Call of Duty: Warzone has a huge wealth of weapons to choose from, ranging all the way from sniper rifles to SMGs. Each weapon type has a ton of different options, and all of those options are going to play a little bit differently, particularly once you start exploring how to build them in the gunsmith.

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When it comes to SMGs, they generally fall into two categories: close-range bullet-hoses, and those that are capable of competing in medium range. Both of these have a particular niche that they fill, though the former usually has a higher ceiling, at the cost of some extra versatility.

Weapons throughout the tiers here can be usable and effective; all SMGs are capable of spitting out a lot of damage. But, those in higher tiers are going to be easier to use, and outpace those in the lower tiers in equal situations.

S Tier

Close

SMGs in the S tier are going to be nigh-unbeatable in their optimal situation. They have some of the highest ceilings possible, and it's difficult to compete with them with an SMG of a lower-tier, unless there's a skill difference.

Weapon

Reason

C9

You cannot go wrong with the C9. It's extremely easy to use and has a good ceiling, making it an extremely popular and effective choice.

KSV

The KSV trades slightly less damage for more mobility. For players who rely on their ability to jump around and fire from the hip, the KSV is going to be a brilliant choice.

Jackal PDW

The Jackal has great damage and great mobility, with one of the only downsides being horizontal recoil. If you can keep that under control, or manipulate situations so you're close enough that the recoil doesn't matter, this weapon is going to win a lot of fights.

Kompakt 92

The Kompakt has such a high rate of fire that it's going to be empty very, very quickly. But that rate of fire helps it do so much damage that, by the time you reload, your enemy is likely dead. Keep this in very close range, and few things can compete with it.

Saug

The Saug is extremely easy to use, with balanced recoil and a high rate of fire. The mobility is really good, and as with many of the best SMGs, if you can get into hyper-close range, this is going to be a force.

A Tier

Close

A-Tier weapons aren't far behind those in the S tier, and usually, the difference here is a small amount of damage potential. But they're very nearly equal, and weapons in the A tier are fantastic additions to a loadout.

Weapon

Reason

Tanto .22

The Tanto is a very strange SMG, with a much lower than usual rate of fire, but a much higher than usual damage per bullet. It has more range than usual, making this a unique weapon capable of filling a gap that most other SMGs aren't capable of playing in.

PP-919

If the PP didn't have the stability that it does, it would not be ranked as high as it is. But, the slightly lower damage is offset by the almost non-existent horizontal recoil. If you can simply compensate for the vertical recoil, you'll be able to keep perfect damage on your target.

PPSH-41

The PPSH has an extremely high rate of fire, but also slightly above-average range for an SMG, making it a little bit unusual. The recoil is manageable, and it has good mobility, making it a good choice for a slightly versatile SMG.

Lachmann Shroud

The Lachmann is quite a bit less mobile than many other SMGs, but that mobility is the trade-off for the extremely smooth firing. This weapon has very little recoil, and above-average range for an SMG, making it a middle-ground weapon for close and mid-range fights.

Superi 46

The Superi has very little holding it back, with only slightly poor range and mobility. But, it does great damage with horizontal recoil that can be fixed at the gunsmith.

FJX Horux

The Horux has a very high rate of fire, and the damage is fairly good. It has some rough horizontal recoil, but with some improved mobility and the stock's good handling, you can get close enough to enemies that the recoil won't matter.

AMR9

The AMR does good damage and is wonderfully easy to shoot. It falls behind a bit when it comes to mobility and handling, but the damage provides a baseline for a weapon that has a fairly high ceiling.

HRM-9

The HRM brings with it some good damage and recoil, which gives it a good start as an SMG. The handling is also above average, only really suffering in the mobility department. The recoil and range make for a weapon that can work in closer mid-range fights.

WSP Swarm

The Swarm variant of the WSP has very good damage and an incredibly high firing rate. The recoil is better than would be expected at this rate of fire, as is the range. The handling is also quite good, making for a weapon that, after a few attachments are thrown on, can be very strong.

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B Tier

Close

B-Tier weapons start to fall just a little bit in damage or usability. These weapons usually have at least one major factor working against them. They're still very usable, and SMGs of any kind are going to be capable of dropping someone quickly. It's just that they're going to be outpaced by those higher up.

Weapon

Reason

PDSW 528

This weapon has good stats across the board, and if it did slightly more damage, it would be ranked higher. As it is, it's a very friendly SMG to use, and is only held back by a relatively low ceiling.

Fennec 45

The Fennec doesn't have a great time-to-kill, but it is great in many other respects. The weapon has low recoil and is quite snappy, making it easy to use at some surprising ranges.

BAS-P

The BAS-P is only narrowly in this tier and not the tier below, but it wins out because of the weapon's versatility. This weapon has some very good range for an SMG, followed by manageable recoil. The damage isn't fantastic, but this weapon can fill in enough engagement types that it earns its B placement.

FSS Hurricane

The FSS has fairly average damage on a slightly below-average rate of fire, but it's easy to control. It's not a very mobile weapon, and that can hold you back if you're looking to run-and-gun with this.

Minibak

The Minibak is on the border of the B and C tiers. On one hand, it has fairly good damage and some of the best-in-class hipfire potential. On the other hand, that hipfire potential is held back by below-average mobility. The vertical recoil is easily managed, but the horizontal recoil leaves some room for improvement.

Static-HV

The Static has below-average damage, but very tight recoil and hipfire potential. The mobility could stand to be improved, but the weapon handling is not bad, giving you the platform to work on that mobility a bit in the gunsmith.

RAM-9

The RAM-9 is slightly lacking in the damage department and falls behind in handling. But the recoil is not difficult to manage, and with some time in the gunsmith, it can be made into something pretty effective.

Rival-9

The Rival is fairly similar to the AMR, just with a higher rate of fire. It's slightly more compact, giving it better handling, though it suffers from a noticeable amount more recoil.

WSP-9

The WSP-9 has above-average damage with a low rate of fire. The recoil is not out of control, and with some time spent improving the mobility and handling, the weapon can become something deadly in close range.

C Tier

Close

These weapons are not bad, but they're as bad as SMGs can get. They have more than one factor that hurting their potential, and when that many things need fixing in the gunsmith, there's only so much you can do.

Weapon

Reason

ISO 45

Apart from hipfire spread, the ISO 45 is middling in just about every stat. It isn't a truly awful weapon, but all things being equal, against many other SMGs, this is going to lose.

ISO 9mm

This weapon has a little bit less recoil than the ISO 45, but still shares many of the same problems, with middling stats all around.

VEL 46

The VEL is a letdown in the damage department, and the relatively smooth recoil doesn't make up for it. It isn't particularly mobile or snappy, making it below average in most respects.

Lachmann Sub

The Sub variant on the Lachmann is inferior to the Shroud variant in many ways. That doesn't mean it's a terrible weapon, but it does mean it has far fewer strengths. It's not nearly as smooth, and has low mobility and middling damage.

Vaznev-9K

The 9K is very similar to the Minibak in a lot of ways, just slightly worse in most. It does less damage and has more recoil, and is only slightly more mobile.

Striker 9

There's not too much to like about the Striker 9. Its recoil isn't great, the damage is slightly below-average, and it doesn't enjoy good mobility or range.

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