
Summary
- Chapter 1 of Black Myth: Wukong is well-paced with lush forestry, lacking grand set pieces.
- Chapter 2 stands out with a detailed desert area and engaging side quests.
- Chapter 3 is the longest, offering a journey through detailed snowy areas with diverse landscapes.
Black Myth: Wukong is an undeniably massive adventure. While there are plenty of other games that exceed its 40-ish hour runtime, the amount that is packed into these hours of gameplay is highly-detailed, and clearly has a lot of thought and effort put into it.
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PostsWhile you can explore and find secrets throughout Black Myth: Wukong, it is by no means an open-world game, and each of the six main areas are separated into different chapters. These chapters all have something unique to offer, but they are not all equal. So, which chapter in Black Myth: Wukong is the best, and which will you not want to return to?
6 Chapter 5
CloseThe fifth chapter of Black Myth: Wukong is perfectly inoffensive, but it comes in as the worst for feeling a little rushed, and a little underdeveloped. Compared to the three chapters that preceded it, there is very little exploration encouraged, since for the most part, you'll be travelling down corridors, with some occasional offshoots, but mostly just straight lines in between bosses and clusters of enemies.
It also doesn't help that this is probably the bleakest looking map design used throughout the entire game. There are some hints of interesting designs, but for most of the chapter, you'll just be traversing through rocky scenery and ruins. While the story being told in this chapter is interesting enough, it also feels quite out of left-field, considering the game is beginning to wind down and everything happening just feels a little disconnected to what came beforehand.
5 Chapter 6
CloseBlack Myth: Wukong decided to go an interesting route by completely changing the formula for its final chapter, and while it's a fun gimmick for a short while, the lustre starts to wear off incredibly quickly. Very soon after first entering the map for this chapter, The Destined One will unlock his last main ability, Somersault Cloud, which lets him fly around the map freely (only within this chapter, so no trying to fly around any previous areas) and go wherever his heart desires.
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PostsOn paper, this is a great way to find and discover new bosses and hidden treasures, but you'll soon notice that this method of traversal is at odds with what made the earlier chapters so enjoyable. The map is sprawling, but because you're encouraged to fly over it all, there isn't really anything there, and the charming details that made previous areas so interesting are completely absent. Like the chapter before it, this section of the game is also pretty short, since there's very little exploration and you'll instead just be flying around looking for the next boss to take-down.
4 Chapter 1
CloseLeaps and bounds above the game's last two chapters, is the very first. The lush forestry of the opening map is detailed, and while a nature-filled starter area is almost cliché at this point, it's done well and has plenty of details and hidden areas that encourage the style of exploration you'll be using in the next few chapters.
The main drawback for this chapter is that there aren't too many grand set pieces that make for memorable moments of discovery. Instead, most of the areas you'll discover will be beautiful, but nothing too grand. The chapter is also quite well-paced, if not slightly on the short side, but it's a worthy sacrifice for how the game opens up after you complete it.
3 Chapter 2
CloseDesert areas can often be boring and too expansive in some other games, but the desert featured in Chapter 2 of Black Myth: Wukong is densely packed with interesting details, unique designs, and plenty of hidden areas to discover.
This area is also a lot less linear than some of the pathways in the first chapter, and it's the first part of the game when you can start to feel lost (and you might start wishing you had the help of a map). Even so, stumbling upon hidden details is the best part of this chapter, and it's the first area of the game where you'll start to discover lengthy side quests and missions, as well as less linear methods of empowering The Destined One.
2 Chapter 3
CloseUndeniably the longest chapter of the game, but thankfully, it doesn't feel too painful since Chapter 3 is one of the most detailed and beautiful parts of Black Myth: Wukong. You feel like you're going on a journey with just how many different areas are encompassed in the massive map of Chapter 3, and there is very little chance that you'll be able to see everything on your first go around.
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PostsWhile snowy areas in games can sometimes feel same-y, that is avoided completely here, with unique set pieces and massive areas to explore that still feel detailed. By the time you reach the New Thunderclap Temple, you'll likely feel ready for the chapter to end, but you'll still have this massive building with all its different sub-areas to explore. It'll be overwhelming at first, but this is likely the chapter you'll return to most often.
1 Chapter 4
CloseAt first, the fourth chapter of Black Myth: Wukong will feel pretty gloomy, and that design choice is completely intentional. As you delve into the spider's nest, the area will feel a little oppressive, but the vertical design of the area is impressive to explore, and while the details are occasionally grotesque, it is still a visually interesting part of the game to work through.
After making it to the end of the cave system, you're then dragged up into the beautiful temple that sits on top of the nest, and are treated to a stunning final arc for the chapter. This area is reminiscent of the first chapter's forests, but with the shrine buildings in between, it is even more interesting to explore. The contrast between the two main areas of this chapter is what makes it so enjoyable to play through.
It's even better if you're doing the side content, since this chapter features the best secret area too.
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Action RPG Systems 4.0/5 9.4/10 OpenCritic Reviews Top Critic Avg: 81/100 Critics Rec: 80% Released August 20, 2024 ESRB M For Mature 17+ // Blood, Violence Developer(s) Game Science Publisher(s) Game Science Engine Unreal Engine 5WHERE TO PLAY
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