Baldur’s Gate 3: All Daily Buffs That Last Until You Long Rest

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- Recastable Daily Buffs From Spells
- Recastable Daily Buffs From Special Sources
- Renewable Daily Buffs From Elixirs
- How To Use Hirelings For Casting Daily Buffs
When you’re facing a challenging fight or encounter in Baldur’s Gate 3, one thing that can help turn the tides in your favour is granting your characters different buffs. Each member of your party can enjoy the effects of multiple buffs at a time, provided the conditions don’t cancel out or override each other.
RelatedBaldur's Gate 3: Every Permanent Bonus In The Game And How To Get Them
We look at all the permanent bonuses in Baldur's Gate 3, what they do, and how to get them.
PostsThese buffs can be obtained via spells cast by members of your party, or from different magical sources in Faerun. You can enjoy buffs for a certain period of time. Some conditions last for a few turns, while others can last until your next Long Rest.
Recastable Daily Buffs From Spells
There are several spells in the game that can grant conditions that improve the different stats of the buff's target. These spells can be cast by different classes.
Buff
Effect
Armour of Agathys
- Gain 5 temporary hit points.
- Deal 5 Cold damage to any creature that hits you with a melee attack.
- Upcast: gain an additional 5 temporary hit points and 5 Cold damage for each level.
Can be granted by:
- Level 1: warlock and draconic bloodline sorcerer of white ancestry
- Level 6 college of lore bard under Magical Secrets
- Level 10 bard under Magical Secrets
Astral Knowledge
Gain Proficiency in all skills of a chosen ability.
Can be granted by githyanki
Expeditious Retreat
Dash can be used as a bonus action.
Can be granted by:
- Level 1: warlock, sorcerer, and wizard
- Level 3: arcane trickster rogue and eldritch knight fighter
- Feats: magic initiate: wizard, magic initiate: warlock, and magic initiate: sorcerer
False Life
- Gain 7 temporary hit points.
- Upcast: you gain an additional 5 hit points for each spell slot level above level 1.
Can be granted by:
- Level 1: sorcerer and wizard
- Level 3: arcane trickster rogue and eldritch knight fighter
- Level 6 college of lore bard under Magical Secrets
- Level 10 bard under Magical Secrets
- Feats: magic initiate: wizard and magic initiate: sorcerer
Longstrider
- Increase target's movement speed by 3m.
- Upcast: affect an additional target for each Spell Slot Level above level 1.
Can be granted by:
- Level 1: bard, druid, and wizard
- Level 2: ranger
- Level 3: arcane trickster rogue, eldritch knight fighter
- Feats: ritual caster, magic initiate: wizard, magic initiate: druid
- Blackguard's Greaves
- Boots of Persistence
Mage Armour
Increase the target's armour class to 13 + its Dexterity modifier.
Can be granted by:
- Level 1: sorcerer and wizard
- Level 3: arcane trickster rogue and eldritch knight fighter
- Feats: magic initiate: wizard and magic initiate: sorcerer
Protection from Evil and Good
- Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against the target.
- The target can't be Charmed, Frightened, or Possessed by them.
Can be granted by:
- Level 1: cleric, warlock, and wizard
- Level 2: paladin
- Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter
- Feats: magic initiate: wizard and magic initiate: warlock
- The Ever-Seeing Eye
Shield of Faith
Target receives +2 bonus to armour class.
Can be granted by:
- Level 1: cleric and war domain cleric
- Level 2: paladin
- Tyr's Protection from Sword of Justice
- Shar's Aegis from Dark Justiciar Half-Plate
Speak with Animals
Spellcaster gains the ability to speak to animals.
Can be granted by:
- Level 1: bard, druid, and nature domain cleric
- Level 2: ranger
- Level 3: oath of the ancients paladin and wildheart barbarian
- Level 6: knowledge domain cleric
- Feats: magic initiate: druid, magic initiate: bard, and ritual caster
Barkskin
Armour class increased to 16.
Can be granted by:
- Level 3: druid, nature domain cleric, and circle of the land druid
- Level 5: ranger
Darkvision
Can see in the dark out to the range of 12m.
Can be granted by:
- Level 3: druid, sorcerer, and wizard
- Level 5: ranger
- Level 6 college of lore bard under Magical Secrets
- level 8: arcane trickster rogue and eldritch knight fighter
- level 10 bard under Magical Secrets
Detect Thoughts
Spellcaster can read the thoughts of certain creatures while talking to them.
Can be granted by:
- level 3: bard, sorcerer, wizard, great old one warlock, and circle of the spores druid
- level 8: arcane trickster rogue and eldritch knight fighter
- Uncovered Mysteries
Protection from Poison
- All previous poisonous effects afflicting the target are neutralized.
- Target gains advantage on saving throws against being poisoned.
- Target gains resistance to Poison damage
Can be granted by:
- Level 3: cleric and druid
- Level 5: paladin and ranger
See Invisibility
- Can see Invisible creatures within 9m/30ft.
- Creatures must succeed a Dexterity saving throw or lose their Invisibility.
Can be granted by:
- Level 3: bard, sorcerer, and wizard
- Level 8: arcane trickster rogue and eldritch knight fighter
- Level 6: illusion school wizard
- Level 10: divination school wizard
Warding Bond
- Target has a +1 bonus to amour class and saving throws, and resistance to all damage.
- Spellcaster is bound to target. Each time the target takes damage, the spellcaster takes the same amount of damage.
Can be granted by:
- Level 3 cleric
- True Love's Embrace paired with True Love's Caress
- Viconia's Walking Fortress
Daylight
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
Can be granted by:
- Level 5: cleric, druid, sorcerer, and light domain cleric
- Level 6 college of lore bard under Magical Secrets
- Level 9: ranger and paladin
- Level 10 bard under Magical Secrets
Gaseous Form
- Transforms into a cloud of mist.
- Resistant to all damage.
- Gain advantage on Constitution, Dexterity, and Strength saving throws.
- Become tiny in size.
- Cannot attack, cast spells, or speak.
- Strength and Dexterity scores are set to 10 while in this form.
Can be granted by:
- Level 5: sorcerer, warlock, wizard, and circle of the spores druid
- Level 6 college of lore bard under Magical Secrets
- Level 10 bard under Magical Secrets
- Wind Walk spell cast by level 11 druid affects spellcaster and all nearby party members
Protection from Energy
Touch a creature to grant it resistance to Acid, Cold, Fire, Lightning, or Thunder damage.
Can be granted by:
- Level 5: cleric, druid, sorcerer, and wizard
- Level 9: ranger, oath of the ancients paladin, and oath of vengeance paladin
Aid
- Hit point maximum increased by 5.
- Hit point maximum increases by +5 for every Spell Slot Level above 2 used.
Can be granted by:
- Level 3: cleric and life domain cleric
- Level 5: paladin
- Khalid's Gift (only on the spellcaster)
- Shield of Devotion (only on the spellcaster)
- Absolute's Talisman (only on the spellcaster)
Death Ward
If a target takes damage that would reduce its hit points to 0, it remains conscious with 1 hit point left.
Can be granted by:
- Level 7 cleric
- Level 10 bard under Magical Secrets
- The Reviving Hands
Freedom of Movement
- Movement speed can't be reduced by difficult terrain, spells or magical effects.
- Can't be paralysed or restrained.
Can be granted by:
- Level 7: bard, cleric, druid, war domain cleric, and tempest domain cleric
Stoneskin
Take only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
Can be granted by:
- Level 7: druid, sorcerer, wizard, and war domain cleric
Disguise Self
Magically change all aspects of your appearance.
Can be granted by:
- Level 1: bard, sorcerer, wizard, trickery domain cleric, and draconic bloodline sorcerer of gold ancestry
- Level 3: arcane trickster rogue, eldritch knight fighter, and gloom stalker ranger
- Feats: ritual caster, magic initiate: wizard, and magic initiate: sorcerer
- Mask of the Shapeshifter
- Mask of Many Faces spell by a level 2 warlock
- Seeming spell which affects up to 4 party members cast by level 9: bard, sorcerer, wizard, archfey, warlock, and trickery domain cleric
Heroes' Feast
- You and everyone around can't be poisoned, diseased, or frightened.
- Everyone's maximum hit points increases by 12.
- Make Wisdom saving throws with advantage.
Can be granted by:
- Level 11: cleric and druid
Draconic Elemental Weapon
Target weapon receives a +1 bonus to Attack rolls, and deals an additional 1d4 damage of your choice.
Can be granted by: Drakethroat Glaive
Elemental Weapon: Acid, Fire, Cold, Thunder, or Lightning
Target weapon receives a +1 bonus to Attack rolls, and deals an additional 1d4 of a specific type of damage.
Can be granted by level 9 paladin
Glacial Age
Target weapon gains a +1 bonus to attack rolls, and deals an additional 1d4 Cold damage.
Can be granted by: Flail of Ages
Blessing of the Trickster
Advantage on Stealth checks
Can be granted by level 1 trickery domain cleric
Enhance Ability: Bear's Endurance
- Gain Advantage on Constitution checks
- Gain 7 temporary hit points
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
Enhance Ability: Bull's Strength
- You gain Advantage on Strength checks.
- Your weight limit is doubled.
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
- The Mighty Cloth
Enhance Ability: Cat's Grace
- You gain Advantage on Dexterity checks.
- You only take half damage from falling.
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
- The Graceful Cloth
Enhance Ability: Eagle's Splendour
You gain Advantage on Charisma checks.
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
Enhance Ability: Fox's Cunning
You gain Advantage on Intelligence checks.
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
Enhance Ability: Owl's Wisdom
You gain Advantage on Wisdom checks.
Can be granted by:
- Level 3: bard, cleric, druid, and sorcerer
Gigantic Endurance
Gain 27 temporary hit points
Can be granted by Balduran's Giantslayer
Magic Weapon
Weapon becomes magical and receives a +1 bonus to attack and damage rolls.
Can be granted by:
- Level 3: wizard and war domain cleric
- Level 5: paladin
- Level 8: arcane trickster rogue and eldritch knight fighter
Pass Without Trace
Give yourself and all nearby companions a +10 bonus to Stealth checks.
Can be granted by:
- Level 3: druid, trickery domain cleric, and circle of the land druid
- Level 5 ranger
- Level 6 college of lore bard under Magical Secrets
- Level 10 bard under Magical Secrets
- Ring of Shadows
Recastable Daily Buffs From Special Sources
Helpful daily buffs can also be obtained from special sources apart from spells. Some sources can be unlocked by completing quests and succeeding encounters.
Buff
Effect
How To Get It
Anointed in Splendour
+2 bonus to all Saving Throws
Make a donation and pray to your deity at the Stormshore Tabernacle in Baldur's Gate.
Happy
Astarion receives a +1 to all attack rolls, saving throws, and skill checks.
Tell Astarion he can feed on you at night.
Mark of the Shifter
While shapeshifting or disguising yourself, gain a +1d4 bonus to all checks.
Use the Shapeshifter's Boon looted from the Strange Ox or obtained as a reward from the Help the Devilish Ox quest.
Renewable Daily Buffs From Elixirs
You can also enjoy daily buffs from elixirs you can purchase, loot, or craft.
Be careful not to erase the effects of an elixir you drank by drinking another.
RelatedBaldur’s Gate 3: How To Craft Potions
Brew your way to success in BG3 with our potion-crafting guide.
PostsElixir
Effect
Elixir of Cold Resistance
Gain resistance to Cold damage.
Elixir of Barkskin
Increase armour class to 16.
Elixir of Battlemage's Power
Gain Arcane Acuity which grants a +1 bonus to spell attack rolls and spell save DC per turn remaining.
Elixir of Bloodlust
Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action.
Elixir of Cloud Giant Strength
Increase your Strength to 27.
Elixir of Darkvision
See in the dark up to 12 meters.
Elixir of Heroism
Gain 10 temporary hit points and become Blessed.
Elixir of Hill Giant Strength
Increase your Strength to 21.
Elixir of Peerless Focus
Gain advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep.
Elixir of The Colossus
Increase your size. Weapons deal an additional 1d4 damage. You gain advantage on Strength checks and saves.
Elixir of Viciousness
The number you need to roll to land a critical hit is reduced by 1.
Elixir of Vigilance
Gain a +5 bonus to initiative. In addition, you can't be Surprised.
Elixir of Fire Resistance
You gain resistance to Fire damage, and can no longer burn.
Elixir of Force Resistance
You gain resistance to Force damage.
Elixir of Lightning Resistance
You gain resistance to Lightning damage, and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.
Elixir of Necrotic Resistance
You gain resistance to Necrotic damage.
Elixir of Poison Resistance
You gain resistance to Poison damage.
Elixir of Psychic Resistance
You gain resistance to Psychic damage.
Elixir of Radiant Resistance
You gain resistance to Radiant damage.
read moreHow To Use Hirelings For Casting Daily Buffs
Casting spells to get buffs may use up a spell slot. This will limit the number of buffs a spellcaster can grant a character. One workaround is to use the hirelings you can get from Withers to cast the spells for you.
You'll first need to have Withers in your camp to have the option to recruit hirelings. Decide on what kind of buffs you want to cast on your traveling party daily, then build a hireling that can learn those spells.
After every long rest, have that hireling join your party. Use the hireling to go around camp and cast spells on your chosen party members. The targets don't have to be in your party to gain the buff.
Once everyone is all buffed up, you can dismiss the hireling and go on your quest.
NEXT: Baldur's Gate 3: How To Get Stormshore Tabernacle's Daily Buff