Monster Sanctuary: Every Monster Needed For Traversal (And Where To Find Them)

Quick Links
- Explore Abilities Explained
- Mounts
- Flight
- Swimming
- Destructive Attacks
- Elemental Attacks
- Environmental Interactions
- Transformation
- Passive Abilities
Monster Sanctuary is a lot of things. It's a turn-based RPG, it's a monster-catching game, and it's also a Metroidvania. This means that getting to some areas of the game will require you to unlock and acquire certain abilities, and these are attached to monsters.
RELATED: How To Evolve Every Monster In Monster Sanctuary
As you progress through the game, you'll hatch new monsters and gain their abilities, the majority of which are used to reach new areas and unlock previously-locked paths. Heading back to old areas once you've obtained a handful of new traversal abilities is a surefire way to get new pieces of equipment and rare items.
Updated April 28, 2023: With another free update on the way, we're pre-emptively updating this guide to make sure it's readable and clear - as movement abilities are very important in Monster Sanctuary, we want to make sure you're prepared for the new challenges that await you in the update.
Explore Abilities Explained
Every monster in the game has an ability that it can use to interact with the environment, whether that be lighting up dark areas, letting you swim against tough currents, or breaking down walls.
If you want to explore every area of the game and acquire every item, you will need to acquire at least one monster for every ability type. Some monsters have abilities that can be used to bypass more than one obstacle, such as the Spectral Wolf, whose Claws ability lets it break through walls and cut through vines.
The sections below each have lists of abilities of the abilities used to solve the environmental puzzles thrown at you, along with what monsters have those abilities.
Mounts
Some monsters in the game let you ride them, and this can be used to solve puzzles. Depending on the monster, they may have additional effects that are required to bypass certain obstacles.
Monster
Ability
Effect
Aurumtail
Mount
Your movement speed increases, which lets you run over very long, fragile bridges without falling to your doom.
Dodo
Moccus
Qilin
Rampede
Charging Mount
Running while mounted on these monsters will let you drive right through breakable walls and diamond blocks.
Rathops
Akhlut
Sonar Mount
Riding this monster lets you see in dark rooms.
Tar Blob
Tar Mount
You do not get slowed down in tar riding this monster.
Gryphonix
Lofty Mount
This mount has a far higher jump height than usual.
Flight
Using these monsters will let you reach previously unattainable ledges. Learning how to combine the double jump with good timing on a Flying monster is key to getting some of the best treasures in the game.
Monster
Ability
Description
Draconov
Flying
Lift you up a little.
Frosty
Mad Eye
Raduga
Spectral Eagle
Vaero
Dragogran
Improved Flying
Lifts you up further than Flying.
Draconoir
Dracozul
Kongomato
Ornithopter
Silvaero
Krakaturtle
Dual Mobility
Lifts you up further than Flying, and also lets you swim against currents and through tar.
Swimming
Without a monster that lets you swim, you'll simply sink to the bottom of any body of water in the game. Some areas of the game will require an upgraded form of swimming that lets you move against currents. Poor Koi.
Monster
Ability
Description
Koi
Swimming
Lets you swim freely in water.
Dracomer
Improved Swimming
Lets you swim freely in water, even against rough currents.
Elderjel
Nautilid
Thornish
Krakaturtle
Dual Mobility
Lets you swim freely in water, even against rough currents. Also lets you move through tar and when used in the air, boosts you upwards.
Destructive Attacks
There are three types of obstacle in the game that must be destroyed to bypass. There are breakable walls, which may or may not be obviously telegraphed in the environment, there are vines that can be cut, and diamond blocks which must be smashed.
Many of these abilities have additional uses, making these monsters more helpful overall.
Monster
Ability
Description
Molebear
Claws
Destroys breakable walls and vines.
Spectral Lion
Spectral Wolf
Troll
Corrosive Jabs
Destroys breakable walls and activates water orbs.
Asura
Crush
Destroys breakable walls and diamond blocks.
Darnation
Goblin Miner
Goblin Pilot
Salahammer
Goblin Hood
Fiery Shots
Destroys vines and activates fire orbs.
Mimic
Polterofen
Monk
Heavy Punch
Destroys breakable walls.
Imori
Ignite
Destroys vines and activates fire orbs.
Lava Blob
Magmamoth
Magmapillar
Plague Egg
Skorch
Specter
Tengu
Blade Widow
Slash
Destroys breakable walls and vines.
Catzerker
Minitaur
Ucan
Brawlish
Tackle
Destroys breakable walls and shoves heavy blocks along.
Spectral Toad
Steam Golem
Targoat
Vasuki
Yowie
Goblin Brute
Toxic Slam
Destroys breakable walls.
Rampede
Charging Mount
When ridden, can drive right through breakable walls and diamond blocks.
Rathops
Elemental Attacks
There are five types of orbs in the game and you'll encounter them all over the map. You'll need to activate them with elemental attacks to solve puzzles.
Monster
Ability
Description
Fire Orbs
Imori
Ignite
Activates fire orbs and destroys vines.
Lava Blob
Magmamoth
Magmapillar
Plague Egg
Skorch
Specter
Tengu
Goblin Hood
Fiery Shots
Activates fire orbs and destroys vines from a longer distance.
Mimic
Polterofen
Ice Orbs
Ice Blob
Freeze
Activates ice orbs.
Megataur
Mogwai
Snowball Toss
Activates ice orbs from a distance.
Shockhopper
Shock Freeze
Activates ice orbs and lightning orbs from a distance.
Spinner
Toxic Freeze
Activates ice orbs and earth orbs from a distance.
Earth Orbs
Goblin Brute
Toxic Slam
Activates earth orbs.
Crystal Snail
Jewel Blast
Activates earth orbs from a distance.
Goblin King
Ninki
Slime Shot
Ninki Nanka
Toxiquus
Spinner
Toxic Freeze
Activates earth orbs and ice orbs from a distance.
Lightning Orbs
Beetleoid
Lightning Bolt
Activates lightning orbs.
Crackle Knight
Goblin Warlock
Sizzle Knight
Shockhopper
Shock Freeze
Activates lightning orbs and ice orbs from a distance.
Water Orbs
Blob
Bubble Burst
Activates water orbs.
Grummy
G'rulu
Corrosive Jabs
Corrosive Jabs
Activates water orbs from a distance and also destroys breakable walls.
Environmental Interactions
These explore abilities allow monsters to interact with different objects in their environments, whether they be switches that let you open up new passages or torches that simply light up the room.
Not listed in the table below are monsters with the Tackle ability - this is for easier readability. Tackle allows monsters to push large blocks around and the monsters with this ability are listed above, in the Destructive Attacks section.
In addition, any monsters from the Elemental Attacks section with the Ignite, Fiery Shots, or Lightning Bolt abilities can also use them to ignite torches.
Monster
Ability
Description
Druid Oak
Summon Rock
Summons an object that can activate buttons on the ground.
Kame
Rocky
Fungi
Summon Mushroom
Tanuki
Brutus
Summon Big Rock
Summons an object that can activate buttons on the ground - works on the larger buttons that require heavier objects.
Mega Rock
Promethean
Arachlich
Grapple
Allows you to use a grappling hook, which lets you activate switches or pull yourself towards new areas.
Argiope
Oculus
Worm
Diavola
Levitate
Allows you to raise up the very large blocks that cannot be moved with Tackle.
Terradrile
Vertraag
Vodinoy
Amberlgna
Spore Shroud
Repels purple vines in the Forgotten World.
Fumagus
Bard
Minnesang
Allows you to remove musical barriers.
Transformation
These abilities will change the keeper's form temporarily, letting them do things they normally wouldn't be able to.
Monster
Ability
Description
King Blob
Blob Form
Lets the keeper transform into a Blob, letting them traverse through very narrow gaps.
Rainbow Blob
Changeling
Morph Ball
Lets the keeper transform into an orb, letting them traverse through very narrow gaps.
Kanko
Ghost Form
Lets the keeper turn incorporeal, letting them avoid detection from wild monsters.
Stolby
Sycophantom
Passive Abilities
These monsters have abilities that arealways active when they are used as a partner monster.
Monster
Ability
Description
Caraglow
Light
Brightens up dark rooms.
Glowdra
Glowfly
Manticorb
Nightwing
Sonar
Allows you to see things in dark rooms.
Akhlut
Sonar Mount
Allows you to see things in dark rooms and is also a mount with high speed.
Aazerach
Secret Vision
Reveals and lets you stand on platforms that usually only have a faint outline.
Ascendant
Mad Lord
Sutsune
Thanatos
NEXT: Monster Sanctuary: Best Healers