Botany Manor is a game where you play as retired botanist Arabella Green. Your goal is to grow the plants needed to publish your herbarium. However, since you've been away, some things have changed in the manor, making it not so easy to unravel the mysteries of the plants.

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The game isn't very long, and Chapter One, titled 'Fresh Beginning,' reflects the tutorial aspect of the game. The difficulty level also increases in parallel to the chapters. If you're ready, know that you're not alone in Arabella Green's quest to uncover the mysteries of these plants. We're here with this guide by your side.

Open The Parcel Containing The Herbarium

When you first start the game, you'll be in the Conservatory. If you look at the desk to your left, you'll see a note from Bennett addressed to Lady Arabella. He informs you that some things have changed in the manor during your absence, which are necessary for there to be puzzles to solve.

Next to the note, you'll find a parcel with a glowing object inside. Upon opening it, you'll reveal a book called 'Forgotten Flora', essentially a herbarium you want to write and complete. This will be your only guide while solving puzzles. At the beginning of the book, there will be a note from Mayflower Publishing House, asking you to complete the book and send it to them.

One of the sections within the book is the Index, where you can navigate to the beginning of pages related to the chapter you're in. In the Maps section, you can see the exterior and interior locations of the manor along with their names. As you explore and discover new areas of the manor, you'll notice that new locations are revealed on your map.

General Information About The Herbarium And Seed Tables

Once you enter through the mosaic door, Chapter One will begin. At the beginning of each chapter, the plants you need to solve puzzles for in that chapter will be added to the Herbarium. Navigate to the section titled 'Fresh Start,' which is where the first chapter is located.

When you open your Herbarium, you'll find the page for the plant called Windmill Wort. Since this chapter serves as a tutorial, you only need to solve a puzzle for one plant. In later chapters, there will be pages for multiple plants. On the right side of the plants, you'll find where their seeds are located. The first step to growing a plant is, of course, finding its seed.

Then, you'll need to find a few clues about that plant. If you look at the left page of the Windmill Wort, you'll see three clue slots. This means you need to obtain three clues about this plant and place them in these slots. After that, you need to figure out the connections between them and somehow make this plant bloom.

Immediately to your left, you'll find a seed table. These seed tables are located in various places throughout the manor. On the seed table, there's a note titled 'Potting Instructions.' Typically, you'll need to follow the steps outlined in that note to prepare each plant for solving its puzzle.

You'll need to find the seed first. The seed is also on this table, but remember that in later stages, not every seed package will be this easy to find. Since this is considered a tutorial, you'll easily locate it.

The seed bags containing the seeds will glow, so you can select them from a distance.

Once you obtain the seed, the seed's image will be unlocked in the Herbarium under the section for Windmill Wort.

Find The Clues Needed For Windmill Wort

Add soil to the pot on the table. In the Seeds Inventory section of the table, you currently only have the seed for Windmill Wort. Interact with it to plant it in the soil. Finally, what you need to do is water the seed. This will cause your seed to sprout. Now, all you have to do is solve the puzzle needed to grow it.

Go to the front of the door on the left side of the seed table. On the left side of the door, you'll see a chalkboard. Examine the paper titled 'Wildflowers' hanging on the chalkboard. Here, you'll learn that Windmill Wort is a type of Volcanic Flower. Open the section in your book for Windmill Wort. Add Wildflowers to the Clues section.

If you've found a clue and are sure about which plant it relates to, add it directly to that plant's Clues section. Make this a habit because dealing with multiple plants in later chapters can confuse you with numerous clues. Also, you'll need to revisit the place where the clue is to remember what it is. So, adding clues again will be beneficial to avoid unnecessary back and forth.

Another paper is hanging on the chalkboard. This one is about 'Ideal Soil Temperatures.' The table on it shows the ideal temperature degrees for each flower type. Thanks to the previous clue, you know Windmill Wort is a Volcanic Flower.

However, under the Volcanic Flower section in the table, there are six different temperatures. For now, place this clue you've acquired and continue exploring the room. There's a door to the left of the chalkboard. However, you can't go there right now because you need to solve this chapter first.

On the table to the left of the corridor leading to the door, there's a newspaper. It contains news about Somerset, our place of residence. It's said that people have difficulty seeing due to industrial smog, which explains the smog you're experiencing in the conservatory. However, this newspaper isn't a clue. It just narrates events, so not every interaction you make has to be a clue.

On the right side of the newspaper, there's a postcard from Marianne. Initially, it might seem a bit meaningless. But at this point, what you need to do is look at its back.

Always try to rotate objects to gather extra information. There might be information on the back of papers or objects that could help you solve the mystery of a plant.

On the back of the postcard, Marianne writes that she came across a flower named Windmill Wort while hiking. It's said that this flower only grows in Sicily. Additionally, it's mentioned that it can purify the air. It's stated that there needs to be a specific air temperature for the flower to bloom. You've found the last clue this way. Place it as well.

Now, all you have to do is figure out the connection between all the clues and make the flower bloom.

Grow The Windmill Wort

Take another look at the table titled "Ideal Soil Temperatures" on the blackboard. Now that you know Windmill Wort only grows in Sicily, and since you know it's a type of Volcanic Flower, according to the table, the temperature needed for its bloom is 60 degrees.

So, how will you provide a 60-degree temperature to Windmill Wort? For this, you'll see a boiler on the right side of the seed table, and there's a valve on it that you can use to adjust the temperature. If you follow the metal pipe on the right side of the boiler, you'll see that it's connected to a heater on the desk. In front of the heater, there's a saucer where you can place a pot.

The most important thing to know in the game is this: except for the Flower Room in the manor, if you see a saucer in an unusual place, it means that, as a final step for the plant's growth, you need to bring it to where the saucer is. So, if you see a saucer in an unusual place, find out all the clues about the seed and, finally, bring the plant there.

Now, with this knowledge, take your pot and place it in front of the heater. Finally, adjust the temperature of the boiler to 60 degrees. Then, press the red button on the left side of the heater to turn it on. This way, you've solved the puzzle of Windmill Wort and made it bloom. Additionally, since the smog in the conservatory is gone, you can now see clearly.

So, there's nothing more to do here. Exit through the door on the left side of the blackboard.

Reach The Manor's Main Hall

After leaving the Conservatory, follow the path and open the old blue door. Continue along the path, and at the end, you'll see it split into two. On the left side is the entrance garden of the manor, but the gate is locked, so you won't be able to enter there.

Go back and take the other path you haven't followed. This is the gatehouse. The gatehouse is a place you need to visit at the end of each chapter in the game. By coming here at the end of each chapter except the last one and picking up the key left on the tray in front of the post box, you'll unlock new areas in the manor.

The key given to you for now belongs to the entrance garden, the gate you couldn't enter before. Go to the iron gate of the garden and unlock it with the key. Proceed straight ahead and enter the manor. You'll see a Seed table.

The room to the left here is the Flower Room. If you bring every plant you've grown here, you'll unlock the achievement called 'Flower Arranging'.

Open the wooden door to the right of the Seed table and enter. As you pass through the door and enter the main hall of the manor, Chapter One will come to an end. Then, Chapter Two titled 'Survivors Of Adversity' will begin.

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