Like every hero-based shooter or MOBA, tanks are one of, if not the most important classes in Deadlock. Capable of withstanding anything thrown at them whilst also being able to turn the tide of battle in their teams' favor, look no further than New York's rough and tough half demon Detective Abrams.

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Abrams is an easy to learn tank hero specializing in close-quarters combat with extremely high melee attacks. Using his abilities, he can also recover a portion of the damage he sustains, allowing him to keep up the momentum. This guide will go over Abrams' abilities and playstyle as well as delve into how to maximize his kit using items.

The game is still in development. Expect a lot more balance changes and improvements over time.

Abrams Abilities Overview

Abrams wields his trusty nine-round shotgun revolver with a moderate rate of fire that deals 63 damage per second (DPS). Abrams, being the behemoth that he is, boasts an impressive health pool of 600. This, coupled with his easy to learn abilities, make him an excellent first choice for new players.

Abilities

Description

Upgrade

Siphon Life

Drain health from enemies in front of you while they are in the radius.

DPS:35

Heal vs Heroes:100%

Heal vs Non-Heroes:50%

Cooldown:42s

  1. -19s Cooldown
  2. +2s Duration
  3. +40 DPS

Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

  • Damage:40
  • Stun Duration:0.85s
  • Cooldown:37s
  1. -19s Cooldown
  2. +0.5s Duration
  3. +5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience

Regenerate a portion of health from incoming damage over time.

  • Damage regenerated:15%
  • Regeneration Time:18s
  • Health Regen:+1
  1. -1.5 Health Regen
  2. +150 Health
  3. +8% Damage regenerated

Seismic Impact

Leap high into the air and choose a location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press M1 to crash down early.

  • Damage:150
  • Stun Duration:1s
  • Impact Radius:9m
  • Cooldown:159s
  1. -38s Cooldown
  2. Gain 100 Max HP and 15% Fire Rate per hero hit.
  3. Lasts 25s.
  4. On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.

How To Play Abrams

Abrams plays both a tank and a lane bully. Capable of dealing massive damage and aiding allies in team fights. His abilities revolve around Crowd Control (CC), stunning and locking down enemies for an easy kill.

At the start of the match, pair up and help your ally push to the tower by dealing with the enemy laner. Farm some minions in the lane to upgrade your abilities without taking too much of your ally’s souls. From there, patrol each of the lanes and try to pick off enemies who are out of position.

  • During engagements, Shoulder Charge enemies into walls to stun them.
  • Siphon Life while engaging enemies in close combat to heal.
  • Infernal Resilience passive will keep you in the fight a little longer if paired well with Siphon Life.
  • Seismic Impact can be used to chase, engage or finish off enemies.

After landing any stunning abilities on an enemy, quickly follow up with a charged heavy melee by pressing and holding down the Q button.

Abrams Build

Items should be bought in the order shown as listed in the following tables.

Stage

Items

Explanation

Early Game

Melee Lifesteal: Slightly increases melee damage and health. Landing a melee attack on an enemy or NPC will heal a small amount as well.

In the Early Game, Abrams is capable of dealing heavy amounts of damage to a single target using his abilities. However, the damage does not come from the abilities themselves. Instead, his abilities simply lock down a target to quickly follow up with a heavy melee attack. Focusing on items that boost his overall damage at close range is vital to gaining the upper hand in the Early Game.

Close Quarters: Increase weapon damage when at close range to enemies.

Spirit Strike: Increase melee damage and Spirit health. Landing a melee attack on an enemy reduces Spirit Resist, causing them to take more damage from abilities.

Melee Charge: Increases melee damage and grants one of two possible effects. You will either automatically reload your weapon or drastically increase the magazine size of your weapon.

Sprint Boots: Slightly increase movement speed and health.

Bullet Resist Shredder: Increase health and Bullet Resist whilst also applying a debuff to enemies when hit by an ability, increasing the amount of damage they will receive from weapons.

Suppressor: Increase health and damage to weapons as well as apply a slower Fire Rate to enemies hit with an ability.

Bullet Armor, Spirit Armor and Healing Booster are optional but advised if you are struggling with your lane.

Stage

Items

Explanation

Mid Game

Torment Pulse: Increase health and deal Spirit Damage in pulses to the nearest two enemies.

In the Mid Game, Abrams should be patrolling between lanes to help other allies with teamfights. Displacing, isolating and being right in the enemy's face are the main roles for Abrams. Items that boost his sustainability will allow Abrams to survive in teamfights for longer. Additionally, upgrading prior items to increase damage from both weapon and melee attacks will yield more opportunities for easy kills.

Lifestrike: Upgraded from Melee Lifesteal, further increases melee damage and health as well as increases the amount of health gained from striking enemies.

Enduring Speed: Upgraded from Sprint Boots, further increase movement speed as well as reduce the effects of Movement Slow debuffs.

Berserker: Increase weapon damage output when sustaining any damage.

Slowing Bullets: Increase weapon damage and apply Movement Slow to enemies.

Hunter's Aura: Increase the amount of damage enemies take from weapons and reduce their Fire Rate when within 15 meters of you.

Point Blank: Increase weapon damage when at close range and apply Movement Slow to hit enemies.

Improved Bullet Armor: Drastically increases Bullet Resist, reducing damage from enemy weapons.

Improved Spirit Armor: Drastically increases Spirit Resist, reducing damage from enemy abilities.

While patrolling the lanes, try to focus on enemies who are either alone or out of position. For example, an enemy who is currently engaging the lane Guardian.

Stage

Items

Explanation

Late Game

(Active) Colossus: Activate to grow in size and receive 600 health as well as buff damage for both weapon and melee.

Frenzy: Increase health and weapon damage and gain increased movement speed, Fire Rate and Bullet Resist when below 40% health;

Siphon Bullets: Steal health from enemies and apply it to your own when using a weapon.

Diviner's Kevlar: Gain 700 Bullet and Spirit Shield as well as increased Spirit Damage when using an ultimate ability.

Leech: Massively increase health and lifesteal when damaging enemies in any way.

Finally, we have the Late Game where things get a little more difficult. As the game nears its close, enemies will have more health and begin to deal much more damage. To prevent Abrams from falling off, purchase items to increase his durability as well as items that maximize his damage.

Engaging with Abrams' ultimate will activate Diviner's Kevlar, which can be immediately followed up with Colossus to increase damage on stunned enemies.

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