There are several puzzles to solve and hidden secrets to uncover in the mysterious world of Animal Well. After emerging from a flower, you're free to explore its dark, yet beautiful realm. Every area offers a tiny adventure to overcome, and some may even house creatures you can interact with.

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As you make your way to the different ends of the world's map, you'll come across areas and challenges that will require special items in order for you to proceed. One type of special item you can collect is a key item, and these are tools that grant you abilities. One key item you can obtain is the UV Lantern.

What Is The UV Lantern?

The UV Lantern is a tool that grants you the ability to illuminate an area with UV light. It can reveal hidden messages and symbols on different surfaces.

Some of these hidden notes are hints for puzzles. They may tell you what item to use, or which notes to play on your Animal Flute to complete a code.

Unlike the Lantern, the UV Lantern does not dispel darkness. Illuminated creatures will not be affected by its glow. Also, shadow monsters will still damage you when you get too close to them.

Also, holding the UV Lantern in a dark area will not make it bright enough to see your Map.

When you get the UV Lantern, you should go back to the past locations you've visited. You may find images that you previously could not see under regular light.

You won't be able to get the UV Lantern, however, without first securing the E medal. This will allow you to put it in the E medal slot, which opens up the location where the UV Lantern can be found.

How To Get The E Medal

The chest containing the E medal can be found past a barrier just west of where you spawned. In order to unlock the area, you'll first need to light all nine candles scattered around your map.

Nine matches can be found in different locations, and you'll need one for every candle you light up.

You can see how many candles you've ignited so far by heading to the room west of your initial spawn point. You can also travel to this room quickly by going through the Squirrel head in the warp hub.

Once all the candles have been lit, a barrier beneath them will open up. This will reveal a shark transport pipe inside. Use your Bubble Wand close to its mouth, and the shark will hold the bubble between its teeth.

Go inside the bubble, and you will be taken to a new area in the south. There is another shark transport pipe in the east section of the room. Underneath it is a barrier of spikes blocking the path to a crank.

Break the spikes using your Disc, Yoyo, or Top. When you can make it through, head for the crank. Turn it until the platform on the west end of the room is completely raised.

You will see a chest on top of the platform. Head for the chest quickly.

As soon as you let go of the crank, make sure to run as quickly as possible to the platform with the chest.

This will go down without anyone operating the crank, and it will lower even faster as soon as you hop on it.

Open the chest to obtain the E medal inside. If the platform is high enough, you can hop onto a hidden ledge on its upper left. Going through to the entrance in the west will reveal the room where the E medal slot can be found. You will not be able to access it from there, unfortunately.

Where Do You Place The E Medal?

The area you need to take your E medal to is past the Seahorse boss in the southwest section of the map.

A quick way to the Seahorse boss area is to use your Animal Flute. Play the following notes to fast travel to the warp hub: → → ← ← ↓ ↓ ↑ ↑. Go through the Shark mouth from there.

Then, use the lever above to open the barrier to your left. The area you need to go to is below.

East of the room containing the B. Flame is an area with another shark transport pipe. The exact spot you need to get to is above the shark. Use the bubbles and your Bubble Wand to make it up there.

Go into the entrance on the upper right. You'll then find yourself at what seems to be a dead end. Use your Top to quickly clear the entire path. You'll see that the area you're in is actually a path leading to the E medal slot.

Once you've made it through, place the E medal into the slot. A path leading to a lower level will reveal itself. Go down to the next area.

You'll then fall into a dark room underwater. Head west until you come to an edge. Jump off the edge to get to where the Eel boss can be found.

How To Beat The Eel Boss

The Eel boss will remain dormant until you wake it up. There's a flute statue in the center of the room, indicating that you'll need to use your Animal Flute here.

Play your flute to wake the Eel boss up. It will start swimming around the room while trying to get close enough to eat you. Make sure to avoid its attacks by hopping across the different surfaces in the room.

While the Eel is not chasing you, it will be releasing multiple bubbles from its mouth. Keep an eye on the direction it shoots the bubbles. This is actually a code you need to play on your Animal Flute.

Play the code correctly in order to successfully defeat the Eel boss.

While the Eel boss is shooting out bubbles, it will not chase you. Keep your distance while playing your flute, so that you have enough time to run away if it starts chasing you again.

Once you have beaten the boss, it will exit the area momentarily. When it comes back, it will no longer be hostile. It will position itself in the upper section of the room above the platforms.

It will then open up its mouth, and you can hop inside. Go through, and you'll end up on the other end, which also happens to be an Eel head. The tiny room you will find yourself in contains the UV Lantern. Open it to obtain it. Using it in the room will reveal a cute smiley face on the wall.

The UV Lantern will be your tool to get out of the area without having to use your Animal Flute.

  1. With the UV Lantern in your hand, head over to the west section of the Eel boss room.
  2. You'll see an image of a Top on the wall. Use your top to activate a water spout that you can ride on using your Bubble Wand.
  3. When you get to the top, use your UV Lantern again to see the fish that you can hop on to reach the other side.
  4. Go east until you see another image of a Top. Do the same thing as before to make it all the way up.
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