Summary

  • Baldur's Gate 3 is absolutely massive, with endless replayability due to a vast array of choices, but Larian CEO Swen Vincke was worried about the game's size before launch.
  • In a new interview with BAFTA, Vincke says that he was "afraid" Baldur's Gate 3 would be too short, but admits he's "notoriously" bad at judging game length. Sorry Swen, but we probably have to agree.

Baldur's Gate 3 is an absolutely massive game. It might not be the longest RPG out there from start to finish, but the sheer number of vastly different choices you can make means it's an almost endlessly replayable game. Just the fact that Baldur's Gate 3 is still managing to hit over 100,000 peak players on Steam each month, despite being a single-player game, is testament to just how much there is to experience.

We also know that a lot of content was left on the cutting room floor during development, including unique areas for characters such as Wyll and Gortash, full on companions, storylines, romances, and more. In fact, so much content was cut that it had Larian Studios CEO Swen Vincke concerned before launch that the game might not have had enough content to satisfy fans.

Swen Vincke Somehow Thought Baldur's Gate 3 Was Going To Be Too Short

In a recent interview with BAFTA, Vincke revealed that Moonrise Towers was originally going to be two towers instead of just one, and that the ruins of the second tower were included in development for a long time. Vincke explains that the second tower was cut as the game was getting "too big," but that he was personally "afraid" that cutting so much would have made the game too short.

"I was afraid the game was going to be too short originally, but I've notoriously always been very bad at judging the length of our games."

Now that the game is out, and we know how long it is, I'm definitely going to have to agree with Vincke and question his judgment skills when it comes to video game length. It's an absolute whopper of a title, and continues to grow to this day with regular patches and updates that add new content, such as new evil endings and recruitable companions like Alfira.

Fingers crossed Larian's next game is just as jam-packed with interesting experiences. We know at the very least that it's not going to be Baldur's Gate 4, as Larian has confirmed it's done with Dungeons & Dragons for now, but even if it's just three hours long, I'm sure it will have people queueing out the door for it.

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