Summary

Waterbending is versatile but limited to available water sources, making special fighting styles key.
  • Earthbending offers versatility but may have era limitations on advanced bending techniques like Metalbending.
  • Firebending is unrestricted, but consider social implications based on era, with creative potential for special bending styles.

When you create a character in Avatar Legends, the Avatar: The Last Airbender tabletop roleplaying game, you'll have to select a training for them. In essence, trainings dictate how your character fights and interacts with the world around them. These trainings cover every single type of bending, in addition to some unique fighting styles seen in the original series.

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But, if you're new to Avatar Legends, or even the world of Avatar: The Last Airbender, you might be wondering which training is best. That's why we've created this list. Here's a breakdown of every training on offer in Avatar Legends.

6 Waterbending

Katara via Magpie Games & Viacom

Best Playbooks

The Guardian, The Successor, The Pillar

Eras

All

Fighting Style Ideas

Ice Knives, Bloodbending, Ice Hammer

Players familiar with Avatar: The Last Airbender will likely know that Waterbending is one of the best, most versatile bending abilities out there. Waterbenders can manipulate water, ice, snow, and even the moisture in the air to their hearts' content. They thrive in locales like the North and South Pole, but can also be found all over the world. Of course, Waterbenders are limited to bending the water they can find around them, which can make their abilities feel restrained.

However, if you're worried about being limited in your bending, talk to your GM about selecting a special fighting style to alleviate this. In Avatar Legends, every player gets a unique fighting style they can customize to their liking, with barely any parameters or restrictions. Waterbenders could pick Bloodbending as their fighting style, if their GM allows it, or the ability to bend water out of the moisture in the air around them, making it so that you won't ever be without a source of bending.

5 Earthbending

Toph via Magpie Games & Viacom

Best Playbooks

The Adamant, The Bold, The Hammer

Eras

All

Fighting Style Ideas

Earthquake Creation, Metalbending, Sandbending

Earthbending is all about being steadfast and solid. Earthbenders can levitate stones and rocks, cause tremors in the ground, and even manipulate sand and metal if their GM allows it, and they're playing in the right era. For the most part, your player-character shouldn't be able to Metalbend if you're playing in the Kyoshi, Roku, or Hundred Years' War eras, as the artform hadn't been invented yet!

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However, even with some limitations, Earthbending is a great training that offers a lot of versatility and unique options when it comes to fighting styles. If you're looking to play a feisty and tough character playbook, Earthbending also makes for a great roleplaying choice. As Avatar Legends really prioritizes roleplay over character optimization, picking the right training for the character you want to play is going to prove imperative.

4 Firebending

Zuko via Magpie Games & Viacom

Best Playbooks

The Adamant, The Rogue, The Prodigy

Eras

All

Fighting Style Ideas

Combustion, Lightning, Fire Breath

Hotheads rejoice! Firebending is one of the best trainings you can play in Avatar Legends, as you always have access to your bending, regardless of your environment. Firebenders can shoot fire and sometimes lightning out of their limbs, meaning there are very few restrictions on your training and abilities. Plus, you can have a lot of fun working with your GM to determine if your bender can redirect or even conjure special bending like blue fire or lightning.

Just be wary of selecting this training depending on what era you're in. If you're playing in the Hundred Years' War era, and select this training, other characters and NPCs might be initially wary of you. Plus, you'll want to come up with a reason why your Firebender isn't in the Fire Nation, and serving the Fire Lord. Though, this can prove quite fun for expert roleplayers looking for an interesting challenge.

3 Airbending

Aang via Magpie Games & Viacom

Best Playbooks

The Idealist, The Icon, The Rogue

Eras

Kyoshi, Roku, Korra

Fighting Style Ideas

Flight, Air Scooter, Astral Projection

Airbending is a carefree and highly creative training style that offers up a lot of creativity for players who select this form of bending. The only downside to making this selection is that you're pretty limited in terms of what eras you can play this training in. If your party, for example, is choosing to play in either the Hundred Years' War era or the Aang era, you shouldn't really be choosing this training, as all Airbenders are extinct during this period.

However, so long as your party is playing in either the Kyoshi, Roku, or Korra eras, this option is completely on the table. You can have a lot of fun with this training as well, as Airbenders can often perform amazing acrobatic feats like running up vertical walls or stopping themselves from a nasty fall. Players who select this training should also talk to their GM about getting their very own glider, just like Aang.

2 Weapons

The Idealist via Magpie Games & Viacom

Best Playbooks

The Bold, The Prodigy, The Successor

Eras

All

Fighting Style Ideas

Swordmaster, Chi Blocking, Daggers

Weapons is a training that encompasses a lot of different fighting style archetypes seen throughout Avatar: The Last Airbender including characters like Sokka and Suki, who fight via swords and fans, respectively. However, when you select this training, you're not just limited to these options. You can also choose Chi Blocking, bows and arrows, or any other type of weapon or unique fighting style you can think of.

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In many ways, while many players may choose to be benders, the Weapons training is one of the most versatile and flexible when it comes to player creativity. There aren't really any specific restrictions placed on this training, so as long as your GM is okay with your idea, you can pretty much make your fighting style anything your heart desires when you pick this training.

1 Technology

Asami via Magpie Games & Viacom

Best Playbooks

The Adamant, The Idealist, The Prodigy

Eras

Hundred Years' War, Aang, Korra

Fighting Style Ideas

Electrified Gloves, Slingshots, Trap-Based Mechanist

Last but not least, Technology training can include weapons, gear, and other equipment that represents technological advancement. Characters from the series that would occupy this training include Asami, the Mechanists from the Northern Air Temple, and even some antagonists like Amon's Lieutenant from The Legend of Korra. Like Weapons training, Technology is also a highly versatile and flexible training to select.

The only downside to this training is that, once again, you are somewhat limited to the eras you can play this training in. Technically speaking, there's nothing wrong with playing this training in any era, but you should discuss it with your GM before bringing this training to the Kyoshi or Roku era, as there wasn't that much technology in these eras. This training is best suited to the Korra era, but could, in theory, be played in the Hundred Years' War or Aang era if you decide to emulate the Mechanists from the Northern Air Temple.

Avatar Legends (TTRPG)

Franchise Avatar: The Last Airbender Original Release Date October 26, 2022 Designer(s) Brendan Conway, James Mendez Hodes, Yeonsoo Julian Kim, Sharang Biswas, Daniel Kwan, Sen-Foong Lim Player Count 3-6 Length per Game 2-4 hours Publishing Co Magpie Games Expand Collapse