Summary

  • The Cell Games tournament in Dragon Ball: Sparking Zero offers high stakes and strategic gameplay on a balanced map with limited recovery.
  • The Tournament of Power features unique rules, such as out-of-bounds and no-fly, adding high stakes to team battles without recovery.
  • The World Tournament mode in Sparking Zero offers a nostalgic and dynamic experience with intense beam attacks and out-of-bounds rules.

Tournaments have always been a core part of the Dragon Ball universe, showcasing intense battles, epic power-ups, and fan-favorite moments. In Dragon Ball: Sparking Zero, the tournaments are an optional gameplay element, offering competitive modes that challenge players' skills with a variety of rules and settings.

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You can create your own tournament in the game and face the CPU or other players, but here, we are ranking the pre-made tournaments and their rules. Some offer very authentic experiences from the show, while others are just a great excuse to have fun with your friends.

6 Other World Tournament

Only Dead People Allowed

The Other World Tournament is based on the time Goku spent dead after the Cell Games, developing his Super Saiyan 3 form. At the time, it was an interesting concept, but as a tournament it wasn’t anything we hadn’t seen before; a squared arena with out-of-bounds rules.

In Sparking Zero, there isn’t even a stage to represent it, and due to that, the out-of-bounds rules don’t apply. This makes it the most vanilla version of a tournament you could have, with one-on-one battles and a full recovery after each match.

The biggest issue with this tournament mode is the random stage, since some stages are a bit cumbersome to play in. The worst ones are the ones with water in them, since the game doesn’t look as good while underwater, and some fights can get a bit confusing.

5 Tournament Of Destroyers

A Brotherly Dispute

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The Tournament of Destroyers is sadly skipped over in all story modes of Sparking Zero, even though there are several characters that made their debut there. Cabba, Frost and Hit all made their first appearance there, and all of their fights were memorable.

At least that Super arc is referenced in the aptly named Tournament of Destroyers style of tournament, where teams face off without the option to swap characters. This makes the order in which you place your character matter, since you won’t be able to swap to anyone until whoever you’re playing gets defeated.

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Still, as a representation of the Tournament of Destroyers, it leaves a lot to be desired. It has the same issues with random maps as the Other World Tournament, and the team rules, while fun, don’t really represent the way that tournament developed in the series.

4 Cell Games

A Fight For Survival

If you want a proper tournament with high stakes, then the Cell Games are for you. The stage is far more balanced, since the Cell Games map has no bodies of water while still offering plenty of debris to hide behind, making it a great strategic map while still a straightforward one.

You use a single character, but you don’t fully recover after each match; instead, you only get about 20 percent of your max health back. This makes your performance after each match matter, keeping your focus even if you are confident you’ll win; each blow can mean a loss when you make it to the finals.

If you’re playing against the CPU, then the finals are one area where this mode shines, since Cell is always a participant, and if you’re playing alone, he will always be your final match. That makes it feel like you’re fighting for the right to challenge Cell to a final duel; not quite what happened in the series, but close enough.

3 Yamcha Games

Just For Fun

The Yamcha Games can be the most challenging to conquer when playing on your own, unless you significantly lower the difficulty of the CPU. This is because, while it may seem like a rather plain tournament mode, you don’t get to pick your character; it is completely random.

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As such, you could end up having to use Mr. Satan while having to face off against Baby Vegeta and countless Gogetas. Sure, you can just reroll the tournament until you get a character you like, but part of the fun is in beating all odds and destroying the tournament with whatever fate gave you.

2 Tournament Of Power

Everyone Is Grounded

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The Tournament of Power features the only map from Dragon Ball Super, and it is very well represented in Sparking Zero. This map has two special rules, the out-of-bounds rule we know from classic tournaments, and the no-fly rule, meaning that once you’re knocked out, you’re out.

On top of that, this is a team battle without any recovery, so once you lose a character, they are gone for good. This is way higher stakes than what you can expect from the Cell Games, since you could have barely made it to the final battle with two or fewer characters, while your opponent could have all five.

1 World Tournament

The Most Dynamic

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The World Tournament is as good as the map you have to play it on, which is a fantastic trip through nostalgia lane. With out-of-bounds rules, they are far more present here, since touching anything other than the small arena you start the fight in will mean an instant loss.

The best part, however, is when players launch their all-out beam attacks that have large, explosive ramifications. When this happens, the announcer starts yelling at the crowd to clear the area, and your attacks proceed to obliterate the audience’s seats.

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Dragon Ball: Sparking! Zero

Fighting Action Systems 4.5/5 12 9.7/10 OpenCritic Reviews Top Critic Avg: 82/100 Critics Rec: 85% Released October 11, 2024 ESRB T For Teen Due To Mild Language, Mild Suggestive Themes, Violence Developer(s) Spike Chunsoft Publisher(s) Namco Bandai Engine proprietary engine
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WHERE TO PLAY

DIGITAL
PHYSICAL
Franchise Dragon Ball Platform(s) PC, PlayStation 5, Xbox Series X, Xbox Series S How Long To Beat 8 Hours How Long To Beat (Completionist Runs) 80 Hours OpenCritic Rating Strong Powered by Expand Collapse