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  • Recastable Daily Buffs From Spells
  • Recastable Daily Buffs From Special Sources
  • Renewable Daily Buffs From Elixirs
  • How To Use Hirelings For Casting Daily Buffs

When you’re facing a challenging fight or encounter in Baldur’s Gate 3, one thing that can help turn the tides in your favour is granting your characters different buffs. Each member of your party can enjoy the effects of multiple buffs at a time, provided the conditions don’t cancel out or override each other.

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These buffs can be obtained via spells cast by members of your party, or from different magical sources in Faerun. You can enjoy buffs for a certain period of time. Some conditions last for a few turns, while others can last until your next Long Rest.

Recastable Daily Buffs From Spells

There are several spells in the game that can grant conditions that improve the different stats of the buff's target. These spells can be cast by different classes.

Buff

Effect

Armour of Agathys

  • Gain 5 temporary hit points.
  • Deal 5 Cold damage to any creature that hits you with a melee attack.
  • Upcast: gain an additional 5 temporary hit points and 5 Cold damage for each level.

Can be granted by:

  • Level 1: warlock and draconic bloodline sorcerer of white ancestry
  • Level 6 college of lore bard under Magical Secrets
  • Level 10 bard under Magical Secrets

Astral Knowledge

Gain Proficiency in all skills of a chosen ability.

Can be granted by githyanki

Expeditious Retreat

Dash can be used as a bonus action.

Can be granted by:

  • Level 1: warlock, sorcerer, and wizard
  • Level 3: arcane trickster rogue and eldritch knight fighter
  • Feats: magic initiate: wizard, magic initiate: warlock, and magic initiate: sorcerer

False Life

  • Gain 7 temporary hit points.
  • Upcast: you gain an additional 5 hit points for each spell slot level above level 1.

Can be granted by:

  • Level 1: sorcerer and wizard
  • Level 3: arcane trickster rogue and eldritch knight fighter
  • Level 6 college of lore bard under Magical Secrets
  • Level 10 bard under Magical Secrets
  • Feats: magic initiate: wizard and magic initiate: sorcerer

Longstrider

  • Increase target's movement speed by 3m.
  • Upcast: affect an additional target for each Spell Slot Level above level 1.

Can be granted by:

  • Level 1: bard, druid, and wizard
  • Level 2: ranger
  • Level 3: arcane trickster rogue, eldritch knight fighter
  • Feats: ritual caster, magic initiate: wizard, magic initiate: druid
  • Blackguard's Greaves
  • Boots of Persistence

Mage Armour

Increase the target's armour class to 13 + its Dexterity modifier.

Can be granted by:

  • Level 1: sorcerer and wizard
  • Level 3: arcane trickster rogue and eldritch knight fighter
  • Feats: magic initiate: wizard and magic initiate: sorcerer

Protection from Evil and Good

  • Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against the target.
  • The target can't be Charmed, Frightened, or Possessed by them.

Can be granted by:

  • Level 1: cleric, warlock, and wizard
  • Level 2: paladin
  • Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter
  • Feats: magic initiate: wizard and magic initiate: warlock
  • The Ever-Seeing Eye

Shield of Faith

Target receives +2 bonus to armour class.

Can be granted by:

  • Level 1: cleric and war domain cleric
  • Level 2: paladin
  • Tyr's Protection from Sword of Justice
  • Shar's Aegis from Dark Justiciar Half-Plate

Speak with Animals

Spellcaster gains the ability to speak to animals.

Can be granted by:

  • Level 1: bard, druid, and nature domain cleric
  • Level 2: ranger
  • Level 3: oath of the ancients paladin and wildheart barbarian
  • Level 6: knowledge domain cleric
  • Feats: magic initiate: druid, magic initiate: bard, and ritual caster

Barkskin

Armour class increased to 16.

Can be granted by:

  • Level 3: druid, nature domain cleric, and circle of the land druid
  • Level 5: ranger

Darkvision

Can see in the dark out to the range of 12m.

Can be granted by:

  • Level 3: druid, sorcerer, and wizard
  • Level 5: ranger
  • Level 6 college of lore bard under Magical Secrets
  • level 8: arcane trickster rogue and eldritch knight fighter
  • level 10 bard under Magical Secrets

Detect Thoughts

Spellcaster can read the thoughts of certain creatures while talking to them.

Can be granted by:

  • level 3: bard, sorcerer, wizard, great old one warlock, and circle of the spores druid
  • level 8: arcane trickster rogue and eldritch knight fighter
  • Uncovered Mysteries

Protection from Poison

  • All previous poisonous effects afflicting the target are neutralized.
  • Target gains advantage on saving throws against being poisoned.
  • Target gains resistance to Poison damage

Can be granted by:

  • Level 3: cleric and druid
  • Level 5: paladin and ranger

See Invisibility

  • Can see Invisible creatures within 9m/30ft.
  • Creatures must succeed a Dexterity saving throw or lose their Invisibility.

Can be granted by:

  • Level 3: bard, sorcerer, and wizard
  • Level 8: arcane trickster rogue and eldritch knight fighter
  • Level 6: illusion school wizard
  • Level 10: divination school wizard

Warding Bond

  • Target has a +1 bonus to amour class and saving throws, and resistance to all damage.
  • Spellcaster is bound to target. Each time the target takes damage, the spellcaster takes the same amount of damage.

Can be granted by:

  • Level 3 cleric
  • True Love's Embrace paired with True Love's Caress
  • Viconia's Walking Fortress

Daylight

Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.

Can be granted by:

  • Level 5: cleric, druid, sorcerer, and light domain cleric
  • Level 6 college of lore bard under Magical Secrets
  • Level 9: ranger and paladin
  • Level 10 bard under Magical Secrets

Gaseous Form

  • Transforms into a cloud of mist.
  • Resistant to all damage.
  • Gain advantage on Constitution, Dexterity, and Strength saving throws.
  • Become tiny in size.
  • Cannot attack, cast spells, or speak.
  • Strength and Dexterity scores are set to 10 while in this form.

Can be granted by:

  • Level 5: sorcerer, warlock, wizard, and circle of the spores druid
  • Level 6 college of lore bard under Magical Secrets
  • Level 10 bard under Magical Secrets
  • Wind Walk spell cast by level 11 druid affects spellcaster and all nearby party members

Protection from Energy

Touch a creature to grant it resistance to Acid, Cold, Fire, Lightning, or Thunder damage.

Can be granted by:

  • Level 5: cleric, druid, sorcerer, and wizard
  • Level 9: ranger, oath of the ancients paladin, and oath of vengeance paladin

Aid

  • Hit point maximum increased by 5.
  • Hit point maximum increases by +5 for every Spell Slot Level above 2 used.

Can be granted by:

  • Level 3: cleric and life domain cleric
  • Level 5: paladin
  • Khalid's Gift (only on the spellcaster)
  • Shield of Devotion (only on the spellcaster)
  • Absolute's Talisman (only on the spellcaster)

Death Ward

If a target takes damage that would reduce its hit points to 0, it remains conscious with 1 hit point left.

Can be granted by:

  • Level 7 cleric
  • Level 10 bard under Magical Secrets
  • The Reviving Hands

Freedom of Movement

  • Movement speed can't be reduced by difficult terrain, spells or magical effects.
  • Can't be paralysed or restrained.

Can be granted by:

  • Level 7: bard, cleric, druid, war domain cleric, and tempest domain cleric

Stoneskin

Take only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.

Can be granted by:

  • Level 7: druid, sorcerer, wizard, and war domain cleric

Disguise Self

Magically change all aspects of your appearance.

Can be granted by:

  • Level 1: bard, sorcerer, wizard, trickery domain cleric, and draconic bloodline sorcerer of gold ancestry
  • Level 3: arcane trickster rogue, eldritch knight fighter, and gloom stalker ranger
  • Feats: ritual caster, magic initiate: wizard, and magic initiate: sorcerer
  • Mask of the Shapeshifter
  • Mask of Many Faces spell by a level 2 warlock
  • Seeming spell which affects up to 4 party members cast by level 9: bard, sorcerer, wizard, archfey, warlock, and trickery domain cleric

Heroes' Feast

  • You and everyone around can't be poisoned, diseased, or frightened.
  • Everyone's maximum hit points increases by 12.
  • Make Wisdom saving throws with advantage.

Can be granted by:

  • Level 11: cleric and druid

Draconic Elemental Weapon

Target weapon receives a +1 bonus to Attack rolls, and deals an additional 1d4 damage of your choice.

Can be granted by:​​​​​​ Drakethroat Glaive

Elemental Weapon: Acid, Fire, Cold, Thunder, or Lightning

Target weapon receives a +1 bonus to Attack rolls, and deals an additional 1d4 of a specific type of damage.

Can be granted by level 9 paladin

Glacial Age

Target weapon gains a +1 bonus to attack rolls, and deals an additional 1d4 Cold damage.

Can be granted by: Flail of Ages

Blessing of the Trickster

Advantage on Stealth checks

Can be granted by level 1 trickery domain cleric

Enhance Ability: Bear's Endurance

  • Gain Advantage on Constitution checks
  • Gain 7 temporary hit points

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer

Enhance Ability: Bull's Strength

  • You gain Advantage on Strength checks.
  • Your weight limit is doubled.

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer
  • The Mighty Cloth

Enhance Ability: Cat's Grace

  • You gain Advantage on Dexterity checks.
  • You only take half damage from falling.

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer
  • The Graceful Cloth

Enhance Ability: Eagle's Splendour

You gain Advantage on Charisma checks.

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer

Enhance Ability: Fox's Cunning

You gain Advantage on Intelligence checks.

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer

Enhance Ability: Owl's Wisdom

You gain Advantage on Wisdom checks.

Can be granted by:

  • Level 3: bard, cleric, druid, and sorcerer

Gigantic Endurance

Gain 27 temporary hit points

Can be granted by Balduran's Giantslayer

Magic Weapon

Weapon becomes magical and receives a +1 bonus to attack and damage rolls.

Can be granted by:

  • Level 3: wizard and war domain cleric
  • Level 5: paladin
  • Level 8: arcane trickster rogue and eldritch knight fighter

Pass Without Trace

Give yourself and all nearby companions a +10 bonus to Stealth checks.

Can be granted by:

  • Level 3: druid, trickery domain cleric, and circle of the land druid
  • Level 5 ranger
  • Level 6 college of lore bard under Magical Secrets
  • Level 10 bard under Magical Secrets
  • Ring of Shadows
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Recastable Daily Buffs From Special Sources

Helpful daily buffs can also be obtained from special sources apart from spells. Some sources can be unlocked by completing quests and succeeding encounters.

Buff

Effect

How To Get It

Anointed in Splendour

+2 bonus to all Saving Throws

Make a donation and pray to your deity at the Stormshore Tabernacle in Baldur's Gate.

Happy

Astarion receives a +1 to all attack rolls, saving throws, and skill checks.

Tell Astarion he can feed on you at night.

Mark of the Shifter

While shapeshifting or disguising yourself, gain a +1d4 bonus to all checks.

Use the Shapeshifter's Boon looted from the Strange Ox or obtained as a reward from the Help the Devilish Ox quest.

Renewable Daily Buffs From Elixirs

You can also enjoy daily buffs from elixirs you can purchase, loot, or craft.

Be careful not to erase the effects of an elixir you drank by drinking another.

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Elixir

Effect

Elixir of Cold Resistance

Gain resistance to Cold damage.

Elixir of Barkskin

Increase armour class to 16.

Elixir of Battlemage's Power

Gain Arcane Acuity which grants a +1 bonus to spell attack rolls and spell save DC per turn remaining.

Elixir of Bloodlust

Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action.

Elixir of Cloud Giant Strength

Increase your Strength to 27.

Elixir of Darkvision

See in the dark up to 12 meters.

Elixir of Heroism

Gain 10 temporary hit points and become Blessed.

Elixir of Hill Giant Strength

Increase your Strength to 21.

Elixir of Peerless Focus

Gain advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep.

Elixir of The Colossus

Increase your size. Weapons deal an additional 1d4 damage. You gain advantage on Strength checks and saves.

Elixir of Viciousness

The number you need to roll to land a critical hit is reduced by 1.

Elixir of Vigilance

Gain a +5 bonus to initiative. In addition, you can't be Surprised.

Elixir of Fire Resistance

You gain resistance to Fire damage, and can no longer burn.

Elixir of Force Resistance

You gain resistance to Force damage.

Elixir of Lightning Resistance

You gain resistance to Lightning damage, and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.

Elixir of Necrotic Resistance

You gain resistance to Necrotic damage.

Elixir of Poison Resistance

You gain resistance to Poison damage.

Elixir of Psychic Resistance

You gain resistance to Psychic damage.

Elixir of Radiant Resistance

You gain resistance to Radiant damage.

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How To Use Hirelings For Casting Daily Buffs

Casting spells to get buffs may use up a spell slot. This will limit the number of buffs a spellcaster can grant a character. One workaround is to use the hirelings you can get from Withers to cast the spells for you.

You'll first need to have Withers in your camp to have the option to recruit hirelings. Decide on what kind of buffs you want to cast on your traveling party daily, then build a hireling that can learn those spells.

After every long rest, have that hireling join your party. Use the hireling to go around camp and cast spells on your chosen party members. The targets don't have to be in your party to gain the buff.

Once everyone is all buffed up, you can dismiss the hireling and go on your quest.

NEXT: Baldur's Gate 3: How To Get Stormshore Tabernacle's Daily Buff