When you create a character in Baldur's Gate 3, you can customize it to your liking in order to suit your desired play style. One thing you can customize is your character's class. There are classes that are strong melee attackers, effective support party members, and offensive spellcasters. One such spellcasting class is the warlock.

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Those of the warlock class obtain their strength from a patron, who grants them a special kind of pact magic. There are different types of magic that a warlock can specialize in, and these are obtained from selecting a specific warlock subclass. One subclass is the fiend.

The Fiend Warlock Overview

Those of the fiend warlock subclass serve demons or devils, and are granted powers that give them the ability to spread chaos and destruction.

One key ability of the fiend warlock that makes this a truly attractive choice is the Dark One's Blessing, which grants the warlock temporary hit points equivalent to their Charisma modifier, every time they defeat an enemy.

Level

Features

1

Dark One's Blessing: Whenever you reduce a hostile creture to 0 hit points, this gift from your patron grants your Charisma modifier + warlock level temporary hit points.

Expanded Spell List:

  • Burning Hands
  • Command

3

Expanded Spell List:

  • Blindness
  • Scorching Ray

5

Expanded Spell List:

  • Fireball
  • Stinking Cloud

6

Dark One's Own Luck: Call on your patron to change your fate and add a 1d10 to an ability check.

7

Expanded Spell List:

  • Wall of Fire
  • Fire Shield

9

Expanded Spell List:

  • Cone of Cold
  • Flame Strike

10

Fiendish Resilience: Choose a damage type and gain resistance to it. You can pick a new damage type with each short rest.

Recommended Character Creation For Fiend Warlocks

Best Race For Fiend Warlocks

When it comes to picking the best race for the fiend warlocks, you'll want ones that can grant you enough mobilityto get to more advantageous positions.

The wood elf or the wood half-elf are great picks because of their Fleet of Foot feature. This gives them a base movement speed of 10.5m.

These races also enjoy Fey Ancestry, which grants them an advantage against being charmed, and makes them immune to sleep spells.

Best Background For Fiend Warlocks

For the best background, you'll want to capitalize on the fiend warlock's high charisma and dexterity.

The best backgrounds for these are the entertainer, charlatan, and criminal.

Background

Skills

Entertainer

Acrobatics (Dexterity), Performance (Charisma)

Acrobatics is a good choice because it helps you resist being shoved. This way, you're less likely to be pushed off an edge.

Charlatan

Deception (Charisma), Sleight of Hand (Dexterity)

Sleight of Hand is attractive for characters that will be picking locks, picking pockets, and disarming traps.

Criminal

Deception (Charisma), Stealth (Dexterity)

Stealth is an important skill if you want to ambush your enemies, or to get past watching guards.

When it comes to picking a background, you should select one that is most aligned with how you intend to play the game. Depending on the background you choose, you can earn inspiration points, which will allow you to roll your dice again should you fail.

Best Starting Spells For Fiend Warlocks

The warlock class is powerful thanks to having the most powerful cantrip in their arsenal: eldritch blast. When you create your fiend warlock, you'll definitely need to have this on your list of cantrips.

Type

Name

Cantrips

  • Eldritch Blast - this will be your main damage-dealing attack.
  • Minor Illusion - this is a spell that you can use to cause enemies to move to spots that will put you in a more advantageous position.

Spells

  • Armour of Agathys - this is useful early on because of the additional hit points you'll get, and the additional damage you can deal to creatures that attack you.
  • Hex - this is a great spell that will make your spells more effective against targets, and it only uses a bonus action.

Best Starting Ability Scores For Fiend Warlocks

The main ability you need to prioritize is Charisma, because this is your main stat as a spellcaster. This will increase your damage output as a warlock.

Constitution is the next ability you'll want to prioritize because it'll set the number of maximum hit points you'll have. It'll also increase your ability to maintain your concentration on spells, such as hex.

Dexterity is the third ability you'll need for your the fiend warlock because of the increase in armour class it gives.

Ability

Score

Charisma

17

Constitution

15

Dexterity

14

Intelligence

10

Wisdom

10

Best Level-by-Level Build For The Fiend Warlocks

You'll be able to select spells as you move up every level in the fiend warlock subclass.

You'll only have up to twelve levels per character. That being said, you can change your choices per level by talking to Withers.

Level

Build

2

Spell: Command - this spell is great for causing an enemy to lose their turn and to bend to your will.

Eldritch Invocation:

  • Agonising Blast - this is the most vital Eldritch Invocation you'll need for your build, because it'll add your Charisma modifier to its damage.
  • Repelling Blast - this will enable you to push enemies back using your Eldritch Blast.

3

Spell: Hold Person - this is a very useful spell to have. One way to use it is to hold a powerful enemy in place, so you can deal with the weaker enemies in the meantime.

Pact Boon: Pact of the Chain - this is a great pact boon because of the ability you'll gain to summon a familiar.

4

Cantrip: Blade Ward - with this spell, you'll be able to gain resistance to most melee attacks, making your a sturdier unit on the battlefield.

Spell: Misty Step

Feat: Ability Improvement (+1 Charisma and +1 Constitution)

You'll only gain bonuses in terms of modifiers when your abilities are an even-numbered score.

5

Spell: Fireball - this is a great alternative attack spell. This is useful if you want to set something flammable on fire, causing more damage to targets.

Eldritch Invocation: Fiendish Vigour - this is a great ability to have because you'll be able to cast False Life without expanding a spell slot.

6

Spell: Counterspell - this is an important spell to have in your arsenal because it'll give you the ability to counter other spellcasters. This can save you and your allies from being put at a disadvantage in battle.

7

Spell: Fire Shield - this will grant you resistance to fire and cold damage, and this will also protect you from melee attacks.

Eldritch Invocation: Devil's Sight - this is an important ability to have in order to see out in the dark up to 24m.

8

Spell: Blight - this is a great spell that deals a lot of damage. With this, you can deal 8d8 necrotic damage.

Feat: War Caster - this is a great feat because it'll help you maintain your concentration on spells. You'll need this specifically for your hex spell.

9

Spell: Cone of Cold - this is a great optional spell to have in case you come across enemies that are resistant to fire damage.

Eldritch Invocation: Minions of Chaos - this will allow you to summon an elemental to fight with you on the battlefield. You can summon one right after you long rest, and it'll ensure that you'll have an extra ally without expending a turn.

10

Spell: Flame Strike - this is a good spell because it'll allow you to inflict radiant damage on foes.

Cantrip: Friends - this is a great cantrip to have to win over people in dialogues.

11

Mystic Arcanum: Circle of Death - this is a great spell that will allow you to target a whole chunk of the battlefield, dealing damage to multiple enemies.

Spell: Grant Flight - with this spell, you'll be able to fly to spots that will enable you to take the most advantageous spots on the battlefield.

12

Spell: Dimension Door - this is a great teleportation spell because you'll be able to take an ally with you. This can be lifesaving in certain situations.

Eldritch Invocation: Dreadful Word - this will allow you to cast Confusion using a warlock spell slot. This can help you deal with several enemies at once for a few turns.

Feat: Ability Improvement (+2 Charisma) - using this spell to increase your Charisma will enable you to deal more damage using Eldritch Blast.

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Recommended Gear For Fiend Warlocks

As a warlock from the subclass of the fiend, you'll need equipment that boosts your spell damage and spellcasting effectiveness.

Best Early-Game Equipment For Fiend Warlocks

Gear

Description

Location

Headgear: Fistbreaker Helm

High Spellcasting: You gain a +1 bonus to spell save DC.

Seldom Caught Unawares: You gain a +1 bonus to initiative rolls.

Act 2: Can be purchased from Lann Tarv in Moonrise Towers.

Armour: Potent Robe

Armour Class: 10 + Dexterity modifier

Gregarious Caster: Your cantrips deal additional damage equal to your Charisma modifier.

Well-Liked and Well-Fortified: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma modifier.

Armour class +1

Act 2: Can be received as a reward by talking to Alfira after completing the Rescue the Tieflings quest.

Gloves: Daredevil Gloves

Doom Lobber: +1 bonus to spell attack rolls.

Daredevil Proximity: your ranged spell attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.

Act 1: Can be purchased from A'jak'nir Jeera at Crèche Y'llek.

Footwear: Evasive Shoes

Armour class +1

Acrobatics +1

Act 2: Can be purchased from Mattis at Last Light Inn.

Amulet: Spineshudder Amulet

Crackling Resonance: When the wearer deals damage with a ranged spell attack, inflict 2 turns of reverberation on the target.

Act 2: Can be looted from a mimic's corpse in Moonrise Towers.

Ring: Crusher's Ring

Movement speed increased by 3m.

Act 1: This can be looted from Crusher's body, or stolen from Crusher using Sleight of Hand.

Ring: Ring of Twilight

Treader by Twilight: You gain a +1 bonus to armour class while obscured.

Act 2: Can be looted from a chest in a tower in the Ruined Battlefield.

Shield: Sentinel Shield

Armour Class +2

Heightened Awareness: Gain a +3 bonus to initiative rolls and advantage on Perception checks,

Act 2: This can be purchased from Lann Tarv in Moonrise Towers.

Melee Weapon: Melf's First Staff

One-handed: 1d6 + 1 (2~7) + Strength modifier (Bludgeoning damage)

Two-handed: 1d8 + 1 (1~8) + Strength modifier (Bludgeoning damage)

Arcane Enchantment: Gain a +1 bonus to spell save DC and spell attack rolls.

Gain spell: Melf's Acid Arrow

Act 2: This can be purchased from Blurg in the Myconid Colony.

Ranged Weapon: Darkfire Shortbow

1d6 + 2 (3~8) + Dexterity modifier (Piercing damage)

Gain resistance to fire damage.

Gain resistance to cold damage.

Gain spell: Haste

Act 2: This can be purchased from Dammon in Last Light Inn.

Best Late-Game Equipment For Fiend Warlocks

Gear

Description

Location

Shield: Ketheric's Shield

Armour class +2

Arcane Enchantment: You gain a +1 bonus to spell save DC and spell attack rolls.

Shield Bash: When a for hits you with a melee attack, you can use your reaction to knock them prone unless they succeed a Dexterity saving throw.

Gain an advantage on Dexterity saving throws.

Act 2: This can be looted from Ketheric's body at the end of Act 2.

Armour: Cloak of the Weave

Arcane Enchantment: You gain a +1 bonus to spell save DC and spell attack rolls.

Absorb Elements: Absorb elemental damage once per short rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.

Act 3: Can be purchased from Helsik at the Devil's Fee. You'll first need to convince her to open her special stock.

Headgear: Hood of the Weave

Arcane Enchantment: Gain a +2 to spell save DC and spell attack rolls.

Act 3: Can be purchased from Mystic Carrion in Philgrave's Mansion.

Gloves: Spellmight Gloves

Spellmight: When casting a spell that requires an attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.

Act 3: Can be received from Lucretious as a reward from completing the Find Dribbles The Clown quest.

Footwear: Helldusk Boots

Steadfast: Cannot be forcibly moved by spells or actions, and ignore the effects of difficult terrain.

Infernal Evasion: When you fail a saving throw, you may use a reaction to succeed instead.

Hellcrawler: Teleport to an area and deal 2d8 fire damage where you land in a 3m radius.

Act 3: This can be found in a chest on the top floor of Wyrm's Rock Fortress.

Amulet: Amulet of the Devout

High Spellcasting: You gain a +2 bonus to spell save DC.

Godswill: You gain an additional use of channel divinity charge. Once used, it is restored upon taking a long rest.

Act 3: Can be looted from a chest in the basement of Stormshore Tabernacle.

Ring: Ring of Regeneration

Combat Regeneration: Heal for 1d4 hit points at the beginning of your turn.

Act 3: This can be purchased from Sorcerous Sundries, or stolen from Rolan's inventory in Ramazith's Tower.

Ring: Killer's Sweetheart

Executioner: When you kill a creature, your next attack roll will be a critical hit.

Act 3: Can be looted from the ground after killing the avatar's copy in the Self-Self Trial. The Cheater's Folly condition must not be triggered.

Melee Weapon: Markoheshkir

One-handed: 1d6 + 2 (3~8) + Strength modifier (bludgeoning damage)

Two-handed: 1d8 + 2 (3~10) + Strength modifier (bludgeoning damage)

Arcane Enchantment: You gain a +1 bonus to spell save dc and spell attack rolls.

Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.

Spell: Kereska's Favour

Act 3: This can be looted from a chest inside a globe of invulnerability in Ramazith's Tower.

Ranged Weapon: Hellfire Hand Crossbow

1d6 + 2 (3~8) + Dexterity modifier (Piercing damage)

Hellstalker: Chance to inflict the burning condition on targets while hiding or invisible.

Gain Spell: Scorching Ray

Act 2: This can be looted from Yurgir's body in the Gauntlet of Shar.

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