Summary

  • Dragon Age fans are pining for the three coin currency system from Origins, finding it added depth and immersion.
  • Inquisition and The Veilguard have a flat currency system, getting rid of silvers and coppers, and fans think the previous system had more charm.
  • Some argue that the three coin system wouldn't make sense in Inquisition or The Veilguard, but that doesn't change the fact that fans seem to want it back in some capacity.

Dragon Age has gone through a lot of changes over the years, sometimes so drastic that almost every game feels entirely unique to the last. Dragon Age: The Veilguard looks like yet another refresh, with new designs, two companion parties, and complex party members, but there is one change that the Dragon age games have made in recent years that fans wish would return in some capacity - the currency system.

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If you've played Dragon Age Origins, you should remember that it had a fairly interesting currency system that was separated into three different coins. You could pick up gold, silver, and copper coins during your travels, and getting 100 silvers or coppers would give you one coin of the next highest grade. It wasn't the most complex system, but it made your gold feel like it was worth a lot more.

In both Dragon Age Inquisition and The Veilguard, developer BioWare has opted to just go for a flat number and do away with the three coin system, but this is a change that doesn't appear to have gone down particularly well with Dragon Age fans. In a new post on the Dragon Age subreddit, user RedMajora72 explains how much they "miss the three coin system," and it's garnered a lot of support.

Dragon Age: The Veilguard Fans Want Origins' Currency System To Return

At the time of writing, the post is sitting at a whopping 2.4K upvotes, as hundreds of fellow Dragon Age fans reminisce on how much they enjoyed the three coin system seen in the first two games. For example, user Stolenfires loved how much the game made them "feel like a badass" upon earning their first gold coin, while user RumMaster99 says that getting a gold coin "always felt like you were RICH."

Another user called NonSupportiveCup argued that these sorts of coin systems "add a lot of immersion to fantasy worlds," while Zequerpg shares a similar sentiment, claiming it was immersive "how it was difficult to get your first full gold coin." There's definitely a lot of love for the old system, and it's a shame to see it disappear.

Of course, you have people explaining away the change, claiming that it didn't make much sense for an organization as big as The Inquisition to be dealing in coppers, while The Veilguard's lack of a three coin system is explained away by the fact that Tevinter may have a different currency system altogether. However, the vast majority seem to miss the old copper/silver/gold days, and I have to agree with them.

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Dragon Age: The Veilguard

RPG Systems 4.0/5 67 5.8/10 OpenCritic Reviews Top Critic Avg: 80/100 Critics Rec: 71% Released October 31, 2024 ESRB M For Mature 17+ // Blood, Nudity, Sexual Themes, Strong Language, Violence Developer(s) BioWare Publisher(s) Electronic Arts Engine Frostbite
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Dragon Age: The Veilguard is the long-awaited fourth game in the fantasy RPG series from BioWare formerly known as Dragon Age: Dreadwolf. A direct sequel to Inquisition, it focuses on red lyrium and Solas, the aforementioned Dread Wolf. 

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