Chicken Police: Into The Hive! - How To Finish Every Goal

Chicken Police: Into The Hive! has a deep storyline and consists of five chapters. The tasks you need to complete in the game are called goals, some of which are mandatory, meaning you need to complete them in order to progress in the story.
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Rejoin “hard-boiled detective” Sonny Featherland as he sets out to unscramble yet another mystery.
PostsHowever, some goals are optional, and if you finish the game without finding or completing them, you may feel like something is missing. To complete these, you'll need to speak to the right characters at the right time. In this guide, we've listed all the goals chronologically so you won't miss any of them.
Every Goal In The First Chapter
There are quite a few goals you can complete in the first chapter, so it's important to talk to all the characters. By the time you finish this chapter, you should have completed a total of 11 goals. Here are all the goals in this chapter in chronological order:
Goal Name
Goal Type
Description
Who Is This Stranger?
Mandatory
You receive this task after starting the first chapter of the game. When Sonny wakes up from his dream, a strange insect woman arrives at his home, triggering the task. After speaking with the strange woman for the first time, this task will be completed.
Marty MacChicken
Mandatory
After calling the Clawville Police Department, head over to Marty. Throw the Vectra Ball you picked up from the ground at him, then click on the trunk of your car on the left to take the flask and use it on Marty. This will complete the goal.
Trouble In Roachtown (1/4)
Mandatory
You'll receive this task at the start of the chapter after interrogating the Strange Lady who arrives at Sonny's home.
Get An Aspirin For Marty (1/2)
Optional
You’ll receive this goal once you arrive in front of the Clawville Police Department after sobering up Marty.
Permission For Hive Entry (1/2)
Mandatory
Speak With Monica
Mandatory
You’ll receive this goal after entering the police department and speaking with Moses. This goal will be completed after your first conversation with Monica at the Shooting Range.
Moses And Plato's Secret Mission (1/4)
Optional
You’ll receive this goal after entering the police department and exhausting all dialogues with Moses. Then, ask Moses about the Secret Mission.
What's Up With Monica? (1/3)
Opitonal
You will automatically receive this goal after talking to Moses, going to the Shooting Range, and first encountering Monica. After your mandatory conversation with her at the Shooting Range, you will obtain a clue about this goal. Don't forget to ask her 'Everything is ok?' while at the reception.
Get An Aspirin For Marty (2/2)
Optional
If you ask Monica about Marty's headache at the Shooting Range, she will say that she has aspirin. After Monica returns to the reception, asking her about 'Aspirin' will complete this goal.
Permission For Hive Entry (2/2)
Mandatory
At the end of your conversation with Monica at the Shooting Range, you will need to ask Moses for help. Ask Moses about 'Permission.' Then, ask Monica at the reception about 'Papers.' She will give you the Unsigned Permission, which will be added to your inventory. Use this item on Moses to complete the goal.
Into The Hive! (1/2)
Mandatory
After completing the 'Permission For Hive Entry' goal, this goal will begin.
Trouble In Roachtown (2/4)
Optional
When Zipp's Café becomes accessible, (when you obtain the 'Into The Hive!' goal), if you exhaust all of Zipp's dialogues, he will mention that he hasn't seen Frank in a long time.
A Strange Souvenir (1/4)
Optional
When you obtain the 'Into The Hive!' goal, go to Zipp's Café and exhaust all of Zipp's dialogues. Then ask him about 'Missing Tail' to trigger this goal.
Secrets of the Church (1/3)
Mandatory
When you obtain the 'Into The Hive!' goal, go to Zipp's Café and enter the café. After looking at the New Unity Church poster on the left, ask Zipp about the Church to trigger this goal. (This is an optional clue.)
Trouble In Roachtown (3/4)
Mandatory
After going to Hive's Graveyard, solve the broken glass puzzle. Then, you will obtain the Piece of Bottle item. Use it on Uncle Joe to get a clue about this goal. You can also ask Uncle Joe about 'Missing Bodies' to get another clue for this task.
Into The Hive! (2/2)
Mandatory
This goal will be completed when you go to The Distant Light.
The Distant Light (1/2)
Mandatory
This goal will begin the first time you go to The Distant Light.
Lovebirds
Optional
The first time you go to The Distant Light, you won’t be able to enter inside. One way to get inside is to threaten Hank. However, if you talk to the Buzzing Lady, Calla, who is on the street, and ask her about Hank, this goal will begin. If you then ask Hank about Calla, the goal will be completed.
The Distant Light (2/2)
Mandatory
After entering The Distant Light building, you will get a clue about this goal when you talk to the Cocroach Goon on the right side. Then, after asking Bart Ender about the pianist, talk to Douglas, who will be sleeping while standing, drunk. When you ask Bart Ender about Douglas, he will give you a Strong Drink, which you should use on Douglas. Then, ask Douglas about the Queen and win one of his games. This will reward you with the Password To The Queen item. Use this item on the Cockroach Goon to complete this task.
Lost Melodies (1/3)
Optional
After using the Strong Drink on Douglas to sober him up, ask him about the VIP to start this goal. When you first reach the Queen, ask her about Douglas. She will say that if he heals his hands and solves his drinking problem, she will accept him. Then, return to Douglas and ask him about 'Just a miracle.' This will give Sonny a clue that Bubo might be able to heal his hands.
Trouble In Roachtown (4/4)
Mandatory
This goal will be completed once you finish questioning the Queen.
Like A Fortress (1/3)
Mandatory
These goals will start after you finish questioning the Queen.
Let's Speak With Frank (1/2)
Mandatory
Zenaida's Greatest Treasure (1/2)
Opitonal
Filmar's Patron (1/3)
Optional
After you finish questioning the Queen, Filmar will come to your location. First, look at him, then exhaust all of his dialogues to start this goal.
A Strange Souvenir (2/4)
Optional
After finishing questioning the Queen, Filmar will come to your location. If you look at him and then ask him about Zipp's Tail, he will tell you that the tail might be at Mick's headquarters, giving you a clue for this goal.
Let's Speak With Frank (2/2)
Mandatory
After questioning the Queen, go to Frank's Place and enter the building. After speaking with him, he will die, and this goal will be completed.
Frank Is Dead (1/3)
Mandatory
After questioning the Queen, go to Frank's Place and enter the building. After speaking with him, he will die, and this goal will begin. If you click on Frank's corpse, you will obtain a clue, and you will need to go to Bubo. This will unlock Bubo's Clinic.
Zenaida's Greatest Treasure (2/2)
Optional
After questioning the Queen, go to Frank's Place and enter the building. On the left, you will see a Desk With Stuff. Click on it, and you will find a letter on the desk. Take it, and it will be added to your inventory. If you inspect it and look at the back, you will learn that Frank helped Queen's daughter, Zelina, escape to Avirya. If you give the letter to the Queen, this goal will be completed regardless of the answer you choose.
What Is M.E.A.T.? (1/3)
Optional
After unlocking Bubo's Clinic, you must go to Bubo. If you ask him about M.E.A.T., this goal will begin.
Lost Melodies (2/3)
Optional
After unlocking Bubo's Clinic, ask Bubo about the 'Hands of the pianist.' Then, go to Distant Light and ask Douglas about 'Dr. Bubo.' This will make him leave the bar and head to the clinic.Then ask Queen about 'Forger of bones.' You will be able to complete this goal in the following chapters.
Frank Is Dead (2/3)
Mandatory
After unlocking Bubo's Clinic, ask Bubo 'About Frank.' He will tell you to bring Frank's body to the clinic. Go back to Frank's Place and enter the apartment. You will see that Frank's body is no longer there. Click on the sofa where his body was previously found, and then click on the stain there to obtain the Golden Fang.
Every Goal In The Second Chapter
A large part of this chapter takes place in The Ivory Place. However, you will need to find key items from other locations to complete optional goals. By the end of this chapter, you should have completed a total of 14 goals. Here is the chronological order of all the goals:
Goal Name
Goal Type
Description
Mr. Cassidy Lupus (1/2)
Mandatory
After talking to Bloodboyle, click on the stairs in the department and head to the offices. Here, you will see Cassidy Lupus, and this goal will begin. After talking to him, you will be able to interrogate him. Once you interrogate him, you will obtain several clues.
The Premiere of El Wuff (1/3)
Mandatory
This goal will begin after you finish interrogating Cassidy Lupus. Once you have finished interrogating him, don't forget to ask Monica at the reception about the party.
Moses And Plato's Secret Mission (2/3)
Optional
If you click on Moses' desk in the office after interrogating Lupus and agree to rummage through it, the item 'Message From The King' will be added to your inventory, and you will find a clue to continue this goal.
Lewis And The King (1/3)
Optional
After returning to Sonny's Flat, call Lewis. Once you have exhausted his dialogues, ask him about 'the king.' This will start the goal.
The Premiere of El Wuff (2/3)
Mandatory
After arriving at Ivory Place with Marty and Lewis, talk to everyone there. Then, King Hector and his new advisor, Lady Kayla, will enter the venue.
Moses And Plato's Secret Mission (3/4)
Optional
After King Hector and his new advisor, Lady Kayla, arrive at Ivory Place, use the 'Message From The King' item you obtained from Moses's desk in the department office on King Hector. This will provide you with a clue for this goal. You can complete this goal in the next chapter.
What's Up With Monica? (2/3)
Optional
When Monica is with you at Ivory Place, and after King Hector and his new advisor, Lady Kayla, arrive, talk to Lupus. This will give you a clue about Monica's past.
Secrets of the Church (2/3)
Mandatory
After interrogating Lady Kayla at Ivory Place, you will obtain a clue for this goal.
The Premiere of El Wuff (3/3)
Mandatory
After interrogating Lady Kayla at Ivory Place, this goal will be completed.
Mr. Cassidy Lupus (2/2)
Mandatory
After leaving The Ivory Place and entering the Dressing Room on set, ask Lupus about Percy to get the final clue. Then, click on Percy's body in the room to complete this goal.
A Strange Code? (1/2)
Mandatory
After taking the music box from the table where Percy died in the Dressing Room, complete the rhythm memory game. This will add the strange paper to your inventory, and this goal will begin. Then, use the strange paper on Filmar, who has arrived on set. He will tell you that the writing on the paper is in an ancient insect language.
Like A Fortress (2/3)
Mandatory
After using the Strange Paper on Filmar on the film set, talk to Monica and then leave the set to go to Marty's Nest. This will give you a clue for this goal.
Every Goal In The Third Chapter
By the time you finish this chapter, you should have completed a total of 22 goals. While most of this chapter takes place in the M.E.A.T. Factory, it also includes easily overlooked goals like Bloodboyle's Birthday. Here is the chronological order of all the goals in this chapter:
Goal Name
Goal Type
Description
Like A Fortress (3/3)
Mandatory
You will start this chapter in front of Zipp's Café, and this goal will be completed automatically.
What Is M.E.A.T.? (2/3)
Optional
After starting the chapter, ask Zipp at Zipp's Café about M.E.A.T. This will add a tin can containing this product to your inventory and provide a clue. After using the Strange Paper on Zipp, you will be able to go to Bubo's Clinic. Enter through the back door of his clinic. Use the Tin Can item on Bubo. Then, combine the Golden Fang in your inventory with the Tin Can, which will open the tin can. Use the opened tin can again on Bubo. This will allow you to complete this goal in the later chapters when you return to Bubo.
Lost Melodies (3/3)
Optional
When Bubo's Clinic becomes available for a visit, if you have progressed this task, you will see Douglas coming in for surgery in the back room. After talking to him, he will leave. Then, go back to The Distant Light and speak to Queen about Douglas. This will complete the goal.
Moses And Plato's Secret Mission (4/4)
Optional
When you return to the Clawville Police Department, use the Message From The King—which you took from Moses' desk in the previous chapter—on Moses. This will complete the goal.
Bloodboyle's Birthday
Optional
When you return to the Clawville Police Department, speak with Monica at the reception twice to start this goal. First, you need to invite all the guests to the birthday party using the 'ask' option. Invite Moses at the department, Bubo at the clinic, then Uncle Mullen and Zipp at Zipp's Café. Once you've invited everyone, return to the police department. Your next objective will be to find a gift for Bloodboyle. To do this, give Monica the Golden Fang you found in Frank's apartment. This will complete the goal.
A Strange Code? (2/2)
Mandatory
If you use the Strange Code from your inventory on Queen Zenaida, this goal will be completed.
Lewis And The King (2/3)
Mandatory
After returning to Sonny's Flat, call Lewis and invite him over,then use the Strange Paper from your inventory on him. Once you've finished questioning Lewis, you’ll gain an additional clue about this goal.
Filmar's Patron (2/3)
Optional
Lewis And The King (3/3)
Mandatory
After questioning Lewis, he and Calla will leave your home. Sonny will fall asleep after Marty leaves, and later he’ll join Marty for dinner at his place. This will complete the goal.
Filmar's Patron (3/3)
Optional
After the dinner at Marty’s place, you’ll return to the police department. Filmar will be there as well—exhaust all dialogue with him, and then ask him about the 'Kingsguard' to complete this goal.
What Is M.E.A.T.? (3/3)
Optional
Once the M.E.A.T. Factory is unlocked on your map, go to Bubo's Clinic before heading the factory. Talking to Bubo will complete this goal.
Frank Is Dead (3/3)
Mandatory
Once you enter the M.E.A.T. Factory and reach the room where Frank's body is located, this goal will be completed.
A Strange Souvenir (3/4)
Optional
After entering the M.E.A.T. Factory and reaching the room where Frank's body is, you will find Zipp's tail hanging on a hook on the left side of the door. This is an essential item you need to collect to complete this goal.
Every Goal In The Fourth Chapter
There aren't many goals to complete in this chapter. However, if you've been focusing on goals, you'll have completed a total of 28 goals by the end of this chapter, leaving just one goal remaining. Here's the chronological order of the goals you can complete:
Goal Name
Goal Type
Description
Farewell, Clawville (1/2)
Mandatory
At the beginning of the chapter, you will start in front of the police department. Once you enter, you will automatically take this goal.
What's Up With Monica? (3/3)
Optional
Just as you're about to leave Clawville Central Railway Station, Monica will approach you. If you click on the Suspicious Cargo in front of the train three times, Sonny will decide not to leave. You will then find yourself in front of Zipp's Café with Monica, and this goal will be completed.
Farewell, Clawville (2/2)
Mandatory
A Strange Souvenir (4/4)
Optional
When you return to Zipp's Café, use the Zipp's Tail from your inventory, which you obtained in the previous chapter at M.E.A.T. Factory, on Zipp. This will complete the goal.
The Big Plan!
Mandatory
First, talk to Zipp at Zipp's Café. Then, go to Queen and speak with her and Calla. After that, talk to Moses at the department. When you head to Sonny's Flat, this goal will be completed.
Every Goal In The Fifth Chapter
If you have completed all the goals, only one goal remains. This is a mandatory goal and will be automatically completedafter finishing the story. If there are any goals you haven't completed in this chapter, make sure to play the previous sections to finish them.
Additionally, if you have completed all 27 goals, you will earn the 'RPGamer' achievement.
Goal Name
Goal Type
Description
Secrets of the Church (3/3)
Mandatory
After entering the cathedral, go up to the attic and click on the red hanging flag on the left side. Then, return to the previous room and find the coat hanger inside the huge suitcase.Use it on the red hanging flag on the left side. This will bring you to the area with the altar. After watching the cutscenes, this goal will be completed.
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