Summary

  • Epic boons like Truesight and Energy Resistance can give wizards game-changing advantages in battles.
  • Boon of Spell Recall lets wizards cast low-level spells for free, improving their longevity in combat.
  • Boon of Recovery provides healing options and a second chance at life, essential for high-level wizards.

Running a high-level Dungeons & Dragons character is a mix of emotions. It can be a lot of fun for sure, as your character has the strongest abilities in the game, with the power to change the world around them at the flick of a wrist. But, the world around your character gets tougher too, with deadly encounters and strenuous choices to make.

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While any ability you get at a high level is sure to be helpful, the epic boons that can be gifted to a character by a DM are some of the most game-changing. Extra healing, more damage dealing, or greater access to spells; these boons can give your high-level character a much-needed edge. Each class has boons better suited for them than others, and the mighty, spellcasting wizard is no exception to that. But, which epic boons are best suited for the wizard class?

This list uses epic boons from various older editions of Dungeons & Dragons and some from the new 2024 edition as well. Check with your DM about which are available to your character.

10 Boon Of Truesight

See Beyond The Veil

Spectator by Jesper Ejsing

Each of the epic boons can be a real game-changer in the right hands. With the wizard class, you are often in the back ranks of combat, on the lookout for opportunities to exploit with the various spells in your arsenal. So why not be able to see the battlefield for what it really is?

The Boon of Truesight is an incredibly simple epic boon that gives your character a very handy ability that can help the entire party. The boon gives your character Truesight which will allow your character to see beyond the veil of shapeshifting, invisibility, illusions, and magical and normal darkness as well.

This can make your wizard the go-to scout, able to call out those crafty enemies who don't seem to want to play fair on or off the battlefield. Combine this with the powerful spells you have at such a high level and you can easily spot and snipe any enemy that seeks to do your party ill.

This boon does not require anything to be activated to use Truesight; it is always active for your character.

9 Boon Of Resilience

A Lighter Touch

Art by Tyler Jacobson

It's not a stretch to say seeing your character take damage is one of the least-fun experiences in D&D. Stray Fireballs, arrows, falls from great heights; there are so many ways to see your HP pool dwindle, which can easily lead to some stressful Death-Saving Throws.

Wizards aren't the most Constitutionally gifted class, which means the Boon of Resilience is pretty well suited for them. With this boon, you gain resistance to any non-magical bludgeoning, piercing, or slashing damage done to your character. At higher levels, magical damage is a bit more common, but it never hurts to at least have the potential of cutting incoming damage in half. Keeping you alive for longer, and leading to you helping the party for longer too.

8 Boon Of Dimensional Travel

Now You See Me

The Wizard Leomund by Michele Giorgi.

Being a wizard often means that, once you start slinging spells, a target will be put on your back. This means that being crafty with your movement and defense is just as important as deciding which spells to use.

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The Boon of Dimensional Travel seeks to get you out of some of the hairier situations you might get in. After using the attack or magic actions, you can then freely teleport anywhere within 30 feet. This means you can quickly put distance between your character and any enemy that decidedly gets too close, or reposition for a follow-up attack next round, and without fear of an opportunity attack.

7 Boon Of Energy Resistance

A Magical Defense

Art via Wizards of the Coast

There are plenty of different damage types to worry about in D&D. So, narrowing down this list of worries can be greatly beneficial to a character with lower health maximums, like wizards.

The Boon of Energy Resistance lets you pick two damage types from cold, fire, psychic, thunder, acid, lightning, necrotic, poison, and radiant. You then gain resistance to those damage types. Elemental-type damage becomes more and more common as you reach higher levels so really any of the two you pick could definitely come in handy. But, it doesn't hurt to figure out what kinds of enemies you fight more often and what damage types they use.

You also gain the ability to send damage back to the creature that harms you with one of these damage types, making them pass or fail a Dexterity saving throw. However, the damage done is 2d12 plus your character's Constitution modifier, so it is limited by your wizard's probably limited Constitution.

6 Boon Of Spell Recall

The Magic Flows

Vitriolic Sphere by Ignatius Budi

Some boons are better suited to certain classes than others are. The Boon of Spell Recall, like the name implies, is much better used by full spellcasting classes than half-casters and definitely martial classes.

With this boon, any time you cast a spell of level four or lower, you get to roll a d4. If the level number of the spell and the rolled number match, you don't use a spell slot. This doesn't have a recharge, so any spell you cast of level four and under has a 25 percent chance of being free, keeping you able to cast spells for longer, which is never a bad thing as a wizard.

5 Boon Of Spell Mastery

Your Favorite Magic Trick

Fireball by Kieran Yanner

Free spells should never be scoffed at. Even the simplest low-level spell has the ability to save the day, if used in a clever way or at the right time. For wizards, spell slots are more valuable than gold, and the Boon of Spell Mastery wants to make you a bit richer.

This boon allows you to pick a spell (from the sorcerer, wizard, or warlock spell list) that you already know of first level. From then on, that spell is free to cast. There are some great first-level spells out there, both utility-wise and combat, so make your choice wisely, and spam it whenever you think it might help.

4 Boon Of Fate

Tipping The Scales

Cyclops by Daarken

There are plenty of adventurers that will use one of the ASI's they get when leveling up their character on the Lucky feat. It's easy to see why when rolls in D&D can count for so much of your success or failure.

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The Boon of Fate is in the same vein as the Lucky feat. It allows you to roll 2d4 whenever a D20 roll happens within 60 feet of your character. You can use the result of your 2d4 either for or against that roll once per short rest or per Initiative. 2d4 isn't a lot, especially at high-level play, but it is great for those skin of your teeth moments where you really want something to succeed or fail.

3 Boon Of Quick Casting

Legerdemain

Warlock by Joseph Weston.

Spells are the bread and butter of wizardry, but one thing that can hold you back easily in D&D, especially in combat, is the action economy. Especially trying to balance all the cool action and bonus action spells.

Most of the heavy-hitting spells are actions, which means you are limited to minor ways to interact with the world after a spell. With Boon of Quick Casting, you can take one spell from first through third level and switch it from an action to a bonus action. This means that you can free up your actions for other things while spamming your favorite low-level spell as a bonus action.

2 Boon Of Fortitude

Imbued With Vitality

Art by Martin Mottet

Not all of the epic boons are about dealing damage. In fact, some of the best ones just allow your character to stay alive longer, and the Boon of Fortitude does just that.

It's a fairly straightforward boon, giving your character an extra 40 health points at the time of taking it, and increasing your HP maximum the same amount. In addition, you heal an extra amount when healed equal to your Constitution mod, which probably won't be a lot considering wizards don't usually have a high modifier for that attribute, but any drop in the bucket helps as a wizard when it comes to HP.

1 Boon Of Recovery

No Need For A Necromancer

Art by Zoltan Boros

Healing only goes so far. Sooner or later your party, or simply your character, will be pushed to the edge as to how much damage they can take. Whether it's one solid hit, or a series of draining blows, getting your health reduced to zero is never a fun experience.

The Boon of Recovery does quite a bit to give you some extra wiggle room as far as health goes. It works in two parts, the first being you have a pool of ten d10 you can use to heal yourself, which resets over a long rest. This means healing on the fly, and without a spell, is much easier in the heat of the moment.

The second part is that once per long rest, if you are reduced to zero HP, you instead go back to half your HP and aren't knocked unconscious. This is sort of a second life, which can be a great help in the make-or-break situations that usually result at high levels of play.

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