Melee) Super Saiyan
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
2 Skill Count
Sends out an explosive wave that knocks enemies back.
Finish Sign
R2/RT + Left on the D-Pad
3 Skill Count
Gain offensive buffs.
Burning Attack
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does a bar of damage.
Burning Breaker
R2/RT + Triangle/Y
3 Ki Bars
Triggers a Rush Super that does over a bar of damage.
Heat Dome Attack
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Triggers a Rush Super that does nearly two bars of damage.
Trunks (Melee) Super Saiyan In Versus And Online Matches
This form of Trunks works much the same as its previous version, although the Ultimate is a Blast instead of a Rush. Said Blast, Heat Dome Attack, worked on giant characters on Budokai Tenkaichi 3, but that feature is no longer there in Sparking Zero.
Super Trunks
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
2 Skill Count
Sends out an explosive wave that knocks enemies back.
Inexperienced Power
R2/RT + Left on the D-Pad
3 Skill Count
Enter Sparking Mode and gain offensive buffs.
Finish Buster
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
Burning Attack
R2/RT + Triangle/Y
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
Super Explosive Wave
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Huge area-of-effect explosive wave that deals nearly two bars of damage.
Super Trunks In Versus And Online Matches
Super Trunks is the slowest Trunks variant, although without the super armor characters like Broly have. Still, he maintains Explosive Wave as a way to fend off quicker opponents, and even has an area-of-effect Ultimate to deal with enemies trying to hit your blind spots.
His other Blast supers, however, feel kind of redundant, with both of them working the same way. You’re better off using Finish Buster, since it comes out faster than Burning Attack, at least as far as the animations are concerned.
Kid Trunks
Move Name
Input
Cost
Effect
Afterimage
R2/RT + Up on the D-Pad
2 Skill Count
Dodge the next attack.
Finish Sign
R2/RT + Left on the D-Pad
3 Skill Count
Gain offensive buffs.
Full-Power Energy Wave
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
High-Speed Rush
R2/RT + Triangle/Y
3 Ki Bars
Triggers a Rush Super that does a bar of damage.
Finish Buster
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Beam Ultimate that does a bar and a half of damage.
Kid Trunks In Versus And Online Matches
Kid Trunks is the weakest out of all of them, having half a health bar less than most characters. Strangely enough, he costs four DP, even if he pales in comparison to other characters of the same cost, but it might have to do with his ability to fuse.
To have Trunks become Gotenks, however, you also need to add Goten to your team, which also costs four DP. Gotenks as a Super Saiyan 3 costs eight DP, so there is really no reason to pick the transformed fusion directly instead of filling your team with children.
Kid Trunks Super Saiyan
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
2 Skill Count
Sends out an explosive wave that knocks enemies back.
Super Unyielding Spirit
R2/RT + Left on the D-Pad
3 Skill Count
Enter Sparking Mode and gain offensive buffs.
Full-Power Energy Wave
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does nearly a bar of damage.
High-Speed Rush
R2/RT + Triangle/Y
3 Ki Bars
Triggers a Rush Super that does a bar of damage.
Victory Cannon
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Beam Ultimate that does nearly two bars of damage.
Kid Trunks Super Saiyan In Versus And Online Matches
If you are just into Kid Trunks, then you should main his Super Saiyan form. It has basically all the same Blast and Ultimate abilities, while having far better skills, using the always trustworthy Explosive Wave as well as Super Unyielding Spirit, letting him enter Sparking Mode while buffed up.
Future Trunks
Move Name
Input
Cost
Effect
Solar Flare
R2/RT + Up on the D-Pad
2 Skill Count
Blind opponent.
Wild Sense
R2/RT + Left on the D-Pad
2 Skill Count
Dodge the next melee attack and counter it.
Masenko
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does over a bar of damage when fully charged.
Lightning Sword Slash
R2/RT + Triangle/Y
3 Ki Bars
Fires an unblockable Beam Super that does a bar of damage.
Shining Slash
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Triggers a Rush Super that does a bar and a half of damage.
Future Trunks In Versus And Online Matches
If you are used to using the different variants of Trunks, this blue-haired one might be a bit disorienting. This is due to him having Solar Flare and Masenko in his move set, two useful abilities that function, unlike all other things the rest of the Trunks variants have.
Solar Flare is used to blind your opponent, letting you attack them from an opening or just hit them with your own blasts. Masenko, meanwhile, functions more like a classic Kamehameha than any other Blast Super since you need to charge it up for it to reach its full potential.
Future Trunks Super Saiyan
Move Name
Input
Cost
Effect
Explosive Wave
R2/RT + Up on the D-Pad
3 Skill Count
Sends out an explosive wave that knocks enemies back.
Power up to the very limit
R2/RT + Left on the D-Pad
3 Skill Count
Enter Sparking Mode and gain offensive and defensive buffs.
Garlick Gun
R2/RT + Square/X
3 Ki Bars
Fires a Beam Super that does a bar of damage.
Final Flash
R2/RT + Triangle/Y
3 Ki Bars
Fires a Beam Super that does a bar of damage.
Final Hope Slash
R2/RT + Circle/B (when in Sparking Mode)
Full Ki Bar
Triggers a Rush Super that does nearly two bars of damage.
Future Trunks Super Saiyan In Versus And Online Matches
This form of Trunks is more akin to the style of play we’ve come to expect from the Saiyan, with Explosive Wave, instant Sparking, and quick combos. Unfortunately, his Garlic Gun and Final Flash abilities both function too similarly, making the character feel like he has one less skill on his belt.
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